@crockett36 Hard to tell how much of our loss was based on the setup vs our opponents simply being better. I’ll consult with @oysteilo before we open the bidding.
19L Giallo(axis) vs Dawgoneit(allies) BM game I
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@Giallo yes as many as i can
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Tambov 1 tactical_bomber moved from Bryansk to Archangel 3 bombers moved from Bryansk to Russia 3 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Tambov 3 armour and 7 mech_infantrys moved from Caucasus to Bryansk 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 2 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Russia 4 fighters moved from Western Germany to Northern Italy 1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 2 infantry moved from Norway to 125 Sea Zone 2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from Belarus to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Russians launches 4 interceptors out of Russia Attackers Fire, : 3/7 hits, 1,67 expected hits Defenders Fire, : 0/4 hits, 1,33 expected hits 1 fighter owned by the Russians and 2 fighters owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 3/4 hits, 0,67 expected hits 3 bombers killed by AA Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in Northern Italy Germans attack with 4 fighters and 2 mech_infantrys British defend with 1 armour and 1 factory_minor Germans roll dice for 4 fighters and 2 mech_infantrys in Northern Italy, round 2 : 0/6 hits, 2,33 expected hits British roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 4 fighters and 2 mech_infantrys in Northern Italy, round 3 : 1/6 hits, 2,33 expected hits British roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in Tambov Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 105 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Russians with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Archangel Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Archangel to Bryansk 1 bomber and 3 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Tambov to Bryansk 1 aaGun moved from Novgorod to Baltic States 4 fighters moved from Northern Italy to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 aaGun EDIT: Adding units owned by Germans to Novgorod: 1 aaGun EDIT: Removing units owned by Germans from Bryansk: 2 aaGuns EDIT: Adding units owned by Germans to Western Ukraine: 1 aaGun EDIT: Adding units owned by Germans to Ukraine: 1 aaGun EDIT: Turning off Edit Mode 3 armour placed in Ukraine 3 armour placed in Western Ukraine 3 tactical_bombers placed in Novgorod 3 infantry and 1 mech_infantry placed in Western Germany Germans undo move 4. 1 infantry placed in Volgograd 2 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
AA fire in Russia : : 2,33 Germans : -1,67 Defenders Fire, : : -1,33 British : 0,00 Attackers Fire, : : 1,33 Russians : -1,17 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Vologda to Smolensk 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 3 artilleries and 5 infantry moved from Vologda to Russia Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 1 infantry moved from Timguska to Urals Japanese take Urals from Russians 1 artillery and 2 infantry moved from Timguska to Kansu 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kweichow to Hopei 1 mech_infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Yunnan 2 mech_infantrys moved from Kiangsu to Hunan 2 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Yunnan to Burma 3 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to Shan State 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 submarine moved from 75 Sea Zone to 71 Sea Zone Combat - Japanese Battle in Wake Island Battle in 71 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 71 Sea Zone British win, taking Wake Island from Americans with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Burma Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2,33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Shan State Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Midway from Americans, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shan State to French Indo China 1 submarine moved from 78 Sea Zone to 39 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to French Indo China 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 1 submarine, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 tactical_bombers moved from Japan to 6 Sea Zone 1 aaGun moved from Dzavhan to Yenisey 1 aaGun moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 fighter moved from Shan State to 36 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in Japan 3 artilleries placed in French Indo China 3 infantry placed in Kwangtung 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 73 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
British : 0,67 ANZAC : -0,17 Americans : -0,33 UK_Pacific : -1,00 Japanese : 0,67 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 68 PUs; Americans buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 42 Sea Zone 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to Midway 2 fighters moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 mech_infantrys moved from Southern Italy to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy Combat - Americans Battle in 31 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 42 Sea Zone Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 1 fighter and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 fighter and 2 infantry in Midway, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Midway Americans roll dice for 1 fighter and 2 infantry in Midway, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Northern Italy Americans attack with 2 fighters and 2 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Northern Italy to 95 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 cruiser, 6 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 5 transports moved from 95 Sea Zone to 92 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 armour, 1 fighter and 1 infantry placed in Southern Italy 1 artillery placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 infantry placed in Eastern United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 1.00 Japanese : -1.50 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 68 PUs; Americans buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 42 Sea Zone 6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to Midway 2 fighters moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 mech_infantrys moved from Southern Italy to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy Combat - Americans Battle in 31 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 42 Sea Zone Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 1 fighter and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 fighter and 2 infantry in Midway, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Midway Americans roll dice for 1 fighter and 2 infantry in Midway, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Northern Italy Americans attack with 2 fighters and 2 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Northern Italy to 95 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 cruiser, 6 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 5 transports moved from 95 Sea Zone to 92 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 armour, 1 fighter and 1 infantry placed in Southern Italy 1 artillery placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 infantry placed in Eastern United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 fighter and 15 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma 2 artilleries moved from Egypt to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone 5 transports moved from 95 Sea Zone to 81 Sea Zone 3 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from Northwest Persia to Caucasus 2 armour moved from Iraq to Egypt 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone Combat - British Battle in Caucasus British attack with 1 armour and 3 infantry Germans defend with 1 infantry British roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Burma, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Burma to India 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 4 armour and 4 mech_infantrys moved from Northwest Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 mech_infantry moved from Iraq to Northwest Persia Place Units - British 2 armour and 1 artillery placed in Egypt 2 artilleries and 1 infantry placed in Iraq 3 infantry placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1 British collect 30 PUs (4 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,5,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : 1.33 British : -1.83 Americans : 1.00 Japanese : -2.17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - French 1 fighter moved from Northwest Persia to Russia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Tobruk to Alexandria -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 fighter moved from Northwest Persia to Russia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 12 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 21 artilleries, 20 infantry and 14 mech_infantrys moved from Bryansk to Russia 3 tactical_bombers moved from Novgorod to Russia 2 tactical_bombers moved from Bryansk to Russia 2 fighters moved from Bryansk to Russia 1 bomber and 1 fighter moved from Bryansk to Caucasus 1 armour moved from Bryansk to Caucasus 3 armour moved from Western Ukraine to Russia 3 armour moved from Ukraine to Russia 2 infantry moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Belarus 3 fighters and 2 infantry moved from Western Germany to Northern Italy 1 armour moved from Bryansk to Caucasus 7 armour moved from Bryansk to Russia 1 cruiser, 1 destroyer and 1 submarine moved from 105 Sea Zone to 113 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 transport moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Belarus Combat - Germans Battle in Northern Italy Germans attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1,83 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Belarus Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys British defend with 1 armour and 2 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2,67 expected hits Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 1/6 hits, 2,50 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for British: 1 armour and 2 infantry Battle in Russia Germans attack with 13 armour, 21 artilleries, 2 fighters, 20 infantry, 14 mech_infantrys and 5 tactical_bombers British defend with 2 tactical_bombers; French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 1 fighter, 33 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 2/7 hits, 1,17 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 13 armour, 21 artilleries, 20 infantry, 14 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 25/73 hits, 26,00 expected hits Russians roll dice for 4 aaGuns, 2 armour, 9 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 18/51 hits, 18,50 expected hits 21 infantry owned by the Russians, 18 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 13 armour, 21 artilleries, 2 infantry, 14 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 29/55 hits, 22,17 expected hits Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 11/30 hits, 11,50 expected hits 2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 12 infantry owned by the Russians, 2 armour owned by the Russians, 2 tactical_bombers owned by the British, 9 artilleries owned by the Russians, 9 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Russia Germans roll dice for 13 armour, 12 artilleries, 14 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 25/44 hits, 18,17 expected hits Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Russia Germans captures 15PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 12 artilleries, 13 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 108 Casualties for Germans: 9 artilleries, 2 fighters, 20 infantry and 1 mech_infantry Casualties for Russians: 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 33 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for British: 2 tactical_bombers Casualties for French: 1 fighter triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Western Ukraine to Eastern Poland 2 tactical_bombers moved from Russia to Eastern Poland 1 tactical_bomber moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 bomber moved from Caucasus to Novgorod 1 fighter moved from Caucasus to Ukraine 3 fighters moved from Northern Italy to Western Germany 1 fighter moved from Belarus to Novgorod Place Units - Germans 1 infantry and 2 mech_infantrys placed in Volgograd 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 5 infantry and 4 mech_infantrys placed in Western Germany 3 artilleries placed in Ukraine 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 68 PUs; end with 84 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUsCombat Hit Differential Summary :
Germans : 9,67 AA fire in Russia : : 0,83 Americans : -0,33 Russians : -1,00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Smolensk to Bryansk Russians take Bryansk from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 2 destroyers, 1 harbour and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from French Indo China to India 1 fighter moved from Yunnan to India 1 fighter moved from French Indo China to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Urals to Novosibirsk 1 armour moved from Kazakhstan to Samara Japanese take Samara from Russians 1 armour moved from Samara to Tambov Japanese take Tambov from Russians 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 3 mech_infantrys moved from Shantung to Chahar 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Hunan to Yunnan 3 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Yunnan Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Chahar Japanese attack with 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 4 mech_infantrys in Chahar, round 2 : 0/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Japanese roll dice for 3 mech_infantrys in Chahar, round 3 : 2/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma retreated to Burma UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Cleaning up after air battles Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Burma to Yunnan 1 infantry moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from India to Yunnan 1 bomber moved from India to French Indo China 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone Place Units - Japanese 1 airfield and 1 harbour placed in French Indo China 3 submarines placed in 36 Sea Zone 3 submarines placed in 20 Sea Zone 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1 Japanese collect 69 PUs (3 lost to blockades); end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUsCombat Hit Differential Summary :
ANZAC : 2,00 Americans : 0,67 Chinese : 0,33 UK_Pacific : 0,67 AA fire in India : : -0,17 Japanese : 1,50 -
if you wanted to intercept in india we can roll for the planes
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from 95 Sea Zone to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 2 carriers, 1 destroyer and 3 fighters moved from 26 Sea Zone to 54 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 3 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 2 infantry Americans roll dice for 2 cruisers in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 fighters moved from Northern Italy to 95 Sea Zone 1 fighter moved from Northern Italy to Southern Italy 1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Southern Italy 3 armour and 2 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : 0.17 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 17 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 17 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 2 : 2/18 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Kansu Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 3 : 6/18 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese : 1.33 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from 95 Sea Zone to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 2 carriers, 1 destroyer and 3 fighters moved from 26 Sea Zone to 54 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 3 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 2 infantry Americans roll dice for 2 cruisers in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 fighters moved from Northern Italy to 95 Sea Zone 1 fighter moved from Northern Italy to Southern Italy 1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Southern Italy 3 armour and 2 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 17 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 17 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 2 : 2/18 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Kansu Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 3 : 6/18 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from India to Burma 1 infantry moved from West India to India 4 armour and 4 mech_infantrys moved from Eastern Persia to India 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 4 armour and 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 4 infantry moved from Egypt to 81 Sea Zone 4 armour, 1 artillery, 1 destroyer, 5 infantry and 5 transports moved from 81 Sea Zone to 95 Sea Zone 2 transports moved from 95 Sea Zone to 81 Sea Zone 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Eire to Scotland 2 infantry moved from Scotland to United Kingdom Combat - British Non Combat Move - British 4 armour, 1 artillery and 5 infantry moved from 95 Sea Zone to Southern Italy 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 transport placed in 81 Sea Zone 2 artilleries placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Union of South Africa 2 infantry placed in Quebec Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,2,4 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Germans : -0.67 Americans : 0.17 Chinese : 1.33 Japanese : -1.00 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Italians Combat - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





