@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
scramble to Shan State?
no scramble. thanks!
Kevin - I am away for the next couple of days
@Private:
Kevin - I am away for the next couple of days
Oh, ok. Thank you for letting me know, Adam.
Back now Kevin :-)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 cruisers, 2 destroyers, 4 fighters and 4 submarines
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 6 fighters, 6 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Good eve Adam, need a Ool here.
1x SS hit > dent your BB.
Scored five after that.
6 hits out of 12! That was a good start for you.
OOL is
1 hit on 2nd BB
1 hit on each AC
2 CCs
TBs
ACs
BBs
Figs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 cruisers, 2 destroyers, 4 fighters and 4 submarines
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 6 fighters, 6 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 2 battleships, 6 carriers, 2 cruisers, 6 fighters, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is -104
Casualties for ANZAC: 2 cruisers, 2 destroyers, 4 fighters and 4 submarines
2 fighters owned by the Japanese and 6 tactical_bombers owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 marine and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to Caucasus
3 armour moved from Bryansk to Caucasus
1 artillery moved from Rostov to Caucasus
8 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 tactical_bomber moved from Novgorod to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 4 armour, 1 artillery, 3 bombers, 9 mech_infantrys and 1 tactical_bomber
British defend with 2 armour, 1 artillery, 5 infantry and 1 mech_infantry
Germans win, taking Caucasus from Russians with 4 armour, 1 artillery, 3 bombers, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - Germans
3 bombers moved from Caucasus to Ukraine
1 tactical_bomber moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
5 mech_infantrys moved from Norway to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
3 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Western Germany
1 infantry moved from Western Germany to Germany
1 artillery moved from Germany to Western Germany
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 submarines placed in 113 Sea Zone
1 bomber placed in Western Germany
3 mech_infantrys placed in Germany
1 artillery placed in Western Germany
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 5 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
-104 TUV! Wow! :-o
Actually just checked and that is in line with battle calc. :-D
Is J in the midst of a crisis or an opportunity? :|
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 12 infantry
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 10 infantry
Casualties for Japanese: 1 aaGun and 12 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Manchuria
4 fighters and 1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Well done in Manchuria. You attacked with a 34% chance and were rewarded for that decision!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 harbour and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
2 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
2 armour and 11 mech_infantrys moved from French Indo China to Kwangsi
7 artilleries moved from French Indo China to Kwangsi
2 fighters moved from Java to Shan State
6 tactical_bombers moved from Java to Shan State
1 bomber moved from Japan to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 6 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 7 artilleries and 11 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 7 artilleries and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 fighters and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to Kwangsi
4 fighters moved from French Indo China to Japan
6 tactical_bombers moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo China
1 bomber moved from Yunnan to French Indo China
1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from French Indo China to Kwangsi
Place Units - Japanese
10 infantry placed in Japan
3 infantry placed in Kiangsu
1 harbour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
2 artilleries placed in Kwangtung
Japanese undo move 4.
Japanese undo move 2.
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
I decided Japan was in a crisis, not an opportunity! :cry:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 fighter, 5 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Germany
3 fighters moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 16 Sea Zone to Iwo Jima
8 fighters moved from 22 Sea Zone to Iwo Jima
2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Germany causes 5 damage total.
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Iwo Jima
Americans attack with 10 fighters and 4 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 10 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to 110 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
1 carrier and 2 destroyers moved from 7 Sea Zone to 17 Sea Zone
1 carrier and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 4 submarines moved from 22 Sea Zone to 17 Sea Zone
10 fighters moved from Iwo Jima to 17 Sea Zone
1 tactical_bomber moved from Queensland to 17 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Midway
Place Units - Americans
2 transports placed in 10 Sea Zone
2 infantry and 2 marines placed in Western United States
1 bomber placed in Western United States
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 8.
1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
6 artilleries and 9 infantry moved from Hunan to Anhwe
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Chinese attack with 6 artilleries and 9 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
9 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Italians
4 fighters and 1 tactical_bomber moved from Russia to Caucasus
4 bombers moved from United Kingdom to Germany
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 3/4 hits
3 bombers killed by AA
Bombing raid in Germany rolls: 8 and causes: 1 damage to unit: factory_minor
Bombing raid in Germany causes 1 damage total.
Battle in Caucasus
British attack with 4 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 4 armour, 1 artillery and 7 mech_infantrys
British roll dice for 4 fighters, 9 infantry and 1 tactical_bomber in Caucasus, round 2 : 5/14 hits
Germans roll dice for 4 armour, 1 artillery and 7 mech_infantrys in Caucasus, round 2 : 1/12 hits
5 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 4 fighters, 8 infantry and 1 tactical_bomber in Caucasus, round 3 : 5/13 hits
Germans roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 1/7 hits
2 mech_infantrys owned by the Germans, 2 armour owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Caucasus
British roll dice for 4 fighters, 7 infantry and 1 tactical_bomber in Caucasus, round 4 : 6/12 hits
Germans roll dice for 2 armour in Caucasus, round 4 : 1/2 hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Germans: 4 armour, 1 artillery and 7 mech_infantrys
Casualties for British: 3 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Burma to India
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Yenisey to Russia
1 bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Burma to India
Place Units - British
3 mech_infantrys placed in Iraq
1 destroyer placed in 80 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
1 fighter placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
What a crazy UK Round. :-o
Blimey! Crazy indeed! :-o
@Private:
Blimey! Crazy indeed! :-o
But feels like an Allies victory overall.
I slept well; you?
Churchill is doing better. He is overcoming the anxietey of the hasty evacuation from Berlin.