0% for April

Desert_Admiral +20 Allies V-S Dawgoneit Axis G-40

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 cruiser, 3 destroyers, 3 submarines and 2 transports moved from 97 Sea Zone to 95 Sea Zone
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
    
        Non Combat Move - Italians
            1 armour moved from Southern Italy to Northern Italy
            1 armour moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
            1 infantry moved from 95 Sea Zone to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win, taking Philippines from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -1.00
    

    Savegame

  • 19 17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win, taking Philippines from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -1.00
    

    Savegame

  • 19 17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win, taking Philippines from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -1.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            2 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Yugoslavia to Bryansk
            1 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Baltic States to Belarus
            2 bombers moved from Yugoslavia to Belarus
            5 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Novgorod
            2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
            5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
            1 submarine moved from 85 Sea Zone to 68 Sea Zone
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 2 bombers and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 4 infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 2 bombers and 2 infantry in Belarus, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bryansk to Western Ukraine
            2 bombers moved from Belarus to Western Ukraine
            3 aaGuns moved from Eastern Poland to Western Ukraine
            3 infantry moved from Bessarabia to Ukraine
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            10 infantry placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
            Germans collect 48 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.67
    

    Savegame

  • 19 17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            2 artilleries and 2 infantry moved from Russia to Bryansk
            1 armour moved from Russia to Belarus
            2 mech_infantrys moved from Russia to Belarus
            2 fighters and 1 tactical_bomber moved from Russia to Belarus
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 mech_infantry moved from Russia to Archangel
            2 fighters and 1 tactical_bomber moved from Belarus to Russia
            1 armour moved from Karelia to Vyborg
            2 armour moved from Karelia to Finland
            4 armour moved from Russia to Tambov
            1 armour moved from Volgograd to Tambov
    
        Place Units - Russians
            5 artilleries and 5 infantry placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 17 infantry
            EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 17 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            Russians collect 31 PUs (6 lost to blockades); end with 31 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 0.17
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 45 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 cruiser moved from 44 Sea Zone to 55 Sea Zone
            1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 2 fighters and 2 transports moved from 37 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Kwangtung to Yunnan
            2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Hopei
            1 artillery and 1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            5 fighters moved from 35 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 1 submarine, 1 tactical_bomber and 6 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 2 battleships, 4 carriers, 1 cruiser, 1 submarine, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 1 submarine
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                Japanese win, taking Malaya from UK_Pacific with 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Hopei, round 2 : 8/10 hits, 5.50 expected hits
                    Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Chinese: 5 infantry
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery and 3 infantry
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Philippines, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 3 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 4 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Hopei to Yunnan
            2 bombers moved from Hopei to Kiangsu
            5 fighters moved from 34 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            Japanese undo move 1.
            1 infantry and 5 mech_infantrys placed in Japan
            2 destroyers and 1 submarine placed in 20 Sea Zone
            1 destroyer and 1 submarine placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Americans : 0.00
    Chinese : -1.67
    Japanese : 2.17
    

    Savegame

  • 19 17

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to Japan
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Japan causes 8 damage total. 
            Battle in Java
            Battle in Morocco
            Battle in Algeria
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Java from Japanese, taking Morocco from Italians, taking Algeria from Italians with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            5 bombers moved from Western United States to Korea
            1 bomber moved from Japan to Korea
            3 fighters moved from Midway to Korea
            1 fighter moved from Western United States to Hawaiian Islands
            2 carriers and 3 fighters moved from 91 Sea Zone to 92 Sea Zone
            5 transports moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser, 5 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 fighters placed in Western United States
            1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : -0.17
    Americans : -0.83
    Japanese : -0.83
    

    Savegame

  • 19 17

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to Japan
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Japan causes 8 damage total. 
            Battle in Java
            Battle in Morocco
            Battle in Algeria
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Java from Japanese, taking Morocco from Italians, taking Algeria from Italians with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            5 bombers moved from Western United States to Korea
            1 bomber moved from Japan to Korea
            3 fighters moved from Midway to Korea
            1 fighter moved from Western United States to Hawaiian Islands
            2 carriers and 3 fighters moved from 91 Sea Zone to 92 Sea Zone
            5 transports moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser, 5 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 fighters placed in Western United States
            1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone
            1 fighter moved from United Kingdom to 125 Sea Zone
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from 125 Sea Zone to Scotland
    
        Place Units - British
            2 destroyers placed in 109 Sea Zone
            British undo move 1.
            1 destroyer and 1 submarine placed in 109 Sea Zone
            1 destroyer placed in 109 Sea Zone
            1 destroyer and 1 submarine placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.17
    AA fire in Japan : : -0.17
    Americans : -0.83
    Japanese : -0.83
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 transports moved from 95 Sea Zone to 96 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            3 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            5 armour, 1 infantry and 5 mech_infantrys moved from Novgorod to Karelia
            3 mech_infantrys moved from Eastern Poland to Belarus
            2 bombers moved from Western Ukraine to Belarus
            3 infantry moved from Germany to Poland
            10 infantry moved from Western Germany to Germany
            2 infantry moved from France to Northern Italy
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Belarus, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Karelia
                Germans attack with 5 armour, 1 infantry and 5 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Karelia, round 2 : 4/11 hits, 3.50 expected hits
                    Russians roll dice for 1 artillery in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Bryansk
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 2 artilleries
                    Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 2 : 2/5 hits, 1.33 expected hits
                    Russians roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries
    
        Non Combat Move - Germans
            1 bomber moved from Bryansk to Western Ukraine
            2 bombers moved from Belarus to Western Ukraine
            2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            2 armour and 1 infantry placed in Ukraine
            4 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 2.17
    

    Savegame

  • 19 17

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:13:00 AM
    Savegame

  • 19 17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
            17 infantry moved from Russia to Bryansk
            21 artilleries moved from Russia to Bryansk
            1 mech_infantry moved from Volgograd to Rostov
            1 armour moved from Tambov to Rostov
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            1 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Archangel to Belarus
            1 fighter moved from Russia to Belarus
            1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Belarus
            1 infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 21 artilleries and 17 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 21 artilleries and 17 infantry in Bryansk, round 2 : 15/38 hits, 12.67 expected hits
                    Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 21 artilleries and 16 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Rostov
                Russians attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 mech_infantry in Belarus, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 mech_infantry in Belarus, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 armour moved from Finland to Norway
            1 armour moved from Vyborg to Norway
            2 fighters moved from Belarus to Russia
            1 tactical_bomber moved from Rostov to Russia
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            4 aaGuns moved from Russia to Bryansk
            3 armour moved from Tambov to Bryansk
            1 armour moved from Tambov to Russia
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -2.00
    

    Savegame


  • @Desert_Admiral i hope all is good:+1:

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