like you said, let’s change it up!
Weddingsinger (allies) v 666, game 2
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Germans Germans buy 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Baltic States to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Romania to Ukraine Germans take Bessarabia from Russians Germans take Ukraine from Russians 1 bomber moved from Southern Italy to Gibraltar 1 bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 125 Sea Zone 2 tactical_bombers moved from Romania to 114 Sea Zone -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Germans Germans buy 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Baltic States to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Romania to Ukraine Germans take Bessarabia from Russians Germans take Ukraine from Russians 1 bomber moved from Southern Italy to Gibraltar 1 bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 125 Sea Zone 2 tactical_bombers moved from Romania to 114 Sea Zone Combat - Germans Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 tactical_bombers moved from 114 Sea Zone to Poland 1 aaGun, 2 artilleries and 13 infantry moved from Romania to Bessarabia 4 infantry moved from Karelia to Novgorod 1 armour, 1 artillery and 1 mech_infantry moved from Baltic States to Novgorod 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Poland to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Western Germany to Poland 3 armour and 1 mech_infantry moved from Holland Belgium to Germany 1 mech_infantry moved from Baltic States to Novgorod 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 3 mech_infantrys moved from Baltic States to Eastern Poland 1 bomber moved from Gibraltar to Tunisia Place Units - Germans 1 submarine placed in 110 Sea Zone 1 submarine placed in 110 Sea Zone 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 1.17 AA fire in Gibraltar : : -0.17 Russians : -0.17 AA fire in United Kingdom : : -0.17Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield and 1 factory_minor Tunisia : 1 bomber Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber Poland : 3 armour and 2 tactical_bombers Germany : 3 armour, 1 factory_major and 10 mech_infantrys Southern Italy : 3 fighters Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 2 artilleries, 11 infantry and 10 mech_infantrys Bessarabia : 1 flag, 1 aaGun, 2 artilleries and 13 infantry Ukraine : 1 flag, 1 armour and 1 factory_minor Western Ukraine : 1 flag, 1 mech_infantry Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys 125 Sea Zone : 1 flag, 1 destroyer 106 Sea Zone : 1 flag Bulgaria : 1 flag 114 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 51 / 61 Russians : 26 / 37 Japanese : 36 / 36 Americans : 52 / 54 Chinese : 5 / 5 British : 31 / 40 UK_Pacific : 24 / 25 Italians : 12 / 17 ANZAC : 14 / 23 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
@weddingsinger rookie mistake with JPN, nice capitalization on that…
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Ukraine Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine retreated to Ukraine Germans win with 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Bryansk 3 armour and 5 mech_infantrys moved from Russia to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Rostov 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -2.17 -
I doubt it will matter. Russia is in trouble.
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@weddingsinger said in Weddingsinger (allies) v 666, game 2:
I doubt it will matter. Russia is in trouble.
Agreed
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 3 infantry moved from Kwangsi to Kwangtung 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Kwangsi to 41 Sea Zone 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 1 bomber moved from Kwangsi to 38 Sea Zone 1 bomber moved from Kwangsi to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 1 tactical_bomber moved from Kwangsi to Kwangtung -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 3 infantry moved from Kwangsi to Kwangtung 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Kwangsi to 41 Sea Zone 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 1 bomber moved from Kwangsi to 38 Sea Zone 1 bomber moved from Kwangsi to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 1 tactical_bomber moved from Kwangsi to Kwangtung Combat - Japanese Japanese creates battle in territory 36 Sea Zone Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber French defend with 1 destroyer; ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 2 destroyers in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the French and 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 destroyer Casualties for French: 1 destroyer Battle in 38 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits ANZAC roll dice for 1 cruiser in 38 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 37 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers British defend with 1 destroyer Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 43 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 cruiser Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 3 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters could not land in 6 Sea Zone and were removed 1 fighter moved from 38 Sea Zone to Siam 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to Siam 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Kwangsi 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 37 Sea Zone 1 bomber moved from 38 Sea Zone to Kwangsi 1 bomber moved from 41 Sea Zone to Kwangsi 1 infantry moved from French Indo China to Siam 2 fighters moved from Kwangtung to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from Kwangtung to 36 Sea Zone 4 infantry moved from Jehol to Manchuria 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 1 armour moved from Jehol to Manchuria 1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Hopei 2 artilleries moved from Kweichow to Hopei 1 infantry moved from Hopei to Kweichow 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Hunan Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 3 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1.17 ANZAC : -1.50 UK_Pacific : -0.67 Japanese : -1.83Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 marine Jehol : 1 flag Siam : 3 fighters, 1 infantry and 1 tactical_bomber Manchuria : 1 flag, 1 armour, 1 artillery, 1 fighter and 6 infantry Hainan : 1 harbour Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 aaGun, 4 artilleries and 4 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour and 3 infantry Sakha : 1 flag, 1 infantry Soviet Far East : 1 flag, 1 infantry Siberia : 1 flag French Indo China : 1 flag 43 Sea Zone : 1 flag, 1 submarine 37 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers 36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 3 transports 19 Sea Zone : 1 transport 16 Sea Zone : 1 destroyer 5 Sea Zone : 1 submarine 6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 49 / 61 Russians : 26 / 35 Japanese : 44 / 44 Americans : 52 / 54 Chinese : 3 / 5 British : 31 / 40 UK_Pacific : 20 / 25 Italians : 12 / 17 ANZAC : 14 / 23 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0 -
@weddingsinger sorry for the edit, swore I bought a cv and not two dd…if you want me to make a change and go back to the two dd, i will need to ncm edit the fighters…
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No problem. You’ve got the benefit of the doubt with me. I f*ck up all the time and beg mercy, too.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 38 Sea Zone to 42 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 bomber moved from Philippines to Hawaiian Islands 1 fighter moved from Philippines to Guam 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 102 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Americans undo move 2. 1 fighter placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 41 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter and 11 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 11 infantry Japanese defend with 1 aaGun, 4 artilleries and 4 infantry AA fire in Hopei : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 11 infantry in Hopei, round 2 : 2/12 hits, 2.33 expected hits Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Hopei, round 2 : 5/8 hits, 2.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 4 artilleries and 3 infantry in Hopei, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 4 artilleries and 1 infantry in Hopei, round 4 : 4/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 4 artilleries remaining. Battle score for attacker is -16 Casualties for Chinese: 11 infantry Casualties for Japanese: 1 aaGun and 4 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
AA fire in Hopei : : -0.17 Chinese : -0.00 Japanese : 4.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 38 Sea Zone to 42 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 bomber moved from Philippines to Hawaiian Islands 1 fighter moved from Philippines to Guam 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 102 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Americans undo move 2. 1 fighter placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 41 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter and 11 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 11 infantry Japanese defend with 1 aaGun, 4 artilleries and 4 infantry AA fire in Hopei : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 11 infantry in Hopei, round 2 : 2/12 hits, 2.33 expected hits Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Hopei, round 2 : 5/8 hits, 2.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 4 artilleries and 3 infantry in Hopei, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 4 artilleries and 1 infantry in Hopei, round 4 : 4/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 4 artilleries remaining. Battle score for attacker is -16 Casualties for Chinese: 11 infantry Casualties for Japanese: 1 aaGun and 4 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery moved from Kenya to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 armour moved from Egypt to Syria 1 tactical_bomber moved from Egypt to Syria 1 bomber moved from Egypt to Iraq 1 fighter moved from Egypt to 99 Sea Zone 2 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 battleship moved from 39 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Madagascar Battle in Syria British attack with 1 armour and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 1 tactical_bomber in Syria, round 2 : 1/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking French Madagascar from Neutral_Axis, taking Syria from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 artillery, 1 bomber and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 2 : 3/6 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 fighter moved from Shan State to India 7 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 2 fighters moved from India to Burma 1 bomber moved from Iraq to India 1 tactical_bomber moved from Syria to Egypt 1 fighter moved from 99 Sea Zone to Egypt 1 artillery moved from French Guiana to Brazil British take Brazil from Neutral_Allies Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 6 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,2,4,3,3,4,2,1,3,1,2,4,4,2,3 UK_Pacific collect 13 PUs (8 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 6 artilleriesCombat Hit Differential Summary :
British : 0.83 AA fire in Hopei : : -0.17 Chinese : -0.00 Neutral_Axis : -0.33 Japanese : 3.33 -
TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 bomber moved from Greece to Western Ukraine 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Baltic States to Western Ukraine -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 bomber moved from Greece to Western Ukraine 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Baltic States to Western Ukraine Combat - Italians Battle in Crete Battle in Western Ukraine Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Crete from Neutral_Allies, taking Western Ukraine from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Bessarabia 2 aaGuns, 1 artillery and 2 infantry moved from Romania to Bessarabia 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0.17 Russians : -0.33Territory Summary for Italians :
Alexandria : 1 flag, 1 infantry Cyprus : 1 flag Algeria : 1 flag, 2 infantry Tunisia : 1 flag, 1 mech_infantry Tobruk : 1 armour, 2 artilleries and 1 infantry Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry Bessarabia : 2 aaGuns, 1 artillery, 1 bomber and 2 infantry Western Ukraine : 1 flag, 2 armour and 1 mech_infantry 95 Sea Zone : 1 submarine Crete : 1 flag, 1 infantry Greece : 1 flag, 1 artillery and 1 marine 99 Sea Zone : 1 transport 97 Sea Zone : 1 flag, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 49 / 61 Russians : 24 / 35 Japanese : 42 / 44 Americans : 52 / 85 Chinese : 4 / 5 British : 37 / 37 UK_Pacific : 21 / 17 Italians : 15 / 20 ANZAC : 14 / 23 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 6 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.67 ANZAC : 0.67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.67 ANZAC : 0.67 -
TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber moved from Western Germany to United Kingdom 1 submarine moved from 110 Sea Zone to 88 Sea Zone -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber moved from Western Germany to United Kingdom 1 submarine moved from 110 Sea Zone to 88 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in 88 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 2 aaGuns, 2 armour, 2 artilleries, 11 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour moved from Ukraine to Western Ukraine 2 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Bessarabia to Ukraine 2 artilleries and 11 infantry moved from Bessarabia to Western Ukraine 3 armour moved from Poland to Western Ukraine 2 tactical_bombers moved from Poland to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 1 fighter moved from Southern Italy to Western Ukraine 1 bomber moved from Tunisia to Western Ukraine 3 armour and 10 mech_infantrys moved from Germany to Eastern Poland 1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from Western Germany to Western Ukraine 2 fighters moved from Southern Italy to Western Ukraine 1 aaGun moved from Western Germany to France 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 3 mech_infantrys placed in Ukraine 2 fighters placed in Novgorod 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -0.33 AA fire in United Kingdom : : -0.17Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry Germany : 1 factory_major Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 1 flag, 4 armour and 12 mech_infantrys Bessarabia : 1 flag Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys Western Ukraine : 2 aaGuns, 6 armour, 4 artilleries, 1 bomber, 4 fighters, 22 infantry, 10 mech_infantrys and 3 tactical_bombers Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry Smolensk : 1 flag, 1 infantry 112 Sea Zone : 1 destroyer and 1 submarine 125 Sea Zone : 1 flag 113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport 106 Sea Zone : 1 flag Bulgaria : 1 flag 109 Sea Zone : 1 submarine Yugoslavia : 1 flag Finland : 1 flag 88 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 63 Russians : 22 / 35 Japanese : 42 / 44 Americans : 52 / 85 Chinese : 4 / 5 British : 37 / 37 UK_Pacific : 21 / 17 Italians : 15 / 20 ANZAC : 14 / 24 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 6 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 11 infantry moved from Amur to Sakha Combat - Russians Battle in Sakha Russians attack with 11 infantry Japanese defend with 1 infantry Russians roll dice for 11 infantry in Sakha, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys AA fire in Ukraine : 0/3 hits, 0.50 expected hits Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/8 hits, 2.50 expected hits Germans roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/7 hits, 2.33 expected hits Germans roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Ukraine, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 4 : 1/6 hits, 2.17 expected hits Germans roll dice for 3 mech_infantrys in Ukraine, round 4 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 5 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 5 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun, 2 infantry and 3 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 4 aaGuns, 5 armour, 2 artilleries, 7 infantry and 13 mech_infantrys moved from Bryansk to Russia Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -3.00 AA fire in Ukraine : : -0.50 Russians : -4.00 Japanese : -0.33





