Whackamatt Allies -vs- dawgoneit Axis WAW


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            1 Tank moved from Mersa Matruh to Kufra
            1 HeavyTank and 5 Infantrys moved from Brest to Kiev
            2 Artillerys, 1 Elite and 3 Infantrys moved from Vinnytsia to Kiev
            1 Bomber, 2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
            4 Infantrys moved from Lithuania to Minsk
            5 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from East Prussia to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            10 Infantrys moved from Pomerania to 23 Sea Zone
            10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            2 Infantrys moved from 22 Sea Zone to Denmark
            2 Fighters moved from 22 Sea Zone to Denmark
            2 Infantrys moved from Hamburg to Denmark
            11 Infantrys moved from Berlin to Brandenburg
            4 Artillerys and 2 Infantrys moved from Vyborg to Oulu
            10 Infantrys moved from 24 Sea Zone to Oulu
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 2 HeavyTanks, 11 Infantrys, 6 T.Boats and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kiev
                Germans attack with 2 Artillerys, 1 Bomber, 1 Elite, 3 HeavyTanks, 8 Infantrys and 2 Tanks
                Russians defend with 1 AAGun, 1 Bunker, 1 HeavyTank and 13 Infantrys
                    AA fire in Kiev : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the Germans lost in Kiev
                    Germans roll dice for 2 Artillerys, 1 Elite, 3 HeavyTanks, 8 Infantrys and 2 Tanks in Kiev, round 2 : 7/16 hits, 5.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker, 1 HeavyTank and 13 Infantrys in Kiev, round 2 : 2/15 hits, 5.50 expected hits
                    6 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kiev
                    Germans roll dice for 2 Artillerys, 1 Elite, 3 HeavyTanks, 6 Infantrys and 2 Tanks in Kiev, round 3 : 4/14 hits, 5.33 expected hits
                    Russians roll dice for 1 Bunker, 1 HeavyTank and 7 Infantrys in Kiev, round 3 : 2/9 hits, 3.50 expected hits
                    4 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kiev
                    Germans roll dice for 2 Artillerys, 1 Elite, 3 HeavyTanks, 4 Infantrys and 2 Tanks in Kiev, round 4 : 5/12 hits, 5.00 expected hits
                    Russians roll dice for 1 Bunker, 1 HeavyTank and 3 Infantrys in Kiev, round 4 : 2/5 hits, 2.17 expected hits
                    3 Infantrys owned by the Russians, 2 Infantrys owned by the Germans, 1 Bunker owned by the Russians and 1 HeavyTank owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 2 Artillerys, 1 Elite, 3 HeavyTanks, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 13
                Casualties for Germans: 1 Bomber and 6 Infantrys
                Casualties for Russians: 1 Bunker, 1 HeavyTank and 13 Infantrys
            Battle in Denmark
                Germans attack with 2 Fighters and 4 Infantrys
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Battleship and 1 Cruiser in Denmark, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the Neutral lost in Denmark
                    Germans roll dice for 2 Fighters and 4 Infantrys in Denmark, round 2 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Denmark
                Germans loses 0 PUs for violating Denmarks neutrality.
                Germans win, taking Denmark from Neutral with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in Minsk
                Germans attack with 4 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 4 Infantrys in Minsk, round 2 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            2 Fighters moved from Denmark to 22 Sea Zone
            2 Artillerys and 8 Infantrys moved from Krakow to Vinnytsia
            4 Infantrys moved from East Prussia to Lithuania
            4 ArmoredCars and 3 Infantrys moved from Bohemia to Krakow
            1 AAGun and 4 ArmoredCars moved from Krakow to Vinnytsia
            1 Destroyer moved from 51 Sea Zone to 46 Sea Zone
            1 Transport moved from 51 Sea Zone to 46 Sea Zone
    
        Place Units - Germans
            6 T.Boats placed in 22 Sea Zone
            2 HeavyTanks and 2 Tanks placed in Warsaw
            2 Artillerys and 3 Infantrys placed in Bohemia
            2 Artillerys and 8 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Neutral : -0.33
    Russians : -5.50
    AA fire in Kiev : : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            5 Infantrys moved from Kursk to Kiev
            2 HeavyTanks moved from Kursk to Kiev
            2 Infantrys moved from Rostov to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            8 Infantrys moved from Donetsk to Kiev
            3 Mech.Rockets moved from Georgia to Kiev
            4 Infantrys moved from Rostov to Donetsk
            2 Mech.Rockets moved from Stalingrad to Minsk
            4 Infantrys moved from Novgorod to Minsk
            10 Infantrys moved from Yaroslavl to Kursk
            1 Mech.Rocket moved from Stalingrad to Minsk
            1 Mech.Rocket moved from Stalingrad to Kiev
            1 Mech.Rocket moved from Stalingrad to Kiev
            3 Infantrys moved from Arkhangelsk to S.Karelia
            4 HeavyTanks moved from Kirov to S.Karelia
            1 Adv.Fighter moved from N.Buryat Mongolia to Hulunbuir
            1 Artillery, 2 Infantrys, 10 Mech.Rockets and 1 Tank moved from Chita to Hulunbuir
            2 Infantrys moved from N.Buryat Mongolia to Chita
            3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
    
        Purchase Units - Russians
            Russians buy 4 Bunkers, 2 HeavyTanks, 31 Infantrys and 1 Mech.Rocket; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Minsk
                Russians attack with 4 Infantrys and 3 Mech.Rockets
                Germans defend with 4 Infantrys
                    Russians roll dice for 4 Infantrys and 3 Mech.Rockets in Minsk, round 2 : 4/7 hits, 2.67 expected hits
                    Germans roll dice for 4 Infantrys in Minsk, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 2 Infantrys and 3 Mech.Rockets remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 4 Infantrys
            Battle in Kiev
                Russians attack with 2 HeavyTanks, 13 Infantrys and 5 Mech.Rockets
                Germans defend with 1 AAGun, 2 Artillerys, 1 Elite, 3 HeavyTanks, 2 Infantrys and 2 Tanks
                    Russians roll dice for 2 HeavyTanks, 13 Infantrys and 5 Mech.Rockets in Kiev, round 2 : 7/20 hits, 6.83 expected hits
                    Germans roll dice for 2 Artillerys, 1 Elite, 3 HeavyTanks, 2 Infantrys and 2 Tanks in Kiev, round 2 : 6/10 hits, 4.67 expected hits
                    6 Infantrys owned by the Russians, 1 Elite owned by the Germans, 2 Artillerys owned by the Germans, 2 Infantrys owned by the Germans and 2 Tanks owned by the Germans lost in Kiev
                    Russians roll dice for 2 HeavyTanks, 7 Infantrys and 5 Mech.Rockets in Kiev, round 3 : 3/14 hits, 5.83 expected hits
                    Germans roll dice for 3 HeavyTanks in Kiev, round 3 : 1/3 hits, 2.00 expected hits
                    3 HeavyTanks owned by the Germans and 1 Infantry owned by the Russians lost in Kiev
                Russians win, taking Kiev from Germans with 2 HeavyTanks, 6 Infantrys and 5 Mech.Rockets remaining. Battle score for attacker is 32
                Casualties for Russians: 7 Infantrys
                Casualties for Germans: 2 Artillerys, 1 Elite, 3 HeavyTanks, 2 Infantrys and 2 Tanks
            Battle in Hulunbuir
                Russians attack with 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 10 Mech.Rockets and 1 Tank
                Hisaichi defend with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 7 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 10 Mech.Rockets and 1 Tank in Hulunbuir, round 2 : 7/15 hits, 7.00 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 7 Infantrys in Hulunbuir, round 2 : 3/11 hits, 3.67 expected hits
                    2 ArmoredCars owned by the Hisaichi, 3 Mech.Rockets owned by the Russians and 5 Infantrys owned by the Hisaichi lost in Hulunbuir
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 7 Mech.Rockets and 1 Tank in Hulunbuir, round 3 : 4/12 hits, 5.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Hulunbuir, round 3 : 1/4 hits, 1.67 expected hits
                1 Mech.Rocket owned by the Russians, 1 Adv.Fighter owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 6 Mech.Rockets and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Russians: 4 Mech.Rockets
                Casualties for Hisaichi: 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 7 Infantrys
    
        Non Combat Move - Russians
            1 Adv.Fighter moved from Hulunbuir to N.Buryat Mongolia
            10 Infantrys moved from Moscow to Yaroslavl
    
        Place Units - Russians
            1 Bunker placed in Donetsk
            1 Bunker, 2 HeavyTanks and 1 Infantry placed in Kursk
            1 Bunker and 4 Infantrys placed in Leningrad
            1 Bunker placed in S.Karelia
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Georgia
            4 Infantrys and 1 Mech.Rocket placed in Stalingrad
            10 Infantrys placed in Moscow
            5 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Hisaichi : -1.33
    Russians : -2.83
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            1 ArmoredCar, 3 Artillerys, 1 HeavyTank, 15 Infantrys and 1 Tank moved from Lower Egypt to Cairo
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Mersa Matruh to Cairo
            3 Transports moved from 51 Sea Zone to 48 Sea Zone
            3 Infantrys moved from Mersa Matruh to 51 Sea Zone
            2 Cruisers and 2 Infantrys moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
            3 Infantrys moved from 56 Sea Zone to Cairo
            2 Fighters moved from 51 Sea Zone to Cairo
            2 Artillerys and 2 Infantrys moved from Tripoli to 48 Sea Zone
            2 Artillerys, 2 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
            2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh
            3 Infantrys moved from S.Tunisia to Tripoli
            2 Infantrys moved from Kufra to Mersa Matruh
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh
            1 ArmoredCar moved from Tripoli to Hun
            1 Artillery and 3 Infantrys moved from Tunis to S.Tunisia
            1 Transport moved from 31 Sea Zone to 41 Sea Zone
            1 ArmoredCar, 1 Artillery and 2 Infantrys moved from E.Morocco to 41 Sea Zone
            4 Infantrys moved from W.Morocco to 31 Sea Zone
            1 ArmoredCar, 1 Artillery, 2 Infantrys, 2 S.Submarines and 1 Transport moved from 41 Sea Zone to 31 Sea Zone
            1 ArmoredCar and 1 Artillery moved from 31 Sea Zone to Canarians
            6 Infantrys moved from 31 Sea Zone to Canarians
            1 ArmoredCar moved from Rio de Oro to French Sudan
            1 Artillery moved from Mauritania to French Sudan
            1 Infantry moved from Rio de Oro to Mauritania
    
        Purchase Units - Italians
            Italians buy 2 HeavyTanks, 11 Infantrys, 5 S.Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Sudan
                Italians attack with 1 ArmoredCar and 1 Artillery
                French defend with 1 Bunker
                    Italians roll dice for 1 ArmoredCar and 1 Artillery in French Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Bunker in French Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Artillery in French Sudan, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 1 Bunker in French Sudan, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Italians lost in French Sudan
                    Italians roll dice for 1 Artillery in French Sudan, round 4 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Bunker in French Sudan, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in French Sudan
                Italians win, taking French Sudan from French with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Italians: 1 ArmoredCar
                Casualties for French: 1 Bunker
            Battle in Canarians
                Italians attack with 1 ArmoredCar, 1 Artillery and 6 Infantrys
                Americans defend with 1 Elite and 2 Infantrys
                    Italians roll dice for 1 Battleship in Canarians, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Canarians
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 6 Infantrys in Canarians, round 2 : 2/8 hits, 1.83 expected hits
                    Americans roll dice for 1 Elite and 1 Infantry in Canarians, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Americans, 1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Canarians
                Italians win, taking Canarians from Americans with 1 ArmoredCar, 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Elite and 2 Infantrys
                Casualties for Italians: 1 Infantry
            Battle in Cairo
                Italians attack with 2 ArmoredCars, 3 Artillerys, 2 Fighters, 2 HeavyTanks, 18 Infantrys and 2 Tanks
                British defend with 1 AAGun, 2 Adv.Fighters, 3 Bunkers, 1 Factory and 21 Infantrys
                    AA fire in Cairo : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 2 Cruisers in Cairo, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the British
                    Italians roll dice for 2 ArmoredCars, 3 Artillerys, 2 Fighters, 2 HeavyTanks, 18 Infantrys and 2 Tanks in Cairo, round 2 : 5/29 hits, 8.17 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 2 Adv.Fighters, 3 Bunkers and 21 Infantrys in Cairo, round 2 : 12/26 hits, 9.83 expected hits
                    12 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Cairo
                2 Fighters owned by the Italians retreated
                    Italians roll dice for 2 ArmoredCars, 3 Artillerys, 2 HeavyTanks, 6 Infantrys and 2 Tanks in Cairo, round 3 : 2/15 hits, 5.50 expected hits
                    British roll dice for 2 Adv.Fighters, 3 Bunkers and 18 Infantrys in Cairo, round 3 : 8/23 hits, 8.83 expected hits
                    2 ArmoredCars owned by the Italians, 6 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Cairo
                    Italians roll dice for 3 Artillerys, 2 HeavyTanks and 2 Tanks in Cairo, round 4 : 4/7 hits, 3.33 expected hits
                    British roll dice for 2 Adv.Fighters, 3 Bunkers and 16 Infantrys in Cairo, round 4 : 9/21 hits, 8.17 expected hits
                    2 HeavyTanks owned by the Italians, 2 Tanks owned by the Italians, 3 Artillerys owned by the Italians and 4 Infantrys owned by the British lost in Cairo
                British win with 2 Adv.Fighters, 3 Bunkers and 12 Infantrys remaining. Battle score for attacker is -62
                Casualties for Italians: 2 ArmoredCars, 3 Artillerys, 2 HeavyTanks, 18 Infantrys and 2 Tanks
                Casualties for British: 9 Infantrys
    
        Non Combat Move - Italians
            2 Fighters moved from Cairo to Mersa Matruh
            7 Infantrys moved from Rome to Campania
    
        Place Units - Italians
            3 S.Submarines placed in 31 Sea Zone
            2 S.Submarines placed in 41 Sea Zone
            2 HeavyTanks and 1 Tank placed in Hun
            Italians undo move 1.
            2 S.Submarines placed in 41 Sea Zone
            1 S.Submarine placed in 31 Sea Zone
            2 Infantrys placed in Rio de Oro
            4 Infantrys placed in Tunis
            5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Italians : -5.17
    British : 2.17
    French : -0.50
    AA fire in Cairo : : -0.33
    Americans : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            1 Infantry moved from Palestine to Lower Egypt
                  British take Lower Egypt from Italians
            1 Tank moved from Palestine to Lower Egypt
            9 Tanks moved from Syria to Lower Egypt
    
        Purchase Units - French
            French buy 1 Bunker and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
            1 Infantry moved from Colombia to Peru
    
        Place Units - French
            1 Bunker and 2 Tanks placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            1 ArmoredCar and 2 Infantrys moved from Chubu to 85 Sea Zone
            1 ArmoredCar and 2 Infantrys moved from 85 Sea Zone to Iwo Jima
            1 Submarine moved from 85 Sea Zone to 93 Sea Zone
            1 ArmoredCar and 2 Infantrys moved from Chubu to Kyushu
            2 Artillerys moved from Tohoku to Tokyo
            1 Bomber moved from Tokyo to Iwo Jima
            1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
            2 Transports moved from 107 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from Lombok to 110 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Cruiser and 1 Infantry moved from 107 Sea Zone to 110 Sea Zone
            2 Artillerys and 3 Infantrys moved from 110 Sea Zone to Sumatra
            1 Tank moved from Guadalcanal to 114 Sea Zone
            1 Artillery moved from Bougainville to 114 Sea Zone
            1 Tank moved from New Ireland to 114 Sea Zone
            1 Artillery and 2 Tanks moved from 114 Sea Zone to Port Moresby
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 6 ArmoredCars, 1 Carrier and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Sumatra
                Yamamoto attack with 2 Artillerys and 3 Infantrys
                British defend with 1 AAGun; Dutch defend with 3 Bunkers
                    Yamamoto roll dice for 1 Cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Sumatra
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 2 : 1/5 hits, 1.50 expected hits
                    Dutch roll dice for 2 Bunkers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 3 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Sumatra, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
                Yamamoto win, taking Sumatra from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 14
                Casualties for Dutch: 3 Bunkers
                Casualties for Yamamoto: 2 Infantrys
            Battle in Iwo Jima
                Yamamoto attack with 1 ArmoredCar, 1 Bomber and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 1 ArmoredCar, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in 93 Sea Zone
                Yamamoto attack with 1 Destroyer and 1 Submarine
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 S.Submarine
            Battle in Kyushu
                Yamamoto attack with 1 ArmoredCar and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar and 2 Infantrys in Kyushu, round 2 : 1/3 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Kyushu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Kyushu
                Yamamoto win, taking Kyushu from Americans with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Elites moved from Hollandia to 107 Sea Zone
            2 Elites and 1 Transport moved from 107 Sea Zone to 85 Sea Zone
            2 Elites moved from 85 Sea Zone to Tokyo
            1 Bomber moved from Iwo Jima to Tokyo
    
        Place Units - Yamamoto
            2 Adv.Fighters and 1 Carrier placed in 114 Sea Zone
            2 ArmoredCars and 2 Tanks placed in Chubu
            4 ArmoredCars placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.17
    Americans : 0.17
    Dutch : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            3 Infantrys moved from C.Sinkiang to W.Tibet
            1 L.Fighter moved from Urumqi to W.Tibet
            3 Infantrys moved from Urumqi to C.Sinkiang
            2 Artillerys and 2 Infantrys moved from E.Qinghai to Sikang
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Ningsia
            1 Infantry moved from Suiyuan to Shensi
            4 Infantrys moved from Lanchow to Shensi
            2 Bombers, 1 Fighter and 2 L.Fighters moved from Suiyuan to Shensi
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 Artillerys and 2 Infantrys
                Hisaichi defend with 1 Mech.Inf
                    Chinese roll dice for 2 Artillerys and 2 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in W.Tibet
                Chinese attack with 3 Infantrys and 1 L.Fighter
                Thai defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys and 1 L.Fighter in W.Tibet, round 2 : 2/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in W.Tibet, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in W.Tibet
                Chinese win, taking W.Tibet from Thai with 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Shensi
                Chinese attack with 2 Bombers, 1 Fighter, 5 Infantrys and 2 L.Fighters
                Hisaichi defend with 1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Tanks
                    Chinese roll dice for 2 Bombers, 1 Fighter, 5 Infantrys and 2 L.Fighters in Shensi, round 2 : 3/10 hits, 3.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Tanks in Shensi, round 2 : 2/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 Bombers, 1 Fighter, 3 Infantrys and 2 L.Fighters in Shensi, round 3 : 4/8 hits, 3.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Shensi, round 3 : 2/3 hits, 1.33 expected hits
                    2 Tanks owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 2 Bombers, 1 Fighter, 1 Infantry and 2 L.Fighters remaining. Battle score for attacker is 16
                Casualties for Chinese: 4 Infantrys
                Casualties for Hisaichi: 1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Tanks
    
        Non Combat Move - Chinese
            1 AAGun moved from Suiyuan to Ningsia
            1 AAGun moved from Lanchow to E.Qinghai
            2 Bombers, 1 Fighter and 2 L.Fighters moved from Shensi to Ningsia
            1 L.Fighter moved from W.Tibet to E.Qinghai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Infantrys and 1 L.Fighter placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Chinese : 2.00
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Artillery, 1 Elite and 2 Tanks moved from Liaoning to Hulunbuir
            2 Tanks moved from Shantung to Hulunbuir
            1 Infantry moved from Chahar to Suiyuan
                  Hisaichi take Suiyuan from Chinese
            1 Artillery moved from Shansi to Shensi
            6 Infantrys moved from Hupeh to Shensi
            2 Artillerys moved from Szechwan to Shensi
            3 Infantrys moved from Hunan to Hupeh
            1 Submarine moved from 76 Sea Zone to 72 Sea Zone
            1 Battleship and 2 Destroyers moved from 76 Sea Zone to 85 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Lombok
            4 Infantrys moved from Vladivostok to Khabarovsk
            4 Infantrys moved from Heilungchiang to Hulunbuir
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Elite, 13 Infantrys and 3 Marines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 72 Sea Zone
                Hisaichi attack with 1 Submarine
                Americans defend with 1 Transport
                    Hisaichi roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Submarine in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Americans lost in 72 Sea Zone
                Hisaichi win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Shensi
                Hisaichi attack with 3 Artillerys and 6 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Artillerys and 6 Infantrys in Shensi, round 2 : 1/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 3 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hulunbuir
                Hisaichi attack with 1 Artillery, 1 Elite, 4 Infantrys and 4 Tanks
                Russians defend with 1 Artillery, 2 Infantrys, 6 Mech.Rockets and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 4 Tanks in Hulunbuir, round 2 : 3/10 hits, 3.50 expected hits
                    Russians roll dice for 1 Artillery, 2 Infantrys, 6 Mech.Rockets and 1 Tank in Hulunbuir, round 2 : 5/10 hits, 2.50 expected hits
                3 Mech.Rockets owned by the Russians, 1 Elite owned by the Hisaichi and 4 Infantrys owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 1 Artillery and 4 Tanks in Hulunbuir, round 3 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery, 2 Infantrys, 3 Mech.Rockets and 1 Tank in Hulunbuir, round 3 : 2/7 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 3 Tanks in Hulunbuir, round 4 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery, 3 Mech.Rockets and 1 Tank in Hulunbuir, round 4 : 2/5 hits, 1.33 expected hits
                1 Mech.Rocket owned by the Russians, 1 Artillery owned by the Russians and 2 Tanks owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Mech.Rockets and 1 Tank in Hulunbuir, round 5 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 6 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Mech.Rockets and 1 Tank in Hulunbuir, round 6 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 7 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Mech.Rockets and 1 Tank in Hulunbuir, round 7 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 8 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Mech.Rockets and 1 Tank in Hulunbuir, round 8 : 0/3 hits, 0.83 expected hits
                1 Mech.Rocket owned by the Russians lost in Hulunbuir
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 9 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Mech.Rocket and 1 Tank in Hulunbuir, round 9 : 0/2 hits, 0.67 expected hits
                1 Mech.Rocket owned by the Russians lost in Hulunbuir
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 10 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in Hulunbuir, round 10 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Russians lost in Hulunbuir
                Russians win with no units remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 1 Artillery, 1 Elite, 4 Infantrys and 4 Tanks
                Casualties for Russians: 1 Artillery, 2 Infantrys, 6 Mech.Rockets and 1 Tank
            Battle in Khabarovsk
                Hisaichi attack with 4 Infantrys
                Americans defend with 1 Tank
                    Hisaichi roll dice for 4 Infantrys in Khabarovsk, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 4 Infantrys in Khabarovsk, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 4 : 2/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 3 Infantrys remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Tank
    
        Non Combat Move - Hisaichi
            2 Infantrys moved from Kirin to Heilungchiang
            2 Infantrys moved from Kirin to Liaoning
            1 Artillery and 7 Infantrys moved from Changchun to Kirin
            1 Infantry moved from Shantung to Peking
            4 Infantrys moved from Kwangtung to Hunan
            6 Infantrys moved from Hong Kong to Kwangtung
    
        Place Units - Hisaichi
            1 Elite and 3 Marines placed in Banjarmasin
            6 Infantrys placed in Hong Kong
            Hisaichi undo move 2.
            1 Artillery and 2 Infantrys placed in Shantung
            1 Artillery and 3 Infantrys placed in Liaoning
            6 ArmoredCars placed in Hong Kong
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Americans : -0.17
    Chinese : -0.33
    Russians : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - British
            3 units repaired.
            2 Infantrys moved from Rhodesia to Belgian Congo
            3 Infantrys moved from Italian East Africa to Nubia
            2 Infantrys moved from Darfur to Kufra
            1 Adv.Fighter and 2 Fighters moved from Darfur to 56 Sea Zone
            2 Adv.Fighters moved from Cairo to 56 Sea Zone
            7 Infantrys moved from Cairo to Lower Egypt
            1 Tank moved from Darfur to Kufra
            3 Infantrys moved from Nubia to Darfur
            3 Infantrys moved from Nubia to New Valley
            3 Infantrys moved from Palestine to Lower Egypt
            1 Infantry moved from Syria to Palestine
            8 Infantrys moved from Palestine to Lower Egypt
            8 Infantrys and 1 Tank moved from Java to Sumatra
            2 Infantrys moved from Java to Sumatra
            2 ArmoredCars moved from Madras to Calcutta
            1 Infantry moved from Hyderabad to Calcutta
            1 Infantry moved from Hyderabad to Bihar
            3 Infantrys moved from Delhi to Bihar
            2 ArmoredCars moved from Madras to Bihar
            3 Infantrys and 1 Tank moved from Dover to 21 Sea Zone
            3 Infantrys and 1 Tank moved from 21 Sea Zone to Netherlands
            3 Adv.Fighters and 1 Fighter moved from 21 Sea Zone to Netherlands
            1 Bomber moved from Manchester to Hamburg
    
        Purchase Units - British
            British buy 1 Battleship, 1 Cruiser, 1 Destroyer, 21 Infantrys and 1 Submarine; Remaining resources: 4 PUs; 
    
        Combat - British
            Strategic bombing raid in Hamburg
                    AA fire in Hamburg : 0/1 hits, 0.17 expected hits
                Bombing raid in Hamburg rolls: 6 and costs: 6 PUs.
                Bombing raid costs 6 PUs
            Battle in Netherlands
                British attack with 3 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 Tank
                Germans defend with 3 Infantrys
                    British roll dice for 2 Battleships and 2 Cruisers in Netherlands, round 2 : 2/4 hits, 2.33 expected hits
                    2 Infantrys owned by the Germans lost in Netherlands
                    British roll dice for 3 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 Tank in Netherlands, round 2 : 4/8 hits, 2.83 expected hits
                    Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 3 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Germans: 3 Infantrys
            Battle in 56 Sea Zone
                British attack with 3 Adv.Fighters and 2 Fighters
                Italians defend with 2 Cruisers and 1 Transport
                    British roll dice for 3 Adv.Fighters and 2 Fighters in 56 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    Italians roll dice for 2 Cruisers and 1 Transport in 56 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    2 Fighters owned by the British, 1 Transport owned by the Italians and 2 Cruisers owned by the Italians lost in 56 Sea Zone
                British win with 3 Adv.Fighters remaining. Battle score for attacker is 14
                Casualties for British: 2 Fighters
                Casualties for Italians: 2 Cruisers and 1 Transport
            Battle in Kufra
                British attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Tank
                    British roll dice for 2 Infantrys and 1 Tank in Kufra, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Tank in Kufra, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Kufra
                British win, taking Kufra from Italians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Tank
            Battle in Sumatra
                British attack with 10 Infantrys and 1 Tank
                Yamamoto defend with 1 AAGun, 2 Artillerys and 1 Infantry
                    British roll dice for 10 Infantrys and 1 Tank in Sumatra, round 2 : 4/11 hits, 2.17 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Sumatra
                British win, taking Sumatra from Yamamoto with 9 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
            Battle in Calcutta
                British attack with 2 ArmoredCars and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 1 Infantry in Calcutta, round 2 : 2/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Calcutta, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Calcutta
                British win, taking Calcutta from Thai with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            3 Adv.Fighters and 1 Fighter moved from Netherlands to Manchester
            1 Infantry moved from Scotland to Manchester
            1 Infantry moved from Dublin to Northern Ireland
            1 Infantry moved from Munster to Dublin
            1 Tank moved from Munster to Northern Ireland
            1 Bomber moved from Hamburg to Manchester
            3 Adv.Fighters moved from 56 Sea Zone to Cairo
    
        Place Units - British
            1 Battleship, 1 Cruiser, 1 Destroyer and 1 Submarine placed in 21 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Manchester: 3 Adv.Fighters and 1 Fighter
            EDIT: Adding units owned by British to 21 Sea Zone: 3 Adv.Fighters and 1 Fighter
            EDIT: Turning off Edit Mode
            6 Infantrys placed in Cairo
            3 Infantrys placed in W.Iran
            3 Infantrys placed in Italian East Africa
            5 Infantrys placed in Madras
            4 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 99 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 4.83
    Italians : 0.33
    Yamamoto : 0.00
    Thai : -0.33
    AA fire in Hamburg : : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Anzac
            3 Fighters moved from Townsville to Java
    
        Purchase Units - Anzac
            Anzac buy 3 Fighters; Remaining resources: 1 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Fighters placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Dutch
            1 Marine and 2 Tanks moved from Rio De Janeiro to Argentina
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 1 Marine and 2 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 1 Marine and 2 Tanks in Argentina, round 2 : 2/3 hits, 1.50 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Argentina
                    Dutch roll dice for 1 Marine and 2 Tanks in Argentina, round 3 : 2/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Argentina, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Dutch and 1 Infantry owned by the Neutral lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 3 Infantrys
                Casualties for Dutch: 1 Marine
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Bunker placed in Sumatra
            1 Marine placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Dutch : 1.00
    

    Savegame


  • TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Finns
            1 Infantry moved from Latvia to Novgorod
                  Finns take Novgorod from Russians
            1 Artillery moved from Latvia to 24 Sea Zone
            2 Artillerys and 1 Elite moved from Nordland to Upper Norrland
            2 Tanks moved from Helsinki to Oulu
            3 Infantrys moved from Tampere to Oulu
            2 Tanks moved from Helsinki to Oulu
            1 Elite moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to Oulu
            1 Elite moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Infantry and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Infantry and 5 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Romanians
            3 Artillerys, 1 Elite, 1 Infantry and 4 Tanks moved from Bulgaria to Greece
            1 Tank moved from E.Romania to Greece
            1 Artillery, 1 Elite and 3 Tanks moved from Odessa to Vinnytsia
            1 Elite moved from E.Romania to Vinnytsia
            1 Infantry moved from E.Romania to Odessa
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Greece
                Romanians attack with 3 Artillerys, 1 Elite, 1 Infantry and 5 Tanks
                Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                    Romanians roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 5 Tanks in Greece, round 2 : 3/10 hits, 4.33 expected hits
                    Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 3/7 hits, 2.67 expected hits
                    2 Artillerys owned by the Romanians, 3 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Greece
                    Romanians roll dice for 1 Artillery, 1 Elite and 5 Tanks in Greece, round 3 : 3/7 hits, 3.33 expected hits
                    Neutral roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Greece, round 3 : 2/4 hits, 1.67 expected hits
                    1 Elite owned by the Romanians, 1 Artillery owned by the Romanians, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Greece
                    Romanians roll dice for 5 Tanks in Greece, round 4 : 1/5 hits, 2.50 expected hits
                    Neutral roll dice for 1 Fighter in Greece, round 4 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Neutral lost in Greece
                Romanians loses 0 PUs for violating Greeces neutrality.
                Romanians win, taking Greece from Neutral with 5 Tanks remaining. Battle score for attacker is 6
                Casualties for Romanians: 3 Artillerys, 1 Elite and 1 Infantry
                Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Factory placed in Vinnytsia
            1 Elite and 2 Infantrys placed in E.Romania
    
        Turn Complete - Romanians
            Romanians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Romanians : -3.17
    Neutral : 0.17
    

    Savegame


  • TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Thai
            7 Artillerys, 1 Fighter, 15 Infantrys, 2 Marines and 1 Tank moved from Assam to Sikang
            2 Tanks moved from Burma to Sikang
            1 Infantry moved from E.Tibet to Assam
            2 Artillerys, 1 Elite and 6 Infantrys moved from Burma to Yunnan
            2 Artillerys, 1 Elite and 9 Infantrys moved from S.Thailand to Burma
            6 Infantrys moved from Bangkok to S.Thailand
            2 Artillerys, 1 Marine and 3 Tanks moved from Malaya to S.Thailand
            3 Tanks moved from S.Thailand to Burma
            1 Infantry moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 6 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sikang
                Thai attack with 7 Artillerys, 1 Fighter, 15 Infantrys, 2 Marines and 3 Tanks
                Chinese defend with 2 Artillerys and 2 Infantrys
                    Thai roll dice for 7 Artillerys, 1 Fighter, 15 Infantrys, 2 Marines and 3 Tanks in Sikang, round 2 : 10/28 hits, 8.83 expected hits
                    Chinese roll dice for 2 Artillerys and 2 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Thai, 2 Infantrys owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sikang
                Thai win, taking Sikang from Chinese with 7 Artillerys, 1 Fighter, 14 Infantrys, 2 Marines and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Thai: 1 Infantry
                Casualties for Chinese: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Sikang to Yunnan
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
            2 Artillerys, 1 Marine and 3 Tanks placed in Malaya
    
        Turn Complete - Thai
            Thai collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Thai : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Americans
            3 Adv.Fighters moved from Saipan to Kyushu
            1 Adv.Fighter and 1 Marine moved from Shikoku to Kyushu
            2 S.Bombers moved from Shikoku to 114 Sea Zone
            1 Infantry moved from Tabiteuea to 116 Sea Zone
            1 Infantry and 1 S.Submarine moved from 116 Sea Zone to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to New Britain
            2 Destroyers and 4 Submarines moved from 116 Sea Zone to 114 Sea Zone
            1 B.Transport moved from 116 Sea Zone to 114 Sea Zone
            1 Bomber moved from Shikoku to 114 Sea Zone
            1 Destroyer and 2 Submarines moved from 98 Sea Zone to 88 Sea Zone
            2 Infantrys and 1 Tank moved from Bahia to 32 Sea Zone
            1 B.Transport, 2 Infantrys and 1 Tank moved from 32 Sea Zone to 34 Sea Zone
            1 B.Transport moved from 34 Sea Zone to 32 Sea Zone
            2 Tanks moved from Salvador to Bahia
            2 Destroyers moved from 26 Sea Zone to 32 Sea Zone
            2 Destroyers moved from 32 Sea Zone to 33 Sea Zone
            1 Artillery and 1 Infantry moved from Cape Verde to 34 Sea Zone
            1 Artillery, 3 Infantrys and 1 Tank moved from 34 Sea Zone to Canarians
            1 Infantry, 2 Marines and 1 Tank moved from Koryakia to Kolyma
            1 Tank moved from Kolyma to Okhotsk
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 1 Battleship, 2 Bunkers, 2 Destroyers, 3 Infantrys, 3 Marines, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 114 Sea Zone
                Americans attack with 1 B.Transport, 1 Bomber, 2 Destroyers, 2 S.Bombers, 1 S.Submarine and 4 Submarines
                Yamamoto defend with 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport
                    Americans roll dice for 1 S.Submarine and 4 Submarines in 114 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Americans roll dice for 1 B.Transport, 1 Bomber, 2 Destroyers and 2 S.Bombers in 114 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport in 114 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
                    4 Submarines owned by the Americans, 1 B.Transport owned by the Americans, 2 Carriers owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 114 Sea Zone
                    Americans roll dice for 1 S.Submarine in 114 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Bomber, 2 Destroyers and 2 S.Bombers in 114 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Battleship and 1 Destroyer in 114 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    2 Destroyers owned by the Americans, 2 Adv.Fighters owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 114 Sea Zone
                    1 Infantry owned by the Americans lost in New Britain
                    Americans roll dice for 1 Bomber and 2 S.Bombers in 114 Sea Zone, round 4 : 2/3 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Battleship in 114 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Bomber owned by the Americans and 1 Battleship owned by the Yamamoto lost in 114 Sea Zone
                Americans win with 2 S.Bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 B.Transport, 1 Bomber, 2 Destroyers, 1 S.Submarine and 4 Submarines
                Casualties for Yamamoto: 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport
            Battle in Canarians
                Americans attack with 1 Artillery, 3 Infantrys and 1 Tank
                Italians defend with 1 ArmoredCar, 1 Artillery and 5 Infantrys
                    Americans roll dice for 1 Battleship and 2 Cruisers in Canarians, round 2 : 2/3 hits, 1.67 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the Italians lost in Canarians
                    Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Canarians, round 2 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 Artillery and 4 Infantrys in Canarians, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Canarians
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Canarians, round 3 : 3/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Artillery and 3 Infantrys in Canarians, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Americans and 3 Infantrys owned by the Italians lost in Canarians
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Canarians, round 4 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery in Canarians, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Canarians
                Americans win, taking Canarians from Italians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Italians: 1 ArmoredCar, 1 Artillery and 5 Infantrys
                Casualties for Americans: 2 Infantrys
            Battle in Kyushu
                Americans attack with 4 Adv.Fighters and 1 Marine
                Yamamoto defend with 1 ArmoredCar and 2 Infantrys
                    Americans roll dice for 4 Adv.Fighters and 1 Marine in Kyushu, round 2 : 3/5 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 2 Infantrys in Kyushu, round 2 : 2/3 hits, 0.83 expected hits
                    1 Marine owned by the Americans, 2 Infantrys owned by the Yamamoto, 1 Adv.Fighter owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Kyushu
                Americans win with 3 Adv.Fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 Adv.Fighter and 1 Marine
                Casualties for Yamamoto: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Americans
            3 Adv.Fighters moved from Kyushu to Shikoku
            2 S.Bombers moved from 114 Sea Zone to Kwajalein
    
        Place Units - Americans
            1 Destroyer and 1 Submarine placed in 88 Sea Zone
            1 Battleship placed in 32 Sea Zone
            1 Marine placed in Bahia
            1 Bunker and 2 Tanks placed in Shikoku
            3 Adv.Fighters placed in Saipan
            1 Bunker placed in Wake
            1 Destroyer and 1 Submarine placed in 26 Sea Zone
            1 Infantry and 2 Marines placed in Pearl Harbor
            2 Infantrys placed in Alaska
    
        Turn Complete - Americans
            Americans collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Yamamoto : 3.50
    Americans : 1.17
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Germans
            4 ArmoredCars, 2 Artillerys and 8 Infantrys moved from Vinnytsia to Kiev
            2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
            1 Infantry moved from Lithuania to Brest
            2 Infantrys moved from Lithuania to East Prussia
            3 Infantrys moved from Krakow to Vinnytsia
            2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
            11 Infantrys moved from Brandenburg to Pomerania
            4 Infantrys moved from Denmark to 22 Sea Zone
            4 Infantrys moved from 22 Sea Zone to Netherlands
            2 Fighters moved from 22 Sea Zone to Netherlands
    
        Purchase Units - Germans
            Germans buy 1 Elite, 2 HeavyTanks, 2 Infantrys, 5 Mech.Infs, 6 T.Boats and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kiev
                Germans attack with 4 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 8 Infantrys and 2 Tanks
                Russians defend with 1 AAGun, 2 HeavyTanks, 6 Infantrys and 5 Mech.Rockets
                    Germans roll dice for 4 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 8 Infantrys and 2 Tanks in Kiev, round 2 : 6/18 hits, 6.00 expected hits
                    Russians roll dice for 2 HeavyTanks, 6 Infantrys and 5 Mech.Rockets in Kiev, round 2 : 7/13 hits, 4.17 expected hits
                    6 Infantrys owned by the Russians and 7 Infantrys owned by the Germans lost in Kiev
                    Germans roll dice for 4 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 1 Infantry and 2 Tanks in Kiev, round 3 : 4/11 hits, 4.67 expected hits
                    Russians roll dice for 2 HeavyTanks and 5 Mech.Rockets in Kiev, round 3 : 3/7 hits, 2.17 expected hits
                4 Mech.Rockets owned by the Russians, 2 ArmoredCars owned by the Germans and 1 Infantry owned by the Germans lost in Kiev
                    Germans roll dice for 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks and 2 Tanks in Kiev, round 4 : 4/8 hits, 3.67 expected hits
                    Russians roll dice for 2 HeavyTanks and 1 Mech.Rocket in Kiev, round 4 : 3/3 hits, 1.50 expected hits
                1 Mech.Rocket owned by the Russians, 2 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans and 2 HeavyTanks owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 Artillery, 2 HeavyTanks and 2 Tanks remaining. Battle score for attacker is 20
                Casualties for Germans: 4 ArmoredCars, 1 Artillery and 8 Infantrys
                Casualties for Russians: 2 HeavyTanks, 6 Infantrys and 5 Mech.Rockets
            Battle in Netherlands
                Germans attack with 2 Fighters and 4 Infantrys
                British defend with 3 Infantrys and 1 Tank
                    Germans roll dice for 1 Battleship and 1 Cruiser in Netherlands, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 2 Fighters and 4 Infantrys in Netherlands, round 2 : 0/6 hits, 1.33 expected hits
                    British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    Germans roll dice for 2 Fighters and 3 Infantrys in Netherlands, round 3 : 2/5 hits, 1.17 expected hits
                    British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 3 : 3/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
                British win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Germans: 4 Infantrys
                Casualties for British: 2 Infantrys
                2 Fighters owned by the Germans retreated
    
        Non Combat Move - Germans
            2 Fighters moved from Netherlands to 22 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Berlin: 2 Artillerys and 8 Infantrys
            EDIT: Adding units owned by Germans to Saxony: 2 Artillerys and 8 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Oulu: 4 Infantrys
            EDIT: Removing units owned by Germans from 24 Sea Zone: 2 Transports
            EDIT: Adding units owned by Germans to 22 Sea Zone: 2 Transports
            EDIT: Adding units owned by Germans to Hamburg: 4 Infantrys
            EDIT: Turning off Edit Mode
            1 Elite and 2 Infantrys placed in Rhine
            2 HeavyTanks and 2 Tanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            6 T.Boats placed in 22 Sea Zone
    
        Turn Complete - Germans
            Germans collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : 1.00
    Russians : 5.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Russians
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Elite and 1 Infantry moved from S.Karelia to Novgorod
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Mech.Rocket moved from Minsk to Latvia
                  Russians take Latvia from Finns
            1 Mech.Rocket moved from Latvia to Estonia
            1 Infantry moved from Leningrad to Estonia
            1 Infantry moved from Minsk to Brest
            1 Infantry moved from Minsk to Lithuania
            1 Mech.Rocket moved from Minsk to Lithuania
            1 Mech.Rocket moved from Minsk to Brest
            2 HeavyTanks and 11 Infantrys moved from Kursk to Kiev
            1 Mech.Rocket moved from Stalingrad to Donetsk
            4 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            10 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            4 Infantrys moved from N.Buryat Mongolia to Chita
            1 Adv.Fighter moved from N.Buryat Mongolia to Chita
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            5 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 4 Bunkers, 2 Elites, 25 Infantrys, 2 Mech.Rockets and 1 Mot.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Brest
                Russians attack with 1 Infantry and 1 Mech.Rocket
                Germans defend with 1 AAGun and 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Mech.Rocket in Brest, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry and 1 Mech.Rocket in Brest, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Brest, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry and 1 Mech.Rocket in Brest, round 4 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Brest, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry and 1 Mech.Rocket in Brest, round 5 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Brest, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry and 1 Mech.Rocket in Brest, round 6 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Brest, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Brest
                Russians win, taking Brest from Germans with 1 Infantry and 1 Mech.Rocket remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Novgorod
                Russians attack with 1 Elite and 1 Infantry
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Elite and 1 Infantry in Novgorod, round 2 : 1/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Novgorod
                Russians win, taking Novgorod from Finns with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Lithuania
                Russians attack with 1 Infantry and 1 Mech.Rocket
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Mech.Rocket in Lithuania, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lithuania
                Russians win, taking Lithuania from Germans with 1 Infantry and 1 Mech.Rocket remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Kiev
                Russians attack with 2 HeavyTanks and 11 Infantrys
                Germans defend with 1 AAGun, 1 Artillery, 2 HeavyTanks and 2 Tanks
                    Russians roll dice for 2 HeavyTanks and 11 Infantrys in Kiev, round 2 : 3/13 hits, 3.17 expected hits
                    Germans roll dice for 1 Artillery, 2 HeavyTanks and 2 Tanks in Kiev, round 2 : 2/5 hits, 2.67 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 2 Tanks owned by the Germans lost in Kiev
                    Russians roll dice for 2 HeavyTanks and 9 Infantrys in Kiev, round 3 : 3/11 hits, 2.83 expected hits
                    Germans roll dice for 2 HeavyTanks in Kiev, round 3 : 2/2 hits, 1.33 expected hits
                    2 HeavyTanks owned by the Germans and 2 Infantrys owned by the Russians lost in Kiev
                Russians win, taking Kiev from Germans with 2 HeavyTanks and 7 Infantrys remaining. Battle score for attacker is 20
                Casualties for Russians: 4 Infantrys
                Casualties for Germans: 1 Artillery, 2 HeavyTanks and 2 Tanks
            Battle in Estonia
                Russians attack with 1 Infantry and 1 Mech.Rocket
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Mech.Rocket in Estonia, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry and 1 Mech.Rocket in Estonia, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Estonia
                Russians win, taking Estonia from Germans with 1 Mech.Rocket remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 AAGun moved from N.Buryat Mongolia to Chita
            1 AAGun moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Chita to Hulunbuir
            1 Infantry moved from Chita to Hulunbuir
            1 Adv.Fighter moved from Chita to Hulunbuir
    
        Place Units - Russians
            1 Bunker placed in Hulunbuir
            1 Bunker placed in Ayan
            1 Bunker placed in Chita
            1 Bunker placed in Donetsk
            3 Infantrys placed in Kursk
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            2 Mech.Rockets and 1 Mot.Inf placed in Sibirsky
            2 Artillerys, 2 Elites and 6 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Finns : -0.33
    Russians : -3.17
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Italians
            4 S.Submarines moved from 41 Sea Zone to 31 Sea Zone
            1 Infantry moved from Portugal to 31 Sea Zone
            2 Infantrys moved from Rio de Oro to 31 Sea Zone
            1 Infantry moved from Rio de Oro to 31 Sea Zone
            4 Infantrys moved from 31 Sea Zone to Canarians
            2 Fighters moved from 31 Sea Zone to Canarians
            2 Artillerys and 2 Infantrys moved from Portugal to 31 Sea Zone
            2 Infantrys moved from 31 Sea Zone to Canarians
            2 Artillerys moved from 31 Sea Zone to Rio de Oro
            1 Mech.Inf moved from Rio de Oro to Gold Coast
                  Italians take Gold Coast from British
            1 Artillery moved from French Sudan to Nigeria
                  Italians take Nigeria from British
            1 Infantry moved from Rio de Oro to Mauritania
            1 Infantry moved from Mauritania to French Sudan
            3 Transports moved from 51 Sea Zone to 48 Sea Zone
            6 Infantrys moved from Campania to 48 Sea Zone
            6 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
            6 Infantrys moved from 51 Sea Zone to Mersa Matruh
            2 Infantrys moved from Mersa Matruh to Kufra
            2 Fighters moved from Mersa Matruh to Kufra
            1 ArmoredCar moved from Hun to Kufra
            1 Tank moved from Hun to Kufra
            3 Infantrys moved from Tripoli to El Agheila
            1 Artillery and 3 Infantrys moved from S.Tunisia to Tripoli
            4 Infantrys moved from Tunis to S.Tunisia
    
        Purchase Units - Italians
            Italians buy 2 HeavyTanks, 2 Infantrys, 7 S.Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Kufra
                Italians attack with 1 ArmoredCar, 2 Fighters, 2 Infantrys and 1 Tank
                British defend with 2 Infantrys and 1 Tank
                    Italians roll dice for 1 ArmoredCar, 2 Fighters, 2 Infantrys and 1 Tank in Kufra, round 2 : 1/6 hits, 1.83 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in Kufra, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kufra
                    Italians roll dice for 1 ArmoredCar, 2 Fighters, 1 Infantry and 1 Tank in Kufra, round 3 : 3/5 hits, 1.67 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Kufra, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kufra
                Italians win, taking Kufra from British with 1 ArmoredCar, 2 Fighters and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Italians: 2 Infantrys
                Casualties for British: 2 Infantrys and 1 Tank
            Battle in Canarians
                Italians attack with 2 Fighters and 6 Infantrys
                Americans defend with 1 Artillery, 1 Infantry and 1 Tank
                    Italians roll dice for 1 Battleship in Canarians, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Canarians
                    Italians roll dice for 2 Fighters and 6 Infantrys in Canarians, round 2 : 1/8 hits, 1.67 expected hits
                    Americans roll dice for 1 Artillery and 1 Tank in Canarians, round 2 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Americans and 1 Infantry owned by the Italians lost in Canarians
                    Italians roll dice for 2 Fighters and 5 Infantrys in Canarians, round 3 : 2/7 hits, 1.50 expected hits
                    Americans roll dice for 1 Tank in Canarians, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Canarians
                Italians win, taking Canarians from Americans with 2 Fighters and 5 Infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 1 Artillery, 1 Infantry and 1 Tank
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - Italians
            1 Fighter moved from Canarians to 31 Sea Zone
            1 Fighter moved from Canarians to 31 Sea Zone
            2 HeavyTanks moved from Hun to Mersa Matruh
            2 Fighters moved from Kufra to 51 Sea Zone
            5 Infantrys moved from Rome to Campania
    
        Place Units - Italians
            2 HeavyTanks and 1 Tank placed in Hun
            4 S.Submarines placed in 41 Sea Zone
            3 S.Submarines placed in 31 Sea Zone
            2 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.00
    Americans : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - French
            1 Adv.Fighter moved from Palestine to Mersa Matruh
            1 Infantry and 10 Tanks moved from Lower Egypt to Mersa Matruh
            2 Tanks moved from Syria to Lower Egypt
            1 Infantry moved from Peru to N.Chile
    
        Purchase Units - French
            French buy 2 ArmoredCars and 1 Bunker; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in N.Chile
                French attack with 1 Infantry
                Neutral defend with 1 Artillery and 2 Infantrys
                    French roll dice for 1 Infantry in N.Chile, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in N.Chile, round 3 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 3 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the French lost in N.Chile
                Neutral win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for French: 1 Infantry
            Battle in Mersa Matruh
                French attack with 1 Adv.Fighter, 1 Infantry and 10 Tanks
                Germans defend with 1 Infantry; Italians defend with 1 ArmoredCar, 2 Artillerys, 3 HeavyTanks, 8 Infantrys and 1 Tank
                    French roll dice for 1 Adv.Fighter, 1 Infantry and 10 Tanks in Mersa Matruh, round 2 : 5/12 hits, 5.67 expected hits
                    Italians roll dice for 1 ArmoredCar, 2 Artillerys, 3 HeavyTanks, 9 Infantrys and 1 Tank in Mersa Matruh, round 2 : 6/16 hits, 6.33 expected hits
                    1 ArmoredCar owned by the Italians, 5 Tanks owned by the French, 1 Infantry owned by the Germans, 3 Infantrys owned by the Italians and 1 Infantry owned by the French lost in Mersa Matruh
                    French roll dice for 1 Adv.Fighter and 5 Tanks in Mersa Matruh, round 3 : 5/6 hits, 3.00 expected hits
                    Italians roll dice for 2 Artillerys, 3 HeavyTanks, 5 Infantrys and 1 Tank in Mersa Matruh, round 3 : 4/11 hits, 4.83 expected hits
                    4 Tanks owned by the French and 5 Infantrys owned by the Italians lost in Mersa Matruh
                1 Tank retreated to Lower Egypt
                Italians win with 2 Artillerys, 3 HeavyTanks and 1 Tank remaining. Battle score for attacker is -25
                Casualties for French: 1 Infantry and 9 Tanks
                Casualties for Germans: 1 Infantry
                Casualties for Italians: 1 ArmoredCar and 8 Infantrys
    
        Non Combat Move - French
            1 Adv.Fighter moved from Mersa Matruh to Lower Egypt
    
        Place Units - French
            1 Bunker placed in French Equatorial Africa
            2 ArmoredCars placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Italians : -1.17
    French : 1.00
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            2 ArmoredCars and 2 Tanks moved from Chubu to Shikoku
            2 Elites moved from Tokyo to 85 Sea Zone
            1 Artillery moved from Tokyo to 85 Sea Zone
            2 ArmoredCars moved from Tokyo to 85 Sea Zone
            2 ArmoredCars, 1 Artillery and 2 Elites moved from 85 Sea Zone to Shikoku
            1 Bomber moved from Tokyo to Shikoku
            1 Cruiser and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Destroyer moved from 93 Sea Zone to 85 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 ArmoredCars, 2 Artillerys, 1 B.Transport, 3 Destroyers and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Shikoku
                Yamamoto attack with 4 ArmoredCars, 1 Artillery, 1 Bomber, 2 Elites and 2 Tanks
                Americans defend with 3 Adv.Fighters, 2 Bunkers, 1 Factory and 2 Tanks
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Shikoku, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Yamamoto roll dice for 4 ArmoredCars, 1 Artillery, 1 Bomber, 2 Elites and 2 Tanks in Shikoku, round 2 : 4/10 hits, 4.17 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 3 Adv.Fighters, 2 Bunkers and 2 Tanks in Shikoku, round 2 : 4/7 hits, 4.00 expected hits
                    1 Bunker owned by the Americans, 1 Elite owned by the Yamamoto, 2 Tanks owned by the Americans and 3 ArmoredCars owned by the Yamamoto lost in Shikoku
                    Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Elite and 2 Tanks in Shikoku, round 3 : 2/6 hits, 2.83 expected hits
                    Americans roll dice for 3 Adv.Fighters and 1 Bunker in Shikoku, round 3 : 2/4 hits, 2.50 expected hits
                    1 Bunker owned by the Americans, 1 Elite owned by the Yamamoto, 1 Adv.Fighter owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Shikoku
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Tanks in Shikoku, round 4 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 2 Adv.Fighters in Shikoku, round 4 : 0/2 hits, 1.33 expected hits
                2 Adv.Fighters owned by the Americans lost in Shikoku
                Yamamoto win, taking Shikoku from Americans with 1 Artillery, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 30
                Casualties for Yamamoto: 4 ArmoredCars and 2 Elites
                Casualties for Americans: 3 Adv.Fighters, 2 Bunkers and 2 Tanks
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Shikoku to Tokyo
    
        Place Units - Yamamoto
            1 B.Transport and 3 Destroyers placed in 85 Sea Zone
            3 Infantrys placed in Port Moresby
            4 Infantrys placed in Davao
            4 ArmoredCars placed in Chubu
            Yamamoto undo move 1.
            1 B.Transport and 2 Destroyers placed in 85 Sea Zone
            1 Destroyer placed in 85 Sea Zone
            2 Artillerys and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Americans : -1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Lanchow to Szechwan
            1 Bomber moved from Ningsia to Suiyuan
            1 Bomber moved from Ningsia to Szechwan
            1 L.Fighter moved from Ningsia to Suiyuan
            1 L.Fighter moved from Ningsia to Szechwan
            1 Fighter moved from Ningsia to Suiyuan
            6 Infantrys moved from Hsining to E.Qinghai
            1 L.Fighter moved from E.Qinghai to Assam
            2 Infantrys moved from W.Tibet to Assam
            1 Infantry moved from W.Tibet to E.Tibet
                  Chinese take E.Tibet from Thai
            3 Infantrys moved from C.Sinkiang to E.Sinkiang
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 Bunkers and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Bomber, 1 Infantry and 1 L.Fighter
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Bomber, 1 Infantry and 1 L.Fighter in Szechwan, round 2 : 2/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Bomber, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Assam
                Chinese attack with 2 Infantrys and 1 L.Fighter
                Thai defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 L.Fighter in Assam, round 2 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Assam
                Chinese win, taking Assam from Thai with 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 1 Bomber, 1 Fighter, 1 Infantry and 1 L.Fighter
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 L.Fighter in Suiyuan, round 2 : 0/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Bomber, 1 Fighter and 1 L.Fighter in Suiyuan, round 3 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                Chinese win with 1 Bomber, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 AAGun moved from Ningsia to E.Qinghai
            1 AAGun moved from E.Qinghai to Hsining
            1 Bomber and 1 L.Fighter moved from Szechwan to Hsining
            1 Bomber, 1 Fighter and 1 L.Fighter moved from Suiyuan to Hsining
            6 Infantrys moved from E.Qinghai to Hsining
            EDIT: 1 Infantry moved from E.Qinghai to W.Qinghai
            EDIT: 1 Infantry moved from E.Qinghai to Lanchow
            EDIT: 3 Infantrys moved from E.Qinghai to Hsining
            EDIT: 1 AAGun moved from E.Qinghai to Gobi Altai
            1 L.Fighter moved from Assam to Hsining
    
        Place Units - Chinese
            1 Bunker and 6 Infantrys placed in Hsining
            1 Bunker and 2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Chinese : -0.33
    Thai : -0.33
    

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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