@Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
No scramble
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Greece to Turkey
1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 bomber moved from Egypt to Turkey
1 infantry and 1 mech_infantry moved from Crete to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
6 fighters moved from 54 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to Turkey
2 bombers moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Turkey
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Turkey
Americans attack with 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Turkey, round 2 : 1/11 hits, 3,67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2,67 expected hits
5 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 1 artillery, 3 bombers and 2 mech_infantrys in Turkey, round 3 : 3/6 hits, 2,83 expected hits
Neutral_True roll dice for 7 infantry in Turkey, round 3 : 3/7 hits, 2,33 expected hits
1 bomber owned by the Americans, 3 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Turkey
Americans roll dice for 1 artillery and 2 bombers in Turkey, round 4 : 0/3 hits, 1,67 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 4 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Americans lost in Turkey
Neutral_True win with 4 infantry remaining. Battle score for attacker is -27
Casualties for Americans: 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys
Casualties for Neutral_True: 4 infantry
2 bombers owned by the Americans retreated
Battle in Spain
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Spain, round 2 : 5/6 hits, 2,67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Spain, round 3 : 3/6 hits, 2,67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 1 destroyer and 2 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier, 1 destroyer and 2 transports
EDIT: Turning off Edit Mode
2 bombers moved from Turkey to Greece
6 fighters moved from 46 Sea Zone to New South Wales
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 4 submarines and 2 transports moved from 54 Sea Zone to 30 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 30 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
4 fighters moved from Western United States to 30 Sea Zone
3 submarines moved from 64 Sea Zone to 50 Sea Zone
1 artillery and 3 infantry moved from Queensland to New South Wales
2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
2 bombers moved from Spain to Greece
Place Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery and 1 infantry
EDIT: Changing PUs for Americans from 81 to 82
EDIT: Adding units owned by Americans to Greece: 1 factory_minor
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 harbour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
4 artilleries, 5 infantry and 1 marine moved from Greece to Turkey
1 armour and 4 mech_infantrys moved from Persia to Turkey
2 armour moved from Egypt to Saudi Arabia
2 armour moved from Trans-Jordan to Turkey
2 fighters moved from Greece to Turkey
4 fighters and 2 tactical_bombers moved from 99 Sea Zone to Turkey
1 mech_infantry moved from Trans-Jordan to Saudi Arabia
1 bomber moved from Egypt to Saudi Arabia
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Saudi Arabia
British attack with 2 armour, 1 bomber and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 2 armour, 1 bomber and 1 mech_infantry in Saudi Arabia, round 2 : 2/4 hits, 1,83 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 3 armour, 4 artilleries, 6 fighters, 5 infantry, 1 marine, 4 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 4 infantry
British roll dice for 3 armour, 4 artilleries, 6 fighters, 5 infantry, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 11/25 hits, 9,50 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 3 armour, 4 artilleries, 6 fighters, 5 infantry, 1 marine, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Neutral_True: 4 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Saudi Arabia to Egypt
3 aaGuns, 5 artilleries and 11 infantry moved from Persia to Northwest Persia
3 transports moved from 99 Sea Zone to 98 Sea Zone
6 infantry moved from Egypt to 98 Sea Zone
6 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to Turkey
1 aaGun moved from Greece to Turkey
6 fighters moved from Turkey to 99 Sea Zone
2 tactical_bombers moved from Turkey to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 92 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Greece: 4 bombers
EDIT: Adding units owned by Americans to Egypt: 4 bombers
EDIT: Turning off Edit Mode
1 harbour placed in Cyprus
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1,67
Americans : -2,50
Neutral_True : -0,67
Japanese : -0,33
made a few adjustments, thought I already had a factory in greece, too bad Turkey failed
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Non Combat Move - Italians
2 armour moved from Slovakia Hungary to Albania
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
made a few adjustments, thought I already had a factory in greece, too bad Turkey failed
no problem. And there were definitely some lucky dice in Turkey. I didn’t think of the possibility of you hitting the Germans through the Black Sea.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 cruiser and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 fighters and 1 marine moved from Queensland to New South Wales
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Persia: 2 infantry
EDIT: Adding units owned by French to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Belarus
2 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
12 artilleries, 33 infantry and 5 mech_infantrys moved from Novgorod to Belarus
6 infantry moved from Poland to Eastern Poland
2 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Caucasus to Volgograd
7 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 12 artilleries, 1 bomber, 33 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 12 artilleries, 1 bomber, 33 infantry, 5 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 15/52 hits, 13.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 12 artilleries, 33 infantry and 5 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 1 bomber and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 7 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour and 7 mech_infantrys in Kazakhstan, round 2 : 6/14 hits, 4.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 6 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 6 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 2/11 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Western Ukraine to Belarus
1 aaGun moved from Western Ukraine to Eastern Poland
5 mech_infantrys moved from Slovakia Hungary to Belarus
1 armour and 2 mech_infantrys moved from Rostov to Kazakhstan
1 bomber moved from Volgograd to Sikang
1 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
3 fighters moved from Baltic States to Western Germany
1 tactical_bomber moved from Baltic States to Novgorod
2 aaGuns moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
2 aaGuns, 6 artilleries and 6 infantry moved from Yugoslavia to Albania
6 infantry moved from Western Germany to Northern Italy
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Germans
3 artilleries placed in Normandy Bordeaux
2 armour and 1 mech_infantry placed in France
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
1 infantry placed in Ukraine
1 infantry placed in Western Germany
Germans undo move 6.
Germans undo move 1.
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 2.00
Oh I made a mistake attacking you in Belarus I just wanted to check what my odds were. can we pleas redo this
of course. Just finish it out and then we can add back the units
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
2 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 fighter moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
8 artilleries and 51 infantry moved from Bryansk to Belarus
1 artillery moved from Tambov to Volgograd
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 8 artilleries and 51 infantry
Germans defend with 2 aaGuns, 12 artilleries, 33 infantry and 13 mech_infantrys
Russians roll dice for 8 artilleries and 51 infantry in Belarus, round 2 : 10/59 hits, 12,50 expected hits
Germans roll dice for 2 aaGuns, 12 artilleries, 33 infantry and 13 mech_infantrys in Belarus, round 2 : 16/58 hits, 19,33 expected hits
16 infantry owned by the Russians, 2 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Belarus
35 infantry owned by the Russians and 8 artilleries owned by the Russians retreated to Bryansk
Germans win with 12 artilleries, 25 infantry and 13 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Russians: 16 infantry
Casualties for Germans: 2 aaGuns and 8 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Belarus: 2 aaGuns and 8 infantry
EDIT: Adding units owned by Russians to Bryansk: 16 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Rostov to Russia
7 artilleries and 2 infantry moved from Russia to Bryansk
2 aaGuns, 12 artilleries and 20 infantry moved from Tambov to Bryansk
Place Units - Russians
4 artilleries, 2 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -2,33
Russians : 0,00
of course. Just finish it out and then we can add back the units
Thanks I already had this is a few times…. too hasty :-o
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
4 armour and 3 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 submarine moved from 55 Sea Zone to 54 Sea Zone
6 fighters and 6 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
Combat - Japanese
Battle in Western Australia
Battle in 54 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 7/12 hits, 7.00 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 54 Sea Zone from Neutral with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Eastern Persia
Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/8 hits, 2.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 infantry moved from India to Burma
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Shan State
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Kweichow
2 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Szechwan to Burma
3 mech_infantrys moved from Shensi to Yunnan
1 artillery moved from Shensi to Szechwan
1 bomber moved from Kweichow to Philippines
3 transports moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
2 transports moved from 55 Sea Zone to 33 Sea Zone
1 battleship, 7 carriers, 1 destroyer and 3 submarines moved from 55 Sea Zone to 33 Sea Zone
6 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Philippines to Caroline Islands
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from India to West India
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
2 fighters and 1 tactical_bomber placed in India
3 infantry placed in French Indo China
1 infantry placed in Shantung
Japanese undo move 3.
Japanese undo move 4.
1 fighter, 1 infantry and 1 tactical_bomber placed in India
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to India: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.67
ANZAC : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 fighters and 2 infantry moved from New South Wales to South Australia
Combat - Americans
Battle in Queensland
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in South Australia, round 2 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters moved from South Australia to New South Wales
3 fighters moved from Queensland to New South Wales
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
3 submarines moved from 50 Sea Zone to 26 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 2 infantry, 2 mech_infantrys, 13 submarines and 4 transports moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to New South Wales
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 1 infantry moved from Spain to Gibraltar
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
4 bombers moved from Egypt to Gibraltar
Place Units - Americans
3 fighters placed in Greece
4 fighters placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 1,50
Japanese : -0,67
The german bomber didn’t join the fight in Sikang, will do it here
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 1@1 1@2; Total Hits: 11@1: (2)1@2: (1)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Sikang
2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter
Germans defend with ; Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
retreated to Sikang
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 fighters and 2 infantry moved from New South Wales to South Australia
Combat - Americans
Battle in Queensland
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in South Australia, round 2 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters moved from South Australia to New South Wales
3 fighters moved from Queensland to New South Wales
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
3 submarines moved from 50 Sea Zone to 26 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 2 infantry, 2 mech_infantrys, 13 submarines and 4 transports moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to New South Wales
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 1 infantry moved from Spain to Gibraltar
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
4 bombers moved from Egypt to Gibraltar
Place Units - Americans
3 fighters placed in Greece
4 fighters placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Sikang
2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter
Germans defend with ; Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
retreated to Sikang
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 armour, 4 artilleries, 11 infantry, 1 marine and 4 mech_infantrys moved from Turkey to Greece
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
5 artilleries moved from Northwest Persia to Turkey
5 infantry moved from Northwest Persia to Turkey
6 infantry moved from Northwest Persia to Persia
2 armour and 1 mech_infantry moved from Saudi Arabia to Persia
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from Egypt to Malta
1 fighter moved from 99 Sea Zone to Malta
1 fighter moved from 99 Sea Zone to Malta
1 bomber moved from Egypt to Malta
Combat - British
Non Combat Move - British
3 aaGuns moved from Northwest Persia to Persia
3 infantry moved from 99 Sea Zone to Greece
Place Units - British
2 bombers placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 factory_minor placed in Turkey
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 1,50
Chinese : 0,83
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Albania to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
Italians undo move 2.
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 9 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 transport moved from 30 Sea Zone to 63 Sea Zone
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 infantry
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
ANZAC collect 8 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
2 infantry moved from Algeria to Morocco
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Northwest Persia to Turkey
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
i edit one us fighter from hawaii to sz 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 bomber moved from Sikang to Ukraine
1 armour and 1 mech_infantry moved from Kazakhstan to Vologda
Germans take Novosibirsk from Russians
Germans take Vologda from Russians
1 armour moved from Kazakhstan to Timguska
Germans take Timguska from Russians
1 armour moved from Kazakhstan to Urals
Germans take Urals from Russians
1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
2 armour and 3 mech_infantrys moved from Kazakhstan to Volgograd
12 artilleries and 33 infantry moved from Belarus to Archangel
1 infantry moved from Normandy Bordeaux to Spain
Germans take Spain from Americans
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 2 artilleries and 1 factory_minor
Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 2 artilleries in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Archangel
Germans attack with 12 artilleries and 33 infantry
Russians defend with 1 infantry
Germans roll dice for 12 artilleries and 33 infantry in Archangel, round 2 : 15/45 hits, 11.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 12 artilleries and 33 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Kazakhstan to Vologda
13 mech_infantrys moved from Belarus to Vologda
2 aaGuns moved from Belarus to Novgorod
3 armour moved from Novgorod to Vologda
2 armour and 3 mech_infantrys moved from Eastern Poland to Baltic States
1 aaGun and 3 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Sweden to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
6 infantry moved from Sweden to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 armour and 1 mech_infantry moved from France to Yugoslavia
5 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 aaGun, 1 artillery and 11 infantry moved from Northern Italy to Yugoslavia
2 aaGuns, 6 artilleries and 6 infantry moved from Albania to Yugoslavia
4 mech_infantrys moved from Northern Italy to Yugoslavia
Place Units - Germans
2 transports placed in 113 Sea Zone
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in France
7 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 aaGun
EDIT: Adding units owned by Germans to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 5.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 bomber moved from Sikang to Ukraine
1 armour and 1 mech_infantry moved from Kazakhstan to Vologda
Germans take Novosibirsk from Russians
Germans take Vologda from Russians
1 armour moved from Kazakhstan to Timguska
Germans take Timguska from Russians
1 armour moved from Kazakhstan to Urals
Germans take Urals from Russians
1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
2 armour and 3 mech_infantrys moved from Kazakhstan to Volgograd
12 artilleries and 33 infantry moved from Belarus to Archangel
1 infantry moved from Normandy Bordeaux to Spain
Germans take Spain from Americans
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 2 artilleries and 1 factory_minor
Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 2 artilleries in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Archangel
Germans attack with 12 artilleries and 33 infantry
Russians defend with 1 infantry
Germans roll dice for 12 artilleries and 33 infantry in Archangel, round 2 : 15/45 hits, 11.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 12 artilleries and 33 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Kazakhstan to Vologda
13 mech_infantrys moved from Belarus to Vologda
2 aaGuns moved from Belarus to Novgorod
3 armour moved from Novgorod to Vologda
2 armour and 3 mech_infantrys moved from Eastern Poland to Baltic States
1 aaGun and 3 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Sweden to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
6 infantry moved from Sweden to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 armour and 1 mech_infantry moved from France to Yugoslavia
5 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 aaGun, 1 artillery and 11 infantry moved from Northern Italy to Yugoslavia
2 aaGuns, 6 artilleries and 6 infantry moved from Albania to Yugoslavia
4 mech_infantrys moved from Northern Italy to Yugoslavia
Place Units - Germans
2 transports placed in 113 Sea Zone
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in France
7 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 aaGun
EDIT: Adding units owned by Germans to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 2 infantry
EDIT: Adding units owned by Germans to Sweden: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 5.33
Russians : -0.33