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Dawgoneit (L+15) v. Surfer (X) G40 BM3, rematch

  • 2026 25 24 23 22 21 20

    Since you offered to replay, I’m assuming you wanted to switch sides. If not we can adjust. Good luck

  • 2026 25 24 23 22 21 20

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:05:58 AM
    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Bid Purchase - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    @dawgoneit Posted the game, I assumed the 15 IPCs would go to Britain. Obviously, you can change and put as desired.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 artillery and 3 infantry moved from Western Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery and 3 infantry moved from Holland Belgium to France
            1 bomber moved from Germany to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            2 armour moved from Holland Belgium to France
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 tactical_bomber moved from Poland to France
    

    Savegame

  • 2026 25 24 23 22 21 20

    Here we go. Scramble?


  • @surfer none

  • 2026 25 24 23 22 21 20

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            3 infantry and 4 mech_infantrys moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 tactical_bomber moved from Poland to France
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
    

    Savegame

  • 2026 25 24 23 22 21 20

    Ok. I didnt realize I had set the map options for low luck until i made the first attack on SZ110. So I restarted combat and fixed the option. So if you review the dice rolls that’s why SZ110 is run 2x.

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            3 infantry and 4 mech_infantrys moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 tactical_bomber moved from Poland to France
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                1 battleship owned by the Germans retreated to 112 Sea Zone
                British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 1/1 hits, 0.17 expected hits
                    1 tactical_bomber owned by the Germans lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 2/17 hits, 5.17 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 3 infantry owned by the Germans and 1 infantry owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 4/14 hits, 4.67 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 5 infantry in France, round 3 : 4/10 hits, 4.00 expected hits
                    3 infantry owned by the Germans, 4 infantry owned by the French and 1 mech_infantry owned by the Germans lost in France
                    Germans roll dice for 5 armour, 2 artilleries and 3 mech_infantrys in France, round 4 : 1/10 hits, 4.00 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 4 : 2/6 hits, 2.67 expected hits
                    1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in France
                    Germans roll dice for 5 armour, 2 artilleries and 1 mech_infantry in France, round 5 : 6/8 hits, 3.50 expected hits
                    French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 5 : 4/5 hits, 2.33 expected hits
                    2 artilleries owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 4 armour remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries and 8 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries and 8 infantry in Yugoslavia, round 2 : 2/13 hits, 3.83 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                2 artilleries owned by the Germans, 7 infantry owned by the Germans and 3 armour owned by the Germans retreated to Romania
                Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery and 1 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 fighter moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from 111 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 111 Sea Zone to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 fighter moved from Slovakia Hungary to Southern Italy
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.83
    British : -0.50
    AA fire in France : : 0.83
    French : -0.33
    Neutral_Allies : -0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    OMG, I almost lost France!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Baltic States to Belarus
            2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
            1 infantry moved from Baltic States to Belarus
            1 fighter and 1 infantry moved from Belarus to Bryansk
            3 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            2 infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
            1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Belarus
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Move Summary: Japanese round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 bomber moved from Japan to Yunnan
            1 fighter moved from Formosa to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 bomber moved from Japan to 37 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            2 fighters and 2 tactical_bombers moved from Manchuria to Kwangtung
            2 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 cruiser moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Okinawa to Kwangtung
            1 tactical_bomber moved from Japan to Kwangtung
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
    

    Savegame

  • 2026 25 24 23 22 21 20

    Let’s see if the Japanese fight any better. Scramble x2?


  • @surfer yes in sz26 no in sz35


  • @dawgoneit never mind. no scramble

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 bomber moved from Japan to Yunnan
            1 fighter moved from Formosa to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 bomber moved from Japan to 37 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            2 fighters and 2 tactical_bombers moved from Manchuria to Kwangtung
            2 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 cruiser moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Okinawa to Kwangtung
            1 tactical_bomber moved from Japan to Kwangtung
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
    
        Combat - Japanese
            Battle in Wake Island
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.17 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 4.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in 37 Sea Zone
                    Japanese roll dice for 1 bomber and 1 cruiser in 37 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 cruiser and 1 fighter
                Casualties for British: 1 battleship
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 2.83 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 carriers moved from 6 Sea Zone to 31 Sea Zone
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters moved from Kwangtung to Kwangsi
            3 tactical_bombers moved from Kwangtung to Kwangsi
            1 bomber moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Siam to French Indo China
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 artillery moved from Jehol to Anhwe
            1 aaGun, 5 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Jehol to Anhwe
            4 infantry moved from Korea to Manchuria
            1 fighter moved from Korea to Japan
    
        Place Units - Japanese
            2 submarines and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : 1.67
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : 2.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    Well, my ground troops fought, but no one explained to the Navy that they are supposed to hit on the first round…

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 10 Sea Zone
            1 bomber moved from Central United States to Western United States
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.33
    Japanese : -0.33
    

    Savegame

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