Initial test. First time tries.
Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 5 Infantrys moved from Kursk to Kiev 2 HeavyTanks moved from Kursk to Kiev 2 Infantrys moved from Rostov to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 8 Infantrys moved from Donetsk to Kiev 3 Mech.Rockets moved from Georgia to Kiev 4 Infantrys moved from Rostov to Donetsk 2 Mech.Rockets moved from Stalingrad to Minsk 4 Infantrys moved from Novgorod to Minsk 10 Infantrys moved from Yaroslavl to Kursk 1 Mech.Rocket moved from Stalingrad to Minsk 1 Mech.Rocket moved from Stalingrad to Kiev 1 Mech.Rocket moved from Stalingrad to Kiev 3 Infantrys moved from Arkhangelsk to S.Karelia 4 HeavyTanks moved from Kirov to S.Karelia 1 Adv.Fighter moved from N.Buryat Mongolia to Hulunbuir 1 Artillery, 2 Infantrys, 10 Mech.Rockets and 1 Tank moved from Chita to Hulunbuir 2 Infantrys moved from N.Buryat Mongolia to Chita 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Irkutsk to N.Buryat Mongolia 6 Infantrys moved from Evenkia to Olyokminsk Purchase Units - Russians Russians buy 4 Bunkers, 2 HeavyTanks, 31 Infantrys and 1 Mech.Rocket; Remaining resources: 0 PUs; Combat - Russians Battle in Minsk Russians attack with 4 Infantrys and 3 Mech.Rockets Germans defend with 4 Infantrys Russians roll dice for 4 Infantrys and 3 Mech.Rockets in Minsk, round 2 : 4/7 hits, 2.67 expected hits Germans roll dice for 4 Infantrys in Minsk, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 2 Infantrys and 3 Mech.Rockets remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Casualties for Germans: 4 Infantrys Battle in Kiev Russians attack with 2 HeavyTanks, 13 Infantrys and 5 Mech.Rockets Germans defend with 1 AAGun, 2 Artillerys, 1 Elite, 3 HeavyTanks, 2 Infantrys and 2 Tanks Russians roll dice for 2 HeavyTanks, 13 Infantrys and 5 Mech.Rockets in Kiev, round 2 : 7/20 hits, 6.83 expected hits Germans roll dice for 2 Artillerys, 1 Elite, 3 HeavyTanks, 2 Infantrys and 2 Tanks in Kiev, round 2 : 6/10 hits, 4.67 expected hits 6 Infantrys owned by the Russians, 1 Elite owned by the Germans, 2 Artillerys owned by the Germans, 2 Infantrys owned by the Germans and 2 Tanks owned by the Germans lost in Kiev Russians roll dice for 2 HeavyTanks, 7 Infantrys and 5 Mech.Rockets in Kiev, round 3 : 3/14 hits, 5.83 expected hits Germans roll dice for 3 HeavyTanks in Kiev, round 3 : 1/3 hits, 2.00 expected hits 3 HeavyTanks owned by the Germans and 1 Infantry owned by the Russians lost in Kiev Russians win, taking Kiev from Germans with 2 HeavyTanks, 6 Infantrys and 5 Mech.Rockets remaining. Battle score for attacker is 32 Casualties for Russians: 7 Infantrys Casualties for Germans: 2 Artillerys, 1 Elite, 3 HeavyTanks, 2 Infantrys and 2 Tanks Battle in Hulunbuir Russians attack with 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 10 Mech.Rockets and 1 Tank Hisaichi defend with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 7 Infantrys Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 10 Mech.Rockets and 1 Tank in Hulunbuir, round 2 : 7/15 hits, 7.00 expected hits Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 7 Infantrys in Hulunbuir, round 2 : 3/11 hits, 3.67 expected hits 2 ArmoredCars owned by the Hisaichi, 3 Mech.Rockets owned by the Russians and 5 Infantrys owned by the Hisaichi lost in Hulunbuir Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 7 Mech.Rockets and 1 Tank in Hulunbuir, round 3 : 4/12 hits, 5.50 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Hulunbuir, round 3 : 1/4 hits, 1.67 expected hits 1 Mech.Rocket owned by the Russians, 1 Adv.Fighter owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hulunbuir Russians win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 6 Mech.Rockets and 1 Tank remaining. Battle score for attacker is 12 Casualties for Russians: 4 Mech.Rockets Casualties for Hisaichi: 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 7 Infantrys Non Combat Move - Russians 1 Adv.Fighter moved from Hulunbuir to N.Buryat Mongolia 10 Infantrys moved from Moscow to Yaroslavl Place Units - Russians 1 Bunker placed in Donetsk 1 Bunker, 2 HeavyTanks and 1 Infantry placed in Kursk 1 Bunker and 4 Infantrys placed in Leningrad 1 Bunker placed in S.Karelia 4 Infantrys placed in Arkhangelsk 3 Infantrys placed in Georgia 4 Infantrys and 1 Mech.Rocket placed in Stalingrad 10 Infantrys placed in Moscow 5 Infantrys placed in Sibirsky Turn Complete - Russians Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 1.00 Hisaichi : -1.33 Russians : -2.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 1 ArmoredCar, 3 Artillerys, 1 HeavyTank, 15 Infantrys and 1 Tank moved from Lower Egypt to Cairo 1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Mersa Matruh to Cairo 3 Transports moved from 51 Sea Zone to 48 Sea Zone 3 Infantrys moved from Mersa Matruh to 51 Sea Zone 2 Cruisers and 2 Infantrys moved from 51 Sea Zone to 56 Sea Zone 1 Infantry and 1 Transport moved from 51 Sea Zone to 56 Sea Zone 3 Infantrys moved from 56 Sea Zone to Cairo 2 Fighters moved from 51 Sea Zone to Cairo 2 Artillerys and 2 Infantrys moved from Tripoli to 48 Sea Zone 2 Artillerys, 2 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone 2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 3 Infantrys moved from S.Tunisia to Tripoli 2 Infantrys moved from Kufra to Mersa Matruh 1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh 1 ArmoredCar moved from Tripoli to Hun 1 Artillery and 3 Infantrys moved from Tunis to S.Tunisia 1 Transport moved from 31 Sea Zone to 41 Sea Zone 1 ArmoredCar, 1 Artillery and 2 Infantrys moved from E.Morocco to 41 Sea Zone 4 Infantrys moved from W.Morocco to 31 Sea Zone 1 ArmoredCar, 1 Artillery, 2 Infantrys, 2 S.Submarines and 1 Transport moved from 41 Sea Zone to 31 Sea Zone 1 ArmoredCar and 1 Artillery moved from 31 Sea Zone to Canarians 6 Infantrys moved from 31 Sea Zone to Canarians 1 ArmoredCar moved from Rio de Oro to French Sudan 1 Artillery moved from Mauritania to French Sudan 1 Infantry moved from Rio de Oro to Mauritania Purchase Units - Italians Italians buy 2 HeavyTanks, 11 Infantrys, 5 S.Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in French Sudan Italians attack with 1 ArmoredCar and 1 Artillery French defend with 1 Bunker Italians roll dice for 1 ArmoredCar and 1 Artillery in French Sudan, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 Bunker in French Sudan, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 ArmoredCar and 1 Artillery in French Sudan, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 1 Bunker in French Sudan, round 3 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Italians lost in French Sudan Italians roll dice for 1 Artillery in French Sudan, round 4 : 1/1 hits, 0.33 expected hits French roll dice for 1 Bunker in French Sudan, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the French lost in French Sudan Italians win, taking French Sudan from French with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Italians: 1 ArmoredCar Casualties for French: 1 Bunker Battle in Canarians Italians attack with 1 ArmoredCar, 1 Artillery and 6 Infantrys Americans defend with 1 Elite and 2 Infantrys Italians roll dice for 1 Battleship in Canarians, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Canarians Italians roll dice for 1 ArmoredCar, 1 Artillery and 6 Infantrys in Canarians, round 2 : 2/8 hits, 1.83 expected hits Americans roll dice for 1 Elite and 1 Infantry in Canarians, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Americans, 1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Canarians Italians win, taking Canarians from Americans with 1 ArmoredCar, 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 1 Elite and 2 Infantrys Casualties for Italians: 1 Infantry Battle in Cairo Italians attack with 2 ArmoredCars, 3 Artillerys, 2 Fighters, 2 HeavyTanks, 18 Infantrys and 2 Tanks British defend with 1 AAGun, 2 Adv.Fighters, 3 Bunkers, 1 Factory and 21 Infantrys AA fire in Cairo : 0/2 hits, 0.33 expected hits Italians roll dice for 2 Cruisers in Cairo, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the British Italians roll dice for 2 ArmoredCars, 3 Artillerys, 2 Fighters, 2 HeavyTanks, 18 Infantrys and 2 Tanks in Cairo, round 2 : 5/29 hits, 8.17 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 2 Adv.Fighters, 3 Bunkers and 21 Infantrys in Cairo, round 2 : 12/26 hits, 9.83 expected hits 12 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Cairo 2 Fighters owned by the Italians retreated Italians roll dice for 2 ArmoredCars, 3 Artillerys, 2 HeavyTanks, 6 Infantrys and 2 Tanks in Cairo, round 3 : 2/15 hits, 5.50 expected hits British roll dice for 2 Adv.Fighters, 3 Bunkers and 18 Infantrys in Cairo, round 3 : 8/23 hits, 8.83 expected hits 2 ArmoredCars owned by the Italians, 6 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Cairo Italians roll dice for 3 Artillerys, 2 HeavyTanks and 2 Tanks in Cairo, round 4 : 4/7 hits, 3.33 expected hits British roll dice for 2 Adv.Fighters, 3 Bunkers and 16 Infantrys in Cairo, round 4 : 9/21 hits, 8.17 expected hits 2 HeavyTanks owned by the Italians, 2 Tanks owned by the Italians, 3 Artillerys owned by the Italians and 4 Infantrys owned by the British lost in Cairo British win with 2 Adv.Fighters, 3 Bunkers and 12 Infantrys remaining. Battle score for attacker is -62 Casualties for Italians: 2 ArmoredCars, 3 Artillerys, 2 HeavyTanks, 18 Infantrys and 2 Tanks Casualties for British: 9 Infantrys Non Combat Move - Italians 2 Fighters moved from Cairo to Mersa Matruh 7 Infantrys moved from Rome to Campania Place Units - Italians 3 S.Submarines placed in 31 Sea Zone 2 S.Submarines placed in 41 Sea Zone 2 HeavyTanks and 1 Tank placed in Hun Italians undo move 1. 2 S.Submarines placed in 41 Sea Zone 1 S.Submarine placed in 31 Sea Zone 2 Infantrys placed in Rio de Oro 4 Infantrys placed in Tunis 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians : -5.17 British : 2.17 French : -0.50 AA fire in Cairo : : -0.33 Americans : 0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 1 Infantry moved from Palestine to Lower Egypt British take Lower Egypt from Italians 1 Tank moved from Palestine to Lower Egypt 9 Tanks moved from Syria to Lower Egypt Purchase Units - French French buy 1 Bunker and 2 Tanks; Remaining resources: 0 PUs; Combat - French Non Combat Move - French 1 Infantry moved from Colombia to Peru Place Units - French 1 Bunker and 2 Tanks placed in Syria Turn Complete - French French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Yamamoto 1 ArmoredCar and 2 Infantrys moved from Chubu to 85 Sea Zone 1 ArmoredCar and 2 Infantrys moved from 85 Sea Zone to Iwo Jima 1 Submarine moved from 85 Sea Zone to 93 Sea Zone 1 ArmoredCar and 2 Infantrys moved from Chubu to Kyushu 2 Artillerys moved from Tohoku to Tokyo 1 Bomber moved from Tokyo to Iwo Jima 1 Destroyer moved from 85 Sea Zone to 93 Sea Zone 2 Transports moved from 107 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from Lombok to 110 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Cruiser and 1 Infantry moved from 107 Sea Zone to 110 Sea Zone 2 Artillerys and 3 Infantrys moved from 110 Sea Zone to Sumatra 1 Tank moved from Guadalcanal to 114 Sea Zone 1 Artillery moved from Bougainville to 114 Sea Zone 1 Tank moved from New Ireland to 114 Sea Zone 1 Artillery and 2 Tanks moved from 114 Sea Zone to Port Moresby Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 6 ArmoredCars, 1 Carrier and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Sumatra Yamamoto attack with 2 Artillerys and 3 Infantrys British defend with 1 AAGun; Dutch defend with 3 Bunkers Yamamoto roll dice for 1 Cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Sumatra Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 2 : 1/5 hits, 1.50 expected hits Dutch roll dice for 2 Bunkers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 3 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Bunker in Sumatra, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra Yamamoto win, taking Sumatra from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 14 Casualties for Dutch: 3 Bunkers Casualties for Yamamoto: 2 Infantrys Battle in Iwo Jima Yamamoto attack with 1 ArmoredCar, 1 Bomber and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Battleship and 1 Cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits 1 Infantry owned by the Americans lost in Iwo Jima Yamamoto win, taking Iwo Jima from Americans with 1 ArmoredCar, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in 93 Sea Zone Yamamoto attack with 1 Destroyer and 1 Submarine Americans defend with 1 S.Submarine Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 93 Sea Zone Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 3 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 S.Submarine Battle in Kyushu Yamamoto attack with 1 ArmoredCar and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar and 2 Infantrys in Kyushu, round 2 : 1/3 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Kyushu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kyushu Yamamoto win, taking Kyushu from Americans with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 2 Elites moved from Hollandia to 107 Sea Zone 2 Elites and 1 Transport moved from 107 Sea Zone to 85 Sea Zone 2 Elites moved from 85 Sea Zone to Tokyo 1 Bomber moved from Iwo Jima to Tokyo Place Units - Yamamoto 2 Adv.Fighters and 1 Carrier placed in 114 Sea Zone 2 ArmoredCars and 2 Tanks placed in Chubu 4 ArmoredCars placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Yamamoto : 0.17 Americans : 0.17 Dutch : 0.50
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 3 Infantrys moved from C.Sinkiang to W.Tibet 1 L.Fighter moved from Urumqi to W.Tibet 3 Infantrys moved from Urumqi to C.Sinkiang 2 Artillerys and 2 Infantrys moved from E.Qinghai to Sikang 6 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Qinghai to Lanchow 1 Infantry moved from E.Qinghai to Ningsia 1 Infantry moved from Suiyuan to Shensi 4 Infantrys moved from Lanchow to Shensi 2 Bombers, 1 Fighter and 2 L.Fighters moved from Suiyuan to Shensi Purchase Units - Chinese Chinese buy 9 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs; Combat - Chinese Battle in Sikang Chinese attack with 2 Artillerys and 2 Infantrys Hisaichi defend with 1 Mech.Inf Chinese roll dice for 2 Artillerys and 2 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Mech.Inf Battle in W.Tibet Chinese attack with 3 Infantrys and 1 L.Fighter Thai defend with 1 Infantry Chinese roll dice for 3 Infantrys and 1 L.Fighter in W.Tibet, round 2 : 2/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in W.Tibet, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in W.Tibet Chinese win, taking W.Tibet from Thai with 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Shensi Chinese attack with 2 Bombers, 1 Fighter, 5 Infantrys and 2 L.Fighters Hisaichi defend with 1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Tanks Chinese roll dice for 2 Bombers, 1 Fighter, 5 Infantrys and 2 L.Fighters in Shensi, round 2 : 3/10 hits, 3.50 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Tanks in Shensi, round 2 : 2/6 hits, 2.33 expected hits 2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi Chinese roll dice for 2 Bombers, 1 Fighter, 3 Infantrys and 2 L.Fighters in Shensi, round 3 : 4/8 hits, 3.17 expected hits Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Shensi, round 3 : 2/3 hits, 1.33 expected hits 2 Tanks owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi Chinese win, taking Shensi from Hisaichi with 2 Bombers, 1 Fighter, 1 Infantry and 2 L.Fighters remaining. Battle score for attacker is 16 Casualties for Chinese: 4 Infantrys Casualties for Hisaichi: 1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Tanks Non Combat Move - Chinese 1 AAGun moved from Suiyuan to Ningsia 1 AAGun moved from Lanchow to E.Qinghai 2 Bombers, 1 Fighter and 2 L.Fighters moved from Shensi to Ningsia 1 L.Fighter moved from W.Tibet to E.Qinghai Place Units - Chinese 6 Infantrys placed in Hsining 3 Infantrys and 1 L.Fighter placed in Urumqi Turn Complete - Chinese Chinese collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Chinese : 2.00 Thai : -0.33
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Hisaichi 1 Artillery, 1 Elite and 2 Tanks moved from Liaoning to Hulunbuir 2 Tanks moved from Shantung to Hulunbuir 1 Infantry moved from Chahar to Suiyuan Hisaichi take Suiyuan from Chinese 1 Artillery moved from Shansi to Shensi 6 Infantrys moved from Hupeh to Shensi 2 Artillerys moved from Szechwan to Shensi 3 Infantrys moved from Hunan to Hupeh 1 Submarine moved from 76 Sea Zone to 72 Sea Zone 1 Battleship and 2 Destroyers moved from 76 Sea Zone to 85 Sea Zone 4 Infantrys moved from Banjarmasin to 110 Sea Zone 4 Infantrys moved from 110 Sea Zone to Lombok 4 Infantrys moved from Vladivostok to Khabarovsk 4 Infantrys moved from Heilungchiang to Hulunbuir Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Elite, 13 Infantrys and 3 Marines; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 72 Sea Zone Hisaichi attack with 1 Submarine Americans defend with 1 Transport Hisaichi roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Submarine in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Americans lost in 72 Sea Zone Hisaichi win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in Shensi Hisaichi attack with 3 Artillerys and 6 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 3 Artillerys and 6 Infantrys in Shensi, round 2 : 1/9 hits, 2.50 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 3 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hulunbuir Hisaichi attack with 1 Artillery, 1 Elite, 4 Infantrys and 4 Tanks Russians defend with 1 Artillery, 2 Infantrys, 6 Mech.Rockets and 1 Tank Hisaichi roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 4 Tanks in Hulunbuir, round 2 : 3/10 hits, 3.50 expected hits Russians roll dice for 1 Artillery, 2 Infantrys, 6 Mech.Rockets and 1 Tank in Hulunbuir, round 2 : 5/10 hits, 2.50 expected hits 3 Mech.Rockets owned by the Russians, 1 Elite owned by the Hisaichi and 4 Infantrys owned by the Hisaichi lost in Hulunbuir Hisaichi roll dice for 1 Artillery and 4 Tanks in Hulunbuir, round 3 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 Artillery, 2 Infantrys, 3 Mech.Rockets and 1 Tank in Hulunbuir, round 3 : 2/7 hits, 2.00 expected hits 2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hulunbuir Hisaichi roll dice for 3 Tanks in Hulunbuir, round 4 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Artillery, 3 Mech.Rockets and 1 Tank in Hulunbuir, round 4 : 2/5 hits, 1.33 expected hits 1 Mech.Rocket owned by the Russians, 1 Artillery owned by the Russians and 2 Tanks owned by the Hisaichi lost in Hulunbuir Hisaichi roll dice for 1 Tank in Hulunbuir, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 Mech.Rockets and 1 Tank in Hulunbuir, round 5 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Hulunbuir, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 Mech.Rockets and 1 Tank in Hulunbuir, round 6 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Hulunbuir, round 7 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 Mech.Rockets and 1 Tank in Hulunbuir, round 7 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Hulunbuir, round 8 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 Mech.Rockets and 1 Tank in Hulunbuir, round 8 : 0/3 hits, 0.83 expected hits 1 Mech.Rocket owned by the Russians lost in Hulunbuir Hisaichi roll dice for 1 Tank in Hulunbuir, round 9 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Mech.Rocket and 1 Tank in Hulunbuir, round 9 : 0/2 hits, 0.67 expected hits 1 Mech.Rocket owned by the Russians lost in Hulunbuir Hisaichi roll dice for 1 Tank in Hulunbuir, round 10 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Tank in Hulunbuir, round 10 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Tank owned by the Russians lost in Hulunbuir Russians win with no units remaining. Battle score for attacker is 14 Casualties for Hisaichi: 1 Artillery, 1 Elite, 4 Infantrys and 4 Tanks Casualties for Russians: 1 Artillery, 2 Infantrys, 6 Mech.Rockets and 1 Tank Battle in Khabarovsk Hisaichi attack with 4 Infantrys Americans defend with 1 Tank Hisaichi roll dice for 4 Infantrys in Khabarovsk, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 Tank in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 4 Infantrys in Khabarovsk, round 3 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 Tank in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Khabarovsk Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 4 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 Tank in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 3 Infantrys remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Tank Non Combat Move - Hisaichi 2 Infantrys moved from Kirin to Heilungchiang 2 Infantrys moved from Kirin to Liaoning 1 Artillery and 7 Infantrys moved from Changchun to Kirin 1 Infantry moved from Shantung to Peking 4 Infantrys moved from Kwangtung to Hunan 6 Infantrys moved from Hong Kong to Kwangtung Place Units - Hisaichi 1 Elite and 3 Marines placed in Banjarmasin 6 Infantrys placed in Hong Kong Hisaichi undo move 2. 1 Artillery and 2 Infantrys placed in Shantung 1 Artillery and 3 Infantrys placed in Liaoning 6 ArmoredCars placed in Hong Kong 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33 Americans : -0.17 Chinese : -0.33 Russians : -0.83
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - British 3 units repaired. 2 Infantrys moved from Rhodesia to Belgian Congo 3 Infantrys moved from Italian East Africa to Nubia 2 Infantrys moved from Darfur to Kufra 1 Adv.Fighter and 2 Fighters moved from Darfur to 56 Sea Zone 2 Adv.Fighters moved from Cairo to 56 Sea Zone 7 Infantrys moved from Cairo to Lower Egypt 1 Tank moved from Darfur to Kufra 3 Infantrys moved from Nubia to Darfur 3 Infantrys moved from Nubia to New Valley 3 Infantrys moved from Palestine to Lower Egypt 1 Infantry moved from Syria to Palestine 8 Infantrys moved from Palestine to Lower Egypt 8 Infantrys and 1 Tank moved from Java to Sumatra 2 Infantrys moved from Java to Sumatra 2 ArmoredCars moved from Madras to Calcutta 1 Infantry moved from Hyderabad to Calcutta 1 Infantry moved from Hyderabad to Bihar 3 Infantrys moved from Delhi to Bihar 2 ArmoredCars moved from Madras to Bihar 3 Infantrys and 1 Tank moved from Dover to 21 Sea Zone 3 Infantrys and 1 Tank moved from 21 Sea Zone to Netherlands 3 Adv.Fighters and 1 Fighter moved from 21 Sea Zone to Netherlands 1 Bomber moved from Manchester to Hamburg Purchase Units - British British buy 1 Battleship, 1 Cruiser, 1 Destroyer, 21 Infantrys and 1 Submarine; Remaining resources: 4 PUs; Combat - British Strategic bombing raid in Hamburg AA fire in Hamburg : 0/1 hits, 0.17 expected hits Bombing raid in Hamburg rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in Netherlands British attack with 3 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 Tank Germans defend with 3 Infantrys British roll dice for 2 Battleships and 2 Cruisers in Netherlands, round 2 : 2/4 hits, 2.33 expected hits 2 Infantrys owned by the Germans lost in Netherlands British roll dice for 3 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 Tank in Netherlands, round 2 : 4/8 hits, 2.83 expected hits Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Netherlands British win, taking Netherlands from Germans with 3 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Germans: 3 Infantrys Battle in 56 Sea Zone British attack with 3 Adv.Fighters and 2 Fighters Italians defend with 2 Cruisers and 1 Transport British roll dice for 3 Adv.Fighters and 2 Fighters in 56 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Italians roll dice for 2 Cruisers and 1 Transport in 56 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 Fighters owned by the British, 1 Transport owned by the Italians and 2 Cruisers owned by the Italians lost in 56 Sea Zone British win with 3 Adv.Fighters remaining. Battle score for attacker is 14 Casualties for British: 2 Fighters Casualties for Italians: 2 Cruisers and 1 Transport Battle in Kufra British attack with 2 Infantrys and 1 Tank Germans defend with 1 Tank British roll dice for 2 Infantrys and 1 Tank in Kufra, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 Tank in Kufra, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Kufra British win, taking Kufra from Italians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Germans: 1 Tank Battle in Sumatra British attack with 10 Infantrys and 1 Tank Yamamoto defend with 1 AAGun, 2 Artillerys and 1 Infantry British roll dice for 10 Infantrys and 1 Tank in Sumatra, round 2 : 4/11 hits, 2.17 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 2 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Sumatra British win, taking Sumatra from Yamamoto with 9 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for British: 1 Infantry Casualties for Yamamoto: 2 Artillerys and 1 Infantry Battle in Calcutta British attack with 2 ArmoredCars and 1 Infantry Thai defend with 1 Infantry British roll dice for 2 ArmoredCars and 1 Infantry in Calcutta, round 2 : 2/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Calcutta, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Calcutta British win, taking Calcutta from Thai with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 3 Adv.Fighters and 1 Fighter moved from Netherlands to Manchester 1 Infantry moved from Scotland to Manchester 1 Infantry moved from Dublin to Northern Ireland 1 Infantry moved from Munster to Dublin 1 Tank moved from Munster to Northern Ireland 1 Bomber moved from Hamburg to Manchester 3 Adv.Fighters moved from 56 Sea Zone to Cairo Place Units - British 1 Battleship, 1 Cruiser, 1 Destroyer and 1 Submarine placed in 21 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Manchester: 3 Adv.Fighters and 1 Fighter EDIT: Adding units owned by British to 21 Sea Zone: 3 Adv.Fighters and 1 Fighter EDIT: Turning off Edit Mode 6 Infantrys placed in Cairo 3 Infantrys placed in W.Iran 3 Infantrys placed in Italian East Africa 5 Infantrys placed in Madras 4 Infantrys placed in Delhi Turn Complete - British British collect 99 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 4.83 Italians : 0.33 Yamamoto : 0.00 Thai : -0.33 AA fire in Hamburg : : -0.17
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TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Anzac 3 Fighters moved from Townsville to Java Purchase Units - Anzac Anzac buy 3 Fighters; Remaining resources: 1 PUs; Non Combat Move - Anzac Place Units - Anzac 3 Fighters placed in Townsville Turn Complete - Anzac Anzac collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Dutch 1 Marine and 2 Tanks moved from Rio De Janeiro to Argentina Purchase Units - Dutch Dutch buy 2 Bunkers and 1 Marine; Remaining resources: 0 PUs; Combat - Dutch Battle in Argentina Dutch attack with 1 Marine and 2 Tanks Neutral defend with 3 Infantrys Dutch roll dice for 1 Marine and 2 Tanks in Argentina, round 2 : 2/3 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Argentina Dutch roll dice for 1 Marine and 2 Tanks in Argentina, round 3 : 2/3 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Argentina, round 3 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Dutch and 1 Infantry owned by the Neutral lost in Argentina Dutch loses 0 PUs for violating Argentinas neutrality. Dutch win, taking Argentina from Neutral with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Neutral: 3 Infantrys Casualties for Dutch: 1 Marine Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Java 1 Bunker placed in Sumatra 1 Marine placed in Suriname Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Dutch : 1.00
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TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Finns 1 Infantry moved from Latvia to Novgorod Finns take Novgorod from Russians 1 Artillery moved from Latvia to 24 Sea Zone 2 Artillerys and 1 Elite moved from Nordland to Upper Norrland 2 Tanks moved from Helsinki to Oulu 3 Infantrys moved from Tampere to Oulu 2 Tanks moved from Helsinki to Oulu 1 Elite moved from Helsinki to 24 Sea Zone 1 Artillery and 1 Elite moved from 24 Sea Zone to Oulu 1 Elite moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Infantry and 5 Tanks; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 1 Infantry and 5 Tanks placed in Helsinki Turn Complete - Finns Finns collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Romanians 3 Artillerys, 1 Elite, 1 Infantry and 4 Tanks moved from Bulgaria to Greece 1 Tank moved from E.Romania to Greece 1 Artillery, 1 Elite and 3 Tanks moved from Odessa to Vinnytsia 1 Elite moved from E.Romania to Vinnytsia 1 Infantry moved from E.Romania to Odessa 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Greece Romanians attack with 3 Artillerys, 1 Elite, 1 Infantry and 5 Tanks Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank Romanians roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 5 Tanks in Greece, round 2 : 3/10 hits, 4.33 expected hits Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 3/7 hits, 2.67 expected hits 2 Artillerys owned by the Romanians, 3 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Greece Romanians roll dice for 1 Artillery, 1 Elite and 5 Tanks in Greece, round 3 : 3/7 hits, 3.33 expected hits Neutral roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Greece, round 3 : 2/4 hits, 1.67 expected hits 1 Elite owned by the Romanians, 1 Artillery owned by the Romanians, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Greece Romanians roll dice for 5 Tanks in Greece, round 4 : 1/5 hits, 2.50 expected hits Neutral roll dice for 1 Fighter in Greece, round 4 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Neutral lost in Greece Romanians loses 0 PUs for violating Greeces neutrality. Romanians win, taking Greece from Neutral with 5 Tanks remaining. Battle score for attacker is 6 Casualties for Romanians: 3 Artillerys, 1 Elite and 1 Infantry Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank Non Combat Move - Romanians Place Units - Romanians 1 Factory placed in Vinnytsia 1 Elite and 2 Infantrys placed in E.Romania Turn Complete - Romanians Romanians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Romanians : -3.17 Neutral : 0.17
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TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Thai 7 Artillerys, 1 Fighter, 15 Infantrys, 2 Marines and 1 Tank moved from Assam to Sikang 2 Tanks moved from Burma to Sikang 1 Infantry moved from E.Tibet to Assam 2 Artillerys, 1 Elite and 6 Infantrys moved from Burma to Yunnan 2 Artillerys, 1 Elite and 9 Infantrys moved from S.Thailand to Burma 6 Infantrys moved from Bangkok to S.Thailand 2 Artillerys, 1 Marine and 3 Tanks moved from Malaya to S.Thailand 3 Tanks moved from S.Thailand to Burma 1 Infantry moved from Malaya to S.Thailand Purchase Units - Thai Thai buy 2 Artillerys, 6 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in Sikang Thai attack with 7 Artillerys, 1 Fighter, 15 Infantrys, 2 Marines and 3 Tanks Chinese defend with 2 Artillerys and 2 Infantrys Thai roll dice for 7 Artillerys, 1 Fighter, 15 Infantrys, 2 Marines and 3 Tanks in Sikang, round 2 : 10/28 hits, 8.83 expected hits Chinese roll dice for 2 Artillerys and 2 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Thai, 2 Infantrys owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sikang Thai win, taking Sikang from Chinese with 7 Artillerys, 1 Fighter, 14 Infantrys, 2 Marines and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Thai: 1 Infantry Casualties for Chinese: 2 Artillerys and 2 Infantrys Non Combat Move - Thai 1 Fighter moved from Sikang to Yunnan Place Units - Thai 6 Infantrys placed in Bangkok 2 Artillerys, 1 Marine and 3 Tanks placed in Malaya Turn Complete - Thai Thai collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Thai : 1.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Americans 3 Adv.Fighters moved from Saipan to Kyushu 1 Adv.Fighter and 1 Marine moved from Shikoku to Kyushu 2 S.Bombers moved from Shikoku to 114 Sea Zone 1 Infantry moved from Tabiteuea to 116 Sea Zone 1 Infantry and 1 S.Submarine moved from 116 Sea Zone to 114 Sea Zone 1 Infantry moved from 114 Sea Zone to New Britain 2 Destroyers and 4 Submarines moved from 116 Sea Zone to 114 Sea Zone 1 B.Transport moved from 116 Sea Zone to 114 Sea Zone 1 Bomber moved from Shikoku to 114 Sea Zone 1 Destroyer and 2 Submarines moved from 98 Sea Zone to 88 Sea Zone 2 Infantrys and 1 Tank moved from Bahia to 32 Sea Zone 1 B.Transport, 2 Infantrys and 1 Tank moved from 32 Sea Zone to 34 Sea Zone 1 B.Transport moved from 34 Sea Zone to 32 Sea Zone 2 Tanks moved from Salvador to Bahia 2 Destroyers moved from 26 Sea Zone to 32 Sea Zone 2 Destroyers moved from 32 Sea Zone to 33 Sea Zone 1 Artillery and 1 Infantry moved from Cape Verde to 34 Sea Zone 1 Artillery, 3 Infantrys and 1 Tank moved from 34 Sea Zone to Canarians 1 Infantry, 2 Marines and 1 Tank moved from Koryakia to Kolyma 1 Tank moved from Kolyma to Okhotsk Purchase Units - Americans Americans buy 3 Adv.Fighters, 1 Battleship, 2 Bunkers, 2 Destroyers, 3 Infantrys, 3 Marines, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in 114 Sea Zone Americans attack with 1 B.Transport, 1 Bomber, 2 Destroyers, 2 S.Bombers, 1 S.Submarine and 4 Submarines Yamamoto defend with 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport Americans roll dice for 1 S.Submarine and 4 Submarines in 114 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits Units damaged: 1 Battleship owned by the Yamamoto Americans roll dice for 1 B.Transport, 1 Bomber, 2 Destroyers and 2 S.Bombers in 114 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits Yamamoto roll dice for 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport in 114 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits 4 Submarines owned by the Americans, 1 B.Transport owned by the Americans, 2 Carriers owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 114 Sea Zone Americans roll dice for 1 S.Submarine in 114 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Bomber, 2 Destroyers and 2 S.Bombers in 114 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits Yamamoto roll dice for 2 Adv.Fighters, 1 Battleship and 1 Destroyer in 114 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits 2 Destroyers owned by the Americans, 2 Adv.Fighters owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 114 Sea Zone 1 Infantry owned by the Americans lost in New Britain Americans roll dice for 1 Bomber and 2 S.Bombers in 114 Sea Zone, round 4 : 2/3 hits, 2.33 expected hits Yamamoto roll dice for 1 Battleship in 114 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 Bomber owned by the Americans and 1 Battleship owned by the Yamamoto lost in 114 Sea Zone Americans win with 2 S.Bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 B.Transport, 1 Bomber, 2 Destroyers, 1 S.Submarine and 4 Submarines Casualties for Yamamoto: 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport Battle in Canarians Americans attack with 1 Artillery, 3 Infantrys and 1 Tank Italians defend with 1 ArmoredCar, 1 Artillery and 5 Infantrys Americans roll dice for 1 Battleship and 2 Cruisers in Canarians, round 2 : 2/3 hits, 1.67 expected hits 1 ArmoredCar owned by the Italians and 1 Infantry owned by the Italians lost in Canarians Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Canarians, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 Artillery and 4 Infantrys in Canarians, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Canarians Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Canarians, round 3 : 3/4 hits, 1.33 expected hits Italians roll dice for 1 Artillery and 3 Infantrys in Canarians, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Americans and 3 Infantrys owned by the Italians lost in Canarians Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Canarians, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 Artillery in Canarians, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Canarians Americans win, taking Canarians from Italians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 14 Casualties for Italians: 1 ArmoredCar, 1 Artillery and 5 Infantrys Casualties for Americans: 2 Infantrys Battle in Kyushu Americans attack with 4 Adv.Fighters and 1 Marine Yamamoto defend with 1 ArmoredCar and 2 Infantrys Americans roll dice for 4 Adv.Fighters and 1 Marine in Kyushu, round 2 : 3/5 hits, 2.50 expected hits Yamamoto roll dice for 1 ArmoredCar and 2 Infantrys in Kyushu, round 2 : 2/3 hits, 0.83 expected hits 1 Marine owned by the Americans, 2 Infantrys owned by the Yamamoto, 1 Adv.Fighter owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Kyushu Americans win with 3 Adv.Fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 Adv.Fighter and 1 Marine Casualties for Yamamoto: 1 ArmoredCar and 2 Infantrys Non Combat Move - Americans 3 Adv.Fighters moved from Kyushu to Shikoku 2 S.Bombers moved from 114 Sea Zone to Kwajalein Place Units - Americans 1 Destroyer and 1 Submarine placed in 88 Sea Zone 1 Battleship placed in 32 Sea Zone 1 Marine placed in Bahia 1 Bunker and 2 Tanks placed in Shikoku 3 Adv.Fighters placed in Saipan 1 Bunker placed in Wake 1 Destroyer and 1 Submarine placed in 26 Sea Zone 1 Infantry and 2 Marines placed in Pearl Harbor 2 Infantrys placed in Alaska Turn Complete - Americans Americans collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Italians : -1.33 Yamamoto : 3.50 Americans : 1.17
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Germans 4 ArmoredCars, 2 Artillerys and 8 Infantrys moved from Vinnytsia to Kiev 2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev 1 Infantry moved from Lithuania to Brest 2 Infantrys moved from Lithuania to East Prussia 3 Infantrys moved from Krakow to Vinnytsia 2 Artillerys and 3 Infantrys moved from Bohemia to Krakow 11 Infantrys moved from Brandenburg to Pomerania 4 Infantrys moved from Denmark to 22 Sea Zone 4 Infantrys moved from 22 Sea Zone to Netherlands 2 Fighters moved from 22 Sea Zone to Netherlands Purchase Units - Germans Germans buy 1 Elite, 2 HeavyTanks, 2 Infantrys, 5 Mech.Infs, 6 T.Boats and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Kiev Germans attack with 4 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 8 Infantrys and 2 Tanks Russians defend with 1 AAGun, 2 HeavyTanks, 6 Infantrys and 5 Mech.Rockets Germans roll dice for 4 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 8 Infantrys and 2 Tanks in Kiev, round 2 : 6/18 hits, 6.00 expected hits Russians roll dice for 2 HeavyTanks, 6 Infantrys and 5 Mech.Rockets in Kiev, round 2 : 7/13 hits, 4.17 expected hits 6 Infantrys owned by the Russians and 7 Infantrys owned by the Germans lost in Kiev Germans roll dice for 4 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 1 Infantry and 2 Tanks in Kiev, round 3 : 4/11 hits, 4.67 expected hits Russians roll dice for 2 HeavyTanks and 5 Mech.Rockets in Kiev, round 3 : 3/7 hits, 2.17 expected hits 4 Mech.Rockets owned by the Russians, 2 ArmoredCars owned by the Germans and 1 Infantry owned by the Germans lost in Kiev Germans roll dice for 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks and 2 Tanks in Kiev, round 4 : 4/8 hits, 3.67 expected hits Russians roll dice for 2 HeavyTanks and 1 Mech.Rocket in Kiev, round 4 : 3/3 hits, 1.50 expected hits 1 Mech.Rocket owned by the Russians, 2 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans and 2 HeavyTanks owned by the Russians lost in Kiev Germans win, taking Kiev from Russians with 1 Artillery, 2 HeavyTanks and 2 Tanks remaining. Battle score for attacker is 20 Casualties for Germans: 4 ArmoredCars, 1 Artillery and 8 Infantrys Casualties for Russians: 2 HeavyTanks, 6 Infantrys and 5 Mech.Rockets Battle in Netherlands Germans attack with 2 Fighters and 4 Infantrys British defend with 3 Infantrys and 1 Tank Germans roll dice for 1 Battleship and 1 Cruiser in Netherlands, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 2 Fighters and 4 Infantrys in Netherlands, round 2 : 0/6 hits, 1.33 expected hits British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Germans lost in Netherlands Germans roll dice for 2 Fighters and 3 Infantrys in Netherlands, round 3 : 2/5 hits, 1.17 expected hits British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 3 : 3/4 hits, 1.50 expected hits 3 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Netherlands British win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -4 Casualties for Germans: 4 Infantrys Casualties for British: 2 Infantrys 2 Fighters owned by the Germans retreated Non Combat Move - Germans 2 Fighters moved from Netherlands to 22 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Berlin: 2 Artillerys and 8 Infantrys EDIT: Adding units owned by Germans to Saxony: 2 Artillerys and 8 Infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Oulu: 4 Infantrys EDIT: Removing units owned by Germans from 24 Sea Zone: 2 Transports EDIT: Adding units owned by Germans to 22 Sea Zone: 2 Transports EDIT: Adding units owned by Germans to Hamburg: 4 Infantrys EDIT: Turning off Edit Mode 1 Elite and 2 Infantrys placed in Rhine 2 HeavyTanks and 2 Tanks placed in Warsaw 5 Mech.Infs placed in Bohemia 6 T.Boats placed in 22 Sea Zone Turn Complete - Germans Germans collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : 1.00 Russians : 5.17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Russians 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Elite and 1 Infantry moved from S.Karelia to Novgorod 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Mech.Rocket moved from Minsk to Latvia Russians take Latvia from Finns 1 Mech.Rocket moved from Latvia to Estonia 1 Infantry moved from Leningrad to Estonia 1 Infantry moved from Minsk to Brest 1 Infantry moved from Minsk to Lithuania 1 Mech.Rocket moved from Minsk to Lithuania 1 Mech.Rocket moved from Minsk to Brest 2 HeavyTanks and 11 Infantrys moved from Kursk to Kiev 1 Mech.Rocket moved from Stalingrad to Donetsk 4 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 10 Infantrys moved from Yaroslavl to Kursk 10 Infantrys moved from Moscow to Yaroslavl 4 Infantrys moved from N.Buryat Mongolia to Chita 1 Adv.Fighter moved from N.Buryat Mongolia to Chita 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 5 Infantrys moved from Sibirsky to Evenkia Purchase Units - Russians Russians buy 2 Artillerys, 4 Bunkers, 2 Elites, 25 Infantrys, 2 Mech.Rockets and 1 Mot.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Brest Russians attack with 1 Infantry and 1 Mech.Rocket Germans defend with 1 AAGun and 1 Infantry Russians roll dice for 1 Infantry and 1 Mech.Rocket in Brest, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry and 1 Mech.Rocket in Brest, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Brest, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry and 1 Mech.Rocket in Brest, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Brest, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry and 1 Mech.Rocket in Brest, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Brest, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry and 1 Mech.Rocket in Brest, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Brest, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Brest Russians win, taking Brest from Germans with 1 Infantry and 1 Mech.Rocket remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Novgorod Russians attack with 1 Elite and 1 Infantry Finns defend with 1 Infantry Russians roll dice for 1 Elite and 1 Infantry in Novgorod, round 2 : 1/2 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Novgorod Russians win, taking Novgorod from Finns with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Lithuania Russians attack with 1 Infantry and 1 Mech.Rocket Germans defend with 1 Infantry Russians roll dice for 1 Infantry and 1 Mech.Rocket in Lithuania, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Lithuania Russians win, taking Lithuania from Germans with 1 Infantry and 1 Mech.Rocket remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Kiev Russians attack with 2 HeavyTanks and 11 Infantrys Germans defend with 1 AAGun, 1 Artillery, 2 HeavyTanks and 2 Tanks Russians roll dice for 2 HeavyTanks and 11 Infantrys in Kiev, round 2 : 3/13 hits, 3.17 expected hits Germans roll dice for 1 Artillery, 2 HeavyTanks and 2 Tanks in Kiev, round 2 : 2/5 hits, 2.67 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 2 Tanks owned by the Germans lost in Kiev Russians roll dice for 2 HeavyTanks and 9 Infantrys in Kiev, round 3 : 3/11 hits, 2.83 expected hits Germans roll dice for 2 HeavyTanks in Kiev, round 3 : 2/2 hits, 1.33 expected hits 2 HeavyTanks owned by the Germans and 2 Infantrys owned by the Russians lost in Kiev Russians win, taking Kiev from Germans with 2 HeavyTanks and 7 Infantrys remaining. Battle score for attacker is 20 Casualties for Russians: 4 Infantrys Casualties for Germans: 1 Artillery, 2 HeavyTanks and 2 Tanks Battle in Estonia Russians attack with 1 Infantry and 1 Mech.Rocket Germans defend with 1 Infantry Russians roll dice for 1 Infantry and 1 Mech.Rocket in Estonia, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry and 1 Mech.Rocket in Estonia, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Estonia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Estonia Russians win, taking Estonia from Germans with 1 Mech.Rocket remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 AAGun moved from N.Buryat Mongolia to Chita 1 AAGun moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Chita to Hulunbuir 1 Infantry moved from Chita to Hulunbuir 1 Adv.Fighter moved from Chita to Hulunbuir Place Units - Russians 1 Bunker placed in Hulunbuir 1 Bunker placed in Ayan 1 Bunker placed in Chita 1 Bunker placed in Donetsk 3 Infantrys placed in Kursk 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 2 Mech.Rockets and 1 Mot.Inf placed in Sibirsky 2 Artillerys, 2 Elites and 6 Infantrys placed in Moscow Turn Complete - Russians Russians collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -1.67 Finns : -0.33 Russians : -3.17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Italians 4 S.Submarines moved from 41 Sea Zone to 31 Sea Zone 1 Infantry moved from Portugal to 31 Sea Zone 2 Infantrys moved from Rio de Oro to 31 Sea Zone 1 Infantry moved from Rio de Oro to 31 Sea Zone 4 Infantrys moved from 31 Sea Zone to Canarians 2 Fighters moved from 31 Sea Zone to Canarians 2 Artillerys and 2 Infantrys moved from Portugal to 31 Sea Zone 2 Infantrys moved from 31 Sea Zone to Canarians 2 Artillerys moved from 31 Sea Zone to Rio de Oro 1 Mech.Inf moved from Rio de Oro to Gold Coast Italians take Gold Coast from British 1 Artillery moved from French Sudan to Nigeria Italians take Nigeria from British 1 Infantry moved from Rio de Oro to Mauritania 1 Infantry moved from Mauritania to French Sudan 3 Transports moved from 51 Sea Zone to 48 Sea Zone 6 Infantrys moved from Campania to 48 Sea Zone 6 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone 6 Infantrys moved from 51 Sea Zone to Mersa Matruh 2 Infantrys moved from Mersa Matruh to Kufra 2 Fighters moved from Mersa Matruh to Kufra 1 ArmoredCar moved from Hun to Kufra 1 Tank moved from Hun to Kufra 3 Infantrys moved from Tripoli to El Agheila 1 Artillery and 3 Infantrys moved from S.Tunisia to Tripoli 4 Infantrys moved from Tunis to S.Tunisia Purchase Units - Italians Italians buy 2 HeavyTanks, 2 Infantrys, 7 S.Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Kufra Italians attack with 1 ArmoredCar, 2 Fighters, 2 Infantrys and 1 Tank British defend with 2 Infantrys and 1 Tank Italians roll dice for 1 ArmoredCar, 2 Fighters, 2 Infantrys and 1 Tank in Kufra, round 2 : 1/6 hits, 1.83 expected hits British roll dice for 2 Infantrys and 1 Tank in Kufra, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kufra Italians roll dice for 1 ArmoredCar, 2 Fighters, 1 Infantry and 1 Tank in Kufra, round 3 : 3/5 hits, 1.67 expected hits British roll dice for 1 Infantry and 1 Tank in Kufra, round 3 : 1/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kufra Italians win, taking Kufra from British with 1 ArmoredCar, 2 Fighters and 1 Tank remaining. Battle score for attacker is 5 Casualties for Italians: 2 Infantrys Casualties for British: 2 Infantrys and 1 Tank Battle in Canarians Italians attack with 2 Fighters and 6 Infantrys Americans defend with 1 Artillery, 1 Infantry and 1 Tank Italians roll dice for 1 Battleship in Canarians, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Canarians Italians roll dice for 2 Fighters and 6 Infantrys in Canarians, round 2 : 1/8 hits, 1.67 expected hits Americans roll dice for 1 Artillery and 1 Tank in Canarians, round 2 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Americans and 1 Infantry owned by the Italians lost in Canarians Italians roll dice for 2 Fighters and 5 Infantrys in Canarians, round 3 : 2/7 hits, 1.50 expected hits Americans roll dice for 1 Tank in Canarians, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Canarians Italians win, taking Canarians from Americans with 2 Fighters and 5 Infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 1 Artillery, 1 Infantry and 1 Tank Casualties for Italians: 1 Infantry Non Combat Move - Italians 1 Fighter moved from Canarians to 31 Sea Zone 1 Fighter moved from Canarians to 31 Sea Zone 2 HeavyTanks moved from Hun to Mersa Matruh 2 Fighters moved from Kufra to 51 Sea Zone 5 Infantrys moved from Rome to Campania Place Units - Italians 2 HeavyTanks and 1 Tank placed in Hun 4 S.Submarines placed in 41 Sea Zone 3 S.Submarines placed in 31 Sea Zone 2 Infantrys placed in Tunis Turn Complete - Italians Italians collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.00 Americans : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - French 1 Adv.Fighter moved from Palestine to Mersa Matruh 1 Infantry and 10 Tanks moved from Lower Egypt to Mersa Matruh 2 Tanks moved from Syria to Lower Egypt 1 Infantry moved from Peru to N.Chile Purchase Units - French French buy 2 ArmoredCars and 1 Bunker; Remaining resources: 2 PUs; Combat - French Battle in N.Chile French attack with 1 Infantry Neutral defend with 1 Artillery and 2 Infantrys French roll dice for 1 Infantry in N.Chile, round 2 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits French roll dice for 1 Infantry in N.Chile, round 3 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 3 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the French lost in N.Chile Neutral win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -2 Casualties for French: 1 Infantry Battle in Mersa Matruh French attack with 1 Adv.Fighter, 1 Infantry and 10 Tanks Germans defend with 1 Infantry; Italians defend with 1 ArmoredCar, 2 Artillerys, 3 HeavyTanks, 8 Infantrys and 1 Tank French roll dice for 1 Adv.Fighter, 1 Infantry and 10 Tanks in Mersa Matruh, round 2 : 5/12 hits, 5.67 expected hits Italians roll dice for 1 ArmoredCar, 2 Artillerys, 3 HeavyTanks, 9 Infantrys and 1 Tank in Mersa Matruh, round 2 : 6/16 hits, 6.33 expected hits 1 ArmoredCar owned by the Italians, 5 Tanks owned by the French, 1 Infantry owned by the Germans, 3 Infantrys owned by the Italians and 1 Infantry owned by the French lost in Mersa Matruh French roll dice for 1 Adv.Fighter and 5 Tanks in Mersa Matruh, round 3 : 5/6 hits, 3.00 expected hits Italians roll dice for 2 Artillerys, 3 HeavyTanks, 5 Infantrys and 1 Tank in Mersa Matruh, round 3 : 4/11 hits, 4.83 expected hits 4 Tanks owned by the French and 5 Infantrys owned by the Italians lost in Mersa Matruh 1 Tank retreated to Lower Egypt Italians win with 2 Artillerys, 3 HeavyTanks and 1 Tank remaining. Battle score for attacker is -25 Casualties for French: 1 Infantry and 9 Tanks Casualties for Germans: 1 Infantry Casualties for Italians: 1 ArmoredCar and 8 Infantrys Non Combat Move - French 1 Adv.Fighter moved from Mersa Matruh to Lower Egypt Place Units - French 1 Bunker placed in French Equatorial Africa 2 ArmoredCars placed in Syria Turn Complete - French French collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Italians : -1.17 French : 1.00
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TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Yamamoto 2 ArmoredCars and 2 Tanks moved from Chubu to Shikoku 2 Elites moved from Tokyo to 85 Sea Zone 1 Artillery moved from Tokyo to 85 Sea Zone 2 ArmoredCars moved from Tokyo to 85 Sea Zone 2 ArmoredCars, 1 Artillery and 2 Elites moved from 85 Sea Zone to Shikoku 1 Bomber moved from Tokyo to Shikoku 1 Cruiser and 2 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Destroyer moved from 93 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 4 ArmoredCars, 2 Artillerys, 1 B.Transport, 3 Destroyers and 11 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Shikoku Yamamoto attack with 4 ArmoredCars, 1 Artillery, 1 Bomber, 2 Elites and 2 Tanks Americans defend with 3 Adv.Fighters, 2 Bunkers, 1 Factory and 2 Tanks Yamamoto roll dice for 1 Battleship and 1 Cruiser in Shikoku, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Americans Yamamoto roll dice for 4 ArmoredCars, 1 Artillery, 1 Bomber, 2 Elites and 2 Tanks in Shikoku, round 2 : 4/10 hits, 4.17 expected hits Units damaged: 1 Bunker owned by the Americans Americans roll dice for 3 Adv.Fighters, 2 Bunkers and 2 Tanks in Shikoku, round 2 : 4/7 hits, 4.00 expected hits 1 Bunker owned by the Americans, 1 Elite owned by the Yamamoto, 2 Tanks owned by the Americans and 3 ArmoredCars owned by the Yamamoto lost in Shikoku Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Elite and 2 Tanks in Shikoku, round 3 : 2/6 hits, 2.83 expected hits Americans roll dice for 3 Adv.Fighters and 1 Bunker in Shikoku, round 3 : 2/4 hits, 2.50 expected hits 1 Bunker owned by the Americans, 1 Elite owned by the Yamamoto, 1 Adv.Fighter owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Shikoku Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Tanks in Shikoku, round 4 : 3/4 hits, 2.00 expected hits Americans roll dice for 2 Adv.Fighters in Shikoku, round 4 : 0/2 hits, 1.33 expected hits 2 Adv.Fighters owned by the Americans lost in Shikoku Yamamoto win, taking Shikoku from Americans with 1 Artillery, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 30 Casualties for Yamamoto: 4 ArmoredCars and 2 Elites Casualties for Americans: 3 Adv.Fighters, 2 Bunkers and 2 Tanks Non Combat Move - Yamamoto 1 Bomber moved from Shikoku to Tokyo Place Units - Yamamoto 1 B.Transport and 3 Destroyers placed in 85 Sea Zone 3 Infantrys placed in Port Moresby 4 Infantrys placed in Davao 4 ArmoredCars placed in Chubu Yamamoto undo move 1. 1 B.Transport and 2 Destroyers placed in 85 Sea Zone 1 Destroyer placed in 85 Sea Zone 2 Artillerys and 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17 Americans : -1.83
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Chinese 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Lanchow to Szechwan 1 Bomber moved from Ningsia to Suiyuan 1 Bomber moved from Ningsia to Szechwan 1 L.Fighter moved from Ningsia to Suiyuan 1 L.Fighter moved from Ningsia to Szechwan 1 Fighter moved from Ningsia to Suiyuan 6 Infantrys moved from Hsining to E.Qinghai 1 L.Fighter moved from E.Qinghai to Assam 2 Infantrys moved from W.Tibet to Assam 1 Infantry moved from W.Tibet to E.Tibet Chinese take E.Tibet from Thai 3 Infantrys moved from C.Sinkiang to E.Sinkiang 3 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 2 Bunkers and 8 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Bomber, 1 Infantry and 1 L.Fighter Hisaichi defend with 1 Infantry Chinese roll dice for 1 Bomber, 1 Infantry and 1 L.Fighter in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Bomber, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Assam Chinese attack with 2 Infantrys and 1 L.Fighter Thai defend with 1 Infantry Chinese roll dice for 2 Infantrys and 1 L.Fighter in Assam, round 2 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Assam Chinese win, taking Assam from Thai with 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Suiyuan Chinese attack with 1 Bomber, 1 Fighter, 1 Infantry and 1 L.Fighter Hisaichi defend with 1 Infantry Chinese roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 L.Fighter in Suiyuan, round 2 : 0/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Bomber, 1 Fighter and 1 L.Fighter in Suiyuan, round 3 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese win with 1 Bomber, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode 1 AAGun moved from Ningsia to E.Qinghai 1 AAGun moved from E.Qinghai to Hsining 1 Bomber and 1 L.Fighter moved from Szechwan to Hsining 1 Bomber, 1 Fighter and 1 L.Fighter moved from Suiyuan to Hsining 6 Infantrys moved from E.Qinghai to Hsining EDIT: 1 Infantry moved from E.Qinghai to W.Qinghai EDIT: 1 Infantry moved from E.Qinghai to Lanchow EDIT: 3 Infantrys moved from E.Qinghai to Hsining EDIT: 1 AAGun moved from E.Qinghai to Gobi Altai 1 L.Fighter moved from Assam to Hsining Place Units - Chinese 1 Bunker and 6 Infantrys placed in Hsining 1 Bunker and 2 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Chinese : -0.33 Thai : -0.33
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TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Hisaichi 1 Elite and 3 Marines moved from Banjarmasin to 110 Sea Zone 1 Elite and 3 Marines moved from 110 Sea Zone to Lombok 3 Infantrys moved from Hupeh to Szechwan 1 Infantry moved from Shensi to Ningsia Hisaichi take Ningsia from Chinese 1 Artillery moved from Shensi to Szechwan 2 Infantrys moved from Shensi to Ningsia 2 Artillerys and 3 Infantrys moved from Shensi to Lanchow 1 Infantry moved from Peking to Hulunbuir 1 Artillery and 5 Infantrys moved from Liaoning to Hulunbuir 2 Infantrys moved from Heilungchiang to Hulunbuir 1 Artillery and 2 Infantrys moved from Shantung to Shansi 4 Infantrys moved from Hunan to Hupeh 6 Infantrys moved from Kwangtung to Hunan 6 ArmoredCars moved from Hong Kong to Hunan Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 2 Artillerys, 15 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Lanchow Hisaichi attack with 2 Artillerys and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Lanchow, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Lanchow Hisaichi win, taking Lanchow from Chinese with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hulunbuir Hisaichi attack with 1 Artillery and 8 Infantrys Russians defend with 1 Adv.Fighter, 1 Bunker and 2 Infantrys Hisaichi roll dice for 1 Artillery and 8 Infantrys in Hulunbuir, round 2 : 2/9 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Adv.Fighter, 1 Bunker and 2 Infantrys in Hulunbuir, round 2 : 2/4 hits, 1.83 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Hulunbuir Hisaichi roll dice for 1 Artillery and 6 Infantrys in Hulunbuir, round 3 : 1/7 hits, 1.50 expected hits Russians roll dice for 1 Adv.Fighter, 1 Bunker and 1 Infantry in Hulunbuir, round 3 : 1/3 hits, 1.50 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir Hisaichi roll dice for 1 Artillery and 5 Infantrys in Hulunbuir, round 4 : 2/6 hits, 1.33 expected hits Russians roll dice for 1 Adv.Fighter and 1 Bunker in Hulunbuir, round 4 : 2/2 hits, 1.17 expected hits 1 Adv.Fighter owned by the Russians, 1 Bunker owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Hulunbuir Hisaichi win, taking Hulunbuir from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for Hisaichi: 5 Infantrys Casualties for Russians: 1 Adv.Fighter, 1 Bunker and 2 Infantrys Battle in Szechwan Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Hisaichi roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Artillery and 7 Infantrys moved from Kirin to Heilungchiang 8 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 2 Artillerys, 1 Infantry and 1 Marine placed in Banjarmasin 4 ArmoredCars and 2 Infantrys placed in Hong Kong 2 ArmoredCars and 1 Tank placed in Shantung 8 Infantrys placed in Changchun 4 Infantrys placed in Liaoning Turn Complete - Hisaichi Hisaichi collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Hisaichi : -1.00 Chinese : 0.00 Russians : 0.50