@simon33 I’d like to modify my UK NCM. The units that came from Canada (DD + trans + inf + tank), I’d like to remain in Canada. If this changes your Italian move, then please redo.
T2 Playoff JWW vs wheatbeer BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Buyant-Uhaa to Chahar
2 infantry moved from Olgiy to Kansu
1 artillery and 1 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to BelarusPurchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 31 PUs;
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat - Russians
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Rostov
1 aaGun, 2 artilleries and 3 infantry moved from Vologda to Samara
2 infantry moved from Volgograd to Samara
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 fighter moved from Belarus to Bryansk
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to DzavhanPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 50 / 63
Russians : 22 / 30
Japanese : 61 / 79
Americans : 52 / 75
Chinese : 7 / 6
British : 31 / 40
UK_Pacific : 7 / 9
Italians : 15 / 16
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Chahar
1 infantry moved from Jehol to Chahar
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 37 Sea Zone
2 destroyers moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
2 fighters and 1 tactical_bomber moved from Manchuria to Chahar
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from 41 Sea Zone to Shan StatePurchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers and 3 marines
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 battleships, 2 cruisers and 2 destroyers in 37 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 5/8 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Chahar, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
1 infantry moved from Manchuria to Jehol
1 infantry moved from Siberia to Amur
1 infantry moved from Manchuria to Jehol
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
3 marines moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from Shensi to Kwangsi
1 bomber moved from Shensi to KwangsiPlace Units - Japanese
2 infantry and 1 mech_infantry placed in Manchuria
2 infantry placed in Japan
2 carriers, 3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Korea : 1 aaGun and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Kweichow : 1 flag, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Hunan : 1 flag, 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 armour
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 artillery, 1 harbour, 1 infantry and 3 marines
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
6 Sea Zone : 2 carriers, 3 destroyers, 1 submarine and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 63
Russians : 21 / 30
Japanese : 66 / 74
Americans : 52 / 75
Chinese : 4 / 6
British : 31 / 40
UK_Pacific : 6 / 9
Italians : 15 / 16
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
It has been ten days brother, everything ok?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs;Combat - Americans
Battle in Borneo
Battle in Sumatra
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 4 fighters in 37 Sea Zone, round 2 : 8/10 hits -
I apologize for the delay. Kept getting distracted … will do my best to play at a more normal pace since this is part of a playoff.
Also, I apologize for this dice. My plan was to suicide the Americans so the UK and/or ANZAC could mop up the SZ.
Japan might end up defending equally well, but before I keep rolling, I need OOL.
(I am not sure if you want to save any carriers undamaged or if the American dice makes that too risky)
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I apologize for the delay. Kept getting distracted … will do my best to play at a more normal pace since this is part of a playoff.
Also, I apologize for this dice. My plan was to suicide the Americans so the UK and/or ANZAC could mop up the SZ.
Japan might end up defending equally well, but before I keep rolling, I need OOL.
(I am not sure if you want to save any carriers undamaged or if the American dice makes that too risky)
a suicide runs that hits 8-10, well isn’t that nice! :roll:
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9 of 11 counting sub hit :oops:
If this ends up being a 1% type of battle (which seems pretty likely), I am open to some kind of dice mitigation (i.e. a low luck reroll or a similar solution).
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9 of 11 counting sub hit :oops:
If this ends up being a 1% type of battle (which seems pretty likely), I am open to some kind of dice mitigation (i.e. a low luck reroll or a similar solution).
Didn’t you bring that concept out a few years ago? I remember liking it, especially now! LOL, each side could request one or two re rolls?
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the funny thing is I had a dd block and then said no, he wouldn’t……
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I used to offer an this whenever these situations arise since sometimes one anomalous battle can determine a game. I’m a fan of solutions like this since G40 is so time intensive to end on luck. Not sure when the last time I had luck quite this good was :lol:
I’m not sure if you’d want to put a threshold on it like <1% or <5% chance of result, or if you just want to have a set number to use for any battle.
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I used to offer an this whenever these situations arise since sometimes one anomalous battle can determine a game. I’m a fan of solutions like this since G40 is so time intensive to end on luck. Not sure when the last time I had luck quite this good was :lol:
I’m not sure if you’d want to put a threshold on it like <1% or <5% chance of result, or if you just want to have a set number to use for any battle.
I am at your mercy and would be acceptable to whatever you think would be agreeable and am quite thankful for your offer. I do recall some people who were opposed to this stating that it allows for one side to push the envelope or something like that…anyways, do what you think is best and again thank you so much for the offer. I will await your decision.
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I would propose we each start with 2 (can increase later by mutual agreement if needed), and they can be used for any battle (whether the user is the attacker or defender) with the exception of capitals.
An attacking power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of capturing it with pure luck dice.
A defending power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of holding it with pure luck dice.I only add an exception for capitals because they’re the most determining part of the game and they need some limit, or else a 60% pure luck chance at Moscow could become a guaranteed win.
If that’s okay, let me know … then let me know about OOL for the first round (after all, it’s still possible that Japan will have an equally crazy defense roll, and you might not even need the reroll).
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I would propose we each start with 2 (can increase later by mutual agreement if needed), and they can be used for any battle (whether the user is the attacker or defender) with the exception of capitals.
An attacking power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of capturing it with pure luck dice.
A defending power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of holding it with pure luck dice.I only add an exception for capitals because they’re the most determining part of the game and they need some limit, or else a 60% pure luck chance at Moscow could become a guaranteed win.
If that’s okay, let me know … then let me know about OOL for the first round (after all, it’s still possible that Japan will have an equally crazy defense roll, and you might not even need the reroll).
yeah this is good with me, you have really thought this out! MY OOL would be to save one full CV w/two fighters to the end, otherwise MAX D
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs;Combat - Americans
Battle in Borneo
Battle in Sumatra
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 4 fighters in 37 Sea Zone, round 2 : 8/10 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 8/15 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 3 carriers owned by the Americans and 2 carriers owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 4 fighters in 37 Sea Zone, round 3 : 3/10 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 7/10 hits
1 cruiser owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 4 fighters owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 cruiser in 37 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 2 battleships, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 4 : 2/7 hits
1 battleship owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 bomber in 37 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 1 transport in 37 Sea Zone, round 5 : 1/5 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 37 Sea Zone
Japanese win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -31
Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 3 tactical_bombersNon Combat Move - Americans
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Surprisingly, the American result ended up pretty close to average for a large naval battle.
-31 rather than -41
Low luck would probably yield a similar result. I am guessing since it worked out within 10 TUV, you’d want to save your rerolls?
Just making sure since it affects UK (apologies in advance for the delay).
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Surprisingly, the American result ended up pretty close to average for a large naval battle.
-31 rather than -41
Low luck would probably yield a similar result. I am guessing since it worked out within 10 TUV, you’d want to save your rerolls?
Just making sure since it affects UK (apologies in advance for the delay).
ok, let me take a look. I promised myself only two games at a time this year and I have 4 already….
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I think after you throw everything at the Japan fleet it will be gone regardless, but my chances of inflicting the most damage on allied material would be realized if I initiated our low luck re-roll option. I agree w/your analysis, the USA v JPN low luck re roll might not save Jpn much but that is one additional dice cast when the UK and then Anzac attack so what the hell…let’s do it.
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Ok doke
I’m going to finish up a turn in another game, then I’ll roll it out.
Same OOL? Or would you like to call it round by round?
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(or you could roll it out if you want … the American OOL will simply be max damage because I know I’ll have no survivors on low luck)
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Okay, I’m going to assume same OOL for expediency’s sake.