@fasthard scramble 110?
Misterblue (axis) vs 666 bm3 20L
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@666 I’ve reconsidered my purchase. Instead of redoing my turn I’ll trade in two arm and one saved PU for 3 inf, mech. I’ll edit it after deployment. Hmm I noticed there are no time stamp on the turn report. So I’ll re-post my pre-battle report with the one ipc edit included and do the the rest at the end…
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Changing PUs for Japanese from 1 to 0 EDIT: Turning off Edit Mode 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia 3 fighters and 1 mech_infantry moved from Turkmenistan to Persia 2 fighters and 2 tactical_bombers moved from India to Persia 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia 2 bombers moved from Sikang to Persia 5 bombers moved from French Indo China to Persia 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Changing PUs for Japanese from 1 to 0 EDIT: Turning off Edit Mode 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia 3 fighters and 1 mech_infantry moved from Turkmenistan to Persia 2 fighters and 2 tactical_bombers moved from India to Persia 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia 2 bombers moved from Sikang to Persia 5 bombers moved from French Indo China to Persia 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Java Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2,00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 3/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 2 armour, 4 artilleries, 7 bombers, 9 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers British defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers; Russians defend with 3 fighters and 1 tactical_bomber AA fire in Persia : 2/6 hits, 1,00 expected hits 2 fighters owned by the Japanese lost in Persia Japanese roll dice for 2 armour, 4 artilleries, 7 bombers, 7 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers in Persia, round 2 : 16/40 hits, 17,50 expected hits British roll dice for 2 aaGuns, 2 armour, 1 artillery, 7 fighters, 15 infantry, 4 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 11/32 hits, 13,83 expected hits 9 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 14 infantry owned by the British lost in Persia Japanese roll dice for 2 armour, 4 artilleries, 7 bombers, 7 fighters, 3 mech_infantrys and 6 tactical_bombers in Persia, round 3 : 19/29 hits, 15,50 expected hits British roll dice for 2 armour, 1 artillery, 7 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Persia, round 3 : 9/18 hits, 9,17 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 2 tactical_bombers owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British, 4 fighters owned by the British and 2 armour owned by the British lost in Persia Japanese win, taking Persia from British with 1 armour, 7 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Japanese: 1 armour, 4 artilleries, 3 fighters, 9 infantry and 5 mech_infantrys Casualties for British: 2 aaGuns, 2 armour, 1 artillery, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers Casualties for Russians: 3 fighters and 1 tactical_bomber Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 submarines moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 9 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 battleship, 2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone 1 bomber moved from Persia to India 1 bomber moved from Persia to India 5 bombers moved from Persia to Eastern Persia 1 infantry moved from West India to Eastern Persia 3 fighters and 3 tactical_bombers moved from Persia to India 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 3 infantry moved from Manchuria to Amur 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Burma to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 3 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Japan to Chahar 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 infantry EDIT: Removing units owned by Japanese from Burma: 5 mech_infantrys EDIT: Adding units owned by Japanese to West India: 5 mech_infantrys EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Turning off Edit Mode 1 infantry and 2 mech_infantrys placed in Malaya 2 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 3 armour placed in India 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 2 armour EDIT: Adding units owned by Japanese to India: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Persia : : 1,00 British : -3,00 Americans : 0,67 ANZAC : 0,67 Chinese : -0,33 Japanese : 7,00
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@Misterblue I was pleasantly surprised to see I hit with 2 AA but then rolling under on the first defense hurt. Was hoping for it to be more like 40-50 TVC change…
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@666 That would have been closer to the expected TUV than what we got.
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@Misterblue said in Misterblue (axis) vs 666 bm3 20L:
@666 That would have been closer to the expected TUV than what we got.
There aren’t many good options for me at this point
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@666 Can’t disagree with that. :smiling_imp:
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 marines moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 54 Sea Zone to Caroline Islands 1 transport moved from 41 Sea Zone to 74 Sea Zone
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 marines moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 54 Sea Zone to Caroline Islands 1 transport moved from 41 Sea Zone to 74 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 5 fighters, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 4 fighters, 2 infantry and 2 marines in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 5 carriers, 5 destroyers, 2 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone 3 carriers, 1 destroyer and 6 fighters moved from 91 Sea Zone to 104 Sea Zone 14 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Place Units - Americans 1 bomber and 6 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1,2,4,2,3 Americans collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.33 AA fire in Caroline Islands : : 0.50 Japanese : 0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines Borneo : 1 flag, 1 infantry Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 7 fighters, 6 submarines and 1 transport 6 Sea Zone : 2 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 6 fighters and 1 harbour United Kingdom : 1 bomber, 3 fighters and 1 tactical_bomber 104 Sea Zone : 4 artilleries, 3 carriers, 3 destroyers, 6 fighters, 8 infantry and 6 transports 74 Sea Zone : 1 transport 101 Sea Zone : 1 destroyer Brazil : 1 flag 110 Sea Zone : 1 aaGun, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 3 mech_infantrys, 17 submarines and 4 transports
Production/PUs Summary :
Germans : 53 / 80 Russians : 20 / 29 Japanese : 66 / 74 Americans : 56 / 72 Chinese : 0 / 2 British : 31 / 38 UK_Pacific : 0 / 0 Italians : 21 / 36 ANZAC : 13 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - British British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Iraq to Persia 1 bomber moved from Egypt to Persia
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 marines moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 54 Sea Zone to Caroline Islands 1 transport moved from 41 Sea Zone to 74 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 5 fighters, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 4 fighters, 2 infantry and 2 marines in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 5 carriers, 5 destroyers, 2 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone 3 carriers, 1 destroyer and 6 fighters moved from 91 Sea Zone to 104 Sea Zone 14 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Place Units - Americans 1 bomber and 6 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1,2,4,2,3 Americans collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Iraq to Persia 1 bomber moved from Egypt to Persia Combat - British Battle in Persia British attack with 1 bomber and 2 infantry Japanese defend with 1 armour and 1 factory_minor British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Persia British win, taking Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Persia to Egypt 1 infantry moved from Iraq to Northwest Persia 5 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 carrier, 2 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa Place Units - British 1 carrier and 2 destroyers placed in 109 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4,6,5 British collect 26 PUs (7 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.00 Americans : 0.33 AA fire in Caroline Islands : : 0.50 Japanese : 0.83
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines Borneo : 1 infantry Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 7 fighters, 6 submarines and 1 transport 6 Sea Zone : 2 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 6 fighters and 1 harbour Belgian Congo : 2 mech_infantrys Iceland : 1 airfield Quebec : 1 factory_minor New Brunswick Nova Scotia : 1 harbour Egypt : 1 bomber, 1 factory_minor, 1 harbour and 4 infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber Anglo Egyptian Sudan : 1 infantry French West Africa : 1 artillery and 1 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag 104 Sea Zone : 4 artilleries, 3 carriers, 4 destroyers, 6 fighters, 8 infantry and 6 transports 106 Sea Zone : 1 flag 74 Sea Zone : 1 transport Iraq : 1 flag, 1 aaGun, 1 artillery, 7 infantry and 6 mech_infantrys 101 Sea Zone : 1 destroyer 83 Sea Zone : 1 cruiser and 1 transport Brazil : 1 flag Northwest Persia : 1 flag, 1 infantry Persia : 1 flag, 1 factory_minor and 1 infantry 110 Sea Zone : 1 aaGun, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 marine, 3 mech_infantrys, 17 submarines and 7 transports
Production/PUs Summary :
Germans : 53 / 80 Russians : 20 / 29 Japanese : 64 / 74 Americans : 56 / 72 Chinese : 0 / 2 British : 33 / 29 UK_Pacific : 0 / 0 Italians : 21 / 36 ANZAC : 13 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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making a change to my uk buy, less the two inf and a dd and adding a fgt and art
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TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 marines moved from 33 Sea Zone to Caroline Islands 5 fighters moved from 54 Sea Zone to Caroline Islands 1 transport moved from 41 Sea Zone to 74 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 5 fighters, 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 4 fighters, 2 infantry and 2 marines in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 5 carriers, 5 destroyers, 2 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone 3 carriers, 1 destroyer and 6 fighters moved from 91 Sea Zone to 104 Sea Zone 14 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Place Units - Americans 1 bomber and 6 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1,2,4,2,3 Americans collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Iraq to Persia 1 bomber moved from Egypt to Persia Combat - British Battle in Persia British attack with 1 bomber and 2 infantry Japanese defend with 1 armour and 1 factory_minor British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Persia British win, taking Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Persia to Egypt 1 infantry moved from Iraq to Northwest Persia 5 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 carrier, 2 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa Place Units - British 1 carrier and 2 destroyers placed in 109 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4,6,5 British collect 26 PUs (7 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.00 Americans : 0.33 AA fire in Caroline Islands : : 0.50 Japanese : 0.83
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Ukraine to Rostov 1 bomber moved from Western Germany to Rostov
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Ukraine to Rostov 1 bomber moved from Western Germany to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 2 infantry in Rostov, round 4 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 mech_infantry moved from Ukraine to Western Ukraine 2 fighters moved from Southern Italy to Gibraltar 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 aaGun and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun and 5 infantry moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux Place Units - Italians 3 infantry placed in Normandy Bordeaux 3 infantry placed in Ukraine 1 fighter placed in Southern Italy 2 infantry placed in Southern France Turn Complete - Italians Italians collect 23 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : -2,00 Russians : -1,00
Territory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 7 fighters, 1 harbour, 3 infantry, 2 marines and 1 mech_infantry Cyprus : 1 flag Malta : 1 flag Morocco : 1 flag Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour, 11 infantry and 4 mech_infantrys Algeria : 1 flag, 1 airfield and 1 infantry Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry Tunisia : 1 flag Western Germany : 2 aaGuns and 1 mech_infantry Northern Italy : 1 factory_major Libya : 1 armour Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour Rostov : 1 flag, 2 infantry Bessarabia : 1 flag Ukraine : 1 flag, 1 bomber, 1 factory_minor, 3 infantry and 1 mech_infantry Western Ukraine : 1 mech_infantry Crete : 1 flag Greece : 1 flag 92 Sea Zone : 1 transport 98 Sea Zone : 1 battleship, 2 cruisers and 1 submarine 91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 53 / 80 Russians : 18 / 29 Japanese : 64 / 74 Americans : 56 / 72 Chinese : 0 / 2 British : 33 / 29 UK_Pacific : 0 / 0 Italians : 23 / 38 ANZAC : 13 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters and 1 marine Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry New Guinea : 1 infantry Celebes : 1 flag, 1 infantry Dutch New Guinea : 1 flag, 1 infantry 33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines 62 Sea Zone : 1 destroyer Egypt : 3 infantry Tobruk : 1 flag, 1 infantry 110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 53 / 80 Russians : 18 / 29 Japanese : 64 / 74 Americans : 56 / 72 Chinese : 0 / 2 British : 33 / 29 UK_Pacific : 0 / 0 Italians : 23 / 38 ANZAC : 13 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 armour moved from Kansu to Kazakhstan 4 bombers moved from Ukraine to Kazakhstan
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 armour moved from Kansu to Kazakhstan 4 bombers moved from Ukraine to Kazakhstan Combat - Germans Battle in Kazakhstan Germans attack with 2 armour and 4 bombers Russians defend with 1 artillery Germans roll dice for 2 armour and 4 bombers in Kazakhstan, round 2 : 4/6 hits, 3,67 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour and 4 bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 4 bombers moved from Kazakhstan to Archangel 2 fighters moved from Ukraine to Germany 5 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 4 armour moved from Volgograd to Ukraine 2 armour moved from Caucasus to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 aaGun, 1 artillery and 4 infantry moved from Novgorod to Vyborg 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to Western Germany 4 fighters and 2 tactical_bombers moved from Gibraltar to Western Germany 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Germans 3 infantry placed in Volgograd 1 infantry and 2 mech_infantrys placed in Novgorod 6 fighters placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,33
Territory Summary for Germans :
Sikang : 1 flag Kazakhstan : 1 flag, 2 armour French Indo China : 1 bomber Gibraltar : 1 aaGun, 1 artillery and 6 infantry Normandy Bordeaux : 1 aaGun, 1 artillery and 14 infantry France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 airfield, 1 factory_major, 15 fighters, 1 harbour, 7 infantry and 2 tactical_bombers Germany : 1 factory_major, 2 fighters and 6 infantry Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Nenetsia : 1 flag Vyborg : 1 flag, 1 aaGun, 1 artillery and 4 infantry Archangel : 1 flag, 1 artillery, 4 bombers and 1 infantry Eastern Poland : 1 flag Tambov : 1 flag, 1 mech_infantry Ukraine : 2 aaGuns, 13 armour, 10 artilleries, 22 infantry and 15 mech_infantrys Western Ukraine : 1 flag Vologda : 1 flag, 1 infantry Volgograd : 1 flag, 1 factory_minor and 3 infantry Turkmenistan : 1 flag Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys Caucasus : 1 flag Smolensk : 1 flag, 1 infantry Samara : 1 flag, 1 mech_infantry 125 Sea Zone : 1 flag 113 Sea Zone : 3 submarines Bulgaria : 1 flag 92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Eastern Persia : 1 flag 115 Sea Zone : 1 destroyer Yugoslavia : 1 flag Finland : 1 flag, 2 artilleries and 6 infantry
Production/PUs Summary :
Germans : 58 / 80 Russians : 13 / 29 Japanese : 64 / 74 Americans : 56 / 72 Chinese : 0 / 2 British : 33 / 29 UK_Pacific : 0 / 0 Italians : 23 / 38 ANZAC : 13 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@666 Sorry for the delay. Had some hectic days and a&a slipped completely out of mind. Should be back to normal for the next couple of days alas my ability to play between 04-09 -> 04-20 will be very limited to non existent.
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@Misterblue said in Misterblue (axis) vs 666 bm3 20L:
@666 Sorry for the delay. Had some hectic days and a&a slipped completely out of mind. Should be back to normal for the next couple of days alas my ability to play between 04-09 -> 04-20 will be very limited to non existent.
no worries, I understand