Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
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WAW - Whack bad, dawg good!
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys moved from Helsinki to Tampere 1 Destroyer and 1 Submarine moved from 21 Sea Zone to 18 Sea Zone Purchase Units - Finns Finns buy 1 Elite; Remaining resources: 0 PUs; Combat - Finns Battle in 18 Sea Zone Finns attack with 1 Destroyer and 1 Submarine French defend with 1 Transport Finns roll dice for 1 Submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Transport in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Finns roll dice for 1 Submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits French roll dice for 1 Transport in 18 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the French lost in 18 Sea Zone Finns win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6 Casualties for French: 1 Transport Battle in Tampere Finns attack with 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys Russians defend with 1 Tank Finns roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Tampere, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 Tank in Tampere, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Tampere Finns win, taking Tampere from Russians with 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 Tank Non Combat Move - Finns 1 Fighter moved from Tampere to Helsinki 1 AAGun moved from Helsinki to Tampere Place Units - Finns 1 Elite placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
French : -0.33 Finns : -0.33 Russians : -0.50
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 3 Infantrys moved from E.Romania to Odessa 1 Fighter moved from Vinnytsia to Odessa 4 Infantrys moved from Bucharest to E.Romania 1 Tank moved from Bulgaria to Vinnytsia 2 Artillerys and 1 Infantry moved from Bulgaria to E.Romania Purchase Units - Romanians Romanians buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 1 PUs; Combat - Romanians Battle in Odessa Romanians attack with 1 Fighter and 3 Infantrys Russians defend with 1 Artillery and 1 Infantry Romanians roll dice for 1 Fighter and 3 Infantrys in Odessa, round 2 : 1/4 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Odessa, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Romanians roll dice for 1 Fighter and 2 Infantrys in Odessa, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Odessa, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Romanians win, taking Odessa from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Odessa to Vinnytsia Place Units - Romanians 1 Adv.Fighter and 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Romanians : 0.50 Russians : 1.00
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from N.Thailand to S.Thailand 1 Artillery moved from S.Thailand to Bangkok 1 Infantry moved from Panay to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 106 Sea Zone 1 Infantry moved from Manila to 106 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 Transport moved from 105 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Palawan Thai take Palawan from Americans 2 Infantrys and 1 Transport moved from 106 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to British Borneo Thai take British Borneo from British Purchase Units - Thai Thai buy 4 Artillerys and 1 Elite; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 4 Artillerys and 1 Elite placed in Bangkok Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 2 Infantrys moved from Northeast USA to 13 Sea Zone 2 Cruisers, 2 Destroyers, 2 Infantrys and 2 Submarines moved from 13 Sea Zone to 8 Sea Zone 1 Infantry moved from Central America to Colombia 4 Transports moved from 119 Sea Zone to 83 Sea Zone 3 Tanks moved from Northwest USA to Yukon 2 Artillerys and 4 Infantrys moved from Southwest USA to Northwest USA 3 Bombers moved from Port Moresby to 67 Sea Zone 1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone 1 Artillery, 1 Cruiser, 2 Destroyers, 1 Infantry, 2 Submarines and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia 1 Infantry moved from Christmas to 98 Sea Zone 1 Infantry moved from Oahu to Pearl Harbor 2 Carriers, 1 Cruiser, 1 Destroyer, 1 Fighter, 1 Infantry and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone 1 Infantry moved from 104 Sea Zone to Nauru Purchase Units - Americans Americans buy 2 ArmoredCars, 4 Artillerys, 3 Destroyers, 3 Fighters, 8 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 67 Sea Zone Americans attack with 3 Bombers Hisaichi defend with 1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter Americans roll dice for 3 Bombers in 67 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter in 67 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 3 Bombers owned by the Americans and 2 Destroyers owned by the Hisaichi lost in 67 Sea Zone Hisaichi win with 1 Battleship, 1 Carrier and 1 Fighter remaining. Battle score for attacker is -26 Casualties for Americans: 3 Bombers Casualties for Hisaichi: 2 Destroyers Non Combat Move - Americans Place Units - Americans 3 Fighters placed in Pearl Harbor 2 ArmoredCars and 1 Infantry placed in Alaska 4 Artillerys and 4 Infantrys placed in San Francisco 3 Infantrys placed in Santiago 3 Destroyers and 2 Submarines placed in 13 Sea Zone Turn Complete - Americans Americans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67 Americans : 0.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 1 Tank moved from Aquitaine to Paris 1 Tank moved from Normandy to Paris 1 Tank moved from Brittany to Paris 4 ArmoredCars, 2 Artillerys, 3 Infantrys, 5 Mech.Infs and 10 Tanks moved from Picardy to Paris 1 Bomber, 1 Fighter and 1 Stuka moved from Belgium to Paris Purchase Units - Germans Germans buy 1 Cruiser, 2 Destroyers, 1 Elite, 14 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Paris Germans attack with 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Fighter, 3 Infantrys, 5 Mech.Infs, 1 Stuka and 13 Tanks British defend with 3 Fighters; French defend with 1 AAGun, 1 Artillery, 1 Factory, 14 Infantrys and 12 Tanks AA fire in Paris : 0/3 hits, 0.50 expected hits Germans roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Fighter, 3 Infantrys, 5 Mech.Infs, 1 Stuka and 13 Tanks in Paris, round 2 : 14/30 hits, 12.67 expected hits French roll dice for 1 Artillery, 3 Fighters, 14 Infantrys and 12 Tanks in Paris, round 2 : 9/30 hits, 12.50 expected hits 4 ArmoredCars owned by the Germans, 2 Artillerys owned by the Germans, 3 Infantrys owned by the Germans and 14 Infantrys owned by the French lost in Paris Germans roll dice for 1 Bomber, 1 Fighter, 5 Mech.Infs, 1 Stuka and 13 Tanks in Paris, round 3 : 11/21 hits, 9.67 expected hits French roll dice for 1 Artillery, 3 Fighters and 12 Tanks in Paris, round 3 : 6/16 hits, 7.83 expected hits 10 Tanks owned by the French, 1 Artillery owned by the French, 5 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Paris Germans roll dice for 1 Bomber, 1 Fighter, 1 Stuka and 12 Tanks in Paris, round 4 : 7/15 hits, 7.50 expected hits French roll dice for 3 Fighters and 2 Tanks in Paris, round 4 : 5/5 hits, 2.50 expected hits 3 Fighters owned by the British, 2 Tanks owned by the French and 5 Tanks owned by the Germans lost in Paris Germans captures 34PUs while taking French capital Germans win, taking Paris from French with 1 Bomber, 1 Fighter, 1 Stuka and 7 Tanks remaining. Battle score for attacker is 26 Casualties for Germans: 4 ArmoredCars, 2 Artillerys, 3 Infantrys, 5 Mech.Infs and 6 Tanks Casualties for French: 1 Artillery, 14 Infantrys and 12 Tanks Casualties for British: 3 Fighters Non Combat Move - Germans 3 Transports moved from 21 Sea Zone to 23 Sea Zone 3 Elites and 3 Infantrys moved from Hamburg to 23 Sea Zone 3 Elites and 3 Infantrys moved from 23 Sea Zone to Danzig 7 Infantrys moved from East Prussia to Danzig 2 Artillerys and 4 Infantrys moved from Krakow to Vinnytsia 5 Infantrys moved from Bohemia to Krakow 1 ArmoredCar and 2 Tanks moved from Bavaria to Krakow 4 ArmoredCars moved from Rhine to Bohemia 2 Submarines moved from 30 Sea Zone to 19 Sea Zone 1 Submarine moved from 29 Sea Zone to 30 Sea Zone 1 Submarine moved from 34 Sea Zone to 30 Sea Zone 2 Submarines moved from 30 Sea Zone to 17 Sea Zone 1 Bomber and 1 Fighter moved from Paris to Brittany 1 Stuka moved from Paris to Brittany Place Units - Germans 1 Elite, 1 Infantry and 2 Mech.Infs placed in Tunis 5 Infantrys placed in Bohemia 1 Cruiser and 1 Destroyer placed in 23 Sea Zone 1 Destroyer placed in 20 Sea Zone 4 Infantrys placed in Hamburg 3 Mech.Infs placed in Bavaria 3 Infantrys placed in Netherlands 1 Infantry and 2 Mech.Infs placed in Rhine Turn Complete - Germans Germans collect 99 PUs; end with 133 PUs
Combat Hit Differential Summary :
Germans : 2.17 French : -2.83 AA fire in Paris : : -0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 1 Artillery and 1 Infantry moved from Arkhangelsk to 6 Sea Zone 2 ArmoredCars moved from Arkhangelsk to 6 Sea Zone 2 ArmoredCars, 1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 2 Transports moved from 6 Sea Zone to 5 Sea Zone 2 ArmoredCars, 1 Artillery and 1 Infantry moved from 5 Sea Zone to Nordland 2 Artillerys and 2 Infantrys moved from Finnmark to Upper Norrland 1 Tank moved from Kotka to Vyborg 1 Elite and 1 Infantry moved from Latvia to East Prussia 1 Infantry moved from Latvia to East Prussia 2 Infantrys moved from Ayan to Heilungchiang 2 Fighters moved from Ayan to Heilungchiang 1 Artillery and 4 Infantrys moved from N.Buryat Mongolia to Chita 1 Artillery, 3 Infantrys and 2 Tanks moved from Ayan to Chita 2 ArmoredCars moved from Olyokminsk to Chita 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery, 1 Elite and 2 Infantrys moved from Evenkia to Olyokminsk 2 ArmoredCars moved from Yeniseysk to Olyokminsk 2 ArmoredCars and 1 Mech.Inf moved from Sibirsky to Olyokminsk 1 Mech.Inf moved from Olyokminsk to N.Buryat Mongolia 1 Artillery and 2 Infantrys moved from Sibirsky to Evenkia 2 Infantrys moved from Kolyma to Zhigansk Purchase Units - Russians Russians buy 2 Factorys, 1 HeavyTank, 37 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Heilungchiang Russians attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Fighters and 2 Infantrys in Heilungchiang, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Heilungchiang Russians win, taking Heilungchiang from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in East Prussia Russians attack with 1 Elite and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Elite and 2 Infantrys in East Prussia, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Infantry in East Prussia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in East Prussia Russians roll dice for 1 Elite and 1 Infantry in East Prussia, round 3 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in East Prussia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Elite and 1 Infantry in East Prussia, round 4 : 1/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in East Prussia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in East Prussia Russians win, taking East Prussia from Germans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Upper Norrland Russians attack with 2 Artillerys and 2 Infantrys Neutral defend with 2 Infantrys Russians roll dice for 2 Artillerys and 2 Infantrys in Upper Norrland, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Artillerys and 2 Infantrys in Upper Norrland, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Artillerys and 2 Infantrys in Upper Norrland, round 4 : 1/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Upper Norrland Russians roll dice for 2 Artillerys and 2 Infantrys in Upper Norrland, round 5 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Upper Norrland, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Upper Norrland Russians loses 0 PUs for violating Upper Norrlands neutrality. Russians win, taking Upper Norrland from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Nordland Russians attack with 2 ArmoredCars, 1 Artillery and 1 Infantry Neutral defend with 1 Infantry Russians roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Nordland, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Nordland Russians loses 0 PUs for violating Nordlands neutrality. Russians win, taking Nordland from Neutral with 2 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Chita Russians attack with 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Tanks Hisaichi defend with 1 Artillery and 1 Infantry Russians roll dice for 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Tanks in Chita, round 2 : 3/13 hits, 3.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Chita, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Russians 2 Fighters moved from Heilungchiang to Chita 2 Artillerys and 1 Infantry moved from Perm to Kirov 5 Infantrys moved from Sverdlovsk to Perm 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Tashkent to Chimkent 1 Artillery, 1 Elite, 3 Infantrys and 2 Tanks moved from Rostov to Donetsk 5 Infantrys moved from Yaroslavl to Smolensk 3 ArmoredCars and 2 Tanks moved from Stalingrad to Donetsk 3 ArmoredCars moved from Georgia to Donetsk 1 Artillery and 1 Infantry moved from Georgia to Rostov 2 Artillerys and 8 Infantrys moved from Moscow to Yaroslavl 2 Artillerys moved from Latvia to Leningrad 7 Infantrys moved from Latvia to Leningrad 2 Fighters moved from Chita to N.Buryat Mongolia Place Units - Russians 1 Factory placed in Kursk 1 Factory placed in N.Buryat Mongolia 6 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk 2 Infantrys placed in Tashkent 3 Infantrys placed in Georgia 1 HeavyTank and 3 Infantrys placed in Leningrad Russians undo move 7. 1 HeavyTank, 8 Infantrys and 1 Tank placed in Moscow 5 Infantrys placed in Stalingrad 4 Infantrys placed in Arkhangelsk 4 Infantrys placed in Leningrad Turn Complete - Russians Russians collect 122 PUs; end with 122 PUs
Combat Hit Differential Summary :
Germans : 0.00 Neutral : -2.67 Hisaichi : -1.00 Russians : -5.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 1 Artillery and 1 Infantry moved from Tobruk to Kufra 1 Infantry moved from Tobruk to Kufra 1 Artillery moved from Campania to 48 Sea Zone 1 Artillery and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Elite moved from Greece to 51 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 51 Sea Zone to 55 Sea Zone 1 Artillery and 1 Elite moved from 55 Sea Zone to Syria 2 Infantrys moved from Campania to 48 Sea Zone 2 Infantrys and 1 Transport moved from 48 Sea Zone to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Palestine Italians take Palestine from British 1 Elite moved from Greece to 48 Sea Zone 1 Artillery moved from Tobruk to 48 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 48 Sea Zone to 55 Sea Zone 1 Artillery and 1 Elite moved from 55 Sea Zone to Syria 1 Infantry moved from Campania to 48 Sea Zone 1 Cruiser, 1 Destroyer, 1 Infantry and 1 Submarine moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 2 Infantrys moved from Tobruk to Kufra 3 Bombers moved from Rome to Greece 1 Artillery moved from Orleanais to Languedoc 1 Artillery moved from Burgundy to Provence 1 Infantry moved from Languedoc to Provence Purchase Units - Italians Italians buy 2 Carriers, 1 Cruiser, 1 Destroyer, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in Syria Italians attack with 2 Artillerys and 2 Elites French defend with 1 AAGun, 1 Factory and 2 Infantrys Italians roll dice for 2 Artillerys and 2 Elites in Syria, round 2 : 0/4 hits, 1.67 expected hits French roll dice for 2 Infantrys in Syria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 Artillerys and 2 Elites in Syria, round 3 : 2/4 hits, 1.67 expected hits French roll dice for 2 Infantrys in Syria, round 3 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Italians and 2 Infantrys owned by the French lost in Syria Italians win, taking Syria from French with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 1 Casualties for Italians: 1 Elite Casualties for French: 2 Infantrys Battle in Kufra Italians attack with 2 Artillerys and 4 Infantrys British defend with 1 Infantry Italians roll dice for 2 Artillerys and 4 Infantrys in Kufra, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Kufra Italians win, taking Kufra from British with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 4 Fighters moved from Mersa Matruh to 51 Sea Zone 1 AAGun moved from Mersa Matruh to Kufra Place Units - Italians 2 Carriers, 1 Cruiser and 1 Destroyer placed in 51 Sea Zone 1 Transport placed in 44 Sea Zone 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 61 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from E.Romania: 4 Tanks EDIT: Adding units owned by Italians to Vinnytsia: 4 Tanks EDIT: Removing units owned by Italians from Greece: 2 Tanks EDIT: Adding units owned by Italians to E.Romania: 2 Tanks EDIT: Removing units owned by Italians from W.Romania: 1 Artillery and 2 Infantrys EDIT: Adding units owned by Italians to E.Romania: 1 Artillery and 2 Infantrys EDIT: Removing units owned by Italians from Hungary: 3 Artillerys, 1 Elite and 4 Infantrys EDIT: Adding units owned by Italians to Krakow: 3 Artillerys, 1 Elite and 4 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00 British : -0.33 French : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Infantry moved from S.Algeria to N.Tunisia French take N.Tunisia from Germans 1 Mot.Inf moved from E.Morocco to Ghadames French take S.Tunisia from Germans French take Ghadames from Italians 1 Artillery moved from S.Algeria to S.Tunisia 1 Infantry moved from Nubia to Darfur 1 Infantry moved from New Valley to Darfur 1 Destroyer moved from 4 Sea Zone to 21 Sea Zone Combat - French Battle in 21 Sea Zone French attack with 1 Destroyer Germans defend with 1 T.Boat; Finns defend with 1 Transport French roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 T.Boat and 1 Transport in 21 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 Destroyer owned by the French lost in 21 Sea Zone Finns win with 1 T.Boat and 1 Transport remaining. Battle score for attacker is -8 Casualties for French: 1 Destroyer Non Combat Move - French Turn Complete - French French collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
French : -0.33 Finns : 0.67
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 2 Infantrys and 1 Tank moved from Lombok to Java 1 Tank moved from Soembawa to Java 2 Infantrys moved from Mindoro to 111 Sea Zone 2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Java 1 Infantry moved from Soembawa to 111 Sea Zone 1 Cruiser and 1 Infantry moved from 111 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java 3 Fighters moved from Panay to 65 Sea Zone 2 Fighters moved from 111 Sea Zone to 65 Sea Zone 1 Bomber moved from Panay to 65 Sea Zone 1 Adv.Fighter moved from N.French Indochina to 65 Sea Zone 6 Infantrys moved from Kwangtung to Hunan 4 Infantrys moved from Tokyo to 85 Sea Zone 1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 93 Sea Zone 1 B.Transport and 4 Infantrys moved from 93 Sea Zone to 107 Sea Zone 4 Infantrys moved from 107 Sea Zone to Jilolo 2 T.Boats moved from 93 Sea Zone to 107 Sea Zone 1 Transport moved from 111 Sea Zone to 107 Sea Zone 2 Elites moved from Davao to 107 Sea Zone 2 Elites and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 2 Elites moved from 112 Sea Zone to Timor 1 Transport moved from 111 Sea Zone to 107 Sea Zone 2 Marines moved from Davao to 107 Sea Zone 2 Marines and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 2 Marines moved from 112 Sea Zone to Tanimbar 1 Carrier moved from 111 Sea Zone to 110 Sea Zone 1 Battleship moved from 111 Sea Zone to 112 Sea Zone 1 Submarine moved from 108 Sea Zone to 107 Sea Zone 2 Destroyers moved from 94 Sea Zone to 107 Sea Zone 1 Submarine moved from 85 Sea Zone to 76 Sea Zone 1 Submarine moved from 85 Sea Zone to 93 Sea Zone 1 Submarine moved from 93 Sea Zone to 111 Sea Zone 1 Infantry and 1 Tank moved from Guam to 94 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 94 Sea Zone to 111 Sea Zone 1 Infantry and 1 Tank moved from 111 Sea Zone to Celebes 1 Infantry moved from Guam to 94 Sea Zone 1 Infantry and 1 Transport moved from 94 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Yamamoto take Flores from Dutch 1 Destroyer moved from 105 Sea Zone to 111 Sea Zone 1 Submarine moved from 105 Sea Zone to 110 Sea Zone 1 Artillery moved from Hong Kong to 92 Sea Zone 1 Marine moved from Hong Kong to 92 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Marine moved from 110 Sea Zone to Java 1 Transport moved from 94 Sea Zone to 92 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Cruiser, 1 Destroyer, 7 Infantrys, 5 Marines and 2 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Timor Yamamoto attack with 2 Elites Dutch defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Timor, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 2 Elites in Timor, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Elites in Timor, round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Timor, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Elites in Timor, round 4 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Timor, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Timor Yamamoto win, taking Timor from Dutch with 1 Elite remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Elite Casualties for Dutch: 1 Infantry Battle in Celebes Yamamoto attack with 1 Infantry and 1 Tank Dutch defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Tank in Celebes, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Yamamoto win, taking Celebes from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Jilolo Yamamoto attack with 4 Infantrys Dutch defend with 1 Infantry Yamamoto roll dice for 4 Infantrys in Jilolo, round 2 : 1/4 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Jilolo Yamamoto win, taking Jilolo from Dutch with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in 65 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 5 Fighters British defend with 1 Destroyer, 1 Submarine and 2 Transports Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 5 Fighters in 65 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits British roll dice for 1 Destroyer and 2 Transports in 65 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits 2 Transports owned by the British and 1 Fighter owned by the Yamamoto lost in 65 Sea Zone 1 Submarine owned by the British Submerged Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 4 Fighters in 65 Sea Zone, round 3 : 4/6 hits, 2.50 expected hits British roll dice for 1 Destroyer in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 65 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 12 Casualties for Yamamoto: 1 Fighter Casualties for British: 1 Destroyer and 2 Transports Battle in Java Yamamoto attack with 1 Artillery, 5 Infantrys, 1 Marine and 2 Tanks Anzac defend with 1 Artillery, 2 Infantrys and 1 Tank; Dutch defend with 1 Artillery Yamamoto roll dice for 1 Cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 2 Tanks in Java, round 2 : 1/9 hits, 2.83 expected hits Dutch roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Java, round 2 : 0/5 hits, 1.83 expected hits 1 Infantry owned by the Anzac lost in Java Yamamoto roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 2 Tanks in Java, round 3 : 0/9 hits, 2.83 expected hits Dutch roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Java, round 3 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Yamamoto lost in Java Yamamoto roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 2 Tanks in Java, round 4 : 2/7 hits, 2.50 expected hits Dutch roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Java, round 4 : 2/4 hits, 1.50 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Dutch and 2 Infantrys owned by the Yamamoto lost in Java Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 Marine and 2 Tanks in Java, round 5 : 0/5 hits, 2.17 expected hits Dutch roll dice for 1 Artillery and 1 Tank in Java, round 5 : 2/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java Yamamoto roll dice for 1 Marine and 2 Tanks in Java, round 6 : 0/3 hits, 1.50 expected hits Dutch roll dice for 1 Artillery and 1 Tank in Java, round 6 : 2/2 hits, 0.83 expected hits 1 Marine owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Java Yamamoto roll dice for 1 Tank in Java, round 7 : 0/1 hits, 0.50 expected hits Dutch roll dice for 1 Artillery and 1 Tank in Java, round 7 : 1/2 hits, 0.83 expected hits 1 Tank owned by the Yamamoto lost in Java Dutch win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -20 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 1 Artillery, 5 Infantrys, 1 Marine and 2 Tanks Casualties for Dutch: 1 Artillery Battle in Tanimbar Yamamoto attack with 2 Marines Dutch defend with 1 Infantry Yamamoto roll dice for 2 Marines in Tanimbar, round 2 : 0/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Marines in Tanimbar, round 3 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 3 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Tanimbar Yamamoto win, taking Tanimbar from Dutch with 1 Marine remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Marine Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto 1 Adv.Fighter and 1 Fighter moved from 65 Sea Zone to 110 Sea Zone 1 Bomber moved from 65 Sea Zone to Banjarmasin 2 Fighters moved from 65 Sea Zone to Bangkok 1 Fighter moved from 65 Sea Zone to S.Thailand 1 Elite moved from Hong Kong to Kwangtung 1 Artillery moved from Hong Kong to Kwangtung 1 Elite and 1 Marine moved from Hong Kong to 92 Sea Zone 1 Elite and 1 Marine moved from 92 Sea Zone to S.French Indochina Place Units - Yamamoto 4 Marines placed in Davao 5 Infantrys and 1 Marine placed in Hong Kong 1 Cruiser, 1 Destroyer and 2 Submarines placed in 85 Sea Zone 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
British : 0.00 Yamamoto : -11.17 Dutch : 1.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Hupeh to Kweichow Chinese take Kweichow from Hisaichi 1 Artillery moved from Hupeh to Anhwei Chinese take Anhwei from Hisaichi 1 Artillery and 1 Infantry moved from Shensi to Shansi 1 Infantry moved from Shensi to Shansi 5 Tanks moved from Shensi to Suiyuan 1 Fighter, 8 Infantrys and 5 Tanks moved from Ningsia to Suiyuan 4 ArmoredCars moved from Gobi Altai to Suiyuan Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 Elites and 7 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Suiyuan Chinese attack with 4 ArmoredCars, 1 Fighter, 8 Infantrys and 10 Tanks Hisaichi defend with 1 Artillery, 5 Infantrys and 6 Tanks Chinese roll dice for 4 ArmoredCars, 1 Fighter, 8 Infantrys and 10 Tanks in Suiyuan, round 2 : 8/23 hits, 8.00 expected hits Hisaichi roll dice for 1 Artillery, 5 Infantrys and 6 Tanks in Suiyuan, round 2 : 5/12 hits, 5.00 expected hits 2 Tanks owned by the Hisaichi, 5 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Suiyuan Chinese roll dice for 4 ArmoredCars, 1 Fighter, 3 Infantrys and 10 Tanks in Suiyuan, round 3 : 7/18 hits, 7.17 expected hits Hisaichi roll dice for 4 Tanks in Suiyuan, round 3 : 2/4 hits, 2.00 expected hits 4 Tanks owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 4 ArmoredCars, 1 Fighter, 1 Infantry and 10 Tanks remaining. Battle score for attacker is 30 Casualties for Chinese: 7 Infantrys Casualties for Hisaichi: 1 Artillery, 5 Infantrys and 6 Tanks Battle in Shansi Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Marine moved from E.Qinghai to Lanchow 2 Tanks moved from Hsining to Lanchow 2 Tanks moved from Hsining to Lanchow 1 Elite and 1 Infantry moved from Hsining to E.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang 1 Fighter moved from Suiyuan to Lanchow Place Units - Chinese 1 Adv.Fighter, 2 Elites and 3 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : 1.00
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 unit repaired. 1 Infantry moved from Kirin to Khabarovsk Hisaichi take Khabarovsk from Russians 3 Artillerys and 2 Infantrys moved from Kirin to Heilungchiang 1 Infantry moved from Shantung to Chahar 1 Infantry moved from Shantung to Peking 2 Fighters moved from N.French Indochina to Malaya 3 Bombers moved from Banjarmasin to Malaya 1 Artillery and 4 Tanks moved from East And South Borneo to 111 Sea Zone 1 Infantry moved from East And South Borneo to 111 Sea Zone 1 Artillery, 1 Infantry, 4 Tanks and 5 Transports moved from 111 Sea Zone to 110 Sea Zone 4 Marines moved from Banjarmasin to 110 Sea Zone 1 Battleship moved from 67 Sea Zone to 110 Sea Zone 1 Fighter moved from 67 Sea Zone to Malaya 1 Artillery, 1 Infantry, 4 Marines and 4 Tanks moved from 110 Sea Zone to Malaya 1 Artillery and 2 Infantrys moved from N.French Indochina to Yunnan 1 Adv.Fighter moved from Kwangsi to Yunnan 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Peking 2 Artillerys and 3 Infantrys moved from Changchun to Kirin 2 Adv.Fighters moved from Changchun to Heilungchiang 1 Adv.Fighter moved from Hulunbuir to Heilungchiang 2 Infantrys moved from Hulunbuir to Liaoning 1 Carrier moved from 67 Sea Zone to 110 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 3 Elites, 6 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Yunnan Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys British defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Yunnan, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 3 Casualties for Hisaichi: 2 Infantrys Casualties for British: 1 Infantry and 1 Tank Battle in Heilungchiang Hisaichi attack with 3 Adv.Fighters, 3 Artillerys and 2 Infantrys Russians defend with 2 Infantrys Hisaichi roll dice for 3 Adv.Fighters, 3 Artillerys and 2 Infantrys in Heilungchiang, round 2 : 2/8 hits, 3.17 expected hits Russians roll dice for 2 Infantrys in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang Hisaichi win, taking Heilungchiang from Russians with 3 Adv.Fighters, 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 2 Infantrys Battle in Malaya Hisaichi attack with 1 Artillery, 3 Bombers, 3 Fighters, 1 Infantry, 4 Marines and 4 Tanks British defend with 1 AAGun, 1 Artillery, 1 Bunker, 6 Infantrys and 2 Tanks; Anzac defend with 2 Fighters; Dutch defend with 1 Fighter AA fire in Malaya : 2/6 hits, 1.00 expected hits 2 Fighters owned by the Hisaichi lost in Malaya Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the British Hisaichi roll dice for 1 Artillery, 3 Bombers, 1 Fighter, 1 Infantry, 4 Marines and 4 Tanks in Malaya, round 2 : 9/14 hits, 7.00 expected hits British roll dice for 1 Artillery, 1 Bunker, 3 Fighters, 6 Infantrys and 2 Tanks in Malaya, round 2 : 3/13 hits, 5.33 expected hits 2 Tanks owned by the British, 1 Artillery owned by the British, 6 Infantrys owned by the British, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Malaya Hisaichi roll dice for 3 Bombers, 1 Fighter, 3 Marines and 4 Tanks in Malaya, round 3 : 6/11 hits, 5.83 expected hits British roll dice for 1 Bunker and 3 Fighters in Malaya, round 3 : 0/4 hits, 2.00 expected hits 1 Bunker owned by the British, 1 Fighter owned by the Dutch and 2 Fighters owned by the Anzac lost in Malaya Hisaichi win, taking Malaya from British with 3 Bombers, 1 Fighter, 3 Marines and 4 Tanks remaining. Battle score for attacker is 30 Casualties for Hisaichi: 1 Artillery, 2 Fighters, 1 Infantry and 1 Marine Casualties for British: 1 Artillery, 1 Bunker, 6 Infantrys and 2 Tanks Casualties for Dutch: 1 Fighter Casualties for Anzac: 2 Fighters Non Combat Move - Hisaichi 3 Bombers moved from Malaya to Banjarmasin 1 Fighter moved from Malaya to 110 Sea Zone 1 Adv.Fighter moved from Yunnan to N.French Indochina 2 Infantrys moved from Kwangsi to N.French Indochina 3 Adv.Fighters moved from Heilungchiang to Liaoning 1 AAGun moved from Banjarmasin to East And South Borneo Place Units - Hisaichi 4 ArmoredCars placed in Liaoning 3 Infantrys placed in Kwangsi 1 Elite and 3 Infantrys placed in Banjarmasin 2 Elites and 6 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83 British : -4.33 AA fire in Malaya : : 1.00 Chinese : 0.67 Russians : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Infantry moved from Cairo to Lower Egypt 1 Fighter moved from Cairo to 56 Sea Zone 2 Adv.Fighters moved from Cairo to 55 Sea Zone 2 Adv.Fighters moved from Cairo to Palestine 1 Adv.Fighter moved from Cairo to 55 Sea Zone 1 Adv.Fighter moved from Cairo to 56 Sea Zone 2 Mech.Infs moved from Cape Town to Mozambique 1 Infantry moved from Kenya to Mozambique 2 Cruisers moved from 57 Sea Zone to 58 Sea Zone 1 Destroyer and 1 Submarine moved from 57 Sea Zone to 58 Sea Zone 3 Transports moved from 57 Sea Zone to 58 Sea Zone 1 Infantry moved from Italian East Africa to 57 Sea Zone 1 Infantry moved from Nubia to 57 Sea Zone 2 Infantrys moved from 57 Sea Zone to Palestine 1 Tank moved from Lower Egypt to Cairo 2 Infantrys moved from Bombay to Rajputana 4 Infantrys moved from Delhi to Rajputana 1 Infantry moved from Hyderabad to Calcutta 3 Infantrys moved from Bihar to Assam 1 Artillery and 1 Infantry moved from Calcutta to Assam 1 Infantry moved from Delhi to Bihar 5 Infantrys moved from Madras to Hyderabad 1 Infantry moved from Attu to 71 Sea Zone 1 Tank moved from Alaska to 71 Sea Zone 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia 1 Transport moved from 4 Sea Zone to 8 Sea Zone Purchase Units - British British buy 2 ArmoredCars, 8 Artillerys, 1 Elite, 12 Infantrys, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 56 Sea Zone British attack with 1 Adv.Fighter and 1 Fighter Italians defend with 1 Transport British roll dice for 1 Adv.Fighter and 1 Fighter in 56 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 Transport in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Adv.Fighter and 1 Fighter in 56 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 Transport in 56 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the British and 1 Transport owned by the Italians lost in 56 Sea Zone British win with 1 Adv.Fighter remaining. Battle score for attacker is -2 Casualties for British: 1 Fighter Casualties for Italians: 1 Transport Battle in 55 Sea Zone British attack with 3 Adv.Fighters Italians defend with 2 Transports British roll dice for 3 Adv.Fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 2 Transports in 55 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 Transports owned by the Italians and 1 Adv.Fighter owned by the British lost in 55 Sea Zone British win with 2 Adv.Fighters remaining. Battle score for attacker is 2 Casualties for British: 1 Adv.Fighter Casualties for Italians: 2 Transports Battle in Palestine British attack with 2 Adv.Fighters and 2 Infantrys Italians defend with 2 Infantrys British roll dice for 2 Adv.Fighters and 2 Infantrys in Palestine, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 Infantrys in Palestine, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians lost in Palestine British win, taking Palestine from Italians with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 2 Infantrys Battle in Mozambique British attack with 1 Infantry and 2 Mech.Infs Neutral defend with 1 Infantry British roll dice for 1 Infantry and 2 Mech.Infs in Mozambique, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Mozambique British loses 0 PUs for violating Mozambiques neutrality. British win, taking Mozambique from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 2 Adv.Fighters moved from 55 Sea Zone to Cairo 1 Adv.Fighter moved from 56 Sea Zone to Cairo 2 Adv.Fighters moved from Palestine to W.Iran Place Units - British 3 Tanks placed in W.Iran 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks placed in Cairo 2 Mech.Infs placed in Cape Town 2 Artillerys and 3 Infantrys placed in Madras 2 Artillerys and 3 Infantrys placed in Delhi 2 Artillerys placed in Bombay 2 Infantrys placed in Vancouver 3 Infantrys placed in Wales 1 Artillery and 1 Elite placed in Manchester Turning on Edit Mode EDIT: Removing units owned by British from London: 2 Infantrys and 2 Tanks EDIT: Adding units owned by British to Wales: 2 Infantrys and 2 Tanks EDIT: Removing units owned by British from London: 2 Infantrys and 2 Tanks EDIT: Adding units owned by British to Manchester: 2 Infantrys and 2 Tanks EDIT: Turning off Edit Mode Turn Complete - British British collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Neutral : -0.33 British : 1.50 Italians : 0.67
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 1 Tank moved from Java to Soembawa Dutch take Lombok from Yamamoto Dutch take Soembawa from Yamamoto 1 Artillery moved from Java to Sumatra Purchase Units - Anzac Anzac buy 1 Destroyer, 2 Fighters and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac 4 Infantrys moved from South Australia to Western Australia 3 Infantrys moved from Canberra to New South Wales Place Units - Anzac 1 Destroyer and 2 Transports placed in 122 Sea Zone 2 Fighters placed in Broome Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Purchase Units - Dutch Dutch buy 1 Bunker and 3 Tanks; Remaining resources: 0 PUs; Place Units - Dutch 1 Bunker placed in Sumatra 3 Tanks placed in Suriname Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 1 Infantry moved from Tampere to Kotka Finns take Kotka from Russians 1 Infantry moved from Tampere to Oulu Finns take Oulu from Russians 1 Elite moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 ArmoredCars placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 1 Fighter and 1 Tank moved from Vinnytsia to Kiev 2 Artillerys and 5 Infantrys moved from E.Romania to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania 1 Adv.Fighter moved from Bucharest to Kiev Purchase Units - Romanians Romanians buy 3 Infantrys and 1 Tank; Remaining resources: 3 PUs; Combat - Romanians Battle in Kiev Romanians attack with 1 Adv.Fighter, 1 Fighter and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Kiev, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from Kiev to Vinnytsia Place Units - Romanians 3 Infantrys and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians : 0.67 Russians : -0.33
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 1 Infantry moved from Palawan to 111 Sea Zone 2 Infantrys moved from British Borneo to 111 Sea Zone 3 Infantrys and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Lombok Thai take Lombok from Dutch 2 Infantrys moved from 110 Sea Zone to Java Thai take Java from Dutch 1 Fighter moved from Bangkok to Banjarmasin 6 Artillerys, 1 Elite, 6 Infantrys and 1 Tank moved from Bangkok to S.Thailand 1 Infantry moved from S.Thailand to Burma Thai take Burma from British Purchase Units - Thai Thai buy 2 ArmoredCars, 2 Artillerys and 2 Infantrys; Remaining resources: 1 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 2 Destroyers and 2 Submarines moved from 8 Sea Zone to 17 Sea Zone 2 Cruisers and 2 Infantrys moved from 8 Sea Zone to 3 Sea Zone 2 Infantrys moved from 3 Sea Zone to Iceland 3 Destroyers and 2 Submarines moved from 13 Sea Zone to 8 Sea Zone 4 Artillerys and 4 Infantrys moved from San Francisco to 83 Sea Zone 4 Artillerys, 4 Infantrys and 4 Transports moved from 83 Sea Zone to 74 Sea Zone 1 Cruiser and 1 Transport moved from 72 Sea Zone to 71 Sea Zone 2 ArmoredCars and 1 Infantry moved from Alaska to 71 Sea Zone 2 ArmoredCars, 1 Cruiser, 1 Infantry and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 ArmoredCars and 1 Infantry moved from 72 Sea Zone to Koryakia 3 Tanks moved from Yukon to Alaska 2 Artillerys and 4 Infantrys moved from Northwest USA to British Columbia 3 Fighters moved from Pearl Harbor to 104 Sea Zone 1 Cruiser moved from 104 Sea Zone to 97 Sea Zone 1 Infantry moved from Johnston to 97 Sea Zone 1 Cruiser and 1 Infantry moved from 97 Sea Zone to 104 Sea Zone 1 Infantry moved from 104 Sea Zone to Nauru Purchase Units - Americans Americans buy 4 ArmoredCars, 2 Artillerys, 2 B.Transports, 1 Destroyer, 1 Infantry, 3 S.Submarines, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in 17 Sea Zone Americans attack with 2 Destroyers and 2 Submarines Germans defend with 2 Submarines Americans roll dice for 2 Submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 Submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Destroyers in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 Submarines owned by the Germans lost in 17 Sea Zone Americans win with 2 Destroyers and 2 Submarines remaining. Battle score for attacker is 14 Casualties for Germans: 2 Submarines Non Combat Move - Americans 4 Artillerys and 4 Infantrys moved from 74 Sea Zone to Umnak Place Units - Americans 3 S.Submarines placed in 98 Sea Zone 1 Destroyer and 2 Submarines placed in 13 Sea Zone 1 B.Transport placed in 71 Sea Zone 2 ArmoredCars placed in Alaska 2 Artillerys and 1 Tank placed in Santiago 1 B.Transport placed in 13 Sea Zone 2 ArmoredCars and 1 Infantry placed in Washington Turn Complete - Americans Americans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 1 Elite moved from Tunis to S.Tunisia 1 Mech.Inf moved from Tunis to S.Tunisia 1 Infantry moved from Tunis to N.Tunisia 1 Mech.Inf moved from Tunis to N.Tunisia 2 Submarines moved from 19 Sea Zone to 17 Sea Zone 1 Destroyer moved from 20 Sea Zone to 17 Sea Zone 1 Bomber moved from Brittany to 17 Sea Zone 10 Infantrys moved from Danzig to East Prussia 4 Infantrys moved from Hamburg to 23 Sea Zone 1 Transport moved from 23 Sea Zone to 22 Sea Zone 2 Infantrys moved from Netherlands to 22 Sea Zone 1 Infantry and 1 Transport moved from 23 Sea Zone to 22 Sea Zone 1 Infantry moved from Netherlands to 22 Sea Zone 4 Infantrys and 2 Transports moved from 22 Sea Zone to 23 Sea Zone 7 Infantrys moved from 23 Sea Zone to Stockholm 3 Elites moved from Danzig to East Prussia 4 ArmoredCars moved from Bohemia to Warsaw 5 Infantrys moved from Krakow to Vinnytsia 1 ArmoredCar and 2 Tanks moved from Krakow to Warsaw 5 Infantrys moved from Bohemia to Krakow 3 Mech.Infs moved from Bavaria to Vinnytsia 2 Mech.Infs moved from Rhine to Krakow 3 ArmoredCars moved from Berlin to Silesia 1 Infantry moved from Rhine to Hamburg 7 Tanks moved from Paris to Lorraine 1 Destroyer, 1 Submarine and 2 Transports moved from 45 Sea Zone to 42 Sea Zone Purchase Units - Germans Germans buy 2 ArmoredCars, 1 Bomber, 2 Destroyers, 3 Elites, 1 HeavyTank, 13 Infantrys, 1 S.Submarine, 2 Submarines and 6 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Stockholm Germans attack with 7 Infantrys Neutral defend with 1 Bunker Germans roll dice for 1 Cruiser in Stockholm, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 7 Infantrys in Stockholm, round 2 : 1/7 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Stockholm Germans roll dice for 6 Infantrys in Stockholm, round 3 : 1/6 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in Stockholm Germans loses 0 PUs for violating Stockholms neutrality. Germans win, taking Stockholm from Neutral with 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Bunker Battle in N.Tunisia Germans attack with 1 Infantry and 1 Mech.Inf French defend with 1 AAGun and 1 Infantry Germans roll dice for 1 Infantry and 1 Mech.Inf in N.Tunisia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry and 1 Mech.Inf in N.Tunisia, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 Infantry in N.Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in N.Tunisia Germans roll dice for 1 Mech.Inf in N.Tunisia, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.Tunisia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in N.Tunisia, round 5 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.Tunisia, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in N.Tunisia, round 6 : 1/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.Tunisia, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Tunisia Germans win, taking N.Tunisia from French with 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for French: 1 Infantry Battle in S.Tunisia Germans attack with 1 Elite and 1 Mech.Inf French defend with 1 Artillery Germans roll dice for 1 Elite and 1 Mech.Inf in S.Tunisia, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 Artillery in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the French lost in S.Tunisia Germans win, taking S.Tunisia from French with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for French: 1 Artillery Battle in 17 Sea Zone Germans attack with 1 Bomber, 1 Destroyer and 2 Submarines Americans defend with 2 Destroyers and 2 Submarines Germans roll dice for 2 Submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 Submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Bomber and 1 Destroyer in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 Destroyers in 17 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 Submarines owned by the Americans lost in 17 Sea Zone Germans roll dice for 2 Submarines in 17 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Bomber and 1 Destroyer in 17 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 Destroyers in 17 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans and 2 Submarines owned by the Germans lost in 17 Sea Zone Germans win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 16 Casualties for Americans: 2 Destroyers and 2 Submarines Casualties for Germans: 2 Submarines Battle in East Prussia Germans attack with 3 Elites and 10 Infantrys Russians defend with 1 Elite and 1 Infantry Germans roll dice for 3 Elites and 10 Infantrys in East Prussia, round 2 : 2/13 hits, 2.67 expected hits Russians roll dice for 1 Elite and 1 Infantry in East Prussia, round 2 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Russians, 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in East Prussia Germans win, taking East Prussia from Russians with 3 Elites and 8 Infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 Infantrys Casualties for Russians: 1 Elite and 1 Infantry Battle in Warsaw Germans attack with 5 ArmoredCars and 2 Tanks Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys Germans roll dice for 5 ArmoredCars and 2 Tanks in Warsaw, round 2 : 5/7 hits, 2.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw Germans loses 0 PUs for violating Warsaws neutrality. Germans win, taking Warsaw from Neutral with 5 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 17 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode 1 Bomber moved from 17 Sea Zone to Brittany 1 AAGun moved from Krakow to Vinnytsia 1 AAGun moved from Silesia to Krakow Place Units - Germans 4 Tanks placed in Tunis 3 Elites and 2 Infantrys placed in Bohemia 1 HeavyTank and 2 Tanks placed in Bavaria 6 Infantrys placed in Hamburg 2 Destroyers and 1 Submarine placed in 20 Sea Zone 1 S.Submarine and 1 Submarine placed in 20 Sea Zone 1 Bomber placed in Normandy 2 ArmoredCars and 5 Infantrys placed in Berlin Germans undo move 8. 5 Infantrys placed in Berlin 2 ArmoredCars placed in Rhine Turn Complete - Germans Germans collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0.50 Neutral : 0.00 French : -1.00 Americans : 0.00 Russians : 1.33