Misterblue (axis) vs 666 bm3 20L


  • TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in Java
            Battle in New Guinea
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 cruiser, 2 fighters, 1 marine and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from Midway to 54 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry
    New Guinea : 2 infantry
    Celebes : 1 flag, 1 infantry
    Java : 1 flag, 1 infantry
    42 Sea Zone : 1 transport
    44 Sea Zone : 1 transport
    46 Sea Zone : 1 transport
    54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
    62 Sea Zone : 1 destroyer
    Egypt : 2 infantry
    

    Production/PUs Summary :

    Germans : 51 / 82
    Russians : 23 / 30
    Japanese : 54 / 83
    Americans : 60 / 80
    Chinese : 1 / 2
    British : 33 / 38
    UK_Pacific : 0 / 0
    Italians : 21 / 36
    ANZAC : 17 / 22
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in Java
            Battle in New Guinea
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 cruiser, 2 fighters, 1 marine and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from Midway to 54 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry
    New Guinea : 2 infantry
    Celebes : 1 flag, 1 infantry
    Java : 1 flag, 1 infantry
    42 Sea Zone : 1 transport
    44 Sea Zone : 1 transport
    46 Sea Zone : 1 transport
    54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
    62 Sea Zone : 1 destroyer
    Egypt : 3 infantry
    Tobruk : 1 flag, 1 infantry
    110 Sea Zone : 2 infantry
    

    Production/PUs Summary :

    Germans : 51 / 82
    Russians : 23 / 30
    Japanese : 54 / 83
    Americans : 60 / 80
    Chinese : 1 / 2
    British : 33 / 38
    UK_Pacific : 0 / 0
    Italians : 21 / 36
    ANZAC : 17 / 22
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 fighters, 10 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
            1 fighter moved from Turkmenistan to Caucasus
            4 armour moved from Turkmenistan to Volgograd
            3 bombers and 1 fighter moved from Western Ukraine to Volgograd
            1 bomber moved from Western Ukraine to Caucasus
            1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 fighter moved from Novgorod to 125 Sea Zone
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 bomber moved from Philippines to 46 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 fighters, 10 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
            1 fighter moved from Turkmenistan to Caucasus
            4 armour moved from Turkmenistan to Volgograd
            3 bombers and 1 fighter moved from Western Ukraine to Volgograd
            1 bomber moved from Western Ukraine to Caucasus
            1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 fighter moved from Novgorod to 125 Sea Zone
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 bomber moved from Philippines to 46 Sea Zone
    
        Combat - Germans
            Battle in 46 Sea Zone
                Germans attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 125 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Archangel
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 4 armour, 3 bombers and 1 fighter
                Russians defend with 1 artillery, 1 factory_minor and 5 infantry
                    Germans roll dice for 4 armour, 3 bombers and 1 fighter in Volgograd, round 2 : 4/8 hits, 4,50 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Volgograd, round 2 : 0/6 hits, 2,00 expected hits
                    4 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 4 armour, 3 bombers and 1 fighter in Volgograd, round 3 : 4/8 hits, 4,50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 19
                Casualties for Russians: 1 artillery and 5 infantry
            Battle in Caucasus
                Germans attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 3 infantry
                    Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 46 Sea Zone to French Indo China
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            4 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
            1 aaGun, 1 artillery and 14 infantry moved from France to Normandy Bordeaux
            1 fighter moved from 125 Sea Zone to Western Germany
            2 aaGuns, 2 armour, 10 artilleries, 21 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
            4 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter moved from Caucasus to Ukraine
            1 bomber moved from Caucasus to Ukraine
            3 bombers moved from Volgograd to Ukraine
            1 fighter moved from Volgograd to Kazakhstan
            1 fighter moved from Archangel to Ukraine
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Yenisey to Kansu
            1 armour moved from Evenkiyskiy to Kansu
    
        Place Units - Germans
            2 submarines placed in 113 Sea Zone
            4 fighters placed in Western Germany
            3 infantry placed in Novgorod
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    Americans : -0,33
    Russians : -4,00
    

    Territory Summary for Germans :

    Kansu : 2 armour
    Sikang : 1 flag
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Timguska : 1 flag
    Kazakhstan : 1 fighter
    French Indo China : 1 bomber
    Gibraltar : 1 aaGun, 1 artillery, 4 fighters, 6 infantry and 2 tactical_bombers
    Normandy Bordeaux : 1 aaGun, 1 artillery and 14 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 6 infantry
    Germany : 1 factory_major and 7 infantry
    Belarus : 1 flag, 1 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 flag, 1 mech_infantry
    Nenetsia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 artillery and 1 infantry
    Eastern Poland : 1 flag, 5 armour and 5 mech_infantrys
    Ukraine : 2 aaGuns, 2 armour, 10 artilleries, 4 bombers, 2 fighters, 21 infantry and 11 mech_infantrys
    Western Ukraine : 1 flag, 1 infantry
    Volgograd : 1 flag, 4 armour and 1 factory_minor
    Turkmenistan : 1 flag
    Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
    Caucasus : 1 flag, 2 armour and 1 mech_infantry
    125 Sea Zone : 1 flag, 1 submarine
    113 Sea Zone : 2 submarines
    95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
    Bulgaria : 1 flag
    Eastern Persia : 1 flag
    115 Sea Zone : 1 destroyer
    Yugoslavia : 1 flag
    Finland : 1 flag, 2 artilleries and 6 infantry
    

    Production/PUs Summary :

    Germans : 58 / 80
    Russians : 16 / 30
    Japanese : 54 / 83
    Americans : 60 / 80
    Chinese : 1 / 2
    British : 33 / 38
    UK_Pacific : 0 / 0
    Italians : 21 / 36
    ANZAC : 17 / 22
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • All blanks for the allies. :face_with_rolling_eyes:


  • @Misterblue said in Misterblue (axis) vs 666 bm3 20L:

    All blanks for the allies. :face_with_rolling_eyes:

    yeah, I think they were all 4,5 & 6’s


  • TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 mech_infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
            1 infantry moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 mech_infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
            1 infantry moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 fighter; Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 artillery
                Casualties for Germans: 1 fighter
            Battle in Rostov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Persia
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
            5 artilleries and 8 infantry moved from Russia to Bryansk
            2 armour and 4 mech_infantrys moved from Urals to Russia
            2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.17
    Japanese : 0.33
    

    Territory Summary for Russians :

    Evenkiyskiy : 1 mech_infantry
    Yenisey : 1 infantry
    Yakut S.S.R. : 2 aaGuns and 11 infantry
    Timguska : 1 infantry
    Kazakhstan : 1 artillery
    Bryansk : 2 aaGuns, 18 artilleries and 50 infantry
    Rostov : 1 infantry
    Russia : 1 airfield, 2 armour, 1 factory_major, 10 infantry and 4 mech_infantrys
    Novosibirsk : 1 infantry
    Persia : 3 fighters and 1 tactical_bomber
    

    Production/PUs Summary :

    Germans : 53 / 80
    Russians : 22 / 29
    Japanese : 53 / 83
    Americans : 60 / 80
    Chinese : 1 / 2
    British : 33 / 38
    UK_Pacific : 0 / 0
    Italians : 21 / 36
    ANZAC : 17 / 22
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia
            3 fighters and 1 mech_infantry moved from Turkmenistan to Persia
            2 fighters and 2 tactical_bombers moved from India to Persia
            2 artilleries and 2 infantry moved from India to 39 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 artilleries and 4 infantry moved from 80 Sea Zone to Persia
            2 bombers moved from Sikang to Persia
            5 bombers moved from French Indo China to Persia
            1 marine moved from Shan State to 37 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
            1 fighter moved from 37 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 artillery moved from Kansu to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Sikang to Tsinghai
    

    Savegame


  • @666 I’ve reconsidered my purchase. Instead of redoing my turn I’ll trade in two arm and one saved PU for 3 inf, mech. I’ll edit it after deployment. Hmm I noticed there are no time stamp on the turn report. So I’ll re-post my pre-battle report with the one ipc edit included and do the the rest at the end…


  • TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 1 to 0
            EDIT: Turning off Edit Mode
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia
            3 fighters and 1 mech_infantry moved from Turkmenistan to Persia
            2 fighters and 2 tactical_bombers moved from India to Persia
            2 artilleries and 2 infantry moved from India to 39 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 artilleries and 4 infantry moved from 80 Sea Zone to Persia
            2 bombers moved from Sikang to Persia
            5 bombers moved from French Indo China to Persia
            1 marine moved from Shan State to 37 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
            1 fighter moved from 37 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 artillery moved from Kansu to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Sikang to Tsinghai
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 1 to 0
            EDIT: Turning off Edit Mode
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia
            3 fighters and 1 mech_infantry moved from Turkmenistan to Persia
            2 fighters and 2 tactical_bombers moved from India to Persia
            2 artilleries and 2 infantry moved from India to 39 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 artilleries and 4 infantry moved from 80 Sea Zone to Persia
            2 bombers moved from Sikang to Persia
            5 bombers moved from French Indo China to Persia
            1 marine moved from Shan State to 37 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
            1 fighter moved from 37 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 artillery moved from Kansu to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Sikang to Tsinghai
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Soviet Far East
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                Americans defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                Japanese win, taking Sumatra from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Java
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2,00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 3/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Persia
                Japanese attack with 2 armour, 4 artilleries, 7 bombers, 9 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers
                British defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers; Russians defend with 3 fighters and 1 tactical_bomber
                    AA fire in Persia : 2/6 hits, 1,00 expected hits
                    2 fighters owned by the Japanese lost in Persia
                    Japanese roll dice for 2 armour, 4 artilleries, 7 bombers, 7 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers in Persia, round 2 : 16/40 hits, 17,50 expected hits
                    British roll dice for 2 aaGuns, 2 armour, 1 artillery, 7 fighters, 15 infantry, 4 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 11/32 hits, 13,83 expected hits
                    9 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 14 infantry owned by the British lost in Persia
                    Japanese roll dice for 2 armour, 4 artilleries, 7 bombers, 7 fighters, 3 mech_infantrys and 6 tactical_bombers in Persia, round 3 : 19/29 hits, 15,50 expected hits
                    British roll dice for 2 armour, 1 artillery, 7 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Persia, round 3 : 9/18 hits, 9,17 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 2 tactical_bombers owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British, 4 fighters owned by the British and 2 armour owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 armour, 7 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 91
                Casualties for Japanese: 1 armour, 4 artilleries, 3 fighters, 9 infantry and 5 mech_infantrys
                Casualties for British: 2 aaGuns, 2 armour, 1 artillery, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers
                Casualties for Russians: 3 fighters and 1 tactical_bomber
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 submarines moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 battleship, 2 carriers, 9 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 carrier and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 battleship, 2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
            1 bomber moved from Persia to India
            1 bomber moved from Persia to India
            5 bombers moved from Persia to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            3 fighters and 3 tactical_bombers moved from Persia to India
            1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            3 infantry moved from Manchuria to Amur
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            3 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from Japan to Chahar
            1 fighter moved from Japan to 36 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 infantry
            EDIT: Removing units owned by Japanese from Burma: 5 mech_infantrys
            EDIT: Adding units owned by Japanese to West India: 5 mech_infantrys
            EDIT: Adding units owned by Japanese to Shan State: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry and 2 mech_infantrys placed in Malaya
            2 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            3 armour placed in India
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 2 armour
            EDIT: Adding units owned by Japanese to India: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Japanese to Japan: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Persia : : 1,00
    British : -3,00
    Americans : 0,67
    ANZAC : 0,67
    Chinese : -0,33
    Japanese : 7,00
    

    Savegame


  • @Misterblue I was pleasantly surprised to see I hit with 2 AA but then rolling under on the first defense hurt. Was hoping for it to be more like 40-50 TVC change…


  • @666 That would have been closer to the expected TUV than what we got.


  • @Misterblue said in Misterblue (axis) vs 666 bm3 20L:

    @666 That would have been closer to the expected TUV than what we got.

    There aren’t many good options for me at this point


  • @666 Can’t disagree with that. :smiling_imp:


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 marine moved from Queensland to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 marines moved from 33 Sea Zone to Caroline Islands
            5 fighters moved from 54 Sea Zone to Caroline Islands
            1 transport moved from 41 Sea Zone to 74 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 marine moved from Queensland to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 marines moved from 33 Sea Zone to Caroline Islands
            5 fighters moved from 54 Sea Zone to Caroline Islands
            1 transport moved from 41 Sea Zone to 74 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 5 fighters, 2 infantry and 2 marines
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 4 fighters, 2 infantry and 2 marines in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            3 destroyers moved from 26 Sea Zone to 33 Sea Zone
            5 carriers, 5 destroyers, 2 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
            4 fighters moved from Caroline Islands to 33 Sea Zone
            3 fighters moved from Hawaiian Islands to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone
            3 carriers, 1 destroyer and 6 fighters moved from 91 Sea Zone to 104 Sea Zone
            14 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 bomber and 6 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1,2,4,2,3
            Americans collect 52 PUs (4 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    AA fire in Caroline Islands : : 0.50
    Japanese : 0.33
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines
    Borneo : 1 flag, 1 infantry
    Queensland : 1 artillery and 3 infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 7 fighters, 6 submarines and 1 transport
    6 Sea Zone : 2 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 6 fighters and 1 harbour
    United Kingdom : 1 bomber, 3 fighters and 1 tactical_bomber
    104 Sea Zone : 4 artilleries, 3 carriers, 3 destroyers, 6 fighters, 8 infantry and 6 transports
    74 Sea Zone : 1 transport
    101 Sea Zone : 1 destroyer
    Brazil : 1 flag
    110 Sea Zone : 1 aaGun, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 3 mech_infantrys, 17 submarines and 4 transports
    

    Production/PUs Summary :

    Germans : 53 / 80
    Russians : 20 / 29
    Japanese : 66 / 74
    Americans : 56 / 72
    Chinese : 0 / 2
    British : 31 / 38
    UK_Pacific : 0 / 0
    Italians : 21 / 36
    ANZAC : 13 / 22
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 infantry moved from Iraq to Persia
            1 bomber moved from Egypt to Persia
    

    Savegame

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