the file opens fine so i will roll tomorrow. thanks for the fix
T2 Play Off R1: Witt (Axis)vs Giallo (Allies+26).
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Ill redo/edit that turn ill look at it soon
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I am sorry you have to do that. Thank you for understanding.
Have a good evening. -
Hi.
I don’t know how to redo this fairly. I feel bad, as you won so convincingly. Obviously, I hoped to cause more damage to your Air units. Hence, I sacrificed one plane to get 9 rolls on R1. But you lost one Air out at sea and one to AA anyway.
All I can think is that you roll one D6@4 in the SZ amd two more for R1 on land, then two more for R2 on land. I suppose if I hit, it goes to a third round amd I have one (or is it two?) more D6 roll at 4. Is that what you planned ? Seems unfair to make you reroll the whole thing.
I cannot , win the battle. Not after the rolls you had.
What do you think is best ? -
@wittmann:
Hi.
I don’t know how to redo this fairly. I feel bad, as you won so convincingly. Obviously, I hoped to cause more damage to your Air units. Hence, I sacrificed one plane to get 9 rolls on R1. But you lost one Air out at sea and one to AA anyway.
All I can think is that you roll one D6@4 in the SZ amd two more for R1 on land, then two more for R2 on land. I suppose if I hit, it goes to a third round amd I have one (or is it two?) more D6 roll at 4. Is that what you planned ? Seems unfair to make you reroll the whole thing.
I cannot , win the battle. Not after the rolls you had.
What do you think is best ?I agree, ill edit it and throw here at the forum
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Okay. Again, I am
Sorry I did not specify I only wanted one to stop the bombardment.
Enjoy your games and day . -
No worries Whitey!!! I get your point it doesn’t seem right to scramble 3 fighters… Ill edit it somewhere today Have a good day!
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Ok 1st off all the fight in sz112
Rolls: 1@6; Total Hits: 11@6: (5) -
missed so I take the fighter back and the bb is undamaged
Next is West Germany round 1 2 extra fighters
Rolls: 2@4; Total Hits: 12@4: (6, 1) -
So 1 hit, I loose the art and you have another shot with one fighter and I will also throw for the 3rd round
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Rolls: 7@4; Total Hits: 67@4: (1, 4, 6, 3, 4, 4, 3)and your fighter
Rolls: 1@4; Total Hits: 11@4: (4) -
Good ill take off a bomber and the art and will put back a fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Fiji to 50 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from British Columbia to 25 Sea Zone
1 submarine moved from 47 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
5 bombers moved from United Kingdom to Western Germany
1 armour, 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
3 cruisers moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to New Britain
1 battleship moved from 110 Sea Zone to 112 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in New Britain
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New Britain, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in New Britain, round 2 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in New Britain
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
2 fighters owned by the Americans retreated
Battle in 112 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 fighter and 2 transports
Germans defend with 3 fighters
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 fighter and 2 transports in 112 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
3 fighters owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 cruisers and 2 transports remaining. Battle score for attacker is 20
Casualties for Germans: 3 fighters
Casualties for Americans: 1 fighter
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
AA fire in Western Germany : 1/6 hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Western Germany, round 2 : 6/11 hits
Germans roll dice for 2 aaGuns, 2 artilleries and 5 infantry in Western Germany, round 2 : 0/7 hits
2 aaGuns owned by the Germans and 4 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Western Germany, round 3 : 4/11 hits
Germans roll dice for 2 artilleries and 1 infantry in Western Germany, round 3 : 1/3 hits
1 infantry owned by the Americans, 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 1 artillery, 5 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 aaGuns, 2 artilleries and 5 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
5 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to Hawaiian Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 carriers moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 47 Sea Zone
2 fighters moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 mech_infantrys moved from British Columbia to Western United States
2 aaGuns moved from British Columbia to Western United StatesPlace Units - Americans
4 infantry placed in Central United States
2 carriers placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Japanese
4 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to India
1 mech_infantry moved from West India to Turkmenistan
1 fighter moved from West India to Turkmenistan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Norway
Battle in Denmark
Battle in 98 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking Norway from Germans, taking Denmark from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Turkmenistan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from India to West India
1 fighter moved from Turkmenistan to West India
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
1 artillery and 5 infantry placed in United Kingdom
1 destroyer placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
British collect 39 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,2,2,6,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Germany: 1 artillery
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 0
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
Thanks.
was a good round fro you. I was so worried about losing Berlin and not beinf able to retake Normandy, whilst protecting the It S france Ft, I forgot to check the numbers on W Germany. was feel ing good up until then. Well done. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Northern Italy to Western Germany
1 artillery moved from Southern France to France
1 fighter moved from Southern France to Holland Belgium
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Ukraine
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 fighter in Ukraine, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
Russians win with no units remaining. Battle score for attacker is -11
Casualties for Italians: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter in Holland Belgium, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
retreated to Holland Belgium
Americans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Western Germany
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Western Germany, round 2 : 1/3 hits
Americans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 bomber owned by the Italians and 1 armour owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for Americans: 1 armourNon Combat Move - Italians
1 fighter moved from Western Germany to Germany
1 fighter moved from Holland Belgium to Germany
1 aaGun moved from Southern France to France
1 aaGun moved from Southern France to Northern Italy
1 submarine moved from 92 Sea Zone to 87 Sea ZonePlace Units - Italians
3 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Malta : 1 flag
France : 1 aaGun and 1 artillery
Western Germany : 1 mech_infantry
Germany : 2 fighters
Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 armour and 3 mech_infantrys
87 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 battleship, 2 cruisers and 1 transport
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 65
Russians : 14 / 20
Japanese : 78 / 95
Americans : 55 / 80
Chinese : 0 / 3
British : 39 / 39
UK_Pacific : 5 / 2
Italians : 12 / 17
ANZAC : 11 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 cruiser moved from 54 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
3 artilleries and 3 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 cruiser moved from 54 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
3 artilleries and 3 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUsCombat Move - French
Turn Complete - French
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@wittmann:
Thanks.
was a good round fro you. I was so worried about losing Berlin and not beinf able to retake Normandy, whilst protecting the It S france Ft, I forgot to check the numbers on W Germany. was feel ing good up until then. Well done.Its Always a risk, if I loose too many planes there im done…!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Finland to Norway
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 battleship moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
1 artillery moved from 113 Sea Zone to Denmark
1 mech_infantry moved from Germany to Denmark
2 mech_infantrys moved from Germany to Holland Belgium
1 mech_infantry moved from Poland to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Germany to Western Ukraine
1 mech_infantry moved from Germany to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 1 battleship in Denmark, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Denmark, round 2 : 2/4 hits
British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 3 infantry
British defend with 1 infantry
Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Norway, round 3 : 0/3 hits
British roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Norway, round 4 : 0/3 hits
British roll dice for 1 infantry in Norway, round 4 : 0/1 hits
Germans roll dice for 3 infantry in Norway, round 5 : 0/3 hits
British roll dice for 1 infantry in Norway, round 5 : 0/1 hits
Germans roll dice for 3 infantry in Norway, round 6 : 0/3 hits
British roll dice for 1 infantry in Norway, round 6 : 0/1 hits
Germans roll dice for 3 infantry in Norway, round 7 : 2/3 hits
British roll dice for 1 infantry in Norway, round 7 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
3 artilleries and 1 infantry moved from Southern France to France
1 infantry moved from Germany to Western Germany
2 carriers and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Western Germany
2 infantry placed in France
1 artillery placed in Novgorod
3 artilleries, 1 fighter and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germany : 1 aaGun, 3 artilleries, 1 factory_major, 1 fighter and 6 mech_infantrys
Norway : 3 infantry
Denmark : 1 artillery, 1 infantry and 2 mech_infantrys
Holland Belgium : 2 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 2 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 3 aaGuns, 9 armour, 14 artilleries, 3 fighters, 18 infantry and 29 mech_infantrys
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 battleship and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
115 Sea Zone : 2 carriers and 1 destroyer
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 56 / 66
Russians : 11 / 20
Japanese : 78 / 95
Americans : 52 / 80
Chinese : 0 / 3
British : 32 / 39
UK_Pacific : 5 / 2
Italians : 12 / 17
ANZAC : 11 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Bye bye Bismarck! Bloody missed the bombardment too. Could have left it in hiding in the fjords, like the Tirpitz.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to VolgogradCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
retreated to Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
retreated to Volgograd
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Rostov
Russians win, taking Rostov from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Volgograd to Russia
4 aaGuns, 2 armour, 17 artilleries and 63 infantry moved from Bryansk to RussiaPlace Units - Russians
4 artilleries and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs -
Did you wanr me to puill back the 10 units in Yakut or are thet going to stand and fight? I think i have a 70 chsnce.





