T2 Playoff JWW vs wheatbeer BM

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Buyant-Uhaa to Chahar
                2 infantry moved from Olgiy to Kansu
                1 artillery and 1 infantry moved from Bryansk to Belarus
                2 fighters moved from Russia to Belarus
                1 tactical_bomber moved from Bryansk to Belarus

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 31 PUs;
                Russians buy 10 infantry; Remaining resources: 1 PUs;

    Combat - Russians
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Chahar, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  2/5 hits
                        Germans roll dice for 3 infantry in Belarus, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Belarus, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Belarus to Bryansk
                1 fighter moved from Belarus to Bryansk
                10 infantry moved from Russia to Bryansk
                2 infantry moved from Tambov to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 aaGun, 2 artilleries and 3 infantry moved from Vologda to Samara
                2 infantry moved from Volgograd to Samara
                2 aaGuns and 18 infantry moved from Yenisey to Timguska
                1 fighter moved from Belarus to Bryansk
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Dzavhan

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 22 / 30
        Japanese : 61 / 79
        Americans : 52 / 75
        Chinese : 7 / 6
        British : 31 / 40
        UK_Pacific : 7 / 9
        Italians : 15 / 16
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41257_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 armour moved from Amur to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Chahar
                1 infantry moved from Jehol to Chahar
                1 artillery moved from Suiyuyan to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                2 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 marines moved from Philippines to 35 Sea Zone
                1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 37 Sea Zone
                1 cruiser moved from 41 Sea Zone to 37 Sea Zone
                1 marine moved from Borneo to 43 Sea Zone
                1 battleship and 1 marine moved from 43 Sea Zone to 37 Sea Zone
                2 destroyers moved from 41 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
                2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
                2 fighters and 1 tactical_bomber moved from Manchuria to Chahar
                1 tactical_bomber moved from 41 Sea Zone to Shan State
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter moved from 41 Sea Zone to Shan State

    Purchase Units - Japanese
                Japanese buy 2 carriers, 3 destroyers, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 2 destroyers and 3 marines
                    ANZAC defend with 1 cruiser and 1 destroyer
                        Japanese roll dice for 2 battleships, 2 cruisers and 2 destroyers in 37 Sea Zone, round 2 :  3/6 hits
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 :  0/2 hits
                        1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  3/6 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/6 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 :  5/8 hits
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Chahar, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                        Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Chahar, round 3 :  3/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Siberia to Amur
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kwangtung to Anhwe
                1 mech_infantry moved from Kwangtung to Hunan
                1 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 artillery moved from Kwangsi to Hunan
                1 infantry moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
                3 marines moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 2 carriers, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 artillery moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                1 bomber moved from Shensi to Kwangsi
                1 bomber moved from Shensi to Kwangsi

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Manchuria
                2 infantry placed in Japan
                2 carriers, 3 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
        Korea : 1 aaGun and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Shensi : 1 flag, 1 artillery
        Yunnan : 1 flag, 2 infantry
        Suiyuyan : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
        Kweichow : 1 flag, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
        Hunan : 1 flag, 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 armour
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag, 2 infantry
        Malaya : 1 flag, 1 artillery, 1 harbour, 1 infantry and 3 marines
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
        6 Sea Zone : 2 carriers, 3 destroyers, 1 submarine and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 21 / 30
        Japanese : 66 / 74
        Americans : 52 / 75
        Chinese : 4 / 6
        British : 31 / 40
        UK_Pacific : 6 / 9
        Italians : 15 / 16
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41257_Jap4.tsvg


  • It has been ten days brother, everything ok?

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - Americans
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in Borneo
                Battle in Sumatra
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 4 fighters in 37 Sea Zone, round 2 :  8/10 hits

    triplea_41257_Ame4.tsvg

  • '17

    I apologize for the delay. Kept getting distracted … will do my best to play at a more normal pace since this is part of a playoff.

    Also, I apologize for this dice. My plan was to suicide the Americans so the UK and/or ANZAC could mop up the SZ.

    Japan might end up defending equally well, but before I keep rolling, I need OOL.

    (I am not sure if you want to save any carriers undamaged or if the American dice makes that too risky)


  • @wheatbeer:

    I apologize for the delay. Kept getting distracted … will do my best to play at a more normal pace since this is part of a playoff.

    Also, I apologize for this dice. My plan was to suicide the Americans so the UK and/or ANZAC could mop up the SZ.

    Japan might end up defending equally well, but before I keep rolling, I need OOL.

    (I am not sure if you want to save any carriers undamaged or if the American dice makes that too risky)

    a suicide runs that hits 8-10, well isn’t that nice!  :roll:

  • '17

    9 of 11 counting sub hit  :oops:

    If this ends up being a 1% type of battle (which seems pretty likely), I am open to some kind of dice mitigation (i.e. a low luck reroll or a similar solution).


  • @wheatbeer:

    9 of 11 counting sub hit  :oops:

    If this ends up being a 1% type of battle (which seems pretty likely), I am open to some kind of dice mitigation (i.e. a low luck reroll or a similar solution).

    Didn’t you bring that concept out a few years ago? I remember liking it, especially now! LOL, each side could request one or two re rolls?


  • the funny thing is I had a dd block and then said no, he wouldn’t……

  • '17

    I used to offer an this whenever these situations arise since sometimes one anomalous battle can determine a game. I’m a fan of solutions like this since G40 is so time intensive to end on luck. Not sure when the last time I had luck quite this good was  :lol:

    I’m not sure if you’d want to put a threshold on it like <1% or <5% chance of result, or if you just want to have a set number to use for any battle.


  • @wheatbeer:

    I used to offer an this whenever these situations arise since sometimes one anomalous battle can determine a game. I’m a fan of solutions like this since G40 is so time intensive to end on luck. Not sure when the last time I had luck quite this good was  :lol:

    I’m not sure if you’d want to put a threshold on it like <1% or <5% chance of result, or if you just want to have a set number to use for any battle.

    I am at your mercy and would be acceptable to whatever you think would be agreeable and am quite thankful for your offer. I do recall some people who were opposed to this stating that it allows for one side to push the envelope or something like that…anyways, do what you think is best and again thank you so much for the offer. I will await your decision.

  • '17

    I would propose we each start with 2 (can increase later by mutual agreement if needed), and they can be used for any battle (whether the user is the attacker or defender) with the exception of capitals.

    An attacking power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of capturing it with pure luck dice.
    A defending power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of holding it with pure luck dice.

    I only add an exception for capitals because they’re the most determining part of the game and they need some limit, or else a 60% pure luck chance at Moscow could become a guaranteed win.

    If that’s okay, let me know … then let me know about OOL for the first round (after all, it’s still possible that Japan will have an equally crazy defense roll, and you might not even need the reroll).


  • @wheatbeer:

    I would propose we each start with 2 (can increase later by mutual agreement if needed), and they can be used for any battle (whether the user is the attacker or defender) with the exception of capitals.

    An attacking power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of capturing it with pure luck dice.
    A defending power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of holding it with pure luck dice.

    I only add an exception for capitals because they’re the most determining part of the game and they need some limit, or else a 60% pure luck chance at Moscow could become a guaranteed win.

    If that’s okay, let me know … then let me know about OOL for the first round (after all, it’s still possible that Japan will have an equally crazy defense roll, and you might not even need the reroll).

    yeah this is good with me, you have really thought this out! MY OOL would be to save one full CV w/two fighters to the end, otherwise MAX D

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - Americans
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in Borneo
                Battle in Sumatra
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 4 fighters in 37 Sea Zone, round 2 :  8/10 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 :  8/15 hits
                    Units damaged: 1 battleship owned by the Americans
                        2 destroyers owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 3 carriers owned by the Americans and 2 carriers owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 4 fighters in 37 Sea Zone, round 3 :  3/10 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 3 :  7/10 hits
                        1 cruiser owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 4 fighters owned by the Americans lost in 37 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber and 1 cruiser in 37 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 4 :  2/7 hits
                        1 battleship owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 bomber in 37 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 1 transport in 37 Sea Zone, round 5 :  1/5 hits
                        1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 37 Sea Zone
                    Japanese win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -31
                    Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine
                    Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 3 tactical_bombers

    Non Combat Move - Americans

    triplea_41257_Ame4.tsvg

  • '17

    Surprisingly, the American result ended up pretty close to average for a large naval battle.

    -31 rather than -41

    Low luck would probably yield a similar result. I am guessing since it worked out within 10 TUV, you’d want to save your rerolls?

    Just making sure since it affects UK (apologies in advance for the delay).


  • @wheatbeer:

    Surprisingly, the American result ended up pretty close to average for a large naval battle.

    -31 rather than -41

    Low luck would probably yield a similar result. I am guessing since it worked out within 10 TUV, you’d want to save your rerolls?

    Just making sure since it affects UK (apologies in advance for the delay).

    ok, let me take a look. I promised myself only two games at a time this year and I have 4 already….


  • I think after you throw everything at the Japan fleet it will be gone regardless, but my chances of inflicting the most damage on allied material would be realized if I initiated our low luck re-roll option. I agree w/your analysis, the USA v JPN low luck re roll might not save Jpn much but that is one additional dice cast when the UK and then Anzac attack so what the hell…let’s do it.

  • '17

    Ok doke

    I’m going to finish up a turn in another game, then I’ll roll it out.

    Same OOL? Or would you like to call it round by round?

  • '17

    (or you could roll it out if you want … the American OOL will simply be max damage because I know I’ll have no survivors on low luck)

  • '17

    Okay, I’m going to assume same OOL for expediency’s sake.

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