@axis-dominion sounds good fire it up whenever you want
dawgoneit (A+8) vs DizzKneeLand33 (X) BM3 L20
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from British Guiana to Western United States 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans Place Units - Americans 3 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from British Guiana to Western United States 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans Place Units - Americans 3 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 2 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Ethiopia 1 armour moved from Belgian Congo to Ethiopia 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 battleship moved from 71 Sea Zone to 83 Sea Zone Non Combat Move - British Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa 1 factory_minor placed in Persia 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 2 transports; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco 1 bomber and 2 fighters moved from Southern Italy to Morocco Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Morocco, round 2 : 5/7 hits, 3.00 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 2.17 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Morocco, round 3 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Morocco Italians win, taking Morocco from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 13 Casualties for Italians: 1 artillery and 2 infantry Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry British defend with 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 infantry moved from Libya to Tunisia 1 bomber and 2 fighters moved from Morocco to Algeria 1 bomber moved from Algeria to Tunisia 1 armour moved from Yugoslavia to Greece 1 submarine moved from 95 Sea Zone to 94 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 2 transports placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 1.67 British : -0.33 Americans : 0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 6 infantry moved from Norway to Finland 8 bombers moved from Western Germany to Finland 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 artillery and 2 infantry moved from Baltic States to Belarus 1 artillery and 12 infantry moved from Romania to Bessarabia 2 artilleries and 5 infantry moved from Baltic States to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Baltic States to Eastern Poland 2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan 2 bombers moved from Alexandria to Anglo Egyptian Sudan Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bessarabia Germans attack with 1 artillery and 12 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 12 infantry in Bessarabia, round 2 : 2/13 hits, 2.50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Finland Germans attack with 8 bombers and 6 infantry Russians defend with 1 artillery and 10 infantry Germans roll dice for 8 bombers and 6 infantry in Finland, round 2 : 6/14 hits, 6.33 expected hits Russians roll dice for 1 artillery and 10 infantry in Finland, round 2 : 2/11 hits, 3.67 expected hits 6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans roll dice for 8 bombers and 4 infantry in Finland, round 3 : 6/12 hits, 6.00 expected hits Russians roll dice for 1 artillery and 4 infantry in Finland, round 3 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 8 bombers and 3 infantry remaining. Battle score for attacker is 25 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 10 infantry Battle in Anglo Egyptian Sudan Germans attack with 2 bombers and 2 fighters British defend with 2 infantry Germans roll dice for 2 bombers and 2 fighters in Anglo Egyptian Sudan, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits 2 bombers owned by the Germans and 2 infantry owned by the British lost in Anglo Egyptian Sudan Germans win with 2 fighters remaining. Battle score for attacker is -18 Casualties for Germans: 2 bombers Casualties for British: 2 infantry Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 artilleries, 5 infantry and 4 mech_infantrys Russians defend with 3 infantry Germans roll dice for 3 artilleries, 5 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 3/12 hits, 3.00 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 8 bombers moved from Finland to Western Germany 1 armour and 2 mech_infantrys moved from Western Germany to Poland 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Southern Italy to 98 Sea Zone 1 aaGun moved from Romania to Bessarabia 1 aaGun moved from Romania to Eastern Poland Place Units - Germans 1 armour, 3 fighters and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 0.00 British : 1.33 Russians : -1.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Novgorod 3 infantry moved from Smolensk to Belarus 1 fighter moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Smolensk to Archangel 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Korea to Manchuria Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Novgorod Russians attack with 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 2 infantry moved from Smolensk to Archangel 3 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Smolensk 1 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery moved from Ukraine to Bryansk Place Units - Russians 3 artilleries and 7 infantry placed in Russia 1 infantry placed in Ukraine 3 infantry placed in Volgograd 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 0.50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 aaGun, 2 armour, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries and 1 infantry moved from Chahar to Jehol 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 marine moved from Java to 42 Sea Zone 1 battleship, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 marine moved from Celebes to 44 Sea Zone 1 battleship and 1 marine moved from 44 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Northern Territory 1 marine moved from Sumatra to 41 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Western Australia 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 56 Sea Zone 1 infantry moved from Yunnan to Burma 3 bombers moved from Anhwe to Burma Combat - Japanese Battle in Western Australia Battle in Northern Territory Battle in 54 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 2 submarines and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 3 transports in 54 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Jehol Japanese attack with 1 armour, 2 artilleries and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Jehol, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 3 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Burma, round 2 : 2/4 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Queensland Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 harbour and 3 infantry AA fire in Queensland : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Queensland, round 2 : 6/9 hits, 3.67 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 1 artillery and 3 infantry in Queensland, round 2 : 0/5 hits, 1.83 expected hits 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Queensland, round 3 : 6/9 hits, 3.67 expected hits ANZAC roll dice for 1 armour in Queensland, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery and 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Queensland to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 17 Sea Zone to 5 Sea Zone 3 fighters and 2 tactical_bombers moved from Anhwe to French Indo China 3 bombers moved from Burma to French Indo China 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Malaya 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 aaGun, 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : -1.67 Chinese : 0.67 UK_Pacific : -0.33 AA fire in Queensland : : -0.67 Japanese : 5.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Western United States to Korea 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 2 fighters moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 25 Sea Zone to 32 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Morocco 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Algeria 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 fighter moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to 94 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 49 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win, taking Marshall Islands from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Italians defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 94 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Algeria Americans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 fighters Americans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 2 fighters in Algeria, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Americans roll dice for 2 fighters and 1 tactical_bomber in Algeria, round 3 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 fighter in Algeria, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Algeria Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter and 1 mech_infantry Casualties for Italians: 2 fighters Battle in 92 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 92 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Americans attack with 3 infantry and 1 mech_infantry Italians defend with 1 armour Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 infantry and 1 mech_infantry in Morocco, round 3 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Algeria to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 94 Sea Zone to 91 Sea Zone 2 fighters moved from 49 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0.17 Italians : -1.17 Americans : -2.33 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Kansu to Szechwan 1 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Western United States to Korea 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 2 fighters moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 25 Sea Zone to 32 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Morocco 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Algeria 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 fighter moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to 94 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 49 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win, taking Marshall Islands from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Italians defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 94 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Algeria Americans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 fighters Americans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 2 fighters in Algeria, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Americans roll dice for 2 fighters and 1 tactical_bomber in Algeria, round 3 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 fighter in Algeria, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Algeria Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter and 1 mech_infantry Casualties for Italians: 2 fighters Battle in 92 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 92 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Americans attack with 3 infantry and 1 mech_infantry Italians defend with 1 armour Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 infantry and 1 mech_infantry in Morocco, round 3 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Algeria to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 94 Sea Zone to 91 Sea Zone 2 fighters moved from 49 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Kansu to Szechwan 1 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 3 artilleries and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 83 Sea Zone to 91 Sea Zone 1 armour, 2 fighters and 1 tactical_bomber moved from Ethiopia to Egypt 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 2 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Egypt British attack with 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 fighters; Italians defend with 1 armour, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry British roll dice for 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/7 hits, 3.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits, 3.17 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the British lost in Egypt British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 armour, 1 artillery and 2 fighters in Egypt, round 3 : 2/4 hits, 2.17 expected hits 1 artillery owned by the Italians, 2 fighters owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 1 armour and 1 tactical_bomber in Egypt, round 4 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 fighters in Egypt, round 4 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the British, 2 fighters owned by the Germans and 1 armour owned by the British lost in Egypt Italians win with no units remaining. Battle score for attacker is -12 Casualties for British: 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Casualties for Germans: 2 fighters Non Combat Move - British Place Units - British 3 artilleries placed in Persia 2 armour and 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,4,3 British collect 28 PUs (1 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.17 Italians : -0.83 British : 1.50 Americans : -2.33 Chinese : 0.33 Japanese : 0.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 submarine moved from 98 Sea Zone to 94 Sea Zone 1 bomber moved from Tunisia to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in Trans-Jordan Battle in 94 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 94 Sea Zone Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Italians 2 infantry moved from Tunisia to Algeria 1 fighter moved from 94 Sea Zone to 98 Sea Zone 1 bomber moved from 94 Sea Zone to Egypt 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Adding units owned by Italians to Egypt: 1 factory_minor EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.50 Americans : -0.33 -
Sorry @dawgoneit I thought there was already a factory in Egypt because I’m dumb and didn’t look at the map apparently. So, I edited my purchase in the end and removed 4 infantry and added the IC. Hope that’s okay. ;)
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs; end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs; end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers and 7 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 5 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 artilleries and 1 infantry moved from Baltic States to Novgorod 1 armour and 4 mech_infantrys moved from Baltic States to Novgorod 8 bombers moved from Western Germany to Morocco Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Novgorod Germans attack with 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 0/8 hits, 2.33 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Novgorod, round 3 : 2/8 hits, 2.33 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Morocco Germans attack with 8 bombers Americans defend with 3 infantry and 1 mech_infantry Germans roll dice for 8 bombers in Morocco, round 2 : 5/8 hits, 5.33 expected hits Americans roll dice for 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits 2 bombers owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco Germans win with 6 bombers remaining. Battle score for attacker is -11 Casualties for Germans: 2 bombers Casualties for Americans: 3 infantry and 1 mech_infantry Battle in Ukraine Germans attack with 1 artillery and 6 infantry Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 2/7 hits, 1.50 expected hits Russians roll dice for 4 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 artillery and 6 infantry in Ukraine, round 3 : 1/7 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 artillery and 5 infantry in Ukraine, round 4 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 4 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from 98 Sea Zone to Egypt 1 fighter moved from Western Germany to Egypt 6 bombers moved from Morocco to Algeria 2 fighters moved from Western Germany to Algeria 1 artillery moved from Eastern Poland to Bessarabia 1 artillery moved from Baltic States to Eastern Poland 1 artillery moved from Baltic States to Eastern Poland 1 armour and 2 mech_infantrys moved from Poland to Eastern Poland 1 armour and 3 mech_infantrys moved from Western Germany to Poland 2 armour moved from Baltic States to Eastern Poland Place Units - Germans 2 bombers placed in Western Germany 1 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 50 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -5.33 Americans : 0.67 Russians : -3.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 15 infantry moved from Smolensk to Belarus 4 infantry moved from Archangel to Belarus 2 infantry moved from Bryansk to Western Ukraine 2 armour, 6 artilleries, 23 infantry and 2 mech_infantrys moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 2 armour, 6 artilleries, 42 infantry and 2 mech_infantrys Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 armour, 6 artilleries, 42 infantry and 2 mech_infantrys in Belarus, round 2 : 14/52 hits, 11.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 3 artilleries and 7 infantry moved from Russia to Bryansk 4 aaGuns moved from Bryansk to Belarus 1 infantry moved from Volgograd to Rostov 2 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Bryansk to Rostov 2 fighters moved from Bryansk to Rostov 6 infantry moved from Korea to Manchuria 5 infantry moved from Korea to Manchuria Place Units - Russians 5 artilleries and 5 infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 1.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 infantry, 4 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 54 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 marine moved from Northern Territory to 55 Sea Zone 1 marine moved from Western Australia to 56 Sea Zone 1 carrier, 2 cruisers, 1 fighter, 2 marines and 1 tactical_bomber moved from 56 Sea Zone to 62 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 62 Sea Zone 1 marine moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 marine moved from 62 Sea Zone to Victoria 2 marines moved from 62 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New South Wales 1 artillery and 2 infantry moved from Queensland to New South Wales 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales 1 infantry and 1 mech_infantry moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from Malaya to Burma 1 armour and 1 mech_infantry moved from French Indo China to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Burma Combat - Japanese Battle in Victoria Battle in New South Wales Japanese attack with 1 artillery, 4 fighters, 2 infantry, 2 marines and 2 tactical_bombers ANZAC defend with 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 4 fighters, 2 infantry, 2 marines and 2 tactical_bombers in New South Wales, round 2 : 3/11 hits, 4.83 expected hits ANZAC roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in New South Wales, round 2 : 3/6 hits, 3.00 expected hits 2 infantry owned by the Japanese, 2 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales Japanese roll dice for 4 fighters, 2 marines and 2 tactical_bombers in New South Wales, round 3 : 5/8 hits, 4.00 expected hits ANZAC roll dice for 2 fighters in New South Wales, round 3 : 1/2 hits, 1.33 expected hits 1 marine owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales Japanese captures 12PUs while taking ANZAC capital Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 4 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 1 artillery, 2 infantry and 1 marine Casualties for ANZAC: 2 armour, 1 artillery, 2 fighters and 1 infantry Battle in Burma Japanese attack with 2 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 2 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/10 hits, 4.00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in 49 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone 2 fighters moved from New South Wales to Queensland 1 fighter moved from 54 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from French Indo China to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 infantry moved from Yunnan to Hunan 1 aaGun and 1 artillery moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Malaya to Shan State 1 armour and 2 artilleries moved from Jehol to Anhwe 1 infantry moved from Anhwe to Jehol Place Units - Japanese 1 armour and 2 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 1 infantry placed in Japan 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 fighters EDIT: Adding units owned by Japanese to French Indo China: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 UK_Pacific : 0.00 Japanese : 1.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Hopei 1 bomber moved from Korea to Kweichow 1 bomber moved from Korea to Hunan 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 32 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 5 Sea Zone Combat - Americans Battle in Hopei Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Hopei, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Hopei, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 5 Sea Zone Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 5 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 6 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Hopei to Kansu Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to Morocco: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 3 armour and 3 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : -2.67 Japanese : -0.33





