T2 Play Off R1: Witt (Axis)vs Giallo (Allies+26).

  • 21 20 19 18 17 16

    Ill redo/edit that turn ill look at it soon

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I am sorry you have to do that. Thank you for  understanding.
    Have a good evening.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Hi.
    I don’t know how to redo this fairly. I feel bad, as you won so convincingly. Obviously, I hoped to cause more damage to your Air units. Hence, I sacrificed one plane to get 9 rolls on R1. But you lost one Air out at sea and one to AA anyway.
    All I can think is that you roll one D6@4 in the SZ amd two more for R1 on land, then two more for R2 on land.  I suppose if I hit, it goes to a third round amd I have one (or is it two?) more D6 roll at 4. Is that what you planned ? Seems unfair to make you reroll the whole thing.
    I cannot , win the battle. Not after the rolls you had.
    What do you think is best ?

  • 21 20 19 18 17 16

    @wittmann:

    Hi.
    I don’t know how to redo this fairly. I feel bad, as you won so convincingly. Obviously, I hoped to cause more damage to your Air units. Hence, I sacrificed one plane to get 9 rolls on R1. But you lost one Air out at sea and one to AA anyway.
    All I can think is that you roll one D6@4 in the SZ amd two more for R1 on land, then two more for R2 on land.  I suppose if I hit, it goes to a third round amd I have one (or is it two?) more D6 roll at 4. Is that what you planned ? Seems unfair to make you reroll the whole thing.
    I cannot , win the battle. Not after the rolls you had.
    What do you think is best ?

    I agree, ill edit it and throw here at the forum

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Okay. Again, I am
    Sorry I did not specify I only wanted  one to stop  the bombardment.
    Enjoy your games and day .

  • 21 20 19 18 17 16

    No worries Whitey!!! I get your point it doesn’t seem right to scramble 3 fighters… Ill edit it somewhere today Have a good day!

  • 21 20 19 18 17 16

    Ok 1st off all the fight in sz112

    DiceRolls: 1@6; Total Hits: 11@6: (5)

  • 21 20 19 18 17 16

    missed so I take the fighter back and the bb is undamaged

    Next is West Germany round 1 2 extra fighters

    DiceRolls: 2@4; Total Hits: 12@4: (6, 1)

  • 21 20 19 18 17 16

    So 1 hit, I loose the art and you have another shot with one fighter and I will also throw for the 3rd round

    DiceRolls: 2@3; Total Hits: 12@3: (5, 3)

    DiceRolls: 7@4; Total Hits: 67@4: (1, 4, 6, 3, 4, 4, 3)

    and your fighter

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 21 20 19 18 17 16

    Good ill take off a bomber and the art and will put back a fighter

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                2 transports moved from 107 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Fiji to 50 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from British Columbia to 25 Sea Zone
                1 submarine moved from 47 Sea Zone to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                5 bombers moved from United Kingdom to Western Germany
                1 armour, 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
                3 cruisers moved from 110 Sea Zone to 112 Sea Zone
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 47 Sea Zone
                1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to New Britain
                1 battleship moved from 110 Sea Zone to 112 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles to create a battle in territory 112 Sea Zone
                Battle in New Britain
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New Britain, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in New Britain, round 2 :  2/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in New Britain
                    Japanese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                    2 fighters owned by the Americans retreated
                Battle in 112 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 fighter and 2 transports
                    Germans defend with 3 fighters
                        Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 fighter and 2 transports in 112 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 3 fighters in 112 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        3 fighters owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 3 cruisers and 2 transports remaining. Battle score for attacker is 20
                    Casualties for Germans: 3 fighters
                    Casualties for Americans: 1 fighter
                Battle in Western Germany
                    Americans attack with 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    Germans defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
                        AA fire in Western Germany :  1/6 hits
                        1 fighter owned by the Americans lost in Western Germany
                        Americans roll dice for 1 armour, 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Western Germany, round 2 :  6/11 hits
                        Germans roll dice for 2 aaGuns, 2 artilleries and 5 infantry in Western Germany, round 2 :  0/7 hits
                        2 aaGuns owned by the Germans and 4 infantry owned by the Germans lost in Western Germany
                        Americans roll dice for 1 armour, 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Western Germany, round 3 :  4/11 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Western Germany, round 3 :  1/3 hits
                        1 infantry owned by the Americans, 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Western Germany
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 1 armour, 1 artillery, 5 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 aaGuns, 2 artilleries and 5 infantry
                    Casualties for Americans: 1 fighter and 1 infantry
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
                5 bombers moved from Western Germany to United Kingdom
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                4 fighters moved from Western United States to Hawaiian Islands
                2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                2 carriers moved from 30 Sea Zone to 54 Sea Zone
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 carrier moved from 54 Sea Zone to 47 Sea Zone
                2 fighters moved from New Britain to 47 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                4 mech_infantrys moved from British Columbia to Western United States
                2 aaGuns moved from British Columbia to Western United States

    Place Units - Americans
                4 infantry placed in Central United States
                2 carriers placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Japanese
                4 infantry moved from Trans-Jordan to Iraq
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from West India to India
                1 fighter and 1 tactical_bomber moved from West India to India
                1 mech_infantry moved from West India to Turkmenistan
                1 fighter moved from West India to Turkmenistan
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - British
                Battle in Norway
                Battle in Denmark
                Battle in 98 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                    British win, taking Norway from Germans, taking Denmark from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Turkmenistan
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 mech_infantry in Turkmenistan, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Turkmenistan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Turkmenistan
                    British win, taking Turkmenistan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Normandy Bordeaux
                    British attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  3/5 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in India
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 :  3/4 hits
                        Japanese roll dice for 2 infantry in India, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from India to West India
                1 fighter moved from Turkmenistan to West India
                2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 bomber moved from Normandy Bordeaux to United Kingdom
                2 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 artillery and 5 infantry placed in United Kingdom
                1 destroyer placed in 81 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
                British collect 39 PUs; end with 39 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,2,2,6,6
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western Germany: 1 artillery
                EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
                EDIT: Changing unit hit damage for these Americans owned units to: battleship = 0
                EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_41234_UK_7.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thanks.
    was a good round fro you. I was so worried about losing Berlin and not beinf able to retake Normandy, whilst protecting the It S france Ft, I forgot to check the numbers on W Germany. was feel ing good up until then. Well done.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from France to Holland Belgium
                1 mech_infantry moved from Northern Italy to Western Germany
                1 artillery moved from Southern France to France
                1 fighter moved from Southern France to Holland Belgium
                1 fighter moved from Southern Italy to Western Germany
                1 bomber moved from Southern Italy to Western Germany
                1 fighter moved from Southern Italy to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Ukraine
                        Italians roll dice for 1 fighter in Ukraine, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  1/1 hits
                        1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
                    Russians win with no units remaining. Battle score for attacker is -11
                    Casualties for Italians: 1 fighter and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 1 infantry
                    Americans defend with 1 artillery
                        Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 1 fighter in Holland Belgium, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                    retreated to Holland Belgium
                    Americans win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Western Germany
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Western Germany, round 2 :  1/3 hits
                        Americans roll dice for 1 armour in Western Germany, round 2 :  1/1 hits
                        1 bomber owned by the Italians and 1 armour owned by the Americans lost in Western Germany
                    Italians win, taking Western Germany from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Western Germany to Germany
                1 fighter moved from Holland Belgium to Germany
                1 aaGun moved from Southern France to France
                1 aaGun moved from Southern France to Northern Italy
                1 submarine moved from 92 Sea Zone to 87 Sea Zone

    Place Units - Italians
                3 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Malta : 1 flag
        France : 1 aaGun and 1 artillery
        Western Germany : 1 mech_infantry
        Germany : 2 fighters
        Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 armour and 3 mech_infantrys
        87 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 battleship, 2 cruisers and 1 transport
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 65
        Russians : 14 / 20
        Japanese : 78 / 95
        Americans : 55 / 80
        Chinese : 0 / 3
        British : 39 / 39
        UK_Pacific : 5 / 2
        Italians : 12 / 17
        ANZAC : 11 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41234_Ita7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 cruiser moved from 54 Sea Zone to 47 Sea Zone
                1 tactical_bomber moved from New South Wales to Queensland
                3 artilleries and 3 infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    triplea_41234_ANZ7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 cruiser moved from 54 Sea Zone to 47 Sea Zone
                1 tactical_bomber moved from New South Wales to Queensland
                3 artilleries and 3 infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41234_Fre7.tsvg

  • 21 20 19 18 17 16

    @wittmann:

    Thanks.
    was a good round fro you. I was so worried about losing Berlin and not beinf able to retake Normandy, whilst protecting the It S france Ft, I forgot to check the numbers on W Germany. was feel ing good up until then. Well done.

    Its Always a risk, if I loose too many planes there im done…!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Southern France to Normandy Bordeaux
                2 infantry moved from Southern France to Normandy Bordeaux
                3 infantry moved from Finland to Norway
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Novgorod to Belarus
                1 battleship moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Denmark
                1 artillery moved from 113 Sea Zone to Denmark
                1 mech_infantry moved from Germany to Denmark
                2 mech_infantrys moved from Germany to Holland Belgium
                1 mech_infantry moved from Poland to Western Ukraine
                5 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 fighter moved from Germany to Western Ukraine
                1 mech_infantry moved from Germany to Denmark

    Combat - Germans
                Battle in Denmark
                    Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 1 battleship in Denmark, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Denmark, round 2 :  2/4 hits
                        British roll dice for 2 infantry in Denmark, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Denmark
                    Germans win, taking Denmark from British with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Norway
                    Germans attack with 3 infantry
                    British defend with 1 infantry
                        Germans roll dice for 3 infantry in Norway, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Norway, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Norway, round 3 :  0/3 hits
                        British roll dice for 1 infantry in Norway, round 3 :  0/1 hits
                        Germans roll dice for 3 infantry in Norway, round 4 :  0/3 hits
                        British roll dice for 1 infantry in Norway, round 4 :  0/1 hits
                        Germans roll dice for 3 infantry in Norway, round 5 :  0/3 hits
                        British roll dice for 1 infantry in Norway, round 5 :  0/1 hits
                        Germans roll dice for 3 infantry in Norway, round 6 :  0/3 hits
                        British roll dice for 1 infantry in Norway, round 6 :  0/1 hits
                        Germans roll dice for 3 infantry in Norway, round 7 :  2/3 hits
                        British roll dice for 1 infantry in Norway, round 7 :  0/1 hits
                        1 infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 2 mech_infantrys
                    Americans defend with 1 artillery
                        Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                3 artilleries and 1 infantry moved from Southern France to France
                1 infantry moved from Germany to Western Germany
                2 carriers and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland

    Place Units - Germans
                3 infantry placed in Western Germany
                2 infantry placed in France
                1 artillery placed in Novgorod
                3 artilleries, 1 fighter and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Germany : 1 aaGun, 3 artilleries, 1 factory_major, 1 fighter and 6 mech_infantrys
        Norway : 3 infantry
        Denmark : 1 artillery, 1 infantry and 2 mech_infantrys
        Holland Belgium : 2 mech_infantrys
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 2 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag, 3 aaGuns, 9 armour, 14 artilleries, 3 fighters, 18 infantry and 29 mech_infantrys
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Smolensk : 1 flag, 1 infantry
        113 Sea Zone : 1 battleship and 1 transport
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        115 Sea Zone : 2 carriers and 1 destroyer
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 11 / 20
        Japanese : 78 / 95
        Americans : 52 / 80
        Chinese : 0 / 3
        British : 32 / 39
        UK_Pacific : 5 / 2
        Italians : 12 / 17
        ANZAC : 11 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41234_Ger8.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Bye bye Bismarck! Bloody missed the bombardment too. Could have left it in hiding in the fjords, like the Tirpitz.

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Rostov
                1 mech_infantry moved from Bryansk to Volgograd
                1 tactical_bomber moved from Bryansk to Volgograd

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    retreated to Ukraine
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Volgograd
                    retreated to Volgograd
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Rostov
                    Russians win, taking Rostov from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Rostov to Russia
                1 fighter moved from Ukraine to Russia
                1 tactical_bomber moved from Volgograd to Russia
                4 aaGuns, 2 armour, 17 artilleries and 63 infantry moved from Bryansk to Russia

    Place Units - Russians
                4 artilleries and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs

    triplea_41234_Rus8.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Did you wanr me to puill back the 10 units in Yakut or are thet going to stand and fight? I think i have a 70 chsnce.

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