@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
L17 BM G40 game Karl7 (L) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 factory_minor, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Tambov
1 bomber moved from Western Germany to Russia
3 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 fighter moved from Bryansk to Russia
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 6 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,7,6,4 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Northwest Persia
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
ANZAC defend with 2 infantry
Germans win, taking Northwest Persia from ANZAC with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Tambov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Tambov to Bryansk
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Novgorod to Bryansk
3 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Southern Italy to Bryansk
1 bomber moved from Northwest Persia to Rostov
1 aaGun moved from Bryansk to Rostov
2 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Rostov
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Bryansk
1 fighter moved from Southern Italy to Bryansk
1 armour moved from Bryansk to RostovPlace Units - Germans
1 bomber, 1 fighter and 4 infantry placed in Western Germany
1 factory_minor placed in Western Ukraine
3 mech_infantrys placed in Novgorod
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,3,1,2,3,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 8 PUs;
Russians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 armour moved from Russia to Volgograd
1 fighter moved from Russia to Vologda
2 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 1 fighter
Italians defend with 1 armour and 1 factory_minor
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Vologda to Russia
1 aaGun moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Guam to Buryatia
1 artillery, 9 infantry and 1 mech_infantry moved from Amur to Buryatia
1 fighter moved from Japan to Buryatia
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to Java
1 submarine moved from 22 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 31 Sea Zone
1 submarine moved from 22 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Midway
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield and 1 mech_infantry
Japanese win, taking Midway from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Buryatia
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 9 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 11 infantry
1 artillery owned by the Japanese retreated to Amur
Russians win with 4 infantry remaining. Battle score for attacker is -15
Casualties for Russians: 1 aaGun and 7 infantry
Casualties for Japanese: 1 fighter, 9 infantry and 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 bombers moved from Buryatia to Korea
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 43 Sea Zone
1 fighter moved from Java to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 battleship and 1 carrier moved from 41 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to PhilippinesPlace Units - Japanese
2 carriers placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 fighter and 3 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 bomber moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 mech_infantry moved from Algeria to Morocco
Americans take Morocco from ItaliansCombat - Americans
Battle in Celebes
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Midway
Americans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour and 1 infantry
Americans win, taking Midway from Japanese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Americans
3 fighters moved from Midway to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
3 transports moved from 92 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
5 infantry moved from Jehol to ManchuriaCombat - Chinese
Non Combat Move - Chinese
1 artillery and 4 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Shensi to Hunan
1 infantry moved from Suiyuyan to Hopei
1 artillery and 2 infantry moved from Kansu to Shensi
6 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Hopei to AnhwePlace Units - Chinese
2 artilleries and 5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Sicily
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
2 fighters moved from Persia to Russia
1 bomber moved from Egypt to Northwest Persia
1 fighter moved from India to Northwest Persia
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 armour moved from Iraq to Persia
1 mech_infantry moved from Russia to Volgograd
Russians take Volgograd from ItaliansCombat - British
British creates battle in territory 97 Sea Zone
Battle in Sicily
Battle in Sardinia
Battle in 97 Sea Zone
British attack with 4 submarines; Americans loiter and taunt
Italians defend with 1 submarine
4 submarines owned by the British Submerged
1 submarine owned by the Italians Submerged
Battle in Northwest Persia
British attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
British winItalians win, taking Sicily from Italians, taking Sardinia from Italians with no units remaining, taking Northwest Persia from Germans with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 armour and 2 artilleries moved from Shan State to Yunnan
10 infantry moved from Shan State to Yunnan
1 aaGun moved from Anhwe to Hunan
1 artillery and 1 infantry moved from India to Burma
2 infantry moved from India to West India
1 mech_infantry moved from Egypt to French Equatorial Africa
1 armour moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-JordanPlace Units - British
2 fighters placed in Persia
1 infantry placed in Persia
1 armour and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to SicilyCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Sicily
Italians attack with 1 fighter
British defend with 1 mech_infantry
British win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for British: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,2,1,1,6,6,4,4
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Nenetsia to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
20 armour, 8 artilleries, 1 bomber, 5 fighters, 13 infantry, 16 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
2 armour and 1 bomber moved from Rostov to Russia
3 armour moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Caucasus to Volgograd
1 fighter moved from Western Germany to SardiniaCombat - Germans
Battle in Sardinia
Germans attack with 1 fighter
British defend with 1 infantry
Germans roll dice for 1 fighter in Sardinia, round 2 : 1/1 hits
British roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits
1 infantry owned by the British lost in Sardinia
Germans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 armour
Russians defend with 1 factory_minor; British defend with 1 mech_infantry
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Russia
Germans attack with 25 armour, 8 artilleries, 6 bombers, 5 fighters, 15 infantry, 17 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 factory_major, 2 fighters and 53 infantry; British defend with 5 fighters; Americans defend with 1 fighter
AA fire in Russia : 3/12 hits
3 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 25 armour, 8 artilleries, 6 bombers, 5 fighters, 15 infantry, 17 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 28/77 hits
Russians roll dice for 4 aaGuns, 3 armour, 10 artilleries, 8 fighters and 53 infantry in Russia, round 2 : 25/74 hits
10 mech_infantrys owned by the Germans, 4 aaGuns owned by the Russians, 15 infantry owned by the Germans and 24 infantry owned by the Russians lost in Russia
Germans roll dice for 25 armour, 8 artilleries, 6 bombers, 5 fighters, 7 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 24/52 hits
Russians roll dice for 3 armour, 10 artilleries, 8 fighters and 29 infantry in Russia, round 3 : 12/50 hits
7 mech_infantrys owned by the Germans, 5 artilleries owned by the Germans and 24 infantry owned by the Russians lost in Russia
Germans roll dice for 25 armour, 3 artilleries, 6 bombers, 5 fighters and 1 tactical_bomber in Russia, round 4 : 24/40 hits
Russians roll dice for 3 armour, 10 artilleries, 8 fighters and 5 infantry in Russia, round 4 : 12/26 hits
3 fighters owned by the British, 2 fighters owned by the Russians, 3 armour owned by the Russians, 10 artilleries owned by the Russians, 9 armour owned by the Germans, 3 artilleries owned by the Germans, 1 fighter owned by the Americans and 5 infantry owned by the Russians lost in Russia
Germans roll dice for 16 armour, 6 bombers, 5 fighters and 1 tactical_bomber in Russia, round 5 : 14/28 hits
Russians roll dice for 2 fighters in Russia, round 5 : 2/2 hits
2 fighters owned by the British and 2 armour owned by the Germans lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 6 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 73
Casualties for Germans: 11 armour, 8 artilleries, 15 infantry, 17 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 4 aaGuns, 3 armour, 10 artilleries, 2 fighters and 53 infantry
Casualties for British: 5 fighters
Casualties for Americans: 1 fighter
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
5 bombers moved from Russia to Ukraine
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Bryansk to Ukraine
5 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Sardinia to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 bombers, 1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,5,1,3,5,4,4,3
Germans collect 61 PUs (2 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
4 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 aaGun and 1 artillery
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun and 1 artilleryNon Combat Move - Russians
1 aaGun and 2 infantry moved from Yenisey to TimguskaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 infantry, 3 marines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Korea to 25 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 bomber moved from Korea to 34 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
1 fighter moved from 22 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 34 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
2 transports placed in 20 Sea Zone
1 transport placed in 6 Sea Zone
1 infantry placed in Kwangtung
5 infantry and 3 marines placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 carrier, 1 cruiser and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Hawaiian Islands to Wake Island
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Wake Island
Americans attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Wake Island from Japanese with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 bomber moved from Wake Island to Hawaiian Islands
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in 10 Sea Zone
2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 16 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries, 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Hunan to Anhwe
1 infantry moved from Hopei to Anhwe
6 infantry moved from Manchuria to JeholPlace Units - Chinese
2 artilleries and 6 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to Volgograd
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from GermansCombat - British
British creates battle in territory 97 Sea Zone
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Sumatra from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
1 bomber moved from Volgograd to Iraq
1 mech_infantry moved from French Equatorial Africa to French Central Africa
4 armour, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 aaGuns, 2 artilleries, 1 fighter and 17 infantry moved from Hunan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Burma to Shan State
2 infantry moved from Yunnan to Shan State
1 fighter moved from India to Kwangsi
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
4 infantry moved from West India to Eastern Persia
4 fighters moved from Persia to Egypt
1 armour moved from Trans-Jordan to Northwest Persia
1 armour and 2 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 107 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
3 armour placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 3 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 aaGun, 2 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,6,4,5,3,3,1,4
Italians collect 4 PUs (9 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 armour moved from Dutch New Guinea to New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 80 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 98 PUs;
Germans buy 1 airfield, 2 fighters, 5 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
5 bombers moved from Ukraine to Caucasus
1 bomber moved from Bryansk to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 6 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from British with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
6 bombers moved from Caucasus to Southern Italy
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Southern Italy
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Russia
3 fighters moved from Ukraine to Rostov
9 armour moved from Russia to Volgograd
3 armour moved from Russia to Rostov
1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun moved from Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Finland to Norway
1 fighter moved from Southern Italy to Norway
2 fighters moved from Western Germany to Norway
3 infantry moved from Western Germany to FrancePlace Units - Germans
1 airfield placed in Norway
2 fighters placed in Western Germany
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
2 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Novgorod
2 infantry and 1 mech_infantry placed in Germany
Germans undo move 8.
1 mech_infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,4,3,3,3,4,6,1
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kwangsi: 1 fighter
EDIT: Adding units owned by ANZAC to Persia: 1 fighter
EDIT: Turning off Edit ModeCombat Move - Russians
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turn Complete - Russians





