Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies
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ok
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 8 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hunan to Chahar 2 fighters moved from Hunan to Hopei 2 submarines moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Anhwe Combat - Americans Battle in 6 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters and 3 transports in 6 Sea Zone, round 2 : 8/14 hits, 6,83 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Chahar Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Chahar Americans roll dice for 1 tactical_bomber in Chahar, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 tactical_bomber in Chahar, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Americans win with 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Hopei Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Hopei, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Americans attack with 3 fighters Japanese defend with 1 armour Americans roll dice for 3 fighters in Anhwe, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Anhwe Americans roll dice for 2 fighters in Anhwe, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Anhwe Americans win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - Americans 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 submarines moved from 110 Sea Zone to 91 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 submarines moved from 91 Sea Zone to 92 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 3 fighters moved from United Kingdom to Gibraltar 2 fighters moved from Anhwe to Hunan 2 fighters moved from Hopei to Hunan 1 tactical_bomber moved from Chahar to Hunan Place Units - Americans 1 fighter and 2 mech_infantrys placed in Korea 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 92 Sea Zone: 3 transports EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Korea: 2 mech_infantrys EDIT: Adding units owned by Americans to Jehol: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -1,17 Japanese : 0,33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Hunan to Yunnan 1 fighter moved from Hunan to Yunnan 2 infantry moved from Hunan to Kweichow 2 infantry moved from Hunan to Kiangsi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Shensi from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : 1,00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 8 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hunan to Chahar 2 fighters moved from Hunan to Hopei 2 submarines moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Anhwe Combat - Americans Battle in 6 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters and 3 transports in 6 Sea Zone, round 2 : 8/14 hits, 6,83 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Chahar Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Chahar Americans roll dice for 1 tactical_bomber in Chahar, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 tactical_bomber in Chahar, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Americans win with 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Hopei Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Hopei, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Americans attack with 3 fighters Japanese defend with 1 armour Americans roll dice for 3 fighters in Anhwe, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Anhwe Americans roll dice for 2 fighters in Anhwe, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Anhwe Americans win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - Americans 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 submarines moved from 110 Sea Zone to 91 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 submarines moved from 91 Sea Zone to 92 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 3 fighters moved from United Kingdom to Gibraltar 2 fighters moved from Anhwe to Hunan 2 fighters moved from Hopei to Hunan 1 tactical_bomber moved from Chahar to Hunan Place Units - Americans 1 fighter and 2 mech_infantrys placed in Korea 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 92 Sea Zone: 3 transports EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Korea: 2 mech_infantrys EDIT: Adding units owned by Americans to Jehol: 2 mech_infantrys EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Hunan to Yunnan 1 fighter moved from Hunan to Yunnan 2 infantry moved from Hunan to Kweichow 2 infantry moved from Hunan to Kiangsi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Shensi from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Korea: 1 fighter EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 5 infantry and 10 mech_infantrys moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British British creates battle in territory 106 Sea Zone Non Combat Move - British 1 armour moved from Tunisia to Morocco 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Iceland to United Kingdom 2 infantry moved from United Kingdom to 110 Sea Zone 2 carriers, 2 cruisers, 4 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 fighter placed in Quebec 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -1,17 Chinese : -0,50 Japanese : 1,33
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Ok, so I am rolling the Kamikaze hit… 2 against the Anzac dd and CC… the rest against the US cc and dd
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Ok first roll is 2 against Anzac CC
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Ok nuked the Anzac CC
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Ok, hit the Anzc dd with 2 hits…
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OOOOF, never mind, the hits were two DDs one anzac and1 USA
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Karl - what are you doing?
You can’t hit the Anzac Destroyer or Cruiser.
The instructions were to roll 6 dice against six independent american vessels.
american Dst, Cru then carriers. What were the first 6 dice in that order?
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 bomber moved from Caucasus to Samara 1 fighter moved from Ukraine to Samara 2 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov Italians take Tambov from Russians 1 artillery moved from Volgograd to Kazakhstan Combat - Italians Battle in Samara Italians attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Samara, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Samara, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Samara Italians win, taking Samara from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 2 infantry moved from Caucasus to Kazakhstan 1 bomber and 1 fighter moved from Samara to Volgograd 3 infantry moved from Northern Italy to Southern Italy 5 infantry moved from Western Germany to Northern Italy 4 infantry moved from Libya to 96 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 96 Sea Zone to 81 Sea Zone 4 infantry moved from 81 Sea Zone to Egypt 4 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Iraq to Egypt 1 infantry moved from Nigeria to French West Africa Italians take French West Africa from Neutral_Axis 2 fighters moved from Ukraine to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 armour, 1 artillery and 1 infantry placed in Egypt 3 infantry placed in Ukraine 3 infantry placed in Volgograd 1 mech_infantry placed in Iraq Turn Complete - Italians Italians collect 34 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : 0.00 Italians rolls : : 0.00 Russians : 0.00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand Combat - ANZAC Battle in New Zealand ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New Zealand, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand ANZAC win, taking New Zealand from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Non Combat Move - French 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 6,6 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans buy 6 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone 2 submarines moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Baltic States to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Finland to Karelia 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Germany to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 4 submarines in 115 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Baltic States 2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Baltic States 2 fighters moved from Western Germany to Southern Italy 3 tactical_bombers moved from France to Southern Italy 3 armour and 5 mech_infantrys moved from Western Germany to Southern Italy 10 infantry moved from Western Germany to Northern Italy 2 artilleries moved from France to Northern Italy 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France 2 infantry moved from Germany to Poland 6 mech_infantrys moved from Germany to Baltic States 3 fighters moved from 113 Sea Zone to Western Germany Place Units - Germans 6 armour and 6 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 2 infantry EDIT: Adding units owned by Germans to Baltic States: 2 infantry EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 fighters EDIT: Adding units owned by Germans to Southern Italy: 3 fighters EDIT: Removing units owned by Germans from Western Germany: 4 infantry EDIT: Adding units owned by Germans to Germany: 4 infantry EDIT: Removing units owned by Germans from Germany: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 armour and 2 mech_infantrys EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 3 carriers, 1 cruiser and 1 transport EDIT: Adding units owned by Germans to 114 Sea Zone: 1 battleship, 3 carriers, 1 cruiser and 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 6,6 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans buy 6 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone 2 submarines moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Baltic States to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Finland to Karelia 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Germany to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 4 submarines in 115 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Baltic States 2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Baltic States 2 fighters moved from Western Germany to Southern Italy 3 tactical_bombers moved from France to Southern Italy 3 armour and 5 mech_infantrys moved from Western Germany to Southern Italy 10 infantry moved from Western Germany to Northern Italy 2 artilleries moved from France to Northern Italy 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France 2 infantry moved from Germany to Poland 6 mech_infantrys moved from Germany to Baltic States 3 fighters moved from 113 Sea Zone to Western Germany Place Units - Germans 6 armour and 6 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 2 infantry EDIT: Adding units owned by Germans to Baltic States: 2 infantry EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 fighters EDIT: Adding units owned by Germans to Southern Italy: 3 fighters EDIT: Removing units owned by Germans from Western Germany: 4 infantry EDIT: Adding units owned by Germans to Germany: 4 infantry EDIT: Removing units owned by Germans from Germany: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 armour and 2 mech_infantrys EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 3 carriers, 1 cruiser and 1 transport EDIT: Adding units owned by Germans to 114 Sea Zone: 1 battleship, 3 carriers, 1 cruiser and 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship and 1 cruiser EDIT: Removing units owned by Germans from 114 Sea Zone: 3 carriers EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 3 carriers and 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 6,5 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Improved Artillery Support Activate Technology - Russians Russians activating Improved Artillery Support Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Yunnan from Japanese to Chinese EDIT: Removing units owned by Russians from Hunan: 1 infantry EDIT: Adding units owned by Russians to Yunnan: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Samara Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode 7 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 7 infantry moved from Russia to Smolensk 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 1,33 Russians : 0,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 5,1 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 9 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 7 fighters and 4 tactical_bombers EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 1 fighter EDIT: Removing units owned by Japanese from Caroline Islands: 2 fighters EDIT: Removing units owned by Japanese from 33 Sea Zone: 4 submarines EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship, 8 carriers, 1 cruiser and 2 submarines EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these British owned units to: battleship = 1 EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Removing units owned by Americans from 6 Sea Zone: 6 fighters EDIT: Adding units owned by Americans to Korea: 6 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Shantung from Chinese to Japanese EDIT: Turning off Edit Mode 2 bombers moved from Kwangsi to Japan 1 artillery and 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 cruiser and 2 transports moved from 36 Sea Zone to 19 Sea Zone Japanese take 20 Sea Zone from Americans Japanese take 19 Sea Zone from Americans 1 armour moved from Tsinghai to Urals Japanese take Novosibirsk from Russians Japanese take Urals from Russians 1 mech_infantry moved from Szechwan to Tsinghai Combat - Japanese Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry EDIT: Adding units owned by Japanese to Shantung: 1 infantry EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from French Indo China to Kwangsi 1 marine moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangsi to Burma 1 artillery moved from Kwangsi to French Indo China 1 mech_infantry moved from Malaya to French Indo China 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 2 submarines moved from 39 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kwangsi to Szechwan Place Units - Japanese 1 transport placed in 37 Sea Zone 1 artillery placed in Malaya 9 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5 Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 74 to 69 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 6 fighters moved from Korea to 19 Sea Zone 2 mech_infantrys moved from Jehol to Shantung 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter moved from Hunan to Kiangsu 3 fighters moved from Hunan to Shantung 2 infantry moved from Morocco to 92 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry, 6 submarines and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Guam Battle in Marianas Battle in 19 Sea Zone Americans attack with 1 battleship, 6 fighters and 1 transport Japanese defend with 1 battleship, 1 cruiser and 2 transports Americans roll dice for 1 battleship, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Guam from Japanese, taking Marianas from Japanese with 5 fighters and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 battleship and 1 fighter Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports Battle in Kiangsu Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Americans attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Shantung to Hunan 1 fighter moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Hunan 8 fighters moved from Gibraltar to United Kingdom 7 fighters moved from Eastern United States to United Kingdom 5 fighters moved from 19 Sea Zone to Hunan Place Units - Americans 3 mech_infantrys placed in Korea 2 carriers, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,6,2,3,1,5,1,6,1,2,1,4,4,3,6,4 Americans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : 0,00 Japanese : 1,17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 6 fighters moved from Korea to 19 Sea Zone 2 mech_infantrys moved from Jehol to Shantung 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter moved from Hunan to Kiangsu 3 fighters moved from Hunan to Shantung 2 infantry moved from Morocco to 92 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry, 6 submarines and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Guam Battle in Marianas Battle in 19 Sea Zone Americans attack with 1 battleship, 6 fighters and 1 transport Japanese defend with 1 battleship, 1 cruiser and 2 transports Americans roll dice for 1 battleship, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Guam from Japanese, taking Marianas from Japanese with 5 fighters and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 battleship and 1 fighter Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports Battle in Kiangsu Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Americans attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Shantung to Hunan 1 fighter moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Hunan 8 fighters moved from Gibraltar to United Kingdom 7 fighters moved from Eastern United States to United Kingdom 5 fighters moved from 19 Sea Zone to Hunan Place Units - Americans 3 mech_infantrys placed in Korea 2 carriers, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,6,2,3,1,5,1,6,1,2,1,4,4,3,6,4 Americans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Hunan: 4 fighters EDIT: Adding units owned by Americans to Korea: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,00 Japanese : 1,17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Hunan to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 3 infantry moved from Hunan to Kiangsi 3 infantry moved from Hunan to Kwangsi 6 infantry moved from Hunan to Yunnan 2 infantry moved from Kweichow to Szechwan 4 infantry moved from Hunan to Yunnan 2 infantry moved from Hunan to Kiangsi 2 infantry moved from Hunan to Kwangsi 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Yunnan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 10 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kiangsi Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Kiangsi, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 5 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 11 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 11 infantry in Yunnan, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Hopei Place Units - Chinese 2 infantry placed in Kweichow 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 1,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 6 fighters moved from Korea to 19 Sea Zone 2 mech_infantrys moved from Jehol to Shantung 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter moved from Hunan to Kiangsu 3 fighters moved from Hunan to Shantung 2 infantry moved from Morocco to 92 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry, 6 submarines and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Guam Battle in Marianas Battle in 19 Sea Zone Americans attack with 1 battleship, 6 fighters and 1 transport Japanese defend with 1 battleship, 1 cruiser and 2 transports Americans roll dice for 1 battleship, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Guam from Japanese, taking Marianas from Japanese with 5 fighters and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 battleship and 1 fighter Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports Battle in Kiangsu Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Americans attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Shantung to Hunan 1 fighter moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Hunan 8 fighters moved from Gibraltar to United Kingdom 7 fighters moved from Eastern United States to United Kingdom 5 fighters moved from 19 Sea Zone to Hunan Place Units - Americans 3 mech_infantrys placed in Korea 2 carriers, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,6,2,3,1,5,1,6,1,2,1,4,4,3,6,4 Americans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Hunan: 4 fighters EDIT: Adding units owned by Americans to Korea: 4 fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Hunan to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 3 infantry moved from Hunan to Kiangsi 3 infantry moved from Hunan to Kwangsi 6 infantry moved from Hunan to Yunnan 2 infantry moved from Kweichow to Szechwan 4 infantry moved from Hunan to Yunnan 2 infantry moved from Hunan to Kiangsi 2 infantry moved from Hunan to Kwangsi 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Yunnan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 10 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kiangsi Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Kiangsi, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 5 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 11 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 11 infantry in Yunnan, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Hopei Place Units - Chinese 2 infantry placed in Kweichow 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 armour and 1 mech_infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 mech_infantry moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Italians 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 battleship moved from 6 Sea Zone to 25 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Non Combat Move - British 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 6 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 106 Sea Zone to 91 Sea Zone 4 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 carrier and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Quebec to 91 Sea Zone 3 mech_infantrys moved from Belgian Congo to Union of South Africa Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0,00 Chinese : -0,33 Japanese : 2,50