Made a NCM adjustment, please use latest file.
L17 - G40 BM2 - AetV (Allies) vs PP (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 12 infantry
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 10 infantry
Casualties for Japanese: 1 aaGun and 12 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Manchuria
4 fighters and 1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 105 Sea Zone to 92 Sea ZonePlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
Well done in Manchuria. You attacked with a 34% chance and were rewarded for that decision!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 harbour and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
2 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
2 armour and 11 mech_infantrys moved from French Indo China to Kwangsi
7 artilleries moved from French Indo China to Kwangsi
2 fighters moved from Java to Shan State
6 tactical_bombers moved from Java to Shan State
1 bomber moved from Japan to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 6 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 7 artilleries and 11 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 7 artilleries and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 fighters and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to Kwangsi
4 fighters moved from French Indo China to Japan
6 tactical_bombers moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo China
1 bomber moved from Yunnan to French Indo China
1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from French Indo China to KwangsiPlace Units - Japanese
10 infantry placed in Japan
3 infantry placed in Kiangsu
1 harbour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
2 artilleries placed in Kwangtung
Japanese undo move 4.
Japanese undo move 2.
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
I decided Japan was in a crisis, not an opportunity! :cry:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 fighter, 5 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Germany
3 fighters moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 16 Sea Zone to Iwo Jima
8 fighters moved from 22 Sea Zone to Iwo Jima
2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Germany causes 5 damage total.
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Iwo Jima
Americans attack with 10 fighters and 4 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 10 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Southern France to 110 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
1 carrier and 2 destroyers moved from 7 Sea Zone to 17 Sea Zone
1 carrier and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 4 submarines moved from 22 Sea Zone to 17 Sea Zone
10 fighters moved from Iwo Jima to 17 Sea Zone
1 tactical_bomber moved from Queensland to 17 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to MidwayPlace Units - Americans
2 transports placed in 10 Sea Zone
2 infantry and 2 marines placed in Western United States
1 bomber placed in Western United States
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 8.
1 fighter placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
6 artilleries and 9 infantry moved from Hunan to Anhwe
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Chinese attack with 6 artilleries and 9 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Burma
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
9 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Italians
4 fighters and 1 tactical_bomber moved from Russia to Caucasus
4 bombers moved from United Kingdom to Germany
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan StateCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 3/4 hits
3 bombers killed by AA
Bombing raid in Germany rolls: 8 and causes: 1 damage to unit: factory_minor
Bombing raid in Germany causes 1 damage total.
Battle in Caucasus
British attack with 4 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 4 armour, 1 artillery and 7 mech_infantrys
British roll dice for 4 fighters, 9 infantry and 1 tactical_bomber in Caucasus, round 2 : 5/14 hits
Germans roll dice for 4 armour, 1 artillery and 7 mech_infantrys in Caucasus, round 2 : 1/12 hits
5 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 4 fighters, 8 infantry and 1 tactical_bomber in Caucasus, round 3 : 5/13 hits
Germans roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 1/7 hits
2 mech_infantrys owned by the Germans, 2 armour owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Caucasus
British roll dice for 4 fighters, 7 infantry and 1 tactical_bomber in Caucasus, round 4 : 6/12 hits
Germans roll dice for 2 armour in Caucasus, round 4 : 1/2 hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Germans: 4 armour, 1 artillery and 7 mech_infantrys
Casualties for British: 3 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Burma to India
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Yenisey to Russia
1 bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Burma to IndiaPlace Units - British
3 mech_infantrys placed in Iraq
1 destroyer placed in 80 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
1 fighter placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry -
What a crazy UK Round. :-o
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Blimey! Crazy indeed! :-o
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@Private:
Blimey! Crazy indeed! :-o
But feels like an Allies victory overall.
I slept well; you?Churchill is doing better. He is overcoming the anxietey of the hasty evacuation from Berlin.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Greece to Southern France
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Italians creates battle in territory 92 Sea Zone
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Northern Italy
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Greece to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 submarine moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,3
Italians collect 11 PUs (7 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
Definitely an allied victory Kevin.
Having got myself excited about reaching Bryansk G4 I need to be much more aware of the need to defend G’s Atlantic coasts.
Plus rethink J’s approach in Asia.
Not giving up yet though …… :-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 marine moved from New Zealand to 63 Sea Zone
1 marine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 marine moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 marine
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 fighters moved from New South Wales to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 bomber, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 tactical_bomber moved from Volgograd to Caucasus
3 bombers moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 bomber, 4 fighters and 2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Caucasus
Germans attack with 1 artillery, 3 bombers, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 6 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 3 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 6 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers
Americans defend with 2 infantry
Germans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 bomber, 4 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
3 bombers moved from Caucasus to Southern Italy
1 tactical_bomber moved from Caucasus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Western Germany to Germany
3 artilleries moved from Ukraine to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
3 artilleries, 1 bomber and 5 infantry placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,4
Germans collect 54 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 bomber, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 tactical_bomber moved from Volgograd to Caucasus
3 bombers moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 bomber, 4 fighters and 2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Caucasus
Germans attack with 1 artillery, 3 bombers, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 6 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 3 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 6 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers
Americans defend with 2 infantry
Germans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 bomber, 4 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
3 bombers moved from Caucasus to Southern Italy
1 tactical_bomber moved from Caucasus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Western Germany to Germany
3 artilleries moved from Ukraine to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
3 artilleries, 1 bomber and 5 infantry placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,4
Germans collect 54 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from Americans to Americans
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 2 infantry
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Changing PUs for Germans from 75 to 78
EDIT: Turning off Edit Mode -
Hopefully it is obvious that I mean to include 2 inf in the H/B attack, which might make the edit acceptable to you Kevin.
If not, then please undo it. 8-)
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@Private:
Hopefully it is obvious that I mean to include 2 inf in the H/B attack, which might make the edit acceptable to you Kevin.
If not, then please undo it. 8-)
Obviously??
Nah; all good :-D :-DI need some turkish Navy huh?!
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Turkey is looking pretty good isn’t it! That was good victory. France and Italy won’t be able to afford to build much navy. UK would have to build from UK. The USA is your threat, but you can see them or the UK coming from miles off.
Your biggest need is art to kill off Serbia while it is not being reinforced.
Have you given Whacka a list of AH actions you would find most helpful?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 16 PUs;
Russians buy 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Vologda from Italians
Russians take Archangel from Germans
1 infantry moved from Russia to Samara
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 fighters moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Samara to Russia
1 aaGun and 6 infantry moved from Manchuria to KoreaPlace Units - Russians
3 artilleries and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs





