Farmboy (Axis+4) vs Gallio (Allies) BM3

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Bessarabia to Ukraine
                3 mech_infantrys moved from Romania to Western Ukraine
                1 infantry moved from Volgograd to Caucasus
                2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                2 armour and 3 mech_infantrys moved from Volgograd to Rostov
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                1 bomber moved from Western Germany to Western Ukraine
                1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 115 Sea Zone
                1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 3 armour, 1 infantry and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2.00 expected hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers
                    Russians defend with 1 cruiser and 1 submarine
                        Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                        Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers in 115 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser and 1 submarine

    Non Combat Move - Germans
                1 bomber moved from 115 Sea Zone to Novgorod
                1 fighter and 2 tactical_bombers moved from 115 Sea Zone to Novgorod
                1 bomber moved from Western Ukraine to Novgorod
                2 aaGuns, 10 artilleries and 24 infantry moved from Baltic States to Novgorod
                5 mech_infantrys moved from Poland to Novgorod
                1 infantry moved from Finland to Karelia
                2 infantry moved from Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                2 armour and 2 mech_infantrys moved from Volgograd to Ukraine
                4 armour and 5 mech_infantrys moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Ukraine
                1 aaGun moved from Bessarabia to Western Ukraine
                1 aaGun, 6 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Romania to Slovakia Hungary
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy
                6 infantry moved from Germany to Poland
                2 infantry moved from Germany to Poland
                4 mech_infantrys moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                2 fighters and 1 infantry placed in Novgorod
                4 mech_infantrys placed in Western Germany
                2 artilleries and 1 infantry placed in France
                7 infantry placed in Germany
                Germans undo move 4.
                6 infantry placed in Western Germany
                1 infantry placed in Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 4.00
        Russians : 0.17

    triplea_42344_Ger8.tsvg

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    reposted with an NCM change

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                8 artilleries and 55 infantry moved from Belarus to Bryansk
                2 fighters and 1 tactical_bomber moved from Samara to Russia

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns, 10 artilleries and 16 infantry moved from Samara to Tambov
                4 artilleries and 5 infantry moved from Russia to Tambov
                4 aaGuns moved from Belarus to Bryansk

    Place Units - Russians
                7 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs

    triplea_42344_Rus8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 4 destroyers, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 armour moved from Eastern Persia to West India
                1 infantry moved from Ceylon to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
                1 submarine moved from 45 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Northern Territory
                2 fighters and 4 tactical_bombers moved from 45 Sea Zone to New Guinea
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Hopei to Shensi
                1 artillery moved from Szechwan to Shensi
                3 mech_infantrys moved from Kweichow to Shensi
                1 fighter and 1 tactical_bomber moved from India to 55 Sea Zone
                1 destroyer moved from 39 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 battleship moved from 45 Sea Zone to 55 Sea Zone
                1 bomber moved from Philippines to 55 Sea Zone
                1 bomber moved from Philippines to 55 Sea Zone
                1 bomber moved from Philippines to Shensi

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in New Guinea
                    Japanese attack with 2 fighters and 4 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 fighters and 4 tactical_bombers in New Guinea, round 2 : 2/6 hits, 3.33 expected hits
                        ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                        1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 battleship, 2 bombers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Northern Territory
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 1/7 hits, 2.00 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Shensi, round 3 : 1/6 hits, 1.83 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Northern Territory from ANZAC, taking Shensi from Chinese with 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shensi to Kweichow
                1 infantry moved from Anhwe to Hopei
                2 mech_infantrys moved from Shantung to Kweichow
                1 infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Yunnan to Szechwan
                3 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from Shan State to Burma
                1 artillery moved from West India to India
                2 bombers moved from 55 Sea Zone to Philippines
                2 aaGuns and 2 infantry moved from Philippines to 35 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
                1 aaGun and 2 infantry moved from 55 Sea Zone to Northern Territory
                1 aaGun moved from 55 Sea Zone to Northern Territory
                2 artilleries, 3 infantry and 1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 45 Sea Zone to 55 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
                2 carriers moved from 45 Sea Zone to 55 Sea Zone
                4 carriers and 3 submarines moved from 35 Sea Zone to 55 Sea Zone
                2 fighters and 3 tactical_bombers moved from New Guinea to 55 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 battleship moved from 45 Sea Zone to 35 Sea Zone
                1 carrier moved from 45 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 fighter placed in Japan
                3 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan
                2 transports placed in 6 Sea Zone
                1 infantry placed in Shantung
                1 infantry placed in French Indo China
                1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    ANZAC : 1.00
        Chinese : 0.00
        Japanese : -3.33

    triplea_42344_Jap8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Greece to Turkey
                1 transport moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Turkey
                1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
                1 bomber moved from Egypt to Turkey
                1 infantry and 1 mech_infantry moved from Crete to 99 Sea Zone
                1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
                6 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from Gibraltar to Turkey
                2 bombers moved from Gibraltar to Spain
                1 bomber moved from Gibraltar to Turkey

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 6 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Turkey
                    Americans attack with 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys
                    Neutral_True defend with 8 infantry
                        Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Turkey, round 2 : 1/11 hits, 3,67 expected hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2,67 expected hits
                        5 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Turkey
                        Americans roll dice for 1 artillery, 3 bombers and 2 mech_infantrys in Turkey, round 3 : 3/6 hits, 2,83 expected hits
                        Neutral_True roll dice for 7 infantry in Turkey, round 3 : 3/7 hits, 2,33 expected hits
                        1 bomber owned by the Americans, 3 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Turkey
                        Americans roll dice for 1 artillery and 2 bombers in Turkey, round 4 : 0/3 hits, 1,67 expected hits
                        Neutral_True roll dice for 4 infantry in Turkey, round 4 : 1/4 hits, 1,33 expected hits
                        1 artillery owned by the Americans lost in Turkey
                    Neutral_True win with 4 infantry remaining. Battle score for attacker is -27
                    Casualties for Americans: 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys
                    Casualties for Neutral_True: 4 infantry
                    2 bombers owned by the Americans retreated
                Battle in Spain
                    Americans attack with 2 artilleries, 2 bombers and 2 infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Spain, round 2 : 5/6 hits, 2,67 expected hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                        5 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Spain, round 3 : 3/6 hits, 2,67 expected hits
                        Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 1 destroyer and 2 transports
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier, 1 destroyer and 2 transports
                EDIT: Turning off Edit Mode
                2 bombers moved from Turkey to Greece
                6 fighters moved from 46 Sea Zone to New South Wales
                1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 4 submarines and 2 transports moved from 54 Sea Zone to 30 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 30 Sea Zone
                1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
                4 fighters moved from Western United States to 30 Sea Zone
                3 submarines moved from 64 Sea Zone to 50 Sea Zone
                1 artillery and 3 infantry moved from Queensland to New South Wales
                2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
                2 bombers moved from Spain to Greece

    Place Units - Americans
                1 carrier and 5 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 armour, 1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery and 1 infantry
                EDIT: Changing PUs for Americans from 81 to 82
                EDIT: Adding units owned by Americans to Greece: 1 factory_minor
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Americans : -2,50
        Neutral_True : 1,33
        Japanese : -0,33

    triplea_42344_Ame8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Greece to Turkey
                1 transport moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Turkey
                1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
                1 bomber moved from Egypt to Turkey
                1 infantry and 1 mech_infantry moved from Crete to 99 Sea Zone
                1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
                6 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from Gibraltar to Turkey
                2 bombers moved from Gibraltar to Spain
                1 bomber moved from Gibraltar to Turkey

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 6 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Turkey
                    Americans attack with 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys
                    Neutral_True defend with 8 infantry
                        Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Turkey, round 2 : 1/11 hits, 3,67 expected hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2,67 expected hits
                        5 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Turkey
                        Americans roll dice for 1 artillery, 3 bombers and 2 mech_infantrys in Turkey, round 3 : 3/6 hits, 2,83 expected hits
                        Neutral_True roll dice for 7 infantry in Turkey, round 3 : 3/7 hits, 2,33 expected hits
                        1 bomber owned by the Americans, 3 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Turkey
                        Americans roll dice for 1 artillery and 2 bombers in Turkey, round 4 : 0/3 hits, 1,67 expected hits
                        Neutral_True roll dice for 4 infantry in Turkey, round 4 : 1/4 hits, 1,33 expected hits
                        1 artillery owned by the Americans lost in Turkey
                    Neutral_True win with 4 infantry remaining. Battle score for attacker is -27
                    Casualties for Americans: 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys
                    Casualties for Neutral_True: 4 infantry
                    2 bombers owned by the Americans retreated
                Battle in Spain
                    Americans attack with 2 artilleries, 2 bombers and 2 infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Spain, round 2 : 5/6 hits, 2,67 expected hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                        5 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Spain, round 3 : 3/6 hits, 2,67 expected hits
                        Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 1 destroyer and 2 transports
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier, 1 destroyer and 2 transports
                EDIT: Turning off Edit Mode
                2 bombers moved from Turkey to Greece
                6 fighters moved from 46 Sea Zone to New South Wales
                1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 4 submarines and 2 transports moved from 54 Sea Zone to 30 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 30 Sea Zone
                1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
                4 fighters moved from Western United States to 30 Sea Zone
                3 submarines moved from 64 Sea Zone to 50 Sea Zone
                1 artillery and 3 infantry moved from Queensland to New South Wales
                2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
                2 bombers moved from Spain to Greece

    Place Units - Americans
                1 carrier and 5 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 armour, 1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery and 1 infantry
                EDIT: Changing PUs for Americans from 81 to 82
                EDIT: Adding units owned by Americans to Greece: 1 factory_minor
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 1 harbour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Japanese
                4 artilleries, 5 infantry and 1 marine moved from Greece to Turkey
                1 armour and 4 mech_infantrys moved from Persia to Turkey
                2 armour moved from Egypt to Saudi Arabia
                2 armour moved from Trans-Jordan to Turkey
                2 fighters moved from Greece to Turkey
                4 fighters and 2 tactical_bombers moved from 99 Sea Zone to Turkey
                1 mech_infantry moved from Trans-Jordan to Saudi Arabia
                1 bomber moved from Egypt to Saudi Arabia
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Saudi Arabia
                    British attack with 2 armour, 1 bomber and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 2 armour, 1 bomber and 1 mech_infantry in Saudi Arabia, round 2 : 2/4 hits, 1,83 expected hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Neutral_True lost in Saudi Arabia
                    British win, taking Saudi Arabia from Neutral_True with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Turkey
                    British attack with 3 armour, 4 artilleries, 6 fighters, 5 infantry, 1 marine, 4 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 4 infantry
                        British roll dice for 3 armour, 4 artilleries, 6 fighters, 5 infantry, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 11/25 hits, 9,50 expected hits
                        Neutral_True roll dice for 4 infantry in Turkey, round 2 : 0/4 hits, 1,33 expected hits
                        4 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 3 armour, 4 artilleries, 6 fighters, 5 infantry, 1 marine, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Saudi Arabia to Egypt
                3 aaGuns, 5 artilleries and 11 infantry moved from Persia to Northwest Persia
                3 transports moved from 99 Sea Zone to 98 Sea Zone
                6 infantry moved from Egypt to 98 Sea Zone
                6 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
                6 infantry moved from 99 Sea Zone to Turkey
                1 aaGun moved from Greece to Turkey
                6 fighters moved from Turkey to 99 Sea Zone
                2 tactical_bombers moved from Turkey to Egypt
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from United Kingdom to 92 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Greece: 4 bombers
                EDIT: Adding units owned by Americans to Egypt: 4 bombers
                EDIT: Turning off Edit Mode
                1 harbour placed in Cyprus
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    British : 1,67
        Americans : -2,50
        Neutral_True : -0,67
        Japanese : -0,33

    triplea_42344_UK_8.tsvg

  • 21 20 19 18 17 16

    made a few adjustments, thought I already had a factory in greece, too bad Turkey failed

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
                      Italians take Tunisia from French

    Combat - Italians

    Non Combat Move - Italians
                2 armour moved from Slovakia Hungary to Albania
                1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Albania
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4
                Italians collect 13 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    triplea_42344_Ita8.tsvg

  • 25 23 22 21 20 19 18 17

    @Giallo:

    made a few adjustments, thought I already had a factory in greece, too bad Turkey failed

    no problem. And there were definitely some lucky dice in Turkey. I didn’t think of the possibility of you hitting the Germans through the Black Sea.

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
                1 cruiser and 1 transport moved from 54 Sea Zone to 30 Sea Zone
                2 fighters and 1 marine moved from Queensland to New South Wales

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to New South Wales

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs

    Combat Move - French
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Persia: 2 infantry
                EDIT: Adding units owned by French to Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42344_Fre8.tsvg

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                1 bomber moved from Novgorod to Volgograd
                1 bomber moved from Novgorod to Belarus
                2 infantry moved from Poland to Baltic States
                1 tactical_bomber moved from Novgorod to Belarus
                3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
                12 artilleries, 33 infantry and 5 mech_infantrys moved from Novgorod to Belarus
                6 infantry moved from Poland to Eastern Poland
                2 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
                1 infantry moved from Caucasus to Volgograd
                7 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 armour moved from Rostov to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 12 artilleries, 1 bomber, 33 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 12 artilleries, 1 bomber, 33 infantry, 5 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 15/52 hits, 13.50 expected hits
                        Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 12 artilleries, 33 infantry and 5 mech_infantrys remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 bomber and 1 tactical_bomber
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.50 expected hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 7 armour and 7 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 7 armour and 7 mech_infantrys in Kazakhstan, round 2 : 6/14 hits, 4.67 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 2 armour, 6 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 6 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 2/11 hits, 2.50 expected hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Western Ukraine to Belarus
                1 aaGun moved from Western Ukraine to Eastern Poland
                5 mech_infantrys moved from Slovakia Hungary to Belarus
                1 armour and 2 mech_infantrys moved from Rostov to Kazakhstan
                1 bomber moved from Volgograd to Sikang
                1 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 125 Sea Zone to 123 Sea Zone
                3 fighters moved from Baltic States to Western Germany
                1 tactical_bomber moved from Baltic States to Novgorod
                2 aaGuns moved from Novgorod to Belarus
                1 infantry moved from Karelia to Novgorod
                2 aaGuns, 6 artilleries and 6 infantry moved from Yugoslavia to Albania
                6 infantry moved from Western Germany to Northern Italy
                3 artilleries and 3 infantry moved from France to Normandy Bordeaux
                1 aaGun moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                4 infantry moved from Southern Italy to Northern Italy
                4 mech_infantrys moved from Western Germany to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Germans
                3 artilleries placed in Normandy Bordeaux
                2 armour and 1 mech_infantry placed in France
                3 armour placed in Novgorod
                6 mech_infantrys placed in Germany
                1 infantry placed in Ukraine
                1 infantry placed in Western Germany
                Germans undo move 6.
                Germans undo move 1.
                2 artilleries and 1 infantry placed in Normandy Bordeaux
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Germans : 1.50
        Russians : 2.00

    triplea_42344_Ger9.tsvg

  • 21 20 19 18 17 16

    Oh I made a mistake attacking you in Belarus I just  wanted to check what my odds were. can we pleas redo this

  • 25 23 22 21 20 19 18 17

    of course. Just finish it out and then we can add back the units

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 4 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Rostov
                2 infantry moved from Tambov to Volgograd
                1 artillery moved from Tambov to Volgograd
                1 fighter moved from Russia to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                8 artilleries and 51 infantry moved from Bryansk to Belarus
                1 artillery moved from Tambov to Volgograd

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1,50 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 armour, 1 factory_minor and 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                        Germans roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 2/3 hits, 1,00 expected hits
                        Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 1 armour and 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 8 artilleries and 51 infantry
                    Germans defend with 2 aaGuns, 12 artilleries, 33 infantry and 13 mech_infantrys
                        Russians roll dice for 8 artilleries and 51 infantry in Belarus, round 2 : 10/59 hits, 12,50 expected hits
                        Germans roll dice for 2 aaGuns, 12 artilleries, 33 infantry and 13 mech_infantrys in Belarus, round 2 : 16/58 hits, 19,33 expected hits
                        16 infantry owned by the Russians, 2 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Belarus
                    35 infantry owned by the Russians and 8 artilleries owned by the Russians retreated to Bryansk
                    Germans win with 12 artilleries, 25 infantry and 13 mech_infantrys remaining. Battle score for attacker is -14
                    Casualties for Russians: 16 infantry
                    Casualties for Germans: 2 aaGuns and 8 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Belarus: 2 aaGuns and 8 infantry
                EDIT: Adding units owned by Russians to Bryansk: 16 infantry
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Rostov to Russia
                7 artilleries and 2 infantry moved from Russia to Bryansk
                2 aaGuns, 12 artilleries and 20 infantry moved from Tambov to Bryansk

    Place Units - Russians
                4 artilleries, 2 infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

    Combat Hit Differential Summary :

    Germans : -2,33
        Russians : 0,00

    triplea_42344_Rus9.tsvg

  • 21 20 19 18 17 16

    @farmboy:

    of course. Just finish it out and then we can add back the units

    Thanks I already had this is a few times…. too hasty :-o

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                4 armour and 3 mech_infantrys moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from Northern Territory to Queensland
                      Japanese take Queensland from ANZAC
                1 infantry moved from Northern Territory to South Australia
                      Japanese take South Australia from ANZAC
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                6 fighters and 6 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia

    Combat - Japanese
                Battle in Western Australia
                Battle in 54 Sea Zone
                    Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 7/12 hits, 7.00 expected hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking Western Australia from ANZAC, taking 54 Sea Zone from Neutral with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Eastern Persia
                    Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/8 hits, 2.67 expected hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from West India to Afghanistan
                      Japanese take Afghanistan from Neutral_True
                1 infantry moved from India to Burma
                1 artillery and 2 infantry moved from Burma to Shan State
                1 infantry moved from French Indo China to Shan State
                2 infantry moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Hunan to Kweichow
                2 mech_infantrys moved from Kweichow to Burma
                1 mech_infantry moved from Szechwan to Burma
                3 mech_infantrys moved from Shensi to Yunnan
                1 artillery moved from Shensi to Szechwan
                1 bomber moved from Kweichow to Philippines
                3 transports moved from 55 Sea Zone to 37 Sea Zone
                1 transport moved from 55 Sea Zone to 35 Sea Zone
                2 transports moved from 55 Sea Zone to 33 Sea Zone
                1 battleship, 7 carriers, 1 destroyer and 3 submarines moved from 55 Sea Zone to 33 Sea Zone
                6 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                2 bombers moved from Philippines to Caroline Islands
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Japan to Caroline Islands
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from India to West India

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan
                2 fighters and 1 tactical_bomber placed in India
                3 infantry placed in French Indo China
                1 infantry placed in Shantung
                Japanese undo move 3.
                Japanese undo move 4.
                1 fighter, 1 infantry and 1 tactical_bomber placed in India
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from India: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
                EDIT: Adding units owned by Japanese to India: 2 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    British : 0.67
        ANZAC : -0.33
        Japanese : -1.00

    triplea_42344_Jap9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                3 fighters and 2 infantry moved from New South Wales to South Australia

    Combat - Americans
                Battle in Queensland
                    Americans attack with 3 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 2/4 hits, 1,67 expected hits
                        Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Queensland
                    Americans win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in South Australia
                    Americans attack with 3 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 fighters and 2 infantry in South Australia, round 2 : 3/5 hits, 1,83 expected hits
                        Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in South Australia
                    Americans win, taking South Australia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from South Australia to New South Wales
                3 fighters moved from Queensland to New South Wales
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                3 submarines moved from 50 Sea Zone to 26 Sea Zone
                1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
                1 battleship, 5 carriers, 3 cruisers, 2 infantry, 2 mech_infantrys, 13 submarines and 4 transports moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 31 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 30 Sea Zone to Hawaiian Islands
                2 fighters moved from 30 Sea Zone to New South Wales
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                2 artilleries and 1 infantry moved from Spain to Gibraltar
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                4 bombers moved from Egypt to Gibraltar

    Place Units - Americans
                3 fighters placed in Greece
                4 fighters placed in Western United States
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Combat Hit Differential Summary :

    Americans : 1,50
        Japanese : -0,67

    triplea_42344_Ame9.tsvg

  • 21 20 19 18 17 16

    The german bomber didn’t join the fight in Sikang, will do it here

    DiceRolls: 1@3; Total Hits: 01@3: (4)

    DiceRolls: 1@1 1@2; Total Hits: 11@1: (2)1@2: (1)

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Kansu to Sikang
                2 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 : 2/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 fighter
                    Germans defend with ; Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    retreated to Sikang

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Sikang to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kansu: 1 fighter
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Chinese : 0,83
        Japanese : -1,00

    triplea_42344_Chi9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                3 fighters and 2 infantry moved from New South Wales to South Australia

    Combat - Americans
                Battle in Queensland
                    Americans attack with 3 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 2/4 hits, 1,67 expected hits
                        Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Queensland
                    Americans win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in South Australia
                    Americans attack with 3 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 fighters and 2 infantry in South Australia, round 2 : 3/5 hits, 1,83 expected hits
                        Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in South Australia
                    Americans win, taking South Australia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from South Australia to New South Wales
                3 fighters moved from Queensland to New South Wales
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                3 submarines moved from 50 Sea Zone to 26 Sea Zone
                1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
                1 battleship, 5 carriers, 3 cruisers, 2 infantry, 2 mech_infantrys, 13 submarines and 4 transports moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 31 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 30 Sea Zone to Hawaiian Islands
                2 fighters moved from 30 Sea Zone to New South Wales
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                2 artilleries and 1 infantry moved from Spain to Gibraltar
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                4 bombers moved from Egypt to Gibraltar

    Place Units - Americans
                3 fighters placed in Greece
                4 fighters placed in Western United States
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Kansu to Sikang
                2 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 : 2/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 fighter
                    Germans defend with ; Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    retreated to Sikang

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Sikang to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kansu: 1 fighter
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour, 4 artilleries, 11 infantry, 1 marine and 4 mech_infantrys moved from Turkey to Greece
                3 transports moved from 99 Sea Zone to 98 Sea Zone
                3 infantry moved from Egypt to 98 Sea Zone
                3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
                5 artilleries moved from Northwest Persia to Turkey
                5 infantry moved from Northwest Persia to Turkey
                6 infantry moved from Northwest Persia to Persia
                2 armour and 1 mech_infantry moved from Saudi Arabia to Persia
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 2 tactical_bombers moved from Egypt to Malta
                1 fighter moved from 99 Sea Zone to Malta
                1 fighter moved from 99 Sea Zone to Malta
                1 bomber moved from Egypt to Malta

    Combat - British

    Non Combat Move - British
                3 aaGuns moved from Northwest Persia to Persia
                3 infantry moved from 99 Sea Zone to Greece

    Place Units - British
                2 bombers placed in United Kingdom
                1 artillery and 2 infantry placed in Persia
                1 factory_minor placed in Turkey

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Americans : 1,50
        Chinese : 0,83
        Japanese : -1,67

    triplea_42344_UK_9.tsvg

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