Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
Farmboy (Axis+4) vs Gallio (Allies) BM3
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reposted with an NCM change
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
8 artilleries and 55 infantry moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Samara to RussiaCombat - Russians
Non Combat Move - Russians
2 aaGuns, 10 artilleries and 16 infantry moved from Samara to Tambov
4 artilleries and 5 infantry moved from Russia to Tambov
4 aaGuns moved from Belarus to BryanskPlace Units - Russians
7 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
2 fighters and 4 tactical_bombers moved from 45 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 artillery moved from Szechwan to Shensi
3 mech_infantrys moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from India to 55 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 45 Sea Zone to 55 Sea Zone
1 bomber moved from Philippines to 55 Sea Zone
1 bomber moved from Philippines to 55 Sea Zone
1 bomber moved from Philippines to ShensiCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Guinea
Japanese attack with 2 fighters and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 4 tactical_bombers in New Guinea, round 2 : 2/6 hits, 3.33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship, 2 bombers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northern Territory
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 1/7 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Shensi, round 3 : 1/6 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Northern Territory from ANZAC, taking Shensi from Chinese with 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery moved from West India to India
2 bombers moved from 55 Sea Zone to Philippines
2 aaGuns and 2 infantry moved from Philippines to 35 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
1 aaGun and 2 infantry moved from 55 Sea Zone to Northern Territory
1 aaGun moved from 55 Sea Zone to Northern Territory
2 artilleries, 3 infantry and 1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 45 Sea Zone to 55 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
2 carriers moved from 45 Sea Zone to 55 Sea Zone
4 carriers and 3 submarines moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 3 tactical_bombers moved from New Guinea to 55 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in Japan
3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
2 transports placed in 6 Sea Zone
1 infantry placed in Shantung
1 infantry placed in French Indo China
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
ANZAC : 1.00
Chinese : 0.00
Japanese : -3.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 infantry and 1 mech_infantry moved from Greece to Turkey
1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 bomber moved from Egypt to Turkey
1 infantry and 1 mech_infantry moved from Crete to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
6 fighters moved from 54 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to Turkey
2 bombers moved from Gibraltar to Spain
1 bomber moved from Gibraltar to TurkeyCombat - Americans
Battle in 46 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Turkey
Americans attack with 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Turkey, round 2 : 1/11 hits, 3,67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2,67 expected hits
5 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 1 artillery, 3 bombers and 2 mech_infantrys in Turkey, round 3 : 3/6 hits, 2,83 expected hits
Neutral_True roll dice for 7 infantry in Turkey, round 3 : 3/7 hits, 2,33 expected hits
1 bomber owned by the Americans, 3 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Turkey
Americans roll dice for 1 artillery and 2 bombers in Turkey, round 4 : 0/3 hits, 1,67 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 4 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Americans lost in Turkey
Neutral_True win with 4 infantry remaining. Battle score for attacker is -27
Casualties for Americans: 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys
Casualties for Neutral_True: 4 infantry
2 bombers owned by the Americans retreated
Battle in Spain
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Spain, round 2 : 5/6 hits, 2,67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Spain, round 3 : 3/6 hits, 2,67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 1 destroyer and 2 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier, 1 destroyer and 2 transports
EDIT: Turning off Edit Mode
2 bombers moved from Turkey to Greece
6 fighters moved from 46 Sea Zone to New South Wales
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 4 submarines and 2 transports moved from 54 Sea Zone to 30 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 30 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
4 fighters moved from Western United States to 30 Sea Zone
3 submarines moved from 64 Sea Zone to 50 Sea Zone
1 artillery and 3 infantry moved from Queensland to New South Wales
2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
2 bombers moved from Spain to GreecePlace Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery and 1 infantry
EDIT: Changing PUs for Americans from 81 to 82
EDIT: Adding units owned by Americans to Greece: 1 factory_minor
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -2,50
Neutral_True : 1,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 infantry and 1 mech_infantry moved from Greece to Turkey
1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 bomber moved from Egypt to Turkey
1 infantry and 1 mech_infantry moved from Crete to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
6 fighters moved from 54 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to Turkey
2 bombers moved from Gibraltar to Spain
1 bomber moved from Gibraltar to TurkeyCombat - Americans
Battle in 46 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Turkey
Americans attack with 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Turkey, round 2 : 1/11 hits, 3,67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2,67 expected hits
5 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 1 artillery, 3 bombers and 2 mech_infantrys in Turkey, round 3 : 3/6 hits, 2,83 expected hits
Neutral_True roll dice for 7 infantry in Turkey, round 3 : 3/7 hits, 2,33 expected hits
1 bomber owned by the Americans, 3 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Turkey
Americans roll dice for 1 artillery and 2 bombers in Turkey, round 4 : 0/3 hits, 1,67 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 4 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Americans lost in Turkey
Neutral_True win with 4 infantry remaining. Battle score for attacker is -27
Casualties for Americans: 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys
Casualties for Neutral_True: 4 infantry
2 bombers owned by the Americans retreated
Battle in Spain
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Spain, round 2 : 5/6 hits, 2,67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Spain, round 3 : 3/6 hits, 2,67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 1 destroyer and 2 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier, 1 destroyer and 2 transports
EDIT: Turning off Edit Mode
2 bombers moved from Turkey to Greece
6 fighters moved from 46 Sea Zone to New South Wales
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 4 submarines and 2 transports moved from 54 Sea Zone to 30 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 30 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
4 fighters moved from Western United States to 30 Sea Zone
3 submarines moved from 64 Sea Zone to 50 Sea Zone
1 artillery and 3 infantry moved from Queensland to New South Wales
2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
2 bombers moved from Spain to GreecePlace Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery and 1 infantry
EDIT: Changing PUs for Americans from 81 to 82
EDIT: Adding units owned by Americans to Greece: 1 factory_minor
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 1 harbour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
4 artilleries, 5 infantry and 1 marine moved from Greece to Turkey
1 armour and 4 mech_infantrys moved from Persia to Turkey
2 armour moved from Egypt to Saudi Arabia
2 armour moved from Trans-Jordan to Turkey
2 fighters moved from Greece to Turkey
4 fighters and 2 tactical_bombers moved from 99 Sea Zone to Turkey
1 mech_infantry moved from Trans-Jordan to Saudi Arabia
1 bomber moved from Egypt to Saudi Arabia
1 destroyer moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Saudi Arabia
British attack with 2 armour, 1 bomber and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 2 armour, 1 bomber and 1 mech_infantry in Saudi Arabia, round 2 : 2/4 hits, 1,83 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 3 armour, 4 artilleries, 6 fighters, 5 infantry, 1 marine, 4 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 4 infantry
British roll dice for 3 armour, 4 artilleries, 6 fighters, 5 infantry, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 11/25 hits, 9,50 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 3 armour, 4 artilleries, 6 fighters, 5 infantry, 1 marine, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Neutral_True: 4 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Saudi Arabia to Egypt
3 aaGuns, 5 artilleries and 11 infantry moved from Persia to Northwest Persia
3 transports moved from 99 Sea Zone to 98 Sea Zone
6 infantry moved from Egypt to 98 Sea Zone
6 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to Turkey
1 aaGun moved from Greece to Turkey
6 fighters moved from Turkey to 99 Sea Zone
2 tactical_bombers moved from Turkey to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 92 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Greece: 4 bombers
EDIT: Adding units owned by Americans to Egypt: 4 bombers
EDIT: Turning off Edit Mode
1 harbour placed in Cyprus
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1,67
Americans : -2,50
Neutral_True : -0,67
Japanese : -0,33 -
made a few adjustments, thought I already had a factory in greece, too bad Turkey failed
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Non Combat Move - Italians
2 armour moved from Slovakia Hungary to Albania
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4
Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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made a few adjustments, thought I already had a factory in greece, too bad Turkey failed
no problem. And there were definitely some lucky dice in Turkey. I didn’t think of the possibility of you hitting the Germans through the Black Sea.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 cruiser and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 fighters and 1 marine moved from Queensland to New South WalesNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUsCombat Move - French
1 destroyer moved from 97 Sea Zone to 94 Sea ZoneNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Persia: 2 infantry
EDIT: Adding units owned by French to Northwest Persia: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Belarus
2 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
12 artilleries, 33 infantry and 5 mech_infantrys moved from Novgorod to Belarus
6 infantry moved from Poland to Eastern Poland
2 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Caucasus to Volgograd
7 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Rostov to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 12 artilleries, 1 bomber, 33 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 12 artilleries, 1 bomber, 33 infantry, 5 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 15/52 hits, 13.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 12 artilleries, 33 infantry and 5 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 1 bomber and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 7 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour and 7 mech_infantrys in Kazakhstan, round 2 : 6/14 hits, 4.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 6 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 6 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 2/11 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Western Ukraine to Belarus
1 aaGun moved from Western Ukraine to Eastern Poland
5 mech_infantrys moved from Slovakia Hungary to Belarus
1 armour and 2 mech_infantrys moved from Rostov to Kazakhstan
1 bomber moved from Volgograd to Sikang
1 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
3 fighters moved from Baltic States to Western Germany
1 tactical_bomber moved from Baltic States to Novgorod
2 aaGuns moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
2 aaGuns, 6 artilleries and 6 infantry moved from Yugoslavia to Albania
6 infantry moved from Western Germany to Northern Italy
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
3 artilleries placed in Normandy Bordeaux
2 armour and 1 mech_infantry placed in France
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
1 infantry placed in Ukraine
1 infantry placed in Western Germany
Germans undo move 6.
Germans undo move 1.
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : 1.50
Russians : 2.00 -
Oh I made a mistake attacking you in Belarus I just wanted to check what my odds were. can we pleas redo this
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of course. Just finish it out and then we can add back the units
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
2 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 fighter moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
8 artilleries and 51 infantry moved from Bryansk to Belarus
1 artillery moved from Tambov to VolgogradCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 8 artilleries and 51 infantry
Germans defend with 2 aaGuns, 12 artilleries, 33 infantry and 13 mech_infantrys
Russians roll dice for 8 artilleries and 51 infantry in Belarus, round 2 : 10/59 hits, 12,50 expected hits
Germans roll dice for 2 aaGuns, 12 artilleries, 33 infantry and 13 mech_infantrys in Belarus, round 2 : 16/58 hits, 19,33 expected hits
16 infantry owned by the Russians, 2 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Belarus
35 infantry owned by the Russians and 8 artilleries owned by the Russians retreated to Bryansk
Germans win with 12 artilleries, 25 infantry and 13 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Russians: 16 infantry
Casualties for Germans: 2 aaGuns and 8 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Belarus: 2 aaGuns and 8 infantry
EDIT: Adding units owned by Russians to Bryansk: 16 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Rostov to Russia
7 artilleries and 2 infantry moved from Russia to Bryansk
2 aaGuns, 12 artilleries and 20 infantry moved from Tambov to BryanskPlace Units - Russians
4 artilleries, 2 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : -2,33
Russians : 0,00 -
of course. Just finish it out and then we can add back the units
Thanks I already had this is a few times…. too hasty :-o
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
4 armour and 3 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 submarine moved from 55 Sea Zone to 54 Sea Zone
6 fighters and 6 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Western Australia
Battle in 54 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 7/12 hits, 7.00 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 54 Sea Zone from Neutral with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Eastern Persia
Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/8 hits, 2.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 infantry moved from India to Burma
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Shan State
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Kweichow
2 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Szechwan to Burma
3 mech_infantrys moved from Shensi to Yunnan
1 artillery moved from Shensi to Szechwan
1 bomber moved from Kweichow to Philippines
3 transports moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
2 transports moved from 55 Sea Zone to 33 Sea Zone
1 battleship, 7 carriers, 1 destroyer and 3 submarines moved from 55 Sea Zone to 33 Sea Zone
6 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Philippines to Caroline Islands
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from India to West IndiaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
2 fighters and 1 tactical_bomber placed in India
3 infantry placed in French Indo China
1 infantry placed in Shantung
Japanese undo move 3.
Japanese undo move 4.
1 fighter, 1 infantry and 1 tactical_bomber placed in India
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to India: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.67
ANZAC : -0.33
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 fighters and 2 infantry moved from New South Wales to South AustraliaCombat - Americans
Battle in Queensland
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in South Australia, round 2 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 fighters moved from South Australia to New South Wales
3 fighters moved from Queensland to New South Wales
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
3 submarines moved from 50 Sea Zone to 26 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 2 infantry, 2 mech_infantrys, 13 submarines and 4 transports moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to New South Wales
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 1 infantry moved from Spain to Gibraltar
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
4 bombers moved from Egypt to GibraltarPlace Units - Americans
3 fighters placed in Greece
4 fighters placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 1,50
Japanese : -0,67 -
The german bomber didn’t join the fight in Sikang, will do it here
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 1@1 1@2; Total Hits: 11@1: (2)1@2: (1) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Sikang
2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter
Germans defend with ; Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
retreated to SikangNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 0,83
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 fighters and 2 infantry moved from New South Wales to South AustraliaCombat - Americans
Battle in Queensland
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in South Australia, round 2 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 fighters moved from South Australia to New South Wales
3 fighters moved from Queensland to New South Wales
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
3 submarines moved from 50 Sea Zone to 26 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 2 infantry, 2 mech_infantrys, 13 submarines and 4 transports moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to New South Wales
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 1 infantry moved from Spain to Gibraltar
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
4 bombers moved from Egypt to GibraltarPlace Units - Americans
3 fighters placed in Greece
4 fighters placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Sikang
2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter
Germans defend with ; Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
retreated to SikangNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
3 armour, 4 artilleries, 11 infantry, 1 marine and 4 mech_infantrys moved from Turkey to Greece
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
5 artilleries moved from Northwest Persia to Turkey
5 infantry moved from Northwest Persia to Turkey
6 infantry moved from Northwest Persia to Persia
2 armour and 1 mech_infantry moved from Saudi Arabia to Persia
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from Egypt to Malta
1 fighter moved from 99 Sea Zone to Malta
1 fighter moved from 99 Sea Zone to Malta
1 bomber moved from Egypt to MaltaCombat - British
Non Combat Move - British
3 aaGuns moved from Northwest Persia to Persia
3 infantry moved from 99 Sea Zone to GreecePlace Units - British
2 bombers placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 factory_minor placed in TurkeyTurn Complete - British
British collect 38 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 1,50
Chinese : 0,83
Japanese : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Albania to YugoslaviaPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
Italians undo move 2.
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 9 PUs (4 lost to blockades); end with 10 PUsCombat Hit Differential Summary :





