@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
axis-dominion vs Karl (allies+12) bm3
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Hmm, I think I have a plan. May not execute until later, though.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 6 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 bomber moved from Northern Territory to 42 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Paulau Island Battle in Holland Belgium Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Paulau Island from Japanese, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from Tobruk to Alexandria 1 aaGun and 1 infantry moved from Libya to Tobruk 1 bomber moved from 42 Sea Zone to Caroline Islands Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 3 armour and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Egypt to Trans-Jordan 10 fighters moved from Egypt to Trans-Jordan 2 fighters and 2 infantry moved from India to Burma Combat - British Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 10 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 10 fighters and 1 infantry in Trans-Jordan, round 2 : 4/11 hits, 5.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 10 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 5 fighters moved from Trans-Jordan to Northwest Persia 5 fighters moved from Trans-Jordan to Egypt 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Burma to India Place Units - British 3 armour placed in Egypt 1 fighter placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -1.50 Italians : -0.33 Japanese : 0.67 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 3 armour and 2 infantry moved from Iraq to Persia 1 mech_infantry moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland 2 mech_infantrys moved from Southern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6,5,5,1,1 Italians collect 9 PUs (6 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : -0.33 British : -0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 aaGun and 2 infantry moved from Northern Territory to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 77 Sea Zone to 39 Sea Zone Combat - French Battle in 39 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
French : 0.67 ANZAC : 0.67 Japanese : -0.17 -
TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 carriers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 9 infantry moved from France to Normandy Bordeaux 2 bombers moved from Slovakia Hungary to 110 Sea Zone 2 carriers moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 110 Sea Zone 4 fighters and 8 tactical_bombers moved from Southern Italy to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 mech_infantry moved from Persia to Turkmenistan Germans take Turkmenistan from Russians 1 mech_infantry moved from Persia to West India Germans take West India from UK_Pacific 3 infantry moved from Novgorod to Archangel 1 bomber moved from Eastern Poland to Archangel -
scram in 110 ???
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Ha GG. Didn’t think off fact you could just build a bunch of landing spots.
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BUt I guess I could get lucky… ? Full scram, max defense. If you win big as you should, that’s the game.
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hmm, looks like I did ok?
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 carriers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 9 infantry moved from France to Normandy Bordeaux 2 bombers moved from Slovakia Hungary to 110 Sea Zone 2 carriers moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 110 Sea Zone 4 fighters and 8 tactical_bombers moved from Southern Italy to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 mech_infantry moved from Persia to Turkmenistan Germans take Turkmenistan from Russians 1 mech_infantry moved from Persia to West India Germans take West India from UK_Pacific 3 infantry moved from Novgorod to Archangel 1 bomber moved from Eastern Poland to Archangel Combat - Germans Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 42 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 110 Sea Zone Germans attack with 2 bombers, 2 carriers, 1 destroyer, 5 fighters, 2 submarines and 9 tactical_bombers British defend with 1 fighter and 2 transports; French defend with 1 fighter; Americans defend with 4 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 transports Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 2 carriers, 1 destroyer, 5 fighters and 9 tactical_bombers in 110 Sea Zone, round 2 : 6/17 hits, 9.50 expected hits Units damaged: 4 carriers owned by the Americans Americans roll dice for 4 carriers, 1 cruiser, 4 destroyers, 6 fighters and 4 transports in 110 Sea Zone, round 2 : 6/15 hits, 7.17 expected hits 2 destroyers owned by the Americans, 2 submarines owned by the Germans and 2 carriers owned by the Germans lost in 110 Sea Zone Germans roll dice for 2 bombers, 1 destroyer, 5 fighters and 9 tactical_bombers in 110 Sea Zone, round 3 : 7/17 hits, 9.50 expected hits Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports in 110 Sea Zone, round 3 : 7/13 hits, 6.50 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 4 carriers owned by the Americans and 5 tactical_bombers owned by the Germans lost in 110 Sea Zone Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 : 7/10 hits, 6.00 expected hits Americans roll dice for 6 fighters and 4 transports in 110 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits 4 fighters owned by the Germans, 4 fighters owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone 2 transports owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 carriers, 1 destroyer, 5 fighters, 2 submarines and 6 tactical_bombers Casualties for Americans: 4 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 transports Casualties for British: 1 fighter and 2 transports Casualties for French: 1 fighter Battle in Normandy Bordeaux Germans attack with 9 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 9 infantry in Normandy Bordeaux, round 2 : 1/9 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 8 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 5 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 3/6 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 3/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from 110 Sea Zone to Western Germany 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from Archangel to Germany 3 armour and 2 mech_infantrys moved from Persia to Turkmenistan 1 aaGun, 1 armour, 15 artilleries and 10 infantry moved from Iraq to Persia 1 bomber moved from 42 Sea Zone to French Indo China 1 mech_infantry moved from Persia to Turkmenistan 1 infantry moved from Eastern Poland to Bessarabia 5 artilleries moved from Romania to Bessarabia 3 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 5 mech_infantrys moved from Slovakia Hungary to Bessarabia 3 infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 23 mech_infantrys moved from Eastern Poland to Bessarabia 2 armour moved from Eastern Poland to Bessarabia 4 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Romania 1 aaGun and 3 infantry moved from Yugoslavia to Northern Italy 1 tactical_bomber moved from 112 Sea Zone to Western Germany 3 mech_infantrys moved from Western Germany to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Place Units - Germans 4 carriers placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2,3,3,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 49 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -2.67 Americans : 0.67 Russians : 0.33 -
@Karl7 said in axis-dominion vs Karl (allies+12) bm3:
hmm, looks like I did ok?
doesn’t surprise me. your luck is unreal whenever it comes to big battles that you should lose badly. this happens just about every time, so I no longer let it phase me.
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A set back, but maybe I am still in the game. Can’t believe I missed that classic move. I way over thought that turn.
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@axis-dominion said in axis-dominion vs Karl (allies+12) bm3:
@Karl7 said in axis-dominion vs Karl (allies+12) bm3:
hmm, looks like I did ok?
doesn’t surprise me. your luck is unreal whenever it comes to big battles that you should lose badly. this happens just about every time, so I no longer let it phase me.
Snort!
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Russia later tonight
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 2 infantry moved from Smolensk to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 mech_infantry moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk 2 infantry moved from Olgiy to Timguska 1 fighter moved from Russia to Timguska 12 artilleries moved from Northwest Persia to Turkey 12 infantry moved from Northwest Persia to Turkey 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 6 infantry moved from Northwest Persia to Turkey 1 infantry moved from Northwest Persia to Turkey 1 infantry moved from Northwest Persia to Turkey Combat - Russians Battle in Timguska Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Turkey Russians attack with 12 artilleries and 20 infantry Neutral_True defend with 8 infantry Russians roll dice for 12 artilleries and 20 infantry in Turkey, round 2 : 8/32 hits, 9.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Russians and 8 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 12 artilleries and 19 infantry remaining. Battle score for attacker is 21 Casualties for Russians: 1 infantry Casualties for Neutral_True: 8 infantry Battle in Novosibirsk Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Archangel Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Iraq from Italians to Russians EDIT: Turning off Edit Mode 2 mech_infantrys moved from Northwest Persia to Volgograd 8 armour moved from Russia to Volgograd 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Smolensk to Vologda 3 infantry moved from Russia to Vologda 1 fighter moved from Novosibirsk to Russia 1 infantry moved from Northwest Persia to Iraq 1 aaGun moved from Northwest Persia to Iraq 1 aaGun moved from Northwest Persia to Turkey 20 infantry moved from Northwest Persia to Iraq 1 tactical_bomber moved from Archangel to Russia 2 artilleries and 4 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Timguska to Urals 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Dzavhan to Yenisey 1 aaGun and 12 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber EDIT: Adding units owned by Russians to Bryansk: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 1.00 Neutral_True : -1.67 Russians : -1.33 Japanese : -1.33 -
More killing tonight> or resume tomorrow?
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@Karl7 said in axis-dominion vs Karl (allies+12) bm3:
More killing tonight> or resume tomorrow?
Yah probably tomorrow.
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Cool. I’ll be ready.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 carriers, 1 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone 1 bomber moved from Philippines to 39 Sea Zone 2 bombers moved from Philippines to Java 1 fighter moved from Guam to 22 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour and 1 mech_infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Shensi to Kazakhstan 2 mech_infantrys moved from Kansu to Kazakhstan 1 fighter moved from French Indo China to Burma 2 infantry moved from Amur to Ulaanbaatar 1 fighter and 1 tactical_bomber moved from Japan to Ulaanbaatar 1 bomber moved from Philippines to Burma 1 fighter moved from Japan to Ulaanbaatar Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Ulaanbaatar Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Ulaanbaatar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in 39 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers French defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Japanese attack with 1 armour and 6 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour and 6 mech_infantrys in Kazakhstan, round 2 : 2/7 hits, 1.50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 mech_infantry moved from Suiyuyan to Tsinghai 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Sikang 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 2 aaGuns, 5 infantry and 4 mech_infantrys moved from Amur to Buryatia 1 mech_infantry moved from Soviet Far East to Sakha 2 fighters and 1 tactical_bomber moved from Ulaanbaatar to Amur 2 carriers moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Iwo Jima to 35 Sea Zone 1 bomber moved from Philippines to Japan 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 fighter moved from Burma to French Indo China 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 2 bombers moved from Java to Shan State 1 bomber moved from 39 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 22 Sea Zone to Philippines 1 bomber moved from Burma to French Indo China 1 artillery moved from Hunan to Yunnan 1 infantry moved from Yunnan to Hunan Place Units - Japanese 2 carriers and 1 transport placed in 37 Sea Zone 3 submarines placed in 36 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
French : 0.67 ANZAC : -0.33 UK_Pacific : -0.33 Russians : 1.67 Japanese : -1.33





