Surfer Axis +10 vs Dawgoneit Allies BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Russians
                Russians repair damage of 5x factory_major; Remaining resources: 31 PUs;
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                1 armour, 11 artilleries and 10 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Ukraine to Eastern Poland
                1 infantry moved from Smolensk to Bryansk
                1 artillery and 1 infantry moved from Smolensk to Russia
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Central Mongolia to Chahar

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour, 11 artilleries, 1 fighter and 10 infantry
                    Germans defend with 1 aaGun, 2 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber; Italians defend with 1 armour and 2 mech_infantrys
                        AA fire in Eastern Poland :  0/1 hits
                        Russians roll dice for 1 armour, 11 artilleries, 1 fighter and 10 infantry in Eastern Poland, round 2 :  9/23 hits
                        Italians roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 :  9/25 hits
                        9 infantry owned by the Russians, 1 aaGun owned by the Germans and 8 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 armour, 11 artilleries, 1 fighter and 1 infantry in Eastern Poland, round 3 :  6/14 hits
                        Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 :  8/17 hits
                        1 infantry owned by the Russians, 7 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 armour, 4 artilleries and 1 fighter in Eastern Poland, round 4 :  3/6 hits
                        Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 :  7/11 hits
                        1 fighter owned by the Russians, 1 armour owned by the Russians, 4 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
                    Italians win with 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -34
                    Casualties for Germans: 1 aaGun and 17 infantry
                    Casualties for Russians: 1 armour, 11 artilleries, 1 fighter and 10 infantry
                Battle in Chahar
                    Russians attack with 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Russians attack with 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Szechwan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Bessarabia to Western Ukraine
                1 aaGun moved from Bessarabia to Romania
                2 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Volgograd to Kazakhstan

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs

    triplea_42072_Rus11.tsvg


  • well, i feel the walls closing in.
    down but not out.  :|

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 battleships, 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
                1 bomber moved from New Guinea to 26 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                2 fighters moved from 37 Sea Zone to 43 Sea Zone
                2 armour moved from Kansu to Yenisey
                      Japanese take Olgiy from Russians
                      Japanese take Yenisey from Russians
                2 armour moved from Kansu to Timguska
                1 mech_infantry moved from Suiyuyan to Timguska
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 armour and 5 infantry moved from Amur to Buryatia
                1 fighter moved from 5 Sea Zone to Buryatia
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Szechwan to Sikang
                2 armour moved from Yunnan to Sikang
                1 mech_infantry moved from Kweichow to Sikang
                3 fighters and 3 tactical_bombers moved from Yunnan to Sikang
                1 fighter moved from Kweichow to Timguska
                1 tactical_bomber moved from Kweichow to Tsinghai
                1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai
                1 mech_infantry moved from Hopei to Tsinghai
                2 infantry moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 fighter moved from Japan to Manchuria
                1 infantry moved from Amur to Buryatia

    Combat - Japanese

    triplea_42072_Jap11.tsvg

  • 2025 2024 '23 '22 '21 '20

    Any special instructions for OOL in Hawaii?


  • nope. just max “D”

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 battleships, 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
                1 bomber moved from New Guinea to 26 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                2 fighters moved from 37 Sea Zone to 43 Sea Zone
                2 armour moved from Kansu to Yenisey
                      Japanese take Olgiy from Russians
                      Japanese take Yenisey from Russians
                2 armour moved from Kansu to Timguska
                1 mech_infantry moved from Suiyuyan to Timguska
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 armour and 5 infantry moved from Amur to Buryatia
                1 fighter moved from 5 Sea Zone to Buryatia
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Szechwan to Sikang
                2 armour moved from Yunnan to Sikang
                1 mech_infantry moved from Kweichow to Sikang
                3 fighters and 3 tactical_bombers moved from Yunnan to Sikang
                1 fighter moved from Kweichow to Timguska
                1 tactical_bomber moved from Kweichow to Tsinghai
                1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai
                1 mech_infantry moved from Hopei to Tsinghai
                2 infantry moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 fighter moved from Japan to Manchuria
                1 infantry moved from Amur to Buryatia

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Timguska
                    Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Timguska, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Timguska
                    Japanese win, taking Timguska from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Buryatia
                    Japanese attack with 1 armour, 1 fighter and 6 infantry
                    Russians defend with 5 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 6 infantry in Buryatia, round 2 :  0/8 hits
                        Russians roll dice for 5 infantry in Buryatia, round 2 :  1/5 hits
                        1 infantry owned by the Japanese lost in Buryatia
                        Japanese roll dice for 1 armour, 1 fighter and 5 infantry in Buryatia, round 3 :  3/7 hits
                        Russians roll dice for 5 infantry in Buryatia, round 3 :  3/5 hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia
                        Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 4 :  0/4 hits
                        Russians roll dice for 2 infantry in Buryatia, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 5 :  1/4 hits
                        Russians roll dice for 2 infantry in Buryatia, round 5 :  0/2 hits
                        1 infantry owned by the Russians lost in Buryatia
                        Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 6 :  0/4 hits
                        Russians roll dice for 1 infantry in Buryatia, round 6 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 7 :  1/4 hits
                        Russians roll dice for 1 infantry in Buryatia, round 7 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 5 infantry
                    Casualties for Japanese: 5 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                    Americans defend with 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 2 :  9/10 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 :  6/11 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 fighter owned by the Japanese, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 3 :  3/8 hits
                        Americans roll dice for 1 battleship and 3 fighters in 26 Sea Zone, round 3 :  2/4 hits
                        1 fighter owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 4 :  5/6 hits
                        Americans roll dice for 1 battleship in 26 Sea Zone, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 2 battleships, 1 bomber, 2 carriers, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 66
                    Casualties for Americans: 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber
                    Casualties for Japanese: 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hawaiian Islands
                Battle in Burma
                    Japanese attack with 3 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 3 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 4 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Hawaiian Islands from Americans, taking Burma from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry; Russians defend with 2 infantry
                        Japanese roll dice for 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 :  4/10 hits
                        Chinese roll dice for 3 infantry in Sikang, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 2 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour and 1 artillery moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                1 tactical_bomber moved from Tsinghai to Shensi
                1 fighter moved from Sikang to Shensi
                1 fighter moved from Manchuria to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from New Guinea to Caroline Islands
                2 fighters moved from Japan to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Wake Island
                2 fighters moved from 43 Sea Zone to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 carrier moved from 5 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
                1 tactical_bomber moved from Sikang to Shensi
                1 fighter moved from Timguska to Kansu
                1 fighter moved from Buryatia to Amur

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                1 armour and 1 artillery placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 bomber, 1 fighter and 4 infantry placed in Japan
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
                Japanese collect 68 PUs (4 lost to blockades); end with 68 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_42072_Jap11.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Eastern Persia to India
                1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to West India
                3 infantry moved from Alexandria to Egypt
                1 infantry moved from Tunisia to Libya
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                6 infantry moved from Morocco to Algeria
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from Queensland to 26 Sea Zone
                1 submarine moved from 47 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
                    Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 :  4/7 hits

    triplea_42072_Ame11.tsvg


  • ool in sz26.
    1 sub all ready hit took a carrier hit.
    then 4 more hits.

  • 2025 2024 '23 '22 '21 '20

    Max D. Except Destroyer is last ship to die (until all subs are dead), i.e.,
    CVs die
    Kill planes rather than BB + destroyer – until all subs dead.
    Then just max D.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Eastern Persia to India
                1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to West India
                3 infantry moved from Alexandria to Egypt
                1 infantry moved from Tunisia to Libya
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                6 infantry moved from Morocco to Algeria
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from Queensland to 26 Sea Zone
                1 submarine moved from 47 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
                    Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports in 26 Sea Zone, round 2 :  4/9 hits
                        1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 :  2/5 hits
                        Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 26 Sea Zone, round 3 :  4/6 hits
                        2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 :  1/3 hits
                        Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 26 Sea Zone, round 4 :  2/3 hits
                        1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 bomber in 26 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 26 Sea Zone, round 5 :  2/2 hits
                        1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
                    Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 4 fighters

    Non Combat Move - Americans

    triplea_42072_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Eastern Persia to India
                1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to West India
                3 infantry moved from Alexandria to Egypt
                1 infantry moved from Tunisia to Libya
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                6 infantry moved from Morocco to Algeria
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from Queensland to 26 Sea Zone
                1 submarine moved from 47 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
                    Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports in 26 Sea Zone, round 2 :  4/9 hits
                        1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 :  2/5 hits
                        Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 26 Sea Zone, round 3 :  4/6 hits
                        2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 :  1/3 hits
                        Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 26 Sea Zone, round 4 :  2/3 hits
                        1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 bomber in 26 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 26 Sea Zone, round 5 :  2/2 hits
                        1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
                    Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 4 fighters

    Non Combat Move - Americans
                1 armour moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                4 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
                2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
                Americans undo move 2.
                1 armour and 1 infantry placed in Western United States
                1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_42072_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    triplea_42072_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Eastern Persia to India
                1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to West India
                3 infantry moved from Alexandria to Egypt
                1 infantry moved from Tunisia to Libya
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                6 infantry moved from Morocco to Algeria
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser, 5 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from Queensland to 26 Sea Zone
                1 submarine moved from 47 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
                    Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 bomber, 1 cruiser and 5 destroyers in 26 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 3 transports in 26 Sea Zone, round 2 :  4/9 hits
                        1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 bomber, 1 cruiser and 3 destroyers in 26 Sea Zone, round 3 :  2/5 hits
                        Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 26 Sea Zone, round 3 :  4/6 hits
                        2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 26 Sea Zone, round 4 :  1/3 hits
                        Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 3 transports in 26 Sea Zone, round 4 :  2/3 hits
                        1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 bomber in 26 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 26 Sea Zone, round 5 :  2/2 hits
                        1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 26 Sea Zone
                    Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber, 1 cruiser, 5 destroyers and 4 submarines
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 4 fighters

    Non Combat Move - Americans
                1 armour moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                4 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
                2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
                Americans undo move 2.
                1 armour and 1 infantry placed in Western United States
                1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 armour moved from Tunisia to Tobruk
                2 transports moved from 83 Sea Zone to 91 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 3 infantry
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 :  2/6 hits
                        Japanese roll dice for 3 infantry in Burma, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,2
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
                Some Units in India change ownership: 1 artillery

    triplea_42072_UK_11.tsvg

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Greater Southern Germany to Romania
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 fighter moved from Slovakia Hungary to Bulgaria
                1 fighter moved from Southern Italy to Bulgaria
                1 fighter moved from Western Germany to Yugoslavia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 mech_infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Romania
                    Italians attack with 1 mech_infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Yugoslavia
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Yugoslavia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Italians attack with 2 fighters
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters in Bulgaria, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bulgaria, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in Bulgaria, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Bulgaria, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bulgaria
                    Italians win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Yugoslavia to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Southern Italy to Greater Southern Germany
                1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
                2 fighters moved from Bulgaria to Eastern Poland

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,6,6,1
                Italians collect 11 PUs (3 lost to blockades); end with 15 PUs

    triplea_42072_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    triplea_42072_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to Queensland
                1 infantry moved from French Equatorial Africa to French Central Africa
                      ANZAC take French Central Africa from Neutral_Axis

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs

    triplea_42072_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to Queensland
                1 infantry moved from French Equatorial Africa to French Central Africa
                      ANZAC take French Central Africa from Neutral_Axis

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42072_Fre11.tsvg

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Novgorod to Russia
                2 armour and 1 infantry moved from Novgorod to Archangel
                1 armour moved from Belarus to Bryansk
                1 bomber moved from Western Germany to Bryansk
                1 artillery moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 bomber moved from Western Germany to Bryansk
                1 bomber moved from Western Germany to Ukraine

    Combat - Germans
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Western Ukraine
                    Germans attack with 2 artilleries
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Bryansk
                    Germans attack with 1 armour and 2 bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 bombers in Bryansk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                    Germans win with 2 bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Bryansk to Novgorod
                1 bomber moved from Ukraine to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                7 armour moved from Belarus to Eastern Poland
                7 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Baltic States to Western Ukraine
                1 armour moved from Baltic States to Belarus
                6 infantry moved from Baltic States to Belarus
                1 bomber moved from Russia to Novgorod
                1 artillery and 8 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 8 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 6 infantry moved from 115 Sea Zone to Baltic States
                2 infantry moved from 115 Sea Zone to Baltic States
                4 transports moved from 115 Sea Zone to 113 Sea Zone
                1 fighter moved from Eastern Poland to Western Germany
                1 tactical_bomber moved from Western Germany to Eastern Poland
                1 fighter moved from Eastern Poland to Western Germany

    Place Units - Germans
                10 infantry placed in Western Germany
                5 mech_infantrys placed in Germany
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_42072_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 36 PUs;
                Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Nenetsia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Novosibirsk to Urals
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Rostov
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 armour, 3 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_42072_Rus12.tsvg

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Amur to Siberia
                1 armour moved from Buryatia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Siberia
                1 fighter moved from Amur to Siberia
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from Yunnan to 41 Sea Zone
                1 artillery moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 mech_infantry moved from Timguska to Urals
                2 armour moved from Evenkiyskiy to Urals
                2 armour and 1 mech_infantry moved from Sikang to Kazakhstan
                1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
                2 armour moved from Kansu to Novosibirsk
                1 fighter moved from Kansu to Kazakhstan
                1 armour moved from Timguska to Novosibirsk
                1 armour moved from Timguska to Urals
                1 transport moved from 26 Sea Zone to 31 Sea Zone
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                4 infantry moved from 25 Sea Zone to Midway
                1 battleship moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Wake Island to Midway
                1 bomber moved from Japan to Midway
                1 tactical_bomber moved from Yunnan to 42 Sea Zone
                1 mech_infantry moved from Tsinghai to Kazakhstan

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Siberia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 4 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 armour and 1 mech_infantry in Novosibirsk, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Urals
                    Japanese attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 armour and 1 mech_infantry in Urals, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Urals, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
                    Japanese win, taking Urals from Russians with 3 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Midway
                    Japanese attack with 2 bombers and 4 infantry
                    Americans defend with 1 airfield, 1 artillery and 1 infantry
                        Japanese roll dice for 1 battleship in Midway, round 2 :  1/1 hits
                        Japanese roll dice for 2 bombers and 4 infantry in Midway, round 2 :  4/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
                    Japanese win, taking Midway from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 2 armour, 1 fighter and 2 mech_infantrys
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kazakhstan to Szechwan
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 fighter moved from Siberia to Japan
                1 mech_infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Chahar
                1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Kweichow
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Kweichow to Yunnan
                1 armour and 1 artillery moved from French Indo China to Yunnan
                1 carrier moved from 36 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Java
                1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Midway to Japan
                1 bomber moved from Midway to Wake Island
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Caroline Islands to 25 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 2 tactical_bombers moved from Shensi to Malaya

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs

    triplea_42072_Jap12.tsvg

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