No intercept
axis-dominion vs Karl (allies+12) bm3
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Yeah, not sure what to do. Can’t kill your Mideast forces. But you can’t escape
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@Karl7 said in axis-dominion vs Karl (allies+12) bm3:
Yeah, not sure what to do. Can’t kill your Mideast forces. But you can’t escape
they’re perfectly happy camping out there, milking all the oil
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Hmm, I think I have a plan. May not execute until later, though.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 6 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 bomber moved from Northern Territory to 42 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Paulau Island Battle in Holland Belgium Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Paulau Island from Japanese, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from Tobruk to Alexandria 1 aaGun and 1 infantry moved from Libya to Tobruk 1 bomber moved from 42 Sea Zone to Caroline Islands Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 3 armour and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Egypt to Trans-Jordan 10 fighters moved from Egypt to Trans-Jordan 2 fighters and 2 infantry moved from India to Burma Combat - British Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 10 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 10 fighters and 1 infantry in Trans-Jordan, round 2 : 4/11 hits, 5.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 10 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 5 fighters moved from Trans-Jordan to Northwest Persia 5 fighters moved from Trans-Jordan to Egypt 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Burma to India Place Units - British 3 armour placed in Egypt 1 fighter placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -1.50 Italians : -0.33 Japanese : 0.67 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 3 armour and 2 infantry moved from Iraq to Persia 1 mech_infantry moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland 2 mech_infantrys moved from Southern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6,5,5,1,1 Italians collect 9 PUs (6 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : -0.33 British : -0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 aaGun and 2 infantry moved from Northern Territory to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 77 Sea Zone to 39 Sea Zone Combat - French Battle in 39 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
French : 0.67 ANZAC : 0.67 Japanese : -0.17 -
TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 carriers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 9 infantry moved from France to Normandy Bordeaux 2 bombers moved from Slovakia Hungary to 110 Sea Zone 2 carriers moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 110 Sea Zone 4 fighters and 8 tactical_bombers moved from Southern Italy to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 mech_infantry moved from Persia to Turkmenistan Germans take Turkmenistan from Russians 1 mech_infantry moved from Persia to West India Germans take West India from UK_Pacific 3 infantry moved from Novgorod to Archangel 1 bomber moved from Eastern Poland to Archangel -
scram in 110 ???
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Ha GG. Didn’t think off fact you could just build a bunch of landing spots.
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BUt I guess I could get lucky… ? Full scram, max defense. If you win big as you should, that’s the game.
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hmm, looks like I did ok?
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 carriers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 9 infantry moved from France to Normandy Bordeaux 2 bombers moved from Slovakia Hungary to 110 Sea Zone 2 carriers moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 110 Sea Zone 4 fighters and 8 tactical_bombers moved from Southern Italy to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 mech_infantry moved from Persia to Turkmenistan Germans take Turkmenistan from Russians 1 mech_infantry moved from Persia to West India Germans take West India from UK_Pacific 3 infantry moved from Novgorod to Archangel 1 bomber moved from Eastern Poland to Archangel Combat - Germans Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 42 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 110 Sea Zone Germans attack with 2 bombers, 2 carriers, 1 destroyer, 5 fighters, 2 submarines and 9 tactical_bombers British defend with 1 fighter and 2 transports; French defend with 1 fighter; Americans defend with 4 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 transports Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 2 carriers, 1 destroyer, 5 fighters and 9 tactical_bombers in 110 Sea Zone, round 2 : 6/17 hits, 9.50 expected hits Units damaged: 4 carriers owned by the Americans Americans roll dice for 4 carriers, 1 cruiser, 4 destroyers, 6 fighters and 4 transports in 110 Sea Zone, round 2 : 6/15 hits, 7.17 expected hits 2 destroyers owned by the Americans, 2 submarines owned by the Germans and 2 carriers owned by the Germans lost in 110 Sea Zone Germans roll dice for 2 bombers, 1 destroyer, 5 fighters and 9 tactical_bombers in 110 Sea Zone, round 3 : 7/17 hits, 9.50 expected hits Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports in 110 Sea Zone, round 3 : 7/13 hits, 6.50 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 4 carriers owned by the Americans and 5 tactical_bombers owned by the Germans lost in 110 Sea Zone Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 : 7/10 hits, 6.00 expected hits Americans roll dice for 6 fighters and 4 transports in 110 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits 4 fighters owned by the Germans, 4 fighters owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone 2 transports owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 carriers, 1 destroyer, 5 fighters, 2 submarines and 6 tactical_bombers Casualties for Americans: 4 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 transports Casualties for British: 1 fighter and 2 transports Casualties for French: 1 fighter Battle in Normandy Bordeaux Germans attack with 9 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 9 infantry in Normandy Bordeaux, round 2 : 1/9 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 8 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 5 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 3/6 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 3/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from 110 Sea Zone to Western Germany 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from Archangel to Germany 3 armour and 2 mech_infantrys moved from Persia to Turkmenistan 1 aaGun, 1 armour, 15 artilleries and 10 infantry moved from Iraq to Persia 1 bomber moved from 42 Sea Zone to French Indo China 1 mech_infantry moved from Persia to Turkmenistan 1 infantry moved from Eastern Poland to Bessarabia 5 artilleries moved from Romania to Bessarabia 3 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 5 mech_infantrys moved from Slovakia Hungary to Bessarabia 3 infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 23 mech_infantrys moved from Eastern Poland to Bessarabia 2 armour moved from Eastern Poland to Bessarabia 4 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Romania 1 aaGun and 3 infantry moved from Yugoslavia to Northern Italy 1 tactical_bomber moved from 112 Sea Zone to Western Germany 3 mech_infantrys moved from Western Germany to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Place Units - Germans 4 carriers placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2,3,3,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 49 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -2.67 Americans : 0.67 Russians : 0.33 -
@Karl7 said in axis-dominion vs Karl (allies+12) bm3:
hmm, looks like I did ok?
doesn’t surprise me. your luck is unreal whenever it comes to big battles that you should lose badly. this happens just about every time, so I no longer let it phase me.
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A set back, but maybe I am still in the game. Can’t believe I missed that classic move. I way over thought that turn.
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@axis-dominion said in axis-dominion vs Karl (allies+12) bm3:
@Karl7 said in axis-dominion vs Karl (allies+12) bm3:
hmm, looks like I did ok?
doesn’t surprise me. your luck is unreal whenever it comes to big battles that you should lose badly. this happens just about every time, so I no longer let it phase me.
Snort!
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Russia later tonight
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 2 infantry moved from Smolensk to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 mech_infantry moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk 2 infantry moved from Olgiy to Timguska 1 fighter moved from Russia to Timguska 12 artilleries moved from Northwest Persia to Turkey 12 infantry moved from Northwest Persia to Turkey 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 6 infantry moved from Northwest Persia to Turkey 1 infantry moved from Northwest Persia to Turkey 1 infantry moved from Northwest Persia to Turkey Combat - Russians Battle in Timguska Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Turkey Russians attack with 12 artilleries and 20 infantry Neutral_True defend with 8 infantry Russians roll dice for 12 artilleries and 20 infantry in Turkey, round 2 : 8/32 hits, 9.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Russians and 8 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 12 artilleries and 19 infantry remaining. Battle score for attacker is 21 Casualties for Russians: 1 infantry Casualties for Neutral_True: 8 infantry Battle in Novosibirsk Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Archangel Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Iraq from Italians to Russians EDIT: Turning off Edit Mode 2 mech_infantrys moved from Northwest Persia to Volgograd 8 armour moved from Russia to Volgograd 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Smolensk to Vologda 3 infantry moved from Russia to Vologda 1 fighter moved from Novosibirsk to Russia 1 infantry moved from Northwest Persia to Iraq 1 aaGun moved from Northwest Persia to Iraq 1 aaGun moved from Northwest Persia to Turkey 20 infantry moved from Northwest Persia to Iraq 1 tactical_bomber moved from Archangel to Russia 2 artilleries and 4 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Timguska to Urals 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Dzavhan to Yenisey 1 aaGun and 12 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber EDIT: Adding units owned by Russians to Bryansk: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 1.00 Neutral_True : -1.67 Russians : -1.33 Japanese : -1.33 -
More killing tonight> or resume tomorrow?
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@Karl7 said in axis-dominion vs Karl (allies+12) bm3:
More killing tonight> or resume tomorrow?
Yah probably tomorrow.
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Cool. I’ll be ready.





