0% for April

Giallo v JWW (axis) +3 BM3

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    I need to stop provoking that R ss.

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    @JWW:

    I need to stop provoking that R ss.

    You can never be too early with things like that :lol:

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Japanese
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                2 marines moved from French Indo China to 36 Sea Zone
                1 battleship and 1 marine moved from 36 Sea Zone to 39 Sea Zone
                1 cruiser and 1 marine moved from 36 Sea Zone to 38 Sea Zone
                1 transport moved from 36 Sea Zone to 41 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 infantry and 1 marine moved from 39 Sea Zone to India
                2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
                2 artilleries, 4 infantry and 1 marine moved from 38 Sea Zone to Burma
                4 fighters and 2 tactical_bombers moved from French Indo China to Burma
                2 fighters moved from 36 Sea Zone to Burma
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma
                3 bombers moved from Kwangtung to Burma
                1 destroyer moved from 26 Sea Zone to 12 Sea Zone
                1 destroyer moved from 26 Sea Zone to 9 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone
                1 fighter moved from 26 Sea Zone to 12 Sea Zone
                1 fighter moved from 26 Sea Zone to 28 Sea Zone
                1 submarine moved from 33 Sea Zone to 27 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 9 Sea Zone
                1 fighter moved from 26 Sea Zone to 27 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 destroyer moved from 30 Sea Zone to 28 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 28 Sea Zone
                1 fighter moved from 26 Sea Zone to 27 Sea Zone
                1 fighter moved from 26 Sea Zone to 28 Sea Zone
                1 fighter moved from 26 Sea Zone to 28 Sea Zone
                1 bomber moved from French Indo China to India
                1 bomber moved from French Indo China to Burma

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 fighters, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 28 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 carrier
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 28 Sea Zone, round 2 :  2/5 hits
                        ANZAC roll dice for 1 carrier in 28 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the ANZAC lost in 28 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 1 carrier
                Battle in 27 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 27 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 27 Sea Zone
                        Japanese roll dice for 2 fighters in 27 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer in 27 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters in 27 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 destroyer in 27 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Japanese lost in 27 Sea Zone
                    retreated to 27 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in 12 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 12 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 12 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 9 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 9 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 9 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Burma
                    Japanese attack with 2 artilleries, 4 bombers, 8 fighters, 4 infantry, 1 marine and 4 tactical_bombers
                    British defend with 10 artilleries and 6 infantry
                        Japanese roll dice for 1 cruiser in Burma, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 4 bombers, 8 fighters, 4 infantry, 1 marine and 4 tactical_bombers in Burma, round 2 :  11/23 hits
                        UK_Pacific roll dice for 10 artilleries and 6 infantry in Burma, round 2 :  3/16 hits
                        3 infantry owned by the Japanese, 5 artilleries owned by the British and 6 infantry owned by the British lost in Burma
                        Japanese roll dice for 2 artilleries, 4 bombers, 8 fighters, 1 infantry, 1 marine and 4 tactical_bombers in Burma, round 3 :  11/20 hits
                        UK_Pacific roll dice for 5 artilleries in Burma, round 3 :  1/5 hits
                        1 infantry owned by the Japanese and 5 artilleries owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 artilleries, 4 bombers, 8 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for British: 10 artilleries and 6 infantry
                    Casualties for Japanese: 4 infantry
                Battle in India
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                    British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 1 battleship in India, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in India, round 2 :  5/6 hits
                        UK_Pacific roll dice for 3 infantry in India, round 2 :  0/3 hits
                        3 infantry owned by the British lost in India
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                1 carrier and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                3 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 31 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 aaGun moved from Kiangsi to Kwangtung
                1 infantry moved from Anhwe to Kiangsu
                1 mech_infantry moved from Yakut S.S.R. to Buyant-Uhaa
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
                1 fighter moved from 27 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from 28 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 11 Sea Zone
                1 destroyer moved from 26 Sea Zone to 13 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 bomber moved from India to Shan State
                1 carrier moved from 42 Sea Zone to 38 Sea Zone
                2 fighters moved from Burma to 38 Sea Zone
                4 bombers, 6 fighters and 4 tactical_bombers moved from Burma to Shan State
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 42 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                3 infantry placed in Kwangtung
                2 artilleries and 1 mech_infantry placed in French Indo China
                1 destroyer and 2 transports placed in 6 Sea Zone
                3 fighters and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 76 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 104 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 1 infantry
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 infantry
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag, 5 bombers, 6 fighters and 4 tactical_bombers
        Burma : 1 flag, 2 artilleries and 1 marine
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
        New Britain : 1 flag
        Solomon Islands : 1 flag, 1 artillery
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Alaska : 1 flag, 1 infantry
        Johnston Island : 1 flag, 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 4 infantry and 2 marines
        Midway : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        33 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        36 Sea Zone : 1 destroyer and 2 transports
        35 Sea Zone : 1 carrier
        Dzavhan : 1 flag
        39 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        38 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 transports
        26 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 6 fighters, 3 submarines, 3 tactical_bombers and 1 transport
        28 Sea Zone : 1 destroyer
        13 Sea Zone : 1 destroyer
        12 Sea Zone : 1 destroyer
        11 Sea Zone : 1 destroyer
        Central Mongolia : 1 flag
        6 Sea Zone : 1 destroyer and 2 transports
        Buyant-Uhaa : 1 flag, 1 mech_infantry
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 68 / 96
        Russians : 13 / 21
        Japanese : 67 / 104
        Americans : 47 / 68
        Chinese : 10 / 15
        British : 31 / 0
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41112_Jap11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Western United States to Alaska
                1 submarine moved from 10 Sea Zone to 12 Sea Zone
                1 submarine moved from 10 Sea Zone to 11 Sea Zone
                2 bombers moved from Western United States to 13 Sea Zone
                2 bombers moved from Western United States to 12 Sea Zone
                2 bombers moved from Western United States to 28 Sea Zone
                1 bomber moved from Western United States to 11 Sea Zone
                2 fighters moved from Western United States to 11 Sea Zone
                1 fighter moved from Western United States to 12 Sea Zone
                1 bomber moved from Western United States to 28 Sea Zone
                1 fighter moved from Western United States to 12 Sea Zone
                1 fighter moved from Western United States to 11 Sea Zone
                1 fighter moved from British Columbia to Alaska
                1 fighter moved from Western United States to Alaska
                6 fighters moved from 109 Sea Zone to 113 Sea Zone
                3 carriers moved from 109 Sea Zone to 112 Sea Zone
                3 transports moved from 109 Sea Zone to 107 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from 109 Sea Zone to United Kingdom
                4 fighters and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
                1 fighter moved from 109 Sea Zone to 113 Sea Zone
                1 carrier moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 27 Sea Zone to 12 Sea Zone
                1 destroyer moved from 10 Sea Zone to 13 Sea Zone
                1 fighter moved from Southeast Mexico to 28 Sea Zone

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 113 Sea Zone
                    Americans attack with 7 fighters
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 113 Sea Zone
                    Americans win with 7 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in 11 Sea Zone
                    Americans attack with 1 bomber, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 11 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 3 fighters in 11 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 11 Sea Zone
                    Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 28 Sea Zone
                    Americans attack with 3 bombers and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 bombers and 1 fighter in 28 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 28 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 28 Sea Zone
                    Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Alaska
                    Americans attack with 2 fighters and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 fighters and 1 mech_infantry in Alaska, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Alaska, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Alaska
                    Americans win, taking Alaska from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 infantry
                Battle in 13 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 bombers and 1 destroyer in 13 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 13 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 12 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 12 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 12 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 12 Sea Zone
                    Americans win with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in United Kingdom
                    Americans attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 :  3/3 hits
                        Americans roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 :  3/8 hits
                        Germans roll dice for 4 infantry in United Kingdom, round 2 :  2/4 hits
                        1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 4 infantry owned by the Germans lost in United Kingdom
                    Americans win, taking United Kingdom from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Alaska to Western United States
                2 bombers moved from 13 Sea Zone to Western United States
                2 bombers and 2 fighters moved from 12 Sea Zone to Western United States
                1 bomber and 3 fighters moved from 11 Sea Zone to Western United States
                3 bombers moved from 28 Sea Zone to Western United States
                1 fighter moved from 28 Sea Zone to Southeast Mexico
                1 destroyer moved from 10 Sea Zone to 13 Sea Zone
                1 destroyer moved from 10 Sea Zone to 11 Sea Zone
                2 submarines moved from 10 Sea Zone to 12 Sea Zone
                2 submarines moved from 10 Sea Zone to 11 Sea Zone
                1 submarine moved from 10 Sea Zone to 12 Sea Zone
                3 fighters moved from New Zealand to Southeast Mexico
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                7 fighters moved from 113 Sea Zone to 112 Sea Zone
                4 fighters moved from United Kingdom to 109 Sea Zone
                1 tactical_bomber moved from United Kingdom to 91 Sea Zone
                7 submarines moved from 109 Sea Zone to 91 Sea Zone
                2 carriers, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                4 fighters moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 carriers, 3 destroyers and 2 submarines placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 3 fighters
                EDIT: Removing units owned by Americans from Southeast Mexico: 1 fighter
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 10 Sea Zone: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Yunnan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Hopei

    Place Units - Chinese
                5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
                3 fighters and 1 tactical_bomber moved from 109 Sea Zone to Scotland
                1 battleship moved from 103 Sea Zone to 89 Sea Zone
                2 armour moved from West India to India
                2 infantry moved from West India to India
                1 infantry moved from West India to India
                3 fighters and 1 tactical_bomber moved from Egypt to West India
                1 mech_infantry moved from Eastern Persia to West India
                1 armour moved from Eastern Persia to West India
                1 armour moved from West India to India

    Combat - British
                Battle in Scotland
                    British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 :  3/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in India
                    British attack with 3 armour and 3 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
                        British roll dice for 3 armour and 3 infantry in India, round 2 :  2/6 hits
                        Japanese roll dice for 2 infantry and 1 marine in India, round 2 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                        British roll dice for 3 armour and 2 infantry in India, round 3 :  2/5 hits
                        Japanese roll dice for 1 marine in India, round 3 :  0/1 hits
                        1 marine owned by the Japanese lost in India
                    British win, taking India from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry and 1 marine

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters and 1 tactical_bomber moved from Scotland to 109 Sea Zone
                2 carriers, 3 cruisers and 1 fighter moved from 91 Sea Zone to 89 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,3,4,1
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Americans to 89 Sea Zone: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    triplea_41112_UK_11.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Italians
                2 fighters moved from Holland Belgium to United Kingdom

    Purchase Units - Italians
                Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in United Kingdom
                    Italians attack with 2 fighters
                    British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery
                        Italians roll dice for 2 fighters in United Kingdom, round 2 :  2/2 hits
                        British roll dice for 1 artillery in United Kingdom, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in United Kingdom
                    Italians win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                2 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from Holland Belgium to Western Germany
                1 armour moved from Holland Belgium to Western Germany
                1 infantry moved from Southern France to France
                3 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Southern Italy to Persia
                1 aaGun and 1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Northwest Persia to Persia
                1 infantry moved from Ukraine to Bessarabia
                1 armour moved from Romania to Ukraine
                1 aaGun moved from Southern Italy to Northern Italy
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 bomber and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 1 infantry
        Western Germany : 1 armour, 2 fighters and 1 infantry
        Holland Belgium : 2 fighters
        Northern Italy : 1 aaGun, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 11 infantry
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 artillery and 2 infantry
        Ukraine : 1 armour
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 aaGun and 1 infantry
        Persia : 2 fighters and 1 infantry

    Production/PUs Summary :

    Germans : 60 / 96
        Russians : 13 / 21
        Japanese : 59 / 104
        Americans : 49 / 69
        Chinese : 13 / 13
        British : 39 / 48
        UK_Pacific : 5 / 5
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41112_Ita11.tsvg

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Politics - Germans

    triplea_41112_Ger12.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Politics - Germans

    Combat Move - Germans
                1 mech_infantry moved from Persia to Syria
                      Germans take Syria from British
                1 infantry moved from Iraq to Trans-Jordan
                2 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
                1 armour and 3 mech_infantrys moved from Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                2 armour moved from Kazakhstan to Eastern Persia
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 bomber moved from Caucasus to West India
                1 fighter moved from Caucasus to Russia
                3 bombers moved from Western Germany to Russia
                1 armour moved from Caucasus to Sikang
                1 armour moved from Caucasus to Tsinghai
                3 mech_infantrys moved from Kazakhstan to Novosibirsk
                1 armour moved from Caucasus to Novosibirsk
                2 artilleries and 4 infantry moved from Volgograd to Samara
                1 mech_infantry moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Kazakhstan to Sikang
                1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Caucasus to Sikang
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Caucasus to Novosibirsk

    Purchase Units - Germans
                Germans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat - Germans
                Air Battle in Russia

    triplea_41112_Ger12.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    intercept w/your russian fgt’s? I am bombing Moscow.

  • 21 20 19 18 17 16

    no AA will help me out

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Giallo:

    no AA will help me out

    That is what I say but it doesn’t seem to me that I get help all that often

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Test summary from TripleA, engine version: 1.9, time: 10:00:39 AM

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Politics - Germans

    Combat Move - Germans
                1 mech_infantry moved from Persia to Syria
                      Germans take Syria from British
                1 infantry moved from Iraq to Trans-Jordan
                2 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
                1 armour and 3 mech_infantrys moved from Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                2 armour moved from Kazakhstan to Eastern Persia
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 bomber moved from Caucasus to West India
                1 fighter moved from Caucasus to Russia
                3 bombers moved from Western Germany to Russia
                1 armour moved from Caucasus to Sikang
                1 armour moved from Caucasus to Tsinghai
                3 mech_infantrys moved from Kazakhstan to Novosibirsk
                1 armour moved from Caucasus to Novosibirsk
                2 artilleries and 4 infantry moved from Volgograd to Samara
                1 mech_infantry moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Kazakhstan to Sikang
                1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Caucasus to Sikang
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Caucasus to Novosibirsk

    Purchase Units - Germans
                Germans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 7,6,4 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia causes 6 damage total.
                Battle in West India
                    Germans attack with 1 bomber
                    British defend with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                        Germans roll dice for 1 bomber in West India, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in West India, round 2 :  4/10 hits
                        1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in West India
                    UK_Pacific win with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 mech_infantry
                Battle in Eastern Persia
                    Germans attack with 4 armour, 1 infantry and 4 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Eastern Persia, round 2 :  2/9 hits
                        British roll dice for 1 mech_infantry in Eastern Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Eastern Persia
                    Germans win, taking Eastern Persia from British with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Trans-Jordan
                    Germans attack with 2 armour, 1 infantry and 5 mech_infantrys
                    British defend with 4 infantry; ANZAC defend with 1 infantry
                        Germans roll dice for 2 armour, 1 infantry and 5 mech_infantrys in Trans-Jordan, round 2 :  5/8 hits
                        British roll dice for 5 infantry in Trans-Jordan, round 2 :  3/5 hits
                        2 mech_infantrys owned by the Germans, 1 infantry owned by the ANZAC, 1 infantry owned by the Germans and 4 infantry owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for British: 4 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 1 armour and 4 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 4 mech_infantrys in Novosibirsk, round 2 :  2/5 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 aaGun and 3 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Samara, round 2 :  3/6 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Samara, round 2 :  0/3 hits
                        1 aaGun owned by the Russians and 2 infantry owned by the Russians lost in Samara
                        Germans roll dice for 2 artilleries and 4 infantry in Samara, round 3 :  1/6 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 aaGun and 3 infantry
                Battle in Sikang
                    Germans attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Sikang
                        Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 :  0/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Sikang
                        Germans roll dice for 1 armour in Sikang, round 5 :  1/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Germans attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                2 bombers moved from Russia to Bryansk
                2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                5 infantry moved from Germany to Western Germany
                2 fighters moved from Western Germany to Iraq
                3 armour and 17 mech_infantrys moved from Caucasus to Iraq
                1 aaGun, 5 artilleries and 22 infantry moved from Volgograd to Caucasus
                1 aaGun, 1 artillery and 2 infantry moved from Novgorod to 115 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Finland
                2 infantry moved from Novgorod to Karelia

    Place Units - Germans
                1 airfield placed in Iraq
                1 harbour placed in Persia
                1 carrier and 2 transports placed in 80 Sea Zone
                1 destroyer placed in 80 Sea Zone
                2 infantry placed in Iraq
                2 fighters placed in Western Germany
                Germans undo move 6.
                2 fighters placed in Germany

    Turn Complete - Germans
                Germans collect 67 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 armour and 4 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 2 armour and 4 mech_infantrys
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Tsinghai : 1 flag, 1 armour and 2 mech_infantrys
        Sikang : 1 flag, 1 armour
        Kazakhstan : 1 flag
        Trans-Jordan : 1 flag, 2 armour and 3 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 mech_infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
        Germany : 2 armour, 1 factory_major, 2 fighters, 2 infantry and 4 mech_infantrys
        Holland Belgium : 1 aaGun, 4 infantry and 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag, 2 infantry
        Bryansk : 1 flag, 3 bombers, 1 fighter and 1 infantry
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 2 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 armour and 3 mech_infantrys
        Volgograd : 1 flag, 1 factory_minor
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag, 2 aaGuns, 5 artilleries, 1 factory_minor and 22 infantry
        Samara : 1 flag, 2 artilleries and 4 infantry
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 carrier, 1 destroyer and 2 transports
        Eire : 1 flag
        Iraq : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 2 infantry and 17 mech_infantrys
        Eastern Persia : 1 flag, 4 armour, 1 infantry and 4 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 1 harbour
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 aaGun, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 10 / 21
        Japanese : 59 / 104
        Americans : 49 / 69
        Chinese : 11 / 13
        British : 37 / 48
        UK_Pacific : 5 / 5
        Italians : 16 / 21
        ANZAC : 10 / 13
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41112_Ger12.tsvg

  • 21 20 19 18 17 16

    You bombed my ab, can’t believe that’s correct…

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Giallo:

    You bombed my ab, can’t believe that’s correct…

    believe it….

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                6 armour and 3 mech_infantrys moved from Russia to Novosibirsk
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                2 infantry moved from Smolensk to Bryansk
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Tambov to Bryansk
                2 artilleries moved from Tambov to Bryansk
                3 artilleries and 6 infantry moved from Tambov to Samara
                1 artillery and 1 infantry moved from Tambov to Samara
                13 infantry moved from Tambov to Russia
                1 infantry moved from Tambov to Samara
                14 artilleries and 49 infantry moved from Tambov to Volgograd
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Purchase Units - Russians
                Russians repair damage of 4x airfield; Remaining resources: 17 PUs;
                Russians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 6 armour and 3 mech_infantrys
                    Germans defend with 1 armour and 3 mech_infantrys
                        Russians roll dice for 6 armour and 3 mech_infantrys in Novosibirsk, round 2 :  3/9 hits
                        Germans roll dice for 1 armour and 3 mech_infantrys in Novosibirsk, round 2 :  1/4 hits
                        3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Russians lost in Novosibirsk
                        Russians roll dice for 6 armour and 2 mech_infantrys in Novosibirsk, round 3 :  3/8 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 6 infantry
                    Germans defend with 3 bombers, 1 fighter and 1 infantry
                        Russians roll dice for 2 artilleries and 6 infantry in Bryansk, round 2 :  3/8 hits
                        Germans roll dice for 3 bombers, 1 fighter and 1 infantry in Bryansk, round 2 :  1/5 hits
                        3 bombers owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 2 artilleries and 5 infantry in Bryansk, round 3 :  3/7 hits
                        Germans roll dice for 1 fighter and 1 infantry in Bryansk, round 3 :  1/2 hits
                        1 fighter owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 43
                    Casualties for Germans: 3 bombers, 1 fighter and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Samara
                    Russians attack with 4 artilleries and 8 infantry
                    Germans defend with 2 artilleries and 4 infantry
                        Russians roll dice for 4 artilleries and 8 infantry in Samara, round 2 :  6/12 hits
                        Germans roll dice for 2 artilleries and 4 infantry in Samara, round 2 :  1/6 hits
                        4 infantry owned by the Germans, 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 4 artilleries and 7 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 2 artilleries and 4 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 2 fighters
                EDIT: Adding units owned by Russians to West India: 2 fighters
                EDIT: Turning off Edit Mode
                1 aaGun moved from Tambov to Volgograd
                1 aaGun moved from Tambov to Samara
                1 aaGun moved from Smolensk to Bryansk
                1 infantry moved from Nenetsia to Vologda
                1 aaGun moved from Shensi to Hopei
                1 infantry moved from Shensi to Hopei

    Place Units - Russians
                1 fighter, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_41112_Rus12.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    The Russian fighters can’t fly to West India because I bombed the AB….unless of course this is a flaw in the triple A file/game. I don’t believe it is although I have been wrong before…this is the reason why I bombed the Airbase…I will check to make sure their isn’t a flaw in the game, I hope not, I threw away all that airpower because of this!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I should be able to clear everything in W.IND regardless of the R fgt’s and take IND which means the allies/Chinese would have to liberate Kiangsu, CHI 7 inf & fgt vs Jpn 5inf & 6 fgt…a miracle in other words, otherwise that is the game. I have asked Gamerman for a ruling on the Russia Airbase repair same turn and bonus. Perhaps I need to remember that the game does this incorrectly?!?!? That is all I need as I can’t keep the rules straight as it is! Let’s see what Gman says. This has been a good game, I have enjoyed it despite my mistakes.

  • 21 20 19 18 17 16

    lets wait for that, capital mistake to give up london… Always a major screw up from my side. If I would have done that differently I think allies were in pretty good shape

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    no answer yet from Gamerman……

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    well Gman and Simon, whom I asked as well got back to me and it is a flaw or problem with the game, Simon thinks because it is a “combat first” mode that this is the issue. Last time I use combat first. So you can fly your fgt’s to W.Ind and my SBR attack on the AB was as you implied, stupid….

    I would have never sent those three bombers on that suicide mission. With that said, I don’t think this matters at this juncture unless I get completely diced on my next Jpn turn…

    Perhaps you would be agreeable to give me back those three bombers, land them in Persia and you can add an art to Moscow? Sorry about this.

    I will wait for your response before attacking with JPN…

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