holy moly… shockingly bad dice lol
Surfer Axis +10 vs Dawgoneit Allies BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour, 11 artilleries and 10 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
1 infantry moved from Sikang to Szechwan
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Central Mongolia to ChaharCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 11 artilleries, 1 fighter and 10 infantry
Germans defend with 1 aaGun, 2 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber; Italians defend with 1 armour and 2 mech_infantrys
AA fire in Eastern Poland : 0/1 hits
Russians roll dice for 1 armour, 11 artilleries, 1 fighter and 10 infantry in Eastern Poland, round 2 : 9/23 hits
Italians roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 9/25 hits
9 infantry owned by the Russians, 1 aaGun owned by the Germans and 8 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 11 artilleries, 1 fighter and 1 infantry in Eastern Poland, round 3 : 6/14 hits
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 8/17 hits
1 infantry owned by the Russians, 7 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 4 artilleries and 1 fighter in Eastern Poland, round 4 : 3/6 hits
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 7/11 hits
1 fighter owned by the Russians, 1 armour owned by the Russians, 4 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Italians win with 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Germans: 1 aaGun and 17 infantry
Casualties for Russians: 1 armour, 11 artilleries, 1 fighter and 10 infantry
Battle in Chahar
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Romania
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Volgograd to KazakhstanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
well, i feel the walls closing in.
down but not out. :| -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 bomber moved from New Guinea to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
2 armour moved from Kansu to Yenisey
Japanese take Olgiy from Russians
Japanese take Yenisey from Russians
2 armour moved from Kansu to Timguska
1 mech_infantry moved from Suiyuyan to Timguska
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 5 infantry moved from Amur to Buryatia
1 fighter moved from 5 Sea Zone to Buryatia
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
2 armour moved from Yunnan to Sikang
1 mech_infantry moved from Kweichow to Sikang
3 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 fighter moved from Kweichow to Timguska
1 tactical_bomber moved from Kweichow to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from Japan to Manchuria
1 infantry moved from Amur to BuryatiaCombat - Japanese
-
Any special instructions for OOL in Hawaii?
-
nope. just max “D”
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 bomber moved from New Guinea to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
2 armour moved from Kansu to Yenisey
Japanese take Olgiy from Russians
Japanese take Yenisey from Russians
2 armour moved from Kansu to Timguska
1 mech_infantry moved from Suiyuyan to Timguska
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 5 infantry moved from Amur to Buryatia
1 fighter moved from 5 Sea Zone to Buryatia
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
2 armour moved from Yunnan to Sikang
1 mech_infantry moved from Kweichow to Sikang
3 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 fighter moved from Kweichow to Timguska
1 tactical_bomber moved from Kweichow to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from Japan to Manchuria
1 infantry moved from Amur to BuryatiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Timguska
Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Timguska, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 6 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 armour, 1 fighter and 6 infantry in Buryatia, round 2 : 0/8 hits
Russians roll dice for 5 infantry in Buryatia, round 2 : 1/5 hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour, 1 fighter and 5 infantry in Buryatia, round 3 : 3/7 hits
Russians roll dice for 5 infantry in Buryatia, round 3 : 3/5 hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 4 : 0/4 hits
Russians roll dice for 2 infantry in Buryatia, round 4 : 0/2 hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 5 : 1/4 hits
Russians roll dice for 2 infantry in Buryatia, round 5 : 0/2 hits
1 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 6 : 0/4 hits
Russians roll dice for 1 infantry in Buryatia, round 6 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 7 : 1/4 hits
Russians roll dice for 1 infantry in Buryatia, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 5 infantry
Casualties for Japanese: 5 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Americans defend with 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 2 : 9/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 6/11 hits
Units damaged: 2 battleships owned by the Japanese
1 fighter owned by the Japanese, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 3 : 3/8 hits
Americans roll dice for 1 battleship and 3 fighters in 26 Sea Zone, round 3 : 2/4 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 4 : 5/6 hits
Americans roll dice for 1 battleship in 26 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 battleships, 1 bomber, 2 carriers, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 66
Casualties for Americans: 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Battle in Tsinghai
Japanese attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Battle in Burma
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 3 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 4 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Hawaiian Islands from Americans, taking Burma from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 4/10 hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Sikang to Shensi
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from New Guinea to Caroline Islands
2 fighters moved from Japan to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Wake Island
2 fighters moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 carrier moved from 5 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Shensi
1 fighter moved from Timguska to Kansu
1 fighter moved from Buryatia to AmurPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 armour and 1 artillery placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 bomber, 1 fighter and 4 infantry placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Japanese collect 68 PUs (4 lost to blockades); end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 : 4/7 hits -
ool in sz26.
1 sub all ready hit took a carrier hit.
then 4 more hits. -
Max D. Except Destroyer is last ship to die (until all subs are dead), i.e.,
CVs die
Kill planes rather than BB + destroyer – until all subs dead.
Then just max D. -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports in 26 Sea Zone, round 2 : 4/9 hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 26 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 26 Sea Zone, round 4 : 2/3 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 26 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 4 fightersNon Combat Move - Americans
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports in 26 Sea Zone, round 2 : 4/9 hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 26 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 26 Sea Zone, round 4 : 2/3 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 26 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 4 fightersNon Combat Move - Americans
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
Americans undo move 2.
1 armour and 1 infantry placed in Western United States
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports in 26 Sea Zone, round 2 : 4/9 hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 26 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 26 Sea Zone, round 4 : 2/3 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 26 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 4 fightersNon Combat Move - Americans
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
Americans undo move 2.
1 armour and 1 infantry placed in Western United States
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour moved from Tunisia to Tobruk
2 transports moved from 83 Sea Zone to 91 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Greater Southern Germany to Romania
1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Slovakia Hungary to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 fighter moved from Western Germany to YugoslaviaCombat - Italians
Battle in Bessarabia
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Romania
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Yugoslavia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Bulgaria, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 2 fighters in Bulgaria, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
2 fighters moved from Bulgaria to Eastern PolandPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,6,6,1
Italians collect 11 PUs (3 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_AxisCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_AxisCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Russia
2 armour and 1 infantry moved from Novgorod to Archangel
1 armour moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to UkraineCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Western Ukraine
Germans attack with 2 artilleries
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bryansk
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 bombers in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Bryansk to Novgorod
1 bomber moved from Ukraine to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
7 armour moved from Belarus to Eastern Poland
7 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Belarus
6 infantry moved from Baltic States to Belarus
1 bomber moved from Russia to Novgorod
1 artillery and 8 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 8 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 6 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from 115 Sea Zone to Baltic States
4 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Eastern Poland to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
5 mech_infantrys placed in Germany
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 36 PUs;
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to BryanskCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour, 3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Amur to Siberia
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Siberia
1 fighter moved from Amur to Siberia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 artillery moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Timguska to Urals
2 armour moved from Evenkiyskiy to Urals
2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
2 armour moved from Kansu to Novosibirsk
1 fighter moved from Kansu to Kazakhstan
1 armour moved from Timguska to Novosibirsk
1 armour moved from Timguska to Urals
1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
4 infantry moved from 25 Sea Zone to Midway
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Wake Island to Midway
1 bomber moved from Japan to Midway
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 mech_infantry moved from Tsinghai to KazakhstanCombat - Japanese
Battle in Siberia
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 4 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 4 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Urals, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
Japanese win, taking Urals from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Midway
Japanese attack with 2 bombers and 4 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Midway, round 2 : 1/1 hits
Japanese roll dice for 2 bombers and 4 infantry in Midway, round 2 : 4/6 hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 armour, 1 fighter and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kazakhstan to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Siberia to Japan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 armour and 1 artillery moved from French Indo China to Yunnan
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Japan
1 bomber moved from Midway to Wake Island
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Caroline Islands to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Shensi to MalayaPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs