Surfer Axis +10 vs Dawgoneit Allies BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    triplea_42072_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to Queensland
                1 infantry moved from French Equatorial Africa to French Central Africa
                      ANZAC take French Central Africa from Neutral_Axis

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs

    triplea_42072_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to Queensland
                1 infantry moved from French Equatorial Africa to French Central Africa
                      ANZAC take French Central Africa from Neutral_Axis

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42072_Fre11.tsvg

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Novgorod to Russia
                2 armour and 1 infantry moved from Novgorod to Archangel
                1 armour moved from Belarus to Bryansk
                1 bomber moved from Western Germany to Bryansk
                1 artillery moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 bomber moved from Western Germany to Bryansk
                1 bomber moved from Western Germany to Ukraine

    Combat - Germans
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Western Ukraine
                    Germans attack with 2 artilleries
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Bryansk
                    Germans attack with 1 armour and 2 bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 bombers in Bryansk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                    Germans win with 2 bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Bryansk to Novgorod
                1 bomber moved from Ukraine to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                7 armour moved from Belarus to Eastern Poland
                7 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Baltic States to Western Ukraine
                1 armour moved from Baltic States to Belarus
                6 infantry moved from Baltic States to Belarus
                1 bomber moved from Russia to Novgorod
                1 artillery and 8 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 8 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 6 infantry moved from 115 Sea Zone to Baltic States
                2 infantry moved from 115 Sea Zone to Baltic States
                4 transports moved from 115 Sea Zone to 113 Sea Zone
                1 fighter moved from Eastern Poland to Western Germany
                1 tactical_bomber moved from Western Germany to Eastern Poland
                1 fighter moved from Eastern Poland to Western Germany

    Place Units - Germans
                10 infantry placed in Western Germany
                5 mech_infantrys placed in Germany
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_42072_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 36 PUs;
                Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Nenetsia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Novosibirsk to Urals
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Rostov
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 armour, 3 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_42072_Rus12.tsvg

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Amur to Siberia
                1 armour moved from Buryatia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Siberia
                1 fighter moved from Amur to Siberia
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from Yunnan to 41 Sea Zone
                1 artillery moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 mech_infantry moved from Timguska to Urals
                2 armour moved from Evenkiyskiy to Urals
                2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
                1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
                2 armour moved from Kansu to Novosibirsk
                1 fighter moved from Kansu to Kazakhstan
                1 armour moved from Timguska to Novosibirsk
                1 armour moved from Timguska to Urals
                1 transport moved from 26 Sea Zone to 31 Sea Zone
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                4 infantry moved from 25 Sea Zone to Midway
                1 battleship moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Wake Island to Midway
                1 bomber moved from Japan to Midway
                1 tactical_bomber moved from Yunnan to 42 Sea Zone
                1 mech_infantry moved from Tsinghai to Kazakhstan

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Siberia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 4 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 armour and 1 mech_infantry in Novosibirsk, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Urals
                    Japanese attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 armour and 1 mech_infantry in Urals, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Urals, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
                    Japanese win, taking Urals from Russians with 3 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Midway
                    Japanese attack with 2 bombers and 4 infantry
                    Americans defend with 1 airfield, 1 artillery and 1 infantry
                        Japanese roll dice for 1 battleship in Midway, round 2 :  1/1 hits
                        Japanese roll dice for 2 bombers and 4 infantry in Midway, round 2 :  4/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
                    Japanese win, taking Midway from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 2 armour, 1 fighter and 2 mech_infantrys
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kazakhstan to Szechwan
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 fighter moved from Siberia to Japan
                1 mech_infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Chahar
                1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Kweichow
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Kweichow to Yunnan
                1 armour and 1 artillery moved from French Indo China to Yunnan
                1 carrier moved from 36 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Java
                1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Midway to Japan
                1 bomber moved from Midway to Wake Island
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Caroline Islands to 25 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 2 tactical_bombers moved from Shensi to Malaya

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs

    triplea_42072_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 armour and 1 mech_infantry moved from West India to India
                1 artillery moved from Eastern Persia to West India
                3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                6 infantry moved from Algeria to Tunisia
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 armour and 1 mech_infantry moved from Algeria to Tunisia
                1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_42072_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    triplea_42072_Chi12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 armour and 1 mech_infantry moved from West India to India
                1 artillery moved from Eastern Persia to West India
                3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                6 infantry moved from Algeria to Tunisia
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 armour and 1 mech_infantry moved from Algeria to Tunisia
                1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 97 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                2 armour, 12 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
                1 mech_infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British

    Non Combat Move - British
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Algeria to Tunisia
                3 aaGuns moved from India to Burma

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,2
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
                Some Units in India change ownership: 1 infantry

    triplea_42072_UK_12.tsvg


  • i dont understand why it only gave me 4 ipc’s for UK when i should have 5.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair damage of 6x factory_minor; Remaining resources: 9 PUs;
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Yugoslavia to Bulgaria
                      Italians take Bulgaria from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Romania to Western Ukraine
                1 mech_infantry moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Greater Southern Germany to Eastern Poland
                1 fighter moved from Eastern Poland to Western Ukraine
                1 fighter moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2
                Italians collect 9 PUs (6 lost to blockades); end with 9 PUs

    triplea_42072_Ita12.tsvg

  • 2025 2024 '23 '22 '21 '20

    Re: UK
    You made 7 IPC and lost 3 to blockades.


  • Honestly, it dont really matter.
    you have won this one.
    i had lots of fun.
    i have posted your win

  • 2025 2024 '23 '22 '21 '20

    Thanks.  Good game!!

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