Desert Admiral (Axis) vs Dawgoneit (Allies+18)


  • @Desert_Admiral:

    No, it’s a common tactic so that Germany still gets it’s Russia bonus.

    i;m waiting for a response from gamer.
    i think that if germany steps in eastern poland its an act of agression and to do that we have to be at war.
    not saying i’m rite just making sure.


  • it is true.
    (for the balanced mod :cry:)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns, 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry moved from Belarus to Bryansk
                1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
                2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Bryansk
                1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 artillery and 3 infantry moved from Russia to Bryansk
                2 infantry moved from Volgograd to Rostov
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Belarus
                3 artilleries and 11 infantry moved from Novgorod to Archangel
                2 infantry moved from Yakut S.S.R. to Buryatia
                2 aaGuns and 16 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                4 artilleries and 6 infantry placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_40965_Rus3.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 1 harbour and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians

    triplea_40965_Jap3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 1 harbour and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians

    Combat - Japanese

    Non Combat Move - Japanese
                1 aaGun, 1 artillery and 6 infantry moved from Chahar to Suiyuyan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from Kwangsi to Szechwan
                4 artilleries and 6 infantry moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kweichow to Szechwan
                3 infantry moved from Anhwe to Kweichow
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Manchuria
                2 artilleries and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from Japan to Anhwe
                2 transports moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 artillery and 1 bomber placed in Japan
                2 transports placed in 6 Sea Zone
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 2 infantry
        Siam : 2 infantry
        Manchuria : 1 flag, 1 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 2 artilleries and 3 infantry
        Suiyuyan : 1 flag, 1 aaGun, 1 artillery and 6 infantry
        Kweichow : 1 flag, 5 artilleries and 12 infantry
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 2 bombers, 9 fighters and 9 tactical_bombers
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag, 1 infantry
        Siberia : 1 flag
        36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 4 transports
        5 Sea Zone : 1 transport
        6 Sea Zone : 2 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 42 / 54
        Russians : 33 / 40
        Japanese : 39 / 49
        Americans : 52 / 52
        Chinese : 2 / 6
        British : 31 / 21
        UK_Pacific : 17 / 19
        Italians : 15 / 21
        ANZAC : 18 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_40965_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 31 Sea Zone to 16 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to Midway
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                1 infantry and 1 mech_infantry moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_40965_Ame3.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    triplea_40965_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang
                18 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    triplea_40965_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 31 Sea Zone to 16 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to Midway
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                1 infantry and 1 mech_infantry moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 43 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang
                18 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Purchase Units - British
                British buy 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                2 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 fighter moved from India to Yunnan
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                2 infantry moved from Persia to 80 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                2 armour moved from Egypt to Tobruk
                1 artillery and 1 infantry moved from Ontario to Quebec
                2 tactical_bombers moved from Egypt to Tobruk
                1 bomber moved from Egypt to Tobruk
                1 fighter moved from Egypt to French Equatorial Africa

    Combat - British
                Battle in Ethiopia
                Battle in Yunnan
                    British attack with 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
                    Japanese defend with 2 artilleries and 3 infantry
                        British roll dice for 1 armour, 1 fighter, 5 infantry and 1 mech_infantry in Yunnan, round 2 :  2/8 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 :  1/5 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 3 :  1/7 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 :  0/3 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 4 :  2/7 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 4 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Yunnan
                    British win, taking Ethiopia from Italians, taking Yunnan from Japanese with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries and 3 infantry
                Battle in French Equatorial Africa
                    British attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
                        British roll dice for 1 fighter and 1 mech_infantry in French Equatorial Africa, round 3 :  1/2 hits
                        Italians roll dice for 1 artillery in French Equatorial Africa, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in French Equatorial Africa
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Tobruk
                    British attack with 2 armour, 1 bomber and 2 tactical_bombers
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 armour, 1 bomber and 2 tactical_bombers in Tobruk, round 2 :  2/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 2 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 bomber and 2 tactical_bombers moved from Tobruk to Egypt
                1 fighter moved from French Equatorial Africa to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 fighter moved from Yunnan to India
                1 artillery and 2 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                1 fighter moved from French Guiana to Algeria

    Place Units - British
                3 infantry placed in Union of South Africa
                3 infantry placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,6,4,6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,1,1
                British collect 25 PUs (10 lost to blockades); end with 25 PUs

    Place Units - UK_Pacific
                1 artillery and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 artillery and 5 infantry

    triplea_40965_UK_3.tsvg

  • '19 '17

    I’m going to do a quick test combat move with the dice server.  I had a problem with it in another game and had to use the international one.

  • '19 '17

    Getting error with triplewar.  Switching to International Server.

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Albania to Greece
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Albania to Greece
                2 fighters moved from Southern Italy to Greece
                1 fighter moved from Slovakia Hungary to Greece

    triplea_40965_Ita3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Albania to Greece
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Albania to Greece
                2 fighters moved from Southern Italy to Greece
                1 fighter moved from Slovakia Hungary to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 bomber, 3 fighters and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 cruiser in Greece, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber, 3 fighters and 4 infantry in Greece, round 2 :  5/8 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  0/4 hits
                        4 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry

    Non Combat Move - Italians
                2 artilleries moved from Albania to Bulgaria
                2 fighters moved from Greece to Eastern Poland
                1 bomber moved from Greece to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Greece to Bulgaria

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 2 infantry
        French Equatorial Africa : 1 flag
        Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Eastern Poland : 1 flag, 2 armour, 1 bomber, 2 fighters and 2 infantry
        93 Sea Zone : 1 flag
        Bulgaria : 2 artilleries and 1 fighter
        Greece : 1 flag, 4 infantry
        97 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 42 / 54
        Russians : 33 / 40
        Japanese : 36 / 49
        Americans : 52 / 77
        Chinese : 5 / 3
        British : 35 / 25
        UK_Pacific : 20 / 25
        Italians : 15 / 21
        ANZAC : 18 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.154
            Median : 3.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    Italians Combat
                1 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Neutral_Allies Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40965_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Siam
                3 fighters moved from Java to Siam
                1 cruiser moved from 43 Sea Zone to 56 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      ANZAC take French Equatorial Africa from Italians
                1 infantry moved from Alexandria to Tobruk

    Combat - ANZAC
                Battle in Siam
                    ANZAC attack with 3 fighters and 4 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 3 fighters and 4 infantry in Siam, round 2 :  0/7 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Siam
                        ANZAC roll dice for 3 fighters and 3 infantry in Siam, round 3 :  3/6 hits
                        Japanese roll dice for 2 infantry in Siam, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in Siam
                    ANZAC win, taking Siam from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Siam to Shan State
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_40965_ANZ3.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Germans

    triplea_40965_Ger4.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                2 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Poland to 114 Sea Zone
                1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from Eastern Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                2 infantry moved from Eastern Poland to Belarus
                4 bombers moved from Eastern Poland to Russia
                2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
                1 fighter moved from Western Germany to Belarus
                1 tactical_bomber moved from Western Germany to Belarus

    triplea_40965_Ger4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                2 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Poland to 114 Sea Zone
                1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from Eastern Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                2 infantry moved from Eastern Poland to Belarus
                4 bombers moved from Eastern Poland to Russia
                2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
                1 fighter moved from Western Germany to Belarus
                1 tactical_bomber moved from Western Germany to Belarus

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  2/4 hits
                    2 bombers killed by AA
                    Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Battle in 115 Sea Zone
                    Germans attack with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 115 Sea Zone, round 2 :  2/3 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 cruiser
                Battle in Novgorod
                Battle in Bessarabia
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Novgorod from Russians, taking Bessarabia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 :  4/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Russia to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
                8 armour, 1 artillery, 26 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
                3 aaGuns moved from Eastern Poland to Western Ukraine
                9 artilleries moved from Poland to Eastern Poland
                8 armour moved from Germany to Eastern Poland
                1 infantry moved from Western Germany to Denmark
                2 artilleries and 1 infantry moved from France to Western Germany
                1 submarine moved from 106 Sea Zone to 118 Sea Zone
                1 submarine moved from 106 Sea Zone to 118 Sea Zone
                1 fighter moved from 115 Sea Zone to Germany

    Place Units - Germans
                1 bomber placed in Western Germany
                1 armour and 9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
        Germany : 1 armour, 1 factory_major, 1 fighter and 9 mech_infantrys
        Denmark : 1 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 2 infantry
        Baltic States : 1 flag, 1 artillery and 2 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 8 armour, 9 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber
        Bessarabia : 1 flag, 2 artilleries and 2 infantry
        Western Ukraine : 1 flag, 3 aaGuns, 8 armour, 3 artilleries, 28 infantry and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        125 Sea Zone : 1 submarine
        118 Sea Zone : 2 submarines
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 2 submarines
        115 Sea Zone : 1 cruiser and 1 transport
        Finland : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 49 / 57
        Russians : 26 / 40
        Japanese : 35 / 49
        Americans : 52 / 77
        Chinese : 5 / 3
        British : 35 / 25
        UK_Pacific : 20 / 25
        Italians : 13 / 21
        ANZAC : 20 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 15 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3.413
            Median : 3.000
            Variance : 1.956
            Standard Deviation : 1.398
            Total rolls : 46

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.583
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Germans Combat
                1 was rolled 2 times
                2 was rolled 9 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.227
            Median : 2.500
            Variance : 2.095
            Standard Deviation : 1.447
            Total rolls : 22

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.583
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    triplea_40965_Ger4.tsvg

  • '19 '17

    Moscow shot down 2 of my 4 bombers!!! Damn you Stalin!!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair damage of 10x factory_major; Remaining resources: 30 PUs;
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Archangel to Belarus
                2 infantry moved from Archangel to Novgorod
                1 artillery moved from Archangel to Novgorod
                2 infantry moved from Buryatia to Sakha
                1 fighter moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 infantry moved from Archangel to Novgorod

    Combat - Russians
                Battle in Sakha
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Sakha, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Sakha, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sakha, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Sakha, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sakha, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Sakha
                        Russians roll dice for 1 infantry in Sakha, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sakha, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Sakha, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sakha, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sakha
                    Russians win, taking Sakha from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                4 aaGuns, 2 armour, 8 artilleries, 22 infantry and 2 mech_infantrys moved from Bryansk to Russia
                2 infantry moved from Rostov to Tambov
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Bryansk to Russia
                2 artilleries and 6 infantry moved from Archangel to Vologda
                2 aaGuns and 16 infantry moved from Yenisey to Timguska

    Place Units - Russians
                8 infantry placed in Russia
                1 infantry placed in Ukraine
                1 infantry placed in Volgograd
                Russians undo move 3.
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs

    triplea_40965_Rus4.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 artillery and 6 infantry moved from Suiyuyan to Shensi
                1 armour moved from Szechwan to Yunnan
                1 mech_infantry moved from Szechwan to Yunnan
                3 infantry moved from Kweichow to Yunnan
                2 artilleries moved from Kweichow to Yunnan
                3 infantry moved from Kweichow to Yunnan
                2 tactical_bombers moved from Anhwe to Kiangsi
                2 tactical_bombers moved from Anhwe to Kwangtung
                1 artillery and 1 infantry moved from Kwangsi to Kiangsi
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 tactical_bomber moved from Anhwe to Shensi
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone

    triplea_40965_Jap4.tsvg

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