axis-dominion vs Karl (allies+12) bm3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Sorry for the wait. Been thinking on this one.


  • @Karl7 said in axis-dominion vs Karl (allies+12) bm3:

    @Karl7

    Sorry for the wait. Been thinking on this one.

    ahh ok, I didn’t think you actually thought about your turns this much, lol


  • @axis-dominion

    Yeah, not sure what to do. Can’t kill your Mideast forces. But you can’t escape


  • @Karl7 said in axis-dominion vs Karl (allies+12) bm3:

    @axis-dominion

    Yeah, not sure what to do. Can’t kill your Mideast forces. But you can’t escape

    they’re perfectly happy camping out there, milking all the oil


  • @axis-dominion

    Hmm, I think I have a plan. May not execute until later, though.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 6 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 bomber moved from Northern Territory to 42 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Paulau Island
            Battle in Holland Belgium
            Battle in 42 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Paulau Island from Japanese, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            4 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from United Kingdom to 110 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from Tobruk to Alexandria
            1 aaGun and 1 infantry moved from Libya to Tobruk
            1 bomber moved from 42 Sea Zone to Caroline Islands
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 artillery and 5 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Egypt to Trans-Jordan
            10 fighters moved from Egypt to Trans-Jordan
            2 fighters and 2 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 10 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 10 fighters and 1 infantry in Trans-Jordan, round 2 : 4/11 hits, 5.17 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 10 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            5 fighters moved from Trans-Jordan to Northwest Persia
            5 fighters moved from Trans-Jordan to Egypt
            2 infantry and 1 mech_infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 transports moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from Burma to India
    
        Place Units - British
            3 armour placed in Egypt
            1 fighter placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -1.50
    Italians : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Iraq to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
            3 armour and 2 infantry moved from Iraq to Persia
            1 mech_infantry moved from Eastern Poland to Bessarabia
            2 mech_infantrys moved from Yugoslavia to Bessarabia
            2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
            2 mech_infantrys moved from Southern Italy to Western Germany
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6,5,5,1,1
            Italians collect 9 PUs (6 lost to blockades); end with 10 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun and 2 infantry moved from Northern Territory to Queensland
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 destroyer moved from 77 Sea Zone to 39 Sea Zone
    
        Combat - French
            Battle in 39 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : 0.67
    ANZAC : 0.67
    Japanese : -0.17
    

    Savegame


  • TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from France to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            9 infantry moved from France to Normandy Bordeaux
            2 bombers moved from Slovakia Hungary to 110 Sea Zone
            2 carriers moved from 113 Sea Zone to 110 Sea Zone
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            4 fighters and 8 tactical_bombers moved from Southern Italy to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 mech_infantry moved from Persia to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 mech_infantry moved from Persia to West India
                  Germans take West India from UK_Pacific
            3 infantry moved from Novgorod to Archangel
            1 bomber moved from Eastern Poland to Archangel
    

    Savegame


  • scram in 110 ???


  • @axis-dominion

    Ha GG. Didn’t think off fact you could just build a bunch of landing spots.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    BUt I guess I could get lucky… ? Full scram, max defense. If you win big as you should, that’s the game.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    hmm, looks like I did ok?


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from France to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            9 infantry moved from France to Normandy Bordeaux
            2 bombers moved from Slovakia Hungary to 110 Sea Zone
            2 carriers moved from 113 Sea Zone to 110 Sea Zone
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            4 fighters and 8 tactical_bombers moved from Southern Italy to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 mech_infantry moved from Persia to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 mech_infantry moved from Persia to West India
                  Germans take West India from UK_Pacific
            3 infantry moved from Novgorod to Archangel
            1 bomber moved from Eastern Poland to Archangel
    
        Combat - Germans
            Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 42 Sea Zone
                Germans attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 2 carriers, 1 destroyer, 5 fighters, 2 submarines and 9 tactical_bombers
                British defend with 1 fighter and 2 transports; French defend with 1 fighter; Americans defend with 4 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 transports
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers, 2 carriers, 1 destroyer, 5 fighters and 9 tactical_bombers in 110 Sea Zone, round 2 : 6/17 hits, 9.50 expected hits
                Units damaged: 4 carriers owned by the Americans
                    Americans roll dice for 4 carriers, 1 cruiser, 4 destroyers, 6 fighters and 4 transports in 110 Sea Zone, round 2 : 6/15 hits, 7.17 expected hits
                    2 destroyers owned by the Americans, 2 submarines owned by the Germans and 2 carriers owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 2 bombers, 1 destroyer, 5 fighters and 9 tactical_bombers in 110 Sea Zone, round 3 : 7/17 hits, 9.50 expected hits
                    Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports in 110 Sea Zone, round 3 : 7/13 hits, 6.50 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 4 carriers owned by the Americans and 5 tactical_bombers owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 : 7/10 hits, 6.00 expected hits
                    Americans roll dice for 6 fighters and 4 transports in 110 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits
                    4 fighters owned by the Germans, 4 fighters owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone
                    2 transports owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 2 carriers, 1 destroyer, 5 fighters, 2 submarines and 6 tactical_bombers
                Casualties for Americans: 4 carriers, 1 cruiser, 4 destroyers, 4 fighters and 2 transports
                Casualties for British: 1 fighter and 2 transports
                Casualties for French: 1 fighter
            Battle in Normandy Bordeaux
                Germans attack with 9 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 9 infantry in Normandy Bordeaux, round 2 : 1/9 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 5 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 3/6 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 3/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from 110 Sea Zone to Western Germany
            3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            2 transports moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from Archangel to Germany
            3 armour and 2 mech_infantrys moved from Persia to Turkmenistan
            1 aaGun, 1 armour, 15 artilleries and 10 infantry moved from Iraq to Persia
            1 bomber moved from 42 Sea Zone to French Indo China
            1 mech_infantry moved from Persia to Turkmenistan
            1 infantry moved from Eastern Poland to Bessarabia
            5 artilleries moved from Romania to Bessarabia
            3 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Romania to Bessarabia
            5 mech_infantrys moved from Slovakia Hungary to Bessarabia
            3 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
            23 mech_infantrys moved from Eastern Poland to Bessarabia
            2 armour moved from Eastern Poland to Bessarabia
            4 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Baltic States to Eastern Poland
            2 infantry moved from Bulgaria to Romania
            1 infantry moved from Bulgaria to Romania
            1 aaGun and 3 infantry moved from Yugoslavia to Northern Italy
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            3 mech_infantrys moved from Western Germany to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
    
        Place Units - Germans
            4 carriers placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2,3,3,1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
            Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Americans : 0.67
    Russians : 0.33
    

    Savegame


  • @Karl7 said in axis-dominion vs Karl (allies+12) bm3:

    @Karl7

    hmm, looks like I did ok?

    doesn’t surprise me. your luck is unreal whenever it comes to big battles that you should lose badly. this happens just about every time, so I no longer let it phase me.


  • @axis-dominion

    A set back, but maybe I am still in the game. Can’t believe I missed that classic move. I way over thought that turn.


  • @axis-dominion said in axis-dominion vs Karl (allies+12) bm3:

    @Karl7 said in axis-dominion vs Karl (allies+12) bm3:

    @Karl7

    hmm, looks like I did ok?

    doesn’t surprise me. your luck is unreal whenever it comes to big battles that you should lose badly. this happens just about every time, so I no longer let it phase me.

    Snort!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Russia later tonight

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 artillery and 2 infantry moved from Smolensk to Archangel
            1 tactical_bomber moved from Bryansk to Archangel
            1 mech_infantry moved from Russia to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            2 infantry moved from Olgiy to Timguska
            1 fighter moved from Russia to Timguska
            12 artilleries moved from Northwest Persia to Turkey
            12 infantry moved from Northwest Persia to Turkey
            2 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            6 infantry moved from Northwest Persia to Turkey
            1 infantry moved from Northwest Persia to Turkey
            1 infantry moved from Northwest Persia to Turkey
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Turkey
                Russians attack with 12 artilleries and 20 infantry
                Neutral_True defend with 8 infantry
                    Russians roll dice for 12 artilleries and 20 infantry in Turkey, round 2 : 8/32 hits, 9.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Russians and 8 infantry owned by the Neutral_True lost in Turkey
                Russians win, taking Turkey from Neutral_True with 12 artilleries and 19 infantry remaining. Battle score for attacker is 21
                Casualties for Russians: 1 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Novosibirsk
                Russians attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Kazakhstan
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Iraq from Italians to Russians
            EDIT: Turning off Edit Mode
            2 mech_infantrys moved from Northwest Persia to Volgograd
            8 armour moved from Russia to Volgograd
            1 artillery moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Smolensk to Vologda
            3 infantry moved from Russia to Vologda
            1 fighter moved from Novosibirsk to Russia
            1 infantry moved from Northwest Persia to Iraq
            1 aaGun moved from Northwest Persia to Iraq
            1 aaGun moved from Northwest Persia to Turkey
            20 infantry moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Archangel to Russia
            2 artilleries and 4 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Timguska to Urals
            1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Dzavhan to Yenisey
            1 aaGun and 12 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            9 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
            EDIT: Adding units owned by Russians to Bryansk: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Neutral_True : -1.67
    Russians : -1.33
    Japanese : -1.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    More killing tonight> or resume tomorrow?

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