@simon33 Scramble?
WW17 Garg v. Karl7 (axis) for the title of the greatest, 2017League
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 fighters moved from Bryansk to Kansu
1 infantry moved from Central Mongolia to Ulaanbaatar
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Bryansk
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Russia to Samara
2 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Samara
2 infantry moved from Vologda to Smolensk
2 infantry moved from Smolensk to BryanskPlace Units - Russians
2 fighters and 1 infantry placed in Russia
1 artillery and 1 infantry placed in Ukraine
1 infantry placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from India to 41 Sea Zone
1 bomber moved from Szechwan to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
6 fighters moved from 6 Sea Zone to 36 Sea Zone
3 carriers moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Jehol to Ulaanbaatar
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Buryatia to Ulaanbaatar
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Iwo Jima
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Anhwe to Chahar
1 infantry moved from Jehol to Chahar
1 armour moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Yunnan to Shensi
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from French Indo China to Yunnan
1 fighter moved from Kweichow to Chahar
1 fighter moved from Korea to 19 Sea Zone
1 bomber moved from Korea to UlaanbaatarCombat - Japanese
Battle in Ulaanbaatar
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
ANZAC defend with 3 submarines
retreated to 41 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iwo Jima
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Iwo Jima from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 fighters moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to Japan
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
2 infantry moved from Manchuria to Amur
1 bomber moved from Ulaanbaatar to Kiangsu
1 bomber and 1 fighter moved from 41 Sea Zone to India
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Chahar to ShensiPlace Units - Japanese
2 mech_infantrys placed in French Indo China
1 destroyer placed in 36 Sea Zone
3 infantry placed in India
3 infantry placed in Malaya
1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in Kiangsu
1 fighter placed in Japan
Japanese undo move 7.
1 fighter placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Japanese collect 52 PUs (7 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 57 to 60
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 carriers, 2 destroyers, 7 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 17 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 marine moved from Borneo to 43 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 battleship moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaCombat - Americans
-
Scramble?
Kamikazes?
-
whoops, I forgot to put the dd in as a blocker. Will you allow edit?
If not, I surrender. You will kill the fleet and Japan will be set too far back.
It was a stupid mistake. :-P
-
whoops, I forgot to put the dd in as a blocker. Will you allow edit?
If not, I surrender. You will kill the fleet and Japan will be set too far back.
It was a stupid mistake. :-P
AS this game is for the title of “the greatest” I will allow you to play your best game - as discussed via whatsapp. I will add the dst.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 bombers and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from Caroline Islands to Iwo Jima
1 fighter moved from Caroline Islands to 17 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to Sumatra
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
retreated to 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in Sumatra
Americans attack with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Philippines from Japanese, taking Sumatra from Japanese with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iwo Jima
Americans attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
3 fighters moved from 16 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 armour, 5 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 aaGun moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to 25 Sea Zone
1 fighter moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
1 carrier moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
2 fighters moved from Sumatra to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from 125 Sea Zone to ScotlandPlace Units - Americans
1 harbour placed in Midway
7 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
2 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from Eastern Persia to West India
2 artilleries moved from Persia to Eastern Persia
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Cyprus to 95 Sea Zone
1 fighter moved from Cyprus to 95 Sea ZoneCombat - British
Battle in Greece
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Italians defend with 2 infantry
British win, taking Greece from Germans, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Sardinia
Battle in Normandy BordeauxNon Combat Move - British
4 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from 95 Sea Zone to MaltaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 infantry placed in United Kingdom
3 artilleries placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 marine placed in EgyptTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUsTurn Complete - UK_Pacific
-
I was fairly certain you would not scramble sz95.
if wrong -you can roll.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 mech_infantry moved from Bulgaria to Greece
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Greece
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 artillery
Italians win, taking Greece from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2,1,3
Italians collect 4 PUs (11 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
1 fighter moved from Northwest Persia to CyprusNon Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to 95 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Belarus to Western Ukraine
2 mech_infantrys moved from Belarus to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Bessarabia
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 95 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer and 1 transport
Germans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
2 fighters moved from 95 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Western Ukraine to Belarus
1 armour moved from Baltic States to Belarus
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Bessarabia to Belarus
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
2 infantry placed in Germany
1 infantry placed in France
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,4,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 artillery and 1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Kansu to Suiyuyan
3 fighters moved from Kansu to SuiyuyanCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Samara to Kansu
3 fighters moved from Suiyuyan to Kansu
1 mech_infantry moved from Ukraine to Bryansk
1 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
7 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Szechwan to Kansu
1 mech_infantry moved from Sikang to Kansu
1 bomber moved from Kiangsu to Kansu
1 bomber moved from India to Kansu
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Ulaanbaatar to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 17 Sea Zone
1 fighter moved from Kiangsu to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 carrier, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier, 2 fighters and 1 transport
Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 8 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 8 mech_infantrys
Russians defend with 3 fighters, 1 infantry and 3 mech_infantrys; Chinese defend with 1 fighter and 11 infantry
Japanese win, taking Kansu from Chinese with 3 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Russians: 3 fighters, 1 infantry and 3 mech_infantrys
Casualties for Chinese: 1 fighter and 11 infantry
Casualties for Japanese: 5 armour, 2 artilleries, 1 infantry and 8 mech_infantrysNon Combat Move - Japanese
6 fighters moved from 17 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to Japan
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Ulaanbaatar to Amur
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Hunan to Shensi
1 fighter moved from Kansu to Kweichow
2 bombers moved from Kansu to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
5 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 infantry moved from French Indo China to Shan State
1 battleship, 3 carriers, 2 destroyers, 5 fighters and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
5 infantry placed in Japan
1 fighter and 2 infantry placed in India
1 infantry placed in Kiangsu
Japanese undo move 3.
4 infantry placed in Japan
1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,3
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 bombers, 1 cruiser, 1 harbour, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
1 cruiser moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
3 submarines moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 16 Sea Zone to 17 Sea Zone
2 submarines moved from 25 Sea Zone to 17 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
3 bombers moved from Western United States to 7 Sea Zone
3 bombers moved from Western United States to 16 Sea Zone
1 bomber moved from Western United States to 7 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 fighter moved from Midway to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 7 submarines
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 6 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 4 bombers and 1 fighter
Japanese defend with 1 cruiser
Americans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 bomber
EDIT: Turning off Edit Mode
Battle in 16 Sea Zone
Americans attack with 4 bombers, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 4 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Battle in MalayaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iwo Jima: 1 fighter
EDIT: Turning off Edit Mode
5 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Midway to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Iwo Jima
4 bombers moved from 16 Sea Zone to Iwo Jima
3 bombers moved from 7 Sea Zone to Iwo Jima
1 aaGun moved from Midway to 25 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 infantry and 3 transports moved from 25 Sea Zone to 17 Sea Zone
1 aaGun moved from 17 Sea Zone to Iwo Jima
1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 cruiser moved from 34 Sea Zone to 17 Sea ZonePlace Units - Americans
1 airfield and 1 harbour placed in Iwo Jima
3 bombers placed in Western United States
1 cruiser and 1 transport placed in 10 Sea Zone
2 infantry and 1 marine placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in ChaharCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 bombers and 1 fighter
Japanese win, taking Chahar from Japanese with 1 aaGun, 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 3 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
2 fighters moved from Malta to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Cyprus to Persia
2 artilleries moved from Eastern Persia to West India
3 artilleries moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 marine moved from Egypt to Trans-JordanCombat - British
-
PRetty sure you’re not going to scramble off Italy - but if you want to, you can roll on Italies turn.