@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
you probably didn’t see my edit. Let me know if it is okay for me to add that back in.
Yeah I did miss it. Sorry. Go for it!
Sorry for the wait. Been thinking on this one.
@Karl7 said in axis-dominion vs Karl (allies+12) bm3:
Sorry for the wait. Been thinking on this one.
ahh ok, I didn’t think you actually thought about your turns this much, lol
Yeah, not sure what to do. Can’t kill your Mideast forces. But you can’t escape
@Karl7 said in axis-dominion vs Karl (allies+12) bm3:
Yeah, not sure what to do. Can’t kill your Mideast forces. But you can’t escape
they’re perfectly happy camping out there, milking all the oil
Hmm, I think I have a plan. May not execute until later, though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 6 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 bomber moved from Northern Territory to 42 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Paulau Island
Battle in Holland Belgium
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Paulau Island from Japanese, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from Tobruk to Alexandria
1 aaGun and 1 infantry moved from Libya to Tobruk
1 bomber moved from 42 Sea Zone to Caroline Islands
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
10 fighters moved from Egypt to Trans-Jordan
2 fighters and 2 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 10 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 10 fighters and 1 infantry in Trans-Jordan, round 2 : 4/11 hits, 5.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 10 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
5 fighters moved from Trans-Jordan to Northwest Persia
5 fighters moved from Trans-Jordan to Egypt
2 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 transports moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Burma to India
Place Units - British
3 armour placed in Egypt
1 fighter placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -1.50
Italians : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
3 armour and 2 infantry moved from Iraq to Persia
1 mech_infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6,5,5,1,1
Italians collect 9 PUs (6 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
Combat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : 0.67
ANZAC : 0.67
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 carriers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
9 infantry moved from France to Normandy Bordeaux
2 bombers moved from Slovakia Hungary to 110 Sea Zone
2 carriers moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
4 fighters and 8 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 mech_infantry moved from Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
3 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Archangel
scram in 110 ???
Ha GG. Didn’t think off fact you could just build a bunch of landing spots.
BUt I guess I could get lucky… ? Full scram, max defense. If you win big as you should, that’s the game.
hmm, looks like I did ok?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 carriers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
9 infantry moved from France to Normandy Bordeaux
2 bombers moved from Slovakia Hungary to 110 Sea Zone
2 carriers moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
4 fighters and 8 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 mech_infantry moved from Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
3 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Archangel
Combat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 42 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 carriers, 1 destroyer, 5 fighters, 2 submarines and 9 tactical_bombers
British defend with 1 fighter and 2 transports; French defend with 1 fighter; Americans defend with 4 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 2 carriers, 1 destroyer, 5 fighters and 9 tactical_bombers in 110 Sea Zone, round 2 : 6/17 hits, 9.50 expected hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 4 carriers, 1 cruiser, 4 destroyers, 6 fighters and 4 transports in 110 Sea Zone, round 2 : 6/15 hits, 7.17 expected hits
2 destroyers owned by the Americans, 2 submarines owned by the Germans and 2 carriers owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 destroyer, 5 fighters and 9 tactical_bombers in 110 Sea Zone, round 3 : 7/17 hits, 9.50 expected hits
Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports in 110 Sea Zone, round 3 : 7/13 hits, 6.50 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 4 carriers owned by the Americans and 5 tactical_bombers owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 : 7/10 hits, 6.00 expected hits
Americans roll dice for 6 fighters and 4 transports in 110 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits
4 fighters owned by the Germans, 4 fighters owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone
2 transports owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 2 carriers, 1 destroyer, 5 fighters, 2 submarines and 6 tactical_bombers
Casualties for Americans: 4 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 transports
Casualties for British: 1 fighter and 2 transports
Casualties for French: 1 fighter
Battle in Normandy Bordeaux
Germans attack with 9 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 9 infantry in Normandy Bordeaux, round 2 : 1/9 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 5 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 3/6 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 3/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Archangel to Germany
3 armour and 2 mech_infantrys moved from Persia to Turkmenistan
1 aaGun, 1 armour, 15 artilleries and 10 infantry moved from Iraq to Persia
1 bomber moved from 42 Sea Zone to French Indo China
1 mech_infantry moved from Persia to Turkmenistan
1 infantry moved from Eastern Poland to Bessarabia
5 artilleries moved from Romania to Bessarabia
3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Slovakia Hungary to Bessarabia
3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
23 mech_infantrys moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
1 aaGun and 3 infantry moved from Yugoslavia to Northern Italy
1 tactical_bomber moved from 112 Sea Zone to Western Germany
3 mech_infantrys moved from Western Germany to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Germans
4 carriers placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2,3,3,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.67
Americans : 0.67
Russians : 0.33
@Karl7 said in axis-dominion vs Karl (allies+12) bm3:
hmm, looks like I did ok?
doesn’t surprise me. your luck is unreal whenever it comes to big battles that you should lose badly. this happens just about every time, so I no longer let it phase me.
A set back, but maybe I am still in the game. Can’t believe I missed that classic move. I way over thought that turn.
@axis-dominion said in axis-dominion vs Karl (allies+12) bm3:
@Karl7 said in axis-dominion vs Karl (allies+12) bm3:
hmm, looks like I did ok?
doesn’t surprise me. your luck is unreal whenever it comes to big battles that you should lose badly. this happens just about every time, so I no longer let it phase me.
Snort!
Russia later tonight
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery and 2 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 fighter moved from Russia to Timguska
12 artilleries moved from Northwest Persia to Turkey
12 infantry moved from Northwest Persia to Turkey
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
6 infantry moved from Northwest Persia to Turkey
1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Northwest Persia to Turkey
Combat - Russians
Battle in Timguska
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Turkey
Russians attack with 12 artilleries and 20 infantry
Neutral_True defend with 8 infantry
Russians roll dice for 12 artilleries and 20 infantry in Turkey, round 2 : 8/32 hits, 9.33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Russians and 8 infantry owned by the Neutral_True lost in Turkey
Russians win, taking Turkey from Neutral_True with 12 artilleries and 19 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 1 infantry
Casualties for Neutral_True: 8 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Iraq from Italians to Russians
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Northwest Persia to Volgograd
8 armour moved from Russia to Volgograd
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Smolensk to Vologda
3 infantry moved from Russia to Vologda
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Turkey
20 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Archangel to Russia
2 artilleries and 4 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Timguska to Urals
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 aaGun and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
EDIT: Adding units owned by Russians to Bryansk: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.00
Neutral_True : -1.67
Russians : -1.33
Japanese : -1.33
More killing tonight> or resume tomorrow?