TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 harbour, 2 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 bomber moved from Yunnan to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Borneo
2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters and 11 submarines moved from 37 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 12 submarines and 3 transports moved from 106 Sea Zone to 101 Sea Zone
14 submarines moved from 101 Sea Zone to 64 Sea Zone
3 aaGuns moved from Eastern United States to Central United States
3 fighters moved from Eastern United States to Central America
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Central America
1 battleship and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 harbour placed in Central America
2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - British
2 artilleries and 11 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber and 1 fighter moved from Yunnan to Kwangtung
5 infantry moved from Persia to Iraq
3 infantry moved from Trans-Jordan to Egypt
5 mech_infantrys moved from Egypt to Iraq
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 54 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 123 Sea Zone to 124 Sea Zone
4 fighters moved from Iceland to United Kingdom
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Combat - British
Air Battle in Kwangtung
British attacks with 2 units heading to Kwangtung
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Kwangtung causes 0 damage total.
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from Kwangtung to Yunnan
Place Units - British
2 destroyers placed in 81 Sea Zone
3 mech_infantrys placed in Persia
3 armour placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
British collect 39 PUs; end with 41 PUs
Place Units - UK_Pacific
1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 bomber
Combat Hit Differential Summary :
AA fire in Kwangtung : : 0,83
British : 0,17
Americans : 0,00
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 fighters moved from Southern Italy to 91 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
4 fighters moved from 92 Sea Zone to Tobruk
1 infantry moved from Romania to Eastern Poland
2 bombers moved from Southern Italy to Eastern Poland
2 fighters moved from Baltic States to Eastern Poland
Combat - Italians
Battle in Tobruk
Italians attack with 4 fighters and 4 infantry
British defend with 1 infantry
Italians roll dice for 4 fighters and 4 infantry in Tobruk, round 2 : 3/8 hits, 2.67 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Italians attack with 6 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Italians attack with 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 bombers, 2 fighters and 1 infantry in Eastern Poland, round 2 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Romania to Poland
4 mech_infantrys moved from Northern Italy to Romania
1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Tobruk to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from 91 Sea Zone to Southern Italy
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry moved from Tunisia to Algeria
2 fighters moved from Eastern Poland to Baltic States
2 bombers moved from Eastern Poland to Western Germany
2 fighters moved from Tobruk to 96 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry and 4 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Poland: 1 mech_infantry
EDIT: Adding units owned by Italians to Romania: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 3.83
British : -0.33
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 37 Sea Zone to 54 Sea Zone
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 37 Sea Zone to 54 Sea Zone
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 submarine moved from 110 Sea Zone to 124 Sea Zone
6 bombers moved from Western Germany to 124 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 124 Sea Zone
Germans attack with 6 bombers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
6 bombers moved from 124 Sea Zone to Western Germany
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Western Germany to Baltic States
1 armour and 7 mech_infantrys moved from Slovakia Hungary to Baltic States
1 infantry moved from Slovakia Hungary to Poland
2 artilleries and 2 infantry moved from Germany to Poland
1 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
Place Units - Germans
1 armour, 1 bomber and 8 mech_infantrys placed in Western Germany
1 tactical_bomber placed in Southern France
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Novgorod
3 fighters moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
1 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Novgorod
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Novgorod, round 2 : 3/6 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
10 infantry moved from Bryansk to Belarus
10 artilleries moved from Russia to Bryansk
2 mech_infantrys moved from Novosibirsk to Yenisey
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries, 3 infantry and 2 mech_infantrys moved from Amur to Buryatia
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from Japan to 31 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
6 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 4 infantry, 1 marine, 1 submarine and 2 transports moved from 33 Sea Zone to 25 Sea Zone
4 infantry and 1 marine moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in Buryatia
Japanese attack with 2 artilleries, 3 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Buryatia, round 2 : 1/7 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 transport in 31 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 9 destroyers, 4 submarines and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 9 destroyers and 2 transports in 25 Sea Zone, round 2 : 7/13 hits, 5.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 9 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in 30 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win, taking Midway from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Wake Island
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from French Indo China to Kwangtung
1 fighter and 2 tactical_bombers moved from French Indo China to Kwangsi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
4 fighters moved from 31 Sea Zone to 25 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -0.67
UK_Pacific : -0.33
Russians : -0.33
Japanese : -4.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
6 fighters moved from 54 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 30 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 4 destroyers, 2 infantry, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 battleships, 4 carriers, 3 cruisers, 5 destroyers, 1 fighter and 13 submarines moved from 54 Sea Zone to 26 Sea Zone
6 fighters moved from 30 Sea Zone to 26 Sea Zone
1 marine moved from Central America to 64 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
7 submarines moved from 64 Sea Zone to 26 Sea Zone
3 submarines moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from Central America to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Central America to 26 Sea Zone
3 submarines moved from 64 Sea Zone to 101 Sea Zone
5 bombers moved from Eastern United States to Western United States
1 aaGun moved from Central United States to Western United States
1 bomber moved from Borneo to Queensland
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,33
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
18 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 18 artilleries, 1 fighter and 20 infantry
Japanese defend with 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers
Chinese roll dice for 18 artilleries, 1 fighter and 20 infantry in Kwangsi, round 2 : 15/39 hits, 12,83 expected hits
Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 18/49 hits, 17,50 expected hits
13 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 18 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 18 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 8/21 hits, 7,17 expected hits
Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 20 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 11/34 hits, 12,50 expected hits
8 mech_infantrys owned by the Japanese, 2 infantry owned by the Chinese and 9 artilleries owned by the Chinese lost in Kwangsi
9 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Chinese: 9 artilleries and 20 infantry
Casualties for Japanese: 13 infantry and 10 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 3,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
6 fighters moved from 54 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 30 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 4 destroyers, 2 infantry, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 battleships, 4 carriers, 3 cruisers, 5 destroyers, 1 fighter and 13 submarines moved from 54 Sea Zone to 26 Sea Zone
6 fighters moved from 30 Sea Zone to 26 Sea Zone
1 marine moved from Central America to 64 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
7 submarines moved from 64 Sea Zone to 26 Sea Zone
3 submarines moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from Central America to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Central America to 26 Sea Zone
3 submarines moved from 64 Sea Zone to 101 Sea Zone
5 bombers moved from Eastern United States to Western United States
1 aaGun moved from Central United States to Western United States
1 bomber moved from Borneo to Queensland
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
18 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 18 artilleries, 1 fighter and 20 infantry
Japanese defend with 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers
Chinese roll dice for 18 artilleries, 1 fighter and 20 infantry in Kwangsi, round 2 : 15/39 hits, 12,83 expected hits
Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 18/49 hits, 17,50 expected hits
13 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 18 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 18 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 8/21 hits, 7,17 expected hits
Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 20 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 11/34 hits, 12,50 expected hits
8 mech_infantrys owned by the Japanese, 2 infantry owned by the Chinese and 9 artilleries owned by the Chinese lost in Kwangsi
9 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Chinese: 9 artilleries and 20 infantry
Casualties for Japanese: 13 infantry and 10 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
8 artilleries, 1 bomber, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 bomber moved from India to Kwangsi
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Combat - British
Battle in Crete
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 8 artilleries, 2 bombers, 2 fighters, 27 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers
British roll dice for 8 artilleries, 2 bombers, 2 fighters, 27 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 9/42 hits, 12,33 expected hits
Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 11/26 hits, 9,83 expected hits
9 mech_infantrys owned by the Japanese and 11 infantry owned by the British lost in Kwangsi
British roll dice for 8 artilleries, 2 bombers, 2 fighters, 16 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 : 10/31 hits, 10,50 expected hits
Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 4/17 hits, 6,83 expected hits
7 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Kwangsi
British roll dice for 8 artilleries, 2 bombers, 2 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 4 : 10/27 hits, 9,83 expected hits
Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Kwangsi, round 4 : 2/7 hits, 3,50 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 3 armour owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 8 artilleries, 2 bombers, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 79
Casualties for British: 17 infantry
Casualties for Japanese: 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 marine
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 aaGun moved from Yunnan to Kwangsi
1 infantry moved from Malaya to Shan State
1 aaGun moved from Malaya to Shan State
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 4 infantry moved from Egypt to Alexandria
10 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Iraq
Place Units - British
2 fighters placed in United Kingdom
1 bomber and 1 infantry placed in Egypt
2 infantry placed in Iraq
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : -3,33
Italians : 0,67
Americans : 0,33
Chinese : 3,00
Japanese : -3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
6 fighters moved from 54 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 30 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 4 destroyers, 2 infantry, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 battleships, 4 carriers, 3 cruisers, 5 destroyers, 1 fighter and 13 submarines moved from 54 Sea Zone to 26 Sea Zone
6 fighters moved from 30 Sea Zone to 26 Sea Zone
1 marine moved from Central America to 64 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
7 submarines moved from 64 Sea Zone to 26 Sea Zone
3 submarines moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from Central America to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Central America to 26 Sea Zone
3 submarines moved from 64 Sea Zone to 101 Sea Zone
5 bombers moved from Eastern United States to Western United States
1 aaGun moved from Central United States to Western United States
1 bomber moved from Borneo to Queensland
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
18 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 18 artilleries, 1 fighter and 20 infantry
Japanese defend with 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers
Chinese roll dice for 18 artilleries, 1 fighter and 20 infantry in Kwangsi, round 2 : 15/39 hits, 12,83 expected hits
Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 18/49 hits, 17,50 expected hits
13 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 18 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 18 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 8/21 hits, 7,17 expected hits
Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 20 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 11/34 hits, 12,50 expected hits
8 mech_infantrys owned by the Japanese, 2 infantry owned by the Chinese and 9 artilleries owned by the Chinese lost in Kwangsi
9 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Chinese: 9 artilleries and 20 infantry
Casualties for Japanese: 13 infantry and 10 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
8 artilleries, 1 bomber, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 bomber moved from India to Kwangsi
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Combat - British
Battle in Crete
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 8 artilleries, 2 bombers, 2 fighters, 27 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers
British roll dice for 8 artilleries, 2 bombers, 2 fighters, 27 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 9/42 hits, 12,33 expected hits
Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 11/26 hits, 9,83 expected hits
9 mech_infantrys owned by the Japanese and 11 infantry owned by the British lost in Kwangsi
British roll dice for 8 artilleries, 2 bombers, 2 fighters, 16 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 : 10/31 hits, 10,50 expected hits
Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 4/17 hits, 6,83 expected hits
7 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Kwangsi
British roll dice for 8 artilleries, 2 bombers, 2 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 4 : 10/27 hits, 9,83 expected hits
Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Kwangsi, round 4 : 2/7 hits, 3,50 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 3 armour owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 8 artilleries, 2 bombers, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 79
Casualties for British: 17 infantry
Casualties for Japanese: 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 marine
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 aaGun moved from Yunnan to Kwangsi
1 infantry moved from Malaya to Shan State
1 aaGun moved from Malaya to Shan State
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 4 infantry moved from Egypt to Alexandria
10 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Iraq
Place Units - British
2 fighters placed in United Kingdom
1 bomber and 1 infantry placed in Egypt
2 infantry placed in Iraq
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 4 armour and 4 mech_infantrys
EDIT: Adding units owned by British to Caucasus: 4 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -3,33
Italians : 0,67
Americans : 0,33
Chinese : 3,00
Japanese : -3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from 96 Sea Zone to Crete
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
2 bombers moved from Western Germany to Crete
1 infantry and 9 mech_infantrys moved from Romania to Bessarabia
1 mech_infantry moved from Poland to Bessarabia
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 cruiser, 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bessarabia
Italians attack with 1 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 infantry and 10 mech_infantrys in Bessarabia, round 2 : 4/11 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Crete
Italians attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Crete, round 2 : 4/6 hits, 3.00 expected hits
British roll dice for 1 artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Crete
Italians win, taking Crete from British with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 carrier, 2 fighters and 1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from Crete to 99 Sea Zone
2 bombers moved from Crete to Southern Italy
4 mech_infantrys moved from Northern Italy to Slovakia Hungary
4 infantry moved from Tobruk to Libya
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 3.17
British : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
Combat - ANZAC
Battle in 31 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in French Indo China
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from French Indo China to Borneo
2 fighters moved from 37 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 marine placed in New South Wales
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
Combat - ANZAC
Battle in 31 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in French Indo China
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from French Indo China to Borneo
2 fighters moved from 37 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 marine placed in New South Wales
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 fighters, 3 infantry and 2 tactical_bombers moved from Baltic States to Novgorod
7 bombers moved from Western Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 7 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Novgorod : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 7 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 10/14 hits, 7.50 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 7 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Germans
7 bombers moved from Novgorod to Germany
2 artilleries and 3 infantry moved from Poland to Baltic States
1 armour and 8 mech_infantrys moved from Slovakia Hungary to Baltic States
1 tactical_bomber moved from Southern France to Western Germany
2 fighters moved from Western Germany to Southern France
2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
3 mech_infantrys moved from Western Germany to Germany
1 armour and 5 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
4 armour and 6 mech_infantrys placed in Western Germany
1 bomber placed in Southern France
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 2.50
Russians : 1.00
AA fire in Novgorod : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
10 artilleries moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 armour and 3 mech_infantrys moved from Yenisey to Kansu
Combat - Russians
Battle in Novgorod
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Belarus
3 fighters moved from Novgorod to Belarus
1 aaGun and 3 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Place Units - Russians
1 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -0,17
can you edit one russia AA to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 10 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 31 Sea Zone
Japanese win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 marine moved from Midway to 25 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 1 marine, 4 submarines and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
1 infantry moved from Sakha to Amur
2 artilleries and 3 infantry moved from Buryatia to Amur
1 fighter moved from Kwangtung to Kiangsu
2 fighters and 1 tactical_bomber moved from Philippines to Kiangsu
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
4 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 infantry and 3 transports; Remaining resources: 4 PUs;
Combat Move - Americans
5 bombers moved from Western United States to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
2 marines moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Hawaiian Islands to Wake Island
4 battleships and 2 marines moved from 26 Sea Zone to 25 Sea Zone
2 marines moved from 25 Sea Zone to Midway
4 carriers and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Midway
4 cruisers, 9 destroyers and 29 submarines moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to 31 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 6 bombers, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 bombers and 1 transport in 31 Sea Zone, round 2 : 3/6 hits, 4,00 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 6 bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 4 battleships, 4 carriers, 4 cruisers, 9 destroyers, 29 submarines and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 29 submarines in 25 Sea Zone, round 2 : 10/29 hits, 9,67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 battleships, 4 carriers, 4 cruisers, 9 destroyers, 29 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 marines
Japanese defend with 1 airfield and 4 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 marines in Midway, round 2 : 3/8 hits, 3,33 expected hits
Japanese roll dice for 4 infantry in Midway, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the Japanese lost in Midway
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 marines in Midway, round 3 : 2/8 hits, 3,33 expected hits
Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Battle in Wake Island
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Wake Island, round 2 : 1/5 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans roll dice for 1 artillery and 3 fighters in Wake Island, round 3 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
3 fighters moved from Wake Island to 25 Sea Zone
6 bombers moved from 31 Sea Zone to Hawaiian Islands
4 fighters moved from Midway to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
2 carriers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -3,67
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
9 artilleries, 1 fighter and 4 infantry moved from Yunnan to Hunan
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :