thanks for the game GL HF
Desert Admiral (Axis) vs Dawgoneit (Allies+18)
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No, it’s a common tactic so that Germany still gets it’s Russia bonus.
i;m waiting for a response from gamer.
i think that if germany steps in eastern poland its an act of agression and to do that we have to be at war.
not saying i’m rite just making sure. -
it is true.
(for the balanced mod :cry:) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Bryansk
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
3 artilleries and 11 infantry moved from Novgorod to Archangel
2 infantry moved from Yakut S.S.R. to Buryatia
2 aaGuns and 16 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 harbour and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 harbour and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Non Combat Move - Japanese
1 aaGun, 1 artillery and 6 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Kwangsi to Szechwan
4 artilleries and 6 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
2 artilleries and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Japan to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 1 bomber placed in Japan
2 transports placed in 6 Sea Zone
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 2 infantry
Siam : 2 infantry
Manchuria : 1 flag, 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 artilleries and 3 infantry
Suiyuyan : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Kweichow : 1 flag, 5 artilleries and 12 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 2 bombers, 9 fighters and 9 tactical_bombers
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 4 transports
5 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 42 / 54
Russians : 33 / 40
Japanese : 39 / 49
Americans : 52 / 52
Chinese : 2 / 6
British : 31 / 21
UK_Pacific : 17 / 19
Italians : 15 / 21
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 31 Sea Zone to 16 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to Midway
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Sikang
18 infantry moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 31 Sea Zone to 16 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to Midway
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Sikang
18 infantry moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
2 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Persia to 80 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
2 armour moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Ontario to Quebec
2 tactical_bombers moved from Egypt to Tobruk
1 bomber moved from Egypt to Tobruk
1 fighter moved from Egypt to French Equatorial AfricaCombat - British
Battle in Ethiopia
Battle in Yunnan
British attack with 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 3 infantry
British roll dice for 1 armour, 1 fighter, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 2/8 hits
Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 1/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 1/7 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 4 : 2/7 hits
Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits
2 artilleries owned by the Japanese lost in Yunnan
British win, taking Ethiopia from Italians, taking Yunnan from Japanese with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in French Equatorial Africa
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
British roll dice for 1 fighter and 1 mech_infantry in French Equatorial Africa, round 3 : 1/2 hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in French Equatorial Africa
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tobruk
British attack with 2 armour, 1 bomber and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 bomber and 2 tactical_bombers in Tobruk, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 bomber and 2 tactical_bombers moved from Tobruk to Egypt
1 fighter moved from French Equatorial Africa to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Yunnan to India
1 artillery and 2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 fighter moved from French Guiana to AlgeriaPlace Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,6,4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,1,1
British collect 25 PUs (10 lost to blockades); end with 25 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 5 infantry -
I’m going to do a quick test combat move with the dice server. I had a problem with it in another game and had to use the international one.
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Getting error with triplewar. Switching to International Server.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Albania to Greece
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 fighter moved from Slovakia Hungary to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Albania to Greece
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 fighter moved from Slovakia Hungary to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 bomber, 3 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 3 fighters and 4 infantry in Greece, round 2 : 5/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
2 artilleries moved from Albania to Bulgaria
2 fighters moved from Greece to Eastern Poland
1 bomber moved from Greece to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Greece to BulgariaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 2 infantry
French Equatorial Africa : 1 flag
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Eastern Poland : 1 flag, 2 armour, 1 bomber, 2 fighters and 2 infantry
93 Sea Zone : 1 flag
Bulgaria : 2 artilleries and 1 fighter
Greece : 1 flag, 4 infantry
97 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 42 / 54
Russians : 33 / 40
Japanese : 36 / 49
Americans : 52 / 77
Chinese : 5 / 3
British : 35 / 25
UK_Pacific : 20 / 25
Italians : 15 / 21
ANZAC : 18 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.154
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Italians Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Neutral_Allies Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Siam
3 fighters moved from Java to Siam
1 cruiser moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
ANZAC take French Equatorial Africa from Italians
1 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Siam
ANZAC attack with 3 fighters and 4 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 3 fighters and 4 infantry in Siam, round 2 : 0/7 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Siam
ANZAC roll dice for 3 fighters and 3 infantry in Siam, round 3 : 3/6 hits
Japanese roll dice for 2 infantry in Siam, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
3 fighters moved from Siam to Shan State
1 destroyer moved from 62 Sea Zone to 56 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
2 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Poland to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
4 bombers moved from Eastern Poland to Russia
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Western Germany to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
2 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Poland to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
4 bombers moved from Eastern Poland to Russia
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Western Germany to BelarusCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 2/4 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 115 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in Novgorod
Battle in Bessarabia
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Novgorod from Russians, taking Bessarabia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Russia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
8 armour, 1 artillery, 26 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
9 artilleries moved from Poland to Eastern Poland
8 armour moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Denmark
2 artilleries and 1 infantry moved from France to Western Germany
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 fighter moved from 115 Sea Zone to GermanyPlace Units - Germans
1 bomber placed in Western Germany
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Germany : 1 armour, 1 factory_major, 1 fighter and 9 mech_infantrys
Denmark : 1 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag, 1 artillery and 2 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 8 armour, 9 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber
Bessarabia : 1 flag, 2 artilleries and 2 infantry
Western Ukraine : 1 flag, 3 aaGuns, 8 armour, 3 artilleries, 28 infantry and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
125 Sea Zone : 1 submarine
118 Sea Zone : 2 submarines
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
115 Sea Zone : 1 cruiser and 1 transport
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 49 / 57
Russians : 26 / 40
Japanese : 35 / 49
Americans : 52 / 77
Chinese : 5 / 3
British : 35 / 25
UK_Pacific : 20 / 25
Italians : 13 / 21
ANZAC : 20 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.413
Median : 3.000
Variance : 1.956
Standard Deviation : 1.398
Total rolls : 46Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Germans Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.227
Median : 2.500
Variance : 2.095
Standard Deviation : 1.447
Total rolls : 22Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
Moscow shot down 2 of my 4 bombers!!! Damn you Stalin!!!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Belarus
2 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
2 infantry moved from Buryatia to Sakha
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Archangel to NovgorodCombat - Russians
Battle in Sakha
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Sakha, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Sakha, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Sakha, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Sakha, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Sakha
Russians roll dice for 1 infantry in Sakha, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Sakha, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Sakha, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Sakha, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
4 aaGuns, 2 armour, 8 artilleries, 22 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Rostov to Tambov
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Russia
2 artilleries and 6 infantry moved from Archangel to Vologda
2 aaGuns and 16 infantry moved from Yenisey to TimguskaPlace Units - Russians
8 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in Volgograd
Russians undo move 3.
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 6 infantry moved from Suiyuyan to Shensi
1 armour moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
3 infantry moved from Kweichow to Yunnan
2 artilleries moved from Kweichow to Yunnan
3 infantry moved from Kweichow to Yunnan
2 tactical_bombers moved from Anhwe to Kiangsi
2 tactical_bombers moved from Anhwe to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone





