Giallo V JWW axis bid +4


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 unit repaired.
                1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to Bessarabia
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in Trans-Jordan
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 2 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 :  2/2 hits
                        British roll dice for 2 infantry in Alexandria, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Alexandria
                    Italians win, taking Trans-Jordan from British, taking Alexandria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Bessarabia
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 1 artillery and 1 fighter in Bessarabia, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 artillery owned by the Italians lost in Bessarabia
                        Italians roll dice for 1 fighter in Bessarabia, round 4 :  1/1 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Bessarabia to Romania
                1 infantry moved from Romania to Bulgaria
                1 marine moved from Southern Italy to 97 Sea Zone
                1 cruiser and 1 marine moved from 97 Sea Zone to 94 Sea Zone
                1 marine moved from 94 Sea Zone to Tunisia
                      Italians take Tunisia from Neutral_Axis
                1 armour moved from Morocco to Algeria
                      Italians take Algeria from Neutral_Axis
                1 fighter moved from Alexandria to Tobruk
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                      Italians take Syria from Neutral_Axis
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from Ethiopia to British Somaliland

    Place Units - Italians
                1 carrier and 2 transports placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        British Somaliland : 1 flag, 1 infantry
        Alexandria : 1 flag, 1 artillery and 1 infantry
        Gibraltar : 1 flag, 1 harbour
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag, 1 armour and 1 infantry
        Syria : 1 flag, 3 infantry
        Tunisia : 1 flag, 1 infantry and 1 marine
        Romania : 1 aaGun and 1 fighter
        Tobruk : 1 fighter
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        95 Sea Zone : 1 carrier, 1 destroyer and 2 transports
        94 Sea Zone : 1 cruiser
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag, 1 armour and 1 infantry
        99 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 32 / 41
        Japanese : 46 / 48
        Americans : 52 / 82
        Chinese : 5 / 6
        British : 33 / 30
        UK_Pacific : 10 / 13
        Italians : 20 / 35
        ANZAC : 14 / 28
        French : 1 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 6 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Ita3.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_42155_ANZ3.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Germans

    triplea_42155_Ger4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 2 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Finland to Archangel
                1 infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Romania to Ukraine
                      Germans take Bessarabia from Russians
                      Germans take Ukraine from Russians
                3 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
                1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 submarine moved from 109 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Western Ukraine, round 2 :  6/12 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Archangel, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 fighter owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 fighter and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                1 tactical_bomber moved from Archangel to Novgorod
                1 fighter moved from Finland to Novgorod
                1 infantry moved from Karelia to Novgorod
                4 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 aaGun, 2 artilleries and 2 infantry moved from Romania to Bessarabia
                1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 2 infantry moved from Germany to Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 infantry moved from Normandy Bordeaux to Southern France
                      Germans take Southern France from Neutral_Axis

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                9 mech_infantrys placed in Germany
                3 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Morocco : 2 bombers
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 6 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Poland : 2 artilleries and 2 infantry
        Germany : 1 factory_major and 9 mech_infantrys
        Northern Italy : 1 artillery
        Southern Italy : 1 fighter and 1 tactical_bomber
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 1 armour and 7 mech_infantrys
        Bessarabia : 1 flag, 1 aaGun, 2 artilleries and 2 infantry
        Ukraine : 1 flag, 5 armour, 1 factory_minor and 9 mech_infantrys
        Western Ukraine : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry, 6 mech_infantrys and 1 tactical_bomber
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag, 1 destroyer
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 27 / 41
        Japanese : 46 / 48
        Americans : 52 / 82
        Chinese : 5 / 6
        British : 33 / 30
        UK_Pacific : 10 / 13
        Italians : 20 / 35
        ANZAC : 14 / 22
        French : 1 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Ger4.tsvg


  • 4 for 4 at two……the dice this game has been off the wall one sided, tell me again why I gave you those IPC’s?

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Belarus
                2 fighters and 1 tactical_bomber moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  3/5 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                10 infantry moved from Russia to Bryansk
                1 infantry moved from Smolensk to Archangel
                1 artillery moved from Rostov to Bryansk
                2 infantry moved from Volgograd to Rostov
                2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Archangel
                3 aaGuns, 2 armour, 11 artilleries, 25 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
                2 aaGuns and 18 infantry moved from Amur to Buryatia

    Place Units - Russians
                3 artilleries placed in Volgograd
                2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia
                Russians undo move 1.
                3 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

    triplea_42155_Rus4.tsvg

  • '21 '20 '19 '18 '17 '16

    @JWW:

    4 for 4 at two……the dice this game has been off the wall one sided, tell me again why I gave you those IPC’s?

    Well it was only 4 ipc, you got 4 ipc as well. So there was no bid, still many players play bm without a bid. You won every time, you are way higher ranked.


  • @Giallo:

    @JWW:

    4 for 4 at two……the dice this game has been off the wall one sided, tell me again why I gave you those IPC’s?

    Well it was only 4 ipc, you got 4 ipc as well. So there was no bid, still many players play bm without a bid. You won every time, you are way higher ranked.

    I understand, I am just moaning. Sorry……have had a string of bad luck recently


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 marines moved from Kwangtung to 20 Sea Zone
                2 battleships, 1 cruiser and 2 marines moved from 20 Sea Zone to 35 Sea Zone
                2 marines moved from 35 Sea Zone to Philippines
                1 marine moved from Siam to 37 Sea Zone
                1 cruiser and 1 marine moved from 37 Sea Zone to 43 Sea Zone
                1 marine moved from 43 Sea Zone to Borneo
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                5 fighters moved from 37 Sea Zone to Philippines
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery moved from Hopei to Kweichow
                1 infantry moved from Hunan to Kweichow
                2 bombers moved from Siam to Kweichow
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Java
                Battle in Borneo
                Battle in Guam
                Battle in Philippines
                    Japanese attack with 5 fighters, 2 infantry and 2 marines
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 :  2/3 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Guam from Americans, taking Philippines from Americans with 5 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                3 carriers moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 fighter moved from Siam to 35 Sea Zone
                5 fighters moved from Philippines to 35 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 fighter moved from Manchuria to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 armour moved from Manchuria to Anhwe
                2 bombers moved from Kweichow to Siam
                3 tactical_bombers moved from French Indo China to Siam
                1 artillery moved from Malaya to Shan State
                1 tactical_bomber moved from 37 Sea Zone to Siam
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Yunnan to Hunan
                2 tactical_bombers moved from Hunan to Siam
                2 fighters moved from Manchuria to French Indo China

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Siam : 2 bombers and 7 tactical_bombers
        Manchuria : 1 flag, 1 aaGun and 6 infantry
        Yunnan : 1 flag, 5 artilleries and 8 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 artillery and 1 infantry
        Hunan : 1 flag, 1 aaGun and 1 infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 armour and 1 infantry
        Shan State : 1 flag, 1 artillery
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 marine
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 marines
        Guam : 1 flag, 1 airfield and 1 infantry
        French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters and 4 infantry
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 transport
        43 Sea Zone : 1 cruiser and 1 submarine
        46 Sea Zone : 1 destroyer
        36 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 8 fighters and 1 transport
        25 Sea Zone : 1 submarine
        21 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 28 / 35
        Japanese : 59 / 62
        Americans : 50 / 82
        Chinese : 3 / 6
        British : 33 / 30
        UK_Pacific : 5 / 13
        Italians : 20 / 35
        ANZAC : 10 / 22
        French : 1 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Jap4.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 30 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 artilleries, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 cruiser and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
                3 bombers moved from Western United States to Queensland
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 carrier and 1 cruiser moved from 10 Sea Zone to 30 Sea Zone
                4 submarines moved from 101 Sea Zone to 104 Sea Zone
                3 fighters moved from Eastern United States to French Guiana

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 infantry placed in Central United States
                2 carriers placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_42155_Ame4.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu
                2 infantry moved from Shensi to Suiyuyan
                3 infantry moved from Shensi to Kweichow
                6 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 8 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 8 :  0/1 hits
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 6 infantry in Hopei, round 2 :  0/6 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 5 infantry in Hopei, round 3 :  0/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 5 infantry in Hopei, round 4 :  0/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 4 infantry in Hopei, round 5 :  1/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    triplea_42155_Chi4.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 30 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 artilleries, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 cruiser and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
                3 bombers moved from Western United States to Queensland
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 carrier and 1 cruiser moved from 10 Sea Zone to 30 Sea Zone
                4 submarines moved from 101 Sea Zone to 104 Sea Zone
                3 fighters moved from Eastern United States to French Guiana

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 infantry placed in Central United States
                2 carriers placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu
                2 infantry moved from Shensi to Suiyuyan
                3 infantry moved from Shensi to Kweichow
                6 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 8 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 8 :  0/1 hits
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 6 infantry in Hopei, round 2 :  0/6 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 5 infantry in Hopei, round 3 :  0/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 5 infantry in Hopei, round 4 :  0/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 4 infantry in Hopei, round 5 :  1/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    Purchase Units - British
                British buy 2 armour, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from French Equatorial Africa to Egypt
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from India to Burma
                2 infantry moved from India to Burma
                1 fighter moved from India to Iraq
                1 infantry moved from Northwest Persia to Iraq
                2 infantry moved from Persia to Iraq
                1 fighter moved from Egypt to Iraq
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 bomber moved from United Kingdom to 125 Sea Zone
                2 fighters moved from Scotland to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 fighter moved from Egypt to Iraq

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 bomber and 2 submarines
                    Germans defend with 1 destroyer
                        British roll dice for 2 submarines in 125 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 bomber in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 submarines in 125 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 bomber in 125 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the British lost in 125 Sea Zone
                        British roll dice for 1 submarine in 125 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 bomber in 125 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the British and 1 destroyer owned by the Germans lost in 125 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 2 submarines
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 3 fighters and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 3 fighters and 3 infantry in Iraq, round 2 :  4/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 4 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                4 fighters moved from 112 Sea Zone to United Kingdom
                1 bomber moved from 125 Sea Zone to United Kingdom
                2 aaGuns and 3 infantry moved from Scotland to United Kingdom
                2 fighters moved from Iraq to Egypt
                1 fighter moved from Iraq to Persia
                1 fighter moved from Burma to India

    Place Units - British
                2 armour and 1 tactical_bomber placed in Egypt
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,2,5,3
                British collect 34 PUs (2 lost to blockades); end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 fighter and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 fighter and 1 infantry

    triplea_42155_UK_4.tsvg

  • '21 '20 '19 '18 '17 '16

    @JWW:

    @Giallo:

    @JWW:

    4 for 4 at two……the dice this game has been off the wall one sided, tell me again why I gave you those IPC’s?

    Well it was only 4 ipc, you got 4 ipc as well. So there was no bid, still many players play bm without a bid. You won every time, you are way higher ranked.

    I understand, I am just moaning. Sorry……have had a string of bad luck recently

    I feel your pain :-o


  • @Giallo:

    @JWW:

    @Giallo:

    @JWW:

    4 for 4 at two……the dice this game has been off the wall one sided, tell me again why I gave you those IPC’s?

    Well it was only 4 ipc, you got 4 ipc as well. So there was no bid, still many players play bm without a bid. You won every time, you are way higher ranked.

    I understand, I am just moaning. Sorry……have had a string of bad luck recently

    Bad dice happen to good people sometimes……thanks for understanding and as an FYI…I don’t follow the rankings so I don’t know where I am or where you are at etc…perhaps I should look but I never ask to play this level or that level.

    I feel your pain :-o


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 2 bombers and 1 marine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 marine moved from Tunisia to 94 Sea Zone
                1 cruiser and 1 marine moved from 94 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 marine moved from 99 Sea Zone to Cyprus
                1 battleship and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in Crete
                Battle in Cyprus

    Non Combat Move - Italians
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 cruiser, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 artillery moved from 95 Sea Zone to Northern Italy
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 infantry moved from Tunisia to Algeria
                1 fighter moved from Tobruk to Algeria
                1 fighter moved from Romania to 95 Sea Zone
                1 infantry moved from Bulgaria to Greece
                1 aaGun moved from Romania to Bessarabia

    Place Units - Italians
                1 armour, 1 bomber and 1 marine placed in Southern Italy
                Italians undo move 1.
                2 bombers placed in Southern Italy
                1 marine placed in Southern Italy
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        British Somaliland : 1 flag, 1 infantry
        Alexandria : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 harbour
        Cyprus : 1 flag, 1 marine
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag, 1 armour, 1 fighter and 2 infantry
        Syria : 1 flag, 2 infantry
        Tunisia : 1 flag
        Northern Italy : 2 armour, 1 artillery, 1 factory_major and 1 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
        Bessarabia : 1 aaGun
        95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports
        Crete : 1 flag, 1 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        99 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 28 / 35
        Japanese : 55 / 62
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 36 / 37
        UK_Pacific : 6 / 9
        Italians : 19 / 37
        ANZAC : 10 / 22
        French : 1 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Ita4.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 21 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 cruiser and 1 submarine
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 cruiser in 43 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 cruiser and 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_42155_ANZ4.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 21 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 cruiser and 1 submarine
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 cruiser in 43 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 cruiser and 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42155_Fre4.tsvg

  • '21 '20 '19 '18 '17 '16

    another good result for anzac :oops:


  • @Giallo:

    another good result for anzac :oops:

    You are certainly on a roll!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus

    Combat - Germans
                Battle in Archangel
                    Germans attack with 4 armour, 3 artilleries, 8 infantry and 6 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 4 armour, 3 artilleries, 8 infantry and 6 mech_infantrys in Archangel, round 2 :  5/21 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 4 armour, 3 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia
                1 aaGun, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
                5 mech_infantrys moved from Ukraine to Bessarabia
                1 aaGun moved from Novgorod to Archangel
                5 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
                9 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Western Germany to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 tactical_bomber moved from Southern Italy to Algeria
                2 bombers moved from Morocco to Southern Italy
                1 artillery moved from Northern Italy to Southern France
                1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Normandy Bordeaux to Southern France
                2 artilleries moved from Poland to Eastern Poland
                2 infantry moved from Poland to Baltic States

    Place Units - Germans
                1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
                2 fighters placed in Western Germany
                Germans undo move 2.
                2 fighters placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Algeria : 1 tactical_bomber
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 factory_major
        Northern Italy : 1 infantry
        Southern Italy : 2 bombers
        Karelia : 1 flag
        Baltic States : 1 flag, 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 aaGun, 4 armour, 3 artilleries, 8 infantry and 6 mech_infantrys
        Eastern Poland : 1 flag, 6 armour, 2 artilleries and 20 mech_infantrys
        Bessarabia : 1 flag, 2 aaGuns, 1 armour, 5 artilleries, 1 fighter, 6 infantry, 6 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        125 Sea Zone : 1 flag
        93 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 27 / 35
        Japanese : 55 / 62
        Americans : 50 / 71
        Chinese : 6 / 6
        British : 36 / 37
        UK_Pacific : 6 / 9
        Italians : 19 / 37
        ANZAC : 10 / 18
        French : 1 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42155_Ger5.tsvg

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