Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
@aequitas:
We ran into some issues with the gaming attached files.
I hope you keep allways a save file/back up file for your last turn you made.Can’t load the file right now.
Oh no! I think I’ll have to rebuild the bloody thing from your last file. :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
1 artillery and 3 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 22 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 submarines moved from 46 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Midway
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 submarines
ANZAC defend with 1 submarine
Japanese win, taking Midway from Americans with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
6 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
6 artilleries, 2 infantry and 6 transports moved from 46 Sea Zone to 35 Sea Zone
6 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Korea
1 destroyer and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Japanese collect 25 PUs (2 lost to blockades); end with 25 PUs total
I recreated your file and did my go. It should work fine now since Djensen fixed the Problem.
If you can’t Play the map, let me know and I will repost it. You should be fine :-D
Thanks. I got swamped with personal things to take care of, in addition to the uploading issues. I’m hoping to get back to playing tonight or tomorrow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
1 artillery and 3 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 22 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 submarines moved from 46 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Midway
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 submarines
ANZAC defend with 1 submarine
Japanese win, taking Midway from Americans with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
6 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
6 artilleries, 2 infantry and 6 transports moved from 46 Sea Zone to 35 Sea Zone
6 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Korea
1 destroyer and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Japanese collect 25 PUs (2 lost to blockades); end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 bomber moved from United Kingdom to Southern France
1 bomber moved from Gibraltar to Normandy Bordeaux
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
6 fighters moved from 42 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 transport
Japanese defend with 1 submarine
Americans win with 1 destroyer, 6 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
Battle in Dutch New Guinea
Battle in New Guinea
Non Combat Move - Americans
6 fighters moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from South Australia to Java
1 fighter moved from Russia to Tambov
1 fighter moved from Gibraltar to 98 Sea Zone
2 fighters moved from Gibraltar to Egypt
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Southern France to Gibraltar
1 bomber moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 7 infantry moved from Eastern United States to New Brunswick Nova Scotia
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 63 Sea Zone to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Place Units - Americans
1 airfield placed in Java
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 4.
1 fighter placed in Western United States
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
10 infantry moved from Manchuria to Jehol
4 artilleries moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
2 artilleries moved from Jehol to Anhwe
3 infantry moved from Jehol to Anhwe
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Shantung
1 artillery moved from Kwangsi to Hunan
5 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
6 infantry placed in Anhwe
1 artillery placed in Yunnan
1 artillery and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
Russians take Yenisey from Japanese
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
2 armour moved from Russia to Smolensk
1 mech_infantry moved from Russia to Western Ukraine
Russians take Western Ukraine from Italians
Combat - British
Battle in Smolensk
British attack with 2 armour and 2 mech_infantrys
Germans defend with 2 infantry
British win, taking Smolensk from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 armour and 3 infantry moved from Sumatra to 41 Sea Zone
1 armour, 3 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 armour and 3 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from Jehol to Suiyuyan
2 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Anhwe to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Sikang
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to Shan State
1 armour and 2 mech_infantrys moved from Kazakhstan to Tambov
2 armour and 1 mech_infantry moved from Russia to Tambov
3 mech_infantrys moved from Caucasus to Tambov
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Iraq
4 infantry moved from India to Burma
1 artillery and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Russia to Tambov
Place Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
1 carrier and 1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Western Ukraine
1 fighter moved from Southern Italy to Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Caucasus to Tambov
Non Combat Move - ANZAC
3 fighters moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 4 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Caucasus
1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
3 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 bombers moved from Western Germany to Bryansk
2 bombers moved from Ukraine to Bryansk
4 bombers moved from Southern Italy to Caucasus
Combat - Germans
Battle in Bryansk
Germans attack with 4 bombers and 2 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 4 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Caucasus from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from British to Italians
EDIT: Adding units owned by Germans to Tobruk: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 armour and 2 infantry
EDIT: Removing units owned by Germans from Southern Italy: 1 artillery
EDIT: Removing units owned by Germans from 97 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 96 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 fighters moved from Ukraine to Yugoslavia
4 bombers moved from Caucasus to Yugoslavia
1 fighter moved from Volgograd to Ukraine
2 bombers moved from Bryansk to Yugoslavia
2 bombers moved from Bryansk to Novgorod
2 tactical_bombers moved from Volgograd to Ukraine
1 aaGun, 23 armour, 6 artilleries, 7 infantry and 26 mech_infantrys moved from Rostov to Ukraine
1 infantry moved from Novgorod to Belarus
2 fighters moved from Archangel to Novgorod
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 transports moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from France to Yugoslavia
1 aaGun moved from Western Germany to Northern Italy
Place Units - Germans
1 airfield placed in Yugoslavia
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Germans collect 56 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 fighter moved from Tambov to Volgograd
2 fighters moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Tambov to Bryansk
1 artillery moved from Tambov to Rostov
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 fighters moved from Volgograd to Russia
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 infantry moved from Tambov to Bryansk
2 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
3 armour and 1 mech_infantry moved from Tambov to Russia
1 aaGun moved from Tambov to Russia
1 aaGun moved from Tambov to Russia
1 artillery moved from Tambov to Russia
1 artillery moved from Tambov to Russia
1 artillery moved from Tambov to Russia
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
3 infantry moved from Tambov to Russia
Place Units - Russians
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
4 fighters moved from 35 Sea Zone to Celebes
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 35 Sea Zone to 44 Sea Zone
Not sure what’s happening here. Are you waiting for scramble/intercept orders?
I’m at work, so I can’t download the file for several hours, and I can’t really visualize what’s happening.
Oh ja totally forgot. :lol:
Scramble sz 26?
I am going for Hawaii :-D
From what I recall I think I’ll everything for defense of the island.
No scramble. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
4 fighters moved from 35 Sea Zone to Celebes
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 3 destroyers and 2 transports
Americans defend with 1 destroyer
Japanese win, taking 26 Sea Zone from UK_Pacific with 1 battleship, 2 carriers, 3 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
British defend with 1 destroyer; Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 2 artilleries, 4 fighters and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -26
Casualties for Americans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
1 fighter owned by the Japanese retreated
Non Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 4 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
2 infantry moved from Korea to Amur
4 fighters moved from Celebes to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
2 armour and 1 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
6 fighters moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Egypt to Tobruk
4 fighters moved from 98 Sea Zone to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 bomber moved from Gibraltar to Tobruk
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 45 Sea Zone
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 96 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Midway
Battle in Tobruk
Americans attack with 1 bomber, 6 fighters and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Americans win, taking Midway from Japanese with 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 bomber and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Tobruk to Egypt
4 fighters moved from Tobruk to 98 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 carrier, 5 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 1 infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
2 aaGuns moved from Alaska to British Columbia
2 fighters moved from 10 Sea Zone to British Columbia
1 transport moved from 10 Sea Zone to 64 Sea Zone
1 bomber moved from New Zealand to Queensland
6 fighters moved from 46 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from Java to Queensland
1 fighter moved from Tambov to Russia
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 30 Sea Zone to 12 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
Place Units - Americans
2 armour placed in Western United States
2 fighters placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2,3,3,4,6,5,5
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries moved from Anhwe to Jehol
1 artillery moved from Kiangsi to Anhwe
3 artilleries moved from Yunnan to Hunan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
5 infantry moved from Yunnan to Hunan
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Kweichow
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Jehol
2 infantry moved from Anhwe to Jehol
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
Place Units - Chinese
2 artilleries and 1 infantry placed in Anhwe
2 artilleries placed in Hunan
1 infantry placed in Manchuria
1 artillery and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs