@Daaras Had to redo my turn because I noobishly just forgot to include the Urals tanks in my attacks lol
dawgoneit (Axis) v entek Allies WAW
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TripleA Turn Summary: Finns round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Finns 1 Infantry moved from Tampere to Oulu Finns take Oulu from British 1 Mech.Inf moved from Helsinki to Lapland Finns take Lapland from British 2 Artillerys, 4 Elites and 3 Infantrys moved from Tampere to Oulu 2 Mech.Infs moved from Helsinki to Oulu 2 ArmoredCars moved from Helsinki to Oulu Purchase Units - Finns Finns buy 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Romanians 4 Artillerys and 19 Infantrys moved from Donetsk to Rostov 3 Infantrys moved from Kiev to Kursk 10 Infantrys moved from Vinnytsia to Krakow 5 Infantrys moved from E.Romania to W.Romania 2 Infantrys moved from Bucharest to W.Romania Purchase Units - Romanians Romanians buy 12 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Rostov Romanians attack with 4 Artillerys and 19 Infantrys British defend with 2 ArmoredCars and 5 Tanks; Russians defend with 7 Infantrys Romanians roll dice for 4 Artillerys and 19 Infantrys in Rostov, round 2 : 3/23 hits, 5.17 expected hits Russians roll dice for 2 ArmoredCars, 7 Infantrys and 5 Tanks in Rostov, round 2 : 5/14 hits, 5.17 expected hits 2 ArmoredCars owned by the British, 1 Infantry owned by the Russians and 5 Infantrys owned by the Romanians lost in Rostov Romanians roll dice for 4 Artillerys and 14 Infantrys in Rostov, round 3 : 6/18 hits, 4.33 expected hits Russians roll dice for 6 Infantrys and 5 Tanks in Rostov, round 3 : 5/11 hits, 4.50 expected hits 6 Infantrys owned by the Russians and 5 Infantrys owned by the Romanians lost in Rostov Romanians roll dice for 4 Artillerys and 9 Infantrys in Rostov, round 4 : 4/13 hits, 3.50 expected hits Russians roll dice for 5 Tanks in Rostov, round 4 : 1/5 hits, 2.50 expected hits 4 Tanks owned by the British and 1 Infantry owned by the Romanians lost in Rostov Romanians roll dice for 4 Artillerys and 8 Infantrys in Rostov, round 5 : 1/12 hits, 3.33 expected hits Russians roll dice for 1 Tank in Rostov, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Rostov Romanians win, taking Rostov from Russians with 4 Artillerys and 8 Infantrys remaining. Battle score for attacker is 25 Casualties for Romanians: 11 Infantrys Casualties for British: 2 ArmoredCars and 5 Tanks Casualties for Russians: 7 Infantrys Non Combat Move - Romanians Place Units - Romanians 4 Infantrys placed in Bucharest 3 Infantrys placed in E.Romania 4 Infantrys placed in Vinnytsia 1 Infantry placed in Kiev Turn Complete - Romanians Romanians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Romanians regular : -2.33 Russians regular : -1.67 -
TripleA Turn Summary: Thai round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Thai 1 ArmoredCar moved from Bangkok to Burma 2 Infantrys moved from S.Thailand to Burma 2 ArmoredCars, 8 Infantrys, 1 Marine and 1 Tank moved from S.Thailand to S.French Indochina 1 ArmoredCar moved from Bangkok to S.French Indochina Purchase Units - Thai Thai buy 2 Artillerys and 10 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.French Indochina Thai attack with 3 ArmoredCars, 8 Infantrys, 1 Marine and 1 Tank Anzac defend with 4 Artillerys, 2 Elites and 2 Marines Thai roll dice for 3 ArmoredCars, 8 Infantrys, 1 Marine and 1 Tank in S.French Indochina, round 2 : 4/13 hits, 3.33 expected hits French roll dice for 4 Artillerys, 2 Elites and 2 Marines in S.French Indochina, round 2 : 3/8 hits, 2.67 expected hits 2 Artillerys owned by the Anzac, 3 Infantrys owned by the Thai and 2 Elites owned by the Anzac lost in S.French Indochina Thai roll dice for 3 ArmoredCars, 5 Infantrys, 1 Marine and 1 Tank in S.French Indochina, round 3 : 5/10 hits, 2.83 expected hits French roll dice for 2 Artillerys and 2 Marines in S.French Indochina, round 3 : 0/4 hits, 1.33 expected hits 2 Artillerys owned by the Anzac and 2 Marines owned by the Anzac lost in S.French Indochina Thai win, taking S.French Indochina from French with 3 ArmoredCars, 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 24 Casualties for Thai: 3 Infantrys Casualties for Anzac: 4 Artillerys, 2 Elites and 2 Marines Battle in Burma Thai attack with 1 ArmoredCar and 2 Infantrys British defend with 1 Artillery Thai roll dice for 1 ArmoredCar and 2 Infantrys in Burma, round 2 : 2/3 hits, 0.67 expected hits British roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Burma Thai win, taking Burma from British with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Non Combat Move - Thai 1 AAGun, 16 Infantrys and 1 Marine moved from Bangkok to S.Thailand 5 Infantrys moved from Malaya to Bangkok 2 Infantrys moved from Malaya to Bangkok Place Units - Thai 2 Artillerys placed in Malaya 6 Infantrys placed in Bangkok 4 Infantrys placed in Malaya Turn Complete - Thai Thai collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
French regular : -1.00 Thai regular : 4.17 British regular : -0.33 -
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Americans 1 Marine moved from Kamchatka to 72 Sea Zone 1 Marine and 1 S.Submarine moved from 72 Sea Zone to 84 Sea Zone 1 Marine moved from 84 Sea Zone to Changchun 2 S.Bombers moved from Minamitori to Changchun 1 Destroyer and 1 Submarine moved from 87 Sea Zone to 86 Sea Zone 1 Destroyer and 1 Submarine moved from 77 Sea Zone to 95 Sea Zone 1 Submarine moved from 88 Sea Zone to 95 Sea Zone 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 1 Submarine moved from 83 Sea Zone to 89 Sea Zone 2 Elites moved from E.Morocco to 41 Sea Zone 2 Transports moved from 41 Sea Zone to 42 Sea Zone 2 Elites and 1 Transport moved from 41 Sea Zone to 42 Sea Zone 4 Elites moved from N.Algeria to 42 Sea Zone 6 Elites and 3 Transports moved from 42 Sea Zone to 45 Sea Zone 6 Elites moved from 45 Sea Zone to N.Tunisia 4 Elites moved from N.Algeria to N.Tunisia 1 Carrier and 1 Submarine moved from 41 Sea Zone to 45 Sea Zone 3 Submarines moved from 31 Sea Zone to 42 Sea Zone 1 Artillery and 4 Elites moved from Tripoli to S.Tunisia 4 Elites and 2 Infantrys moved from Mauritania to W.Morocco Purchase Units - Americans Americans buy 1 B.Carrier, 1 Battleship, 1 Factory, 1 Fighter, 3 Infantrys, 1 Marine, 1 S.Bomber, 1 S.Submarine and 3 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 86 Sea Zone Americans attack with 1 Destroyer and 1 Submarine Hisaichi defend with 1 Transport Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Submarine in 86 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 86 Sea Zone Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Battle in 95 Sea Zone Americans attack with 1 Destroyer and 2 Submarines Hisaichi defend with 2 Destroyers Americans roll dice for 2 Submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Destroyers in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the Hisaichi lost in 95 Sea Zone Americans win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 16 Casualties for Hisaichi: 2 Destroyers Battle in Changchun Americans attack with 1 Marine and 2 S.Bombers Hisaichi defend with 1 AAGun, 1 Factory and 2 Infantrys Hisaichi roll AA dice in Changchun : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Marine and 2 S.Bombers in Changchun, round 2 : 2/3 hits, 2.33 expected hits Hisaichi roll dice for 2 Infantrys in Changchun, round 2 : 1/2 hits, 0.67 expected hits 1 S.Bomber owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Changchun Americans captures 150PUs while taking Hisaichi capital Americans win, taking Changchun from Hisaichi with 1 Marine and 1 S.Bomber remaining. Battle score for attacker is -14 Casualties for Americans: 1 S.Bomber Casualties for Hisaichi: 2 Infantrys Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Yap from Yamamoto to Americans EDIT: Adding units owned by Americans to Yap: 2 Infantrys EDIT: Removing units owned by Americans from Ulithi: 2 Infantrys EDIT: Turning off Edit Mode 1 S.Bomber moved from Changchun to Iwo Jima 4 Artillerys moved from Midway to 89 Sea Zone 2 Infantrys moved from Midway to 89 Sea Zone 4 Artillerys, 2 B.Transports and 2 Infantrys moved from 89 Sea Zone to 95 Sea Zone 4 Artillerys and 2 Infantrys moved from 95 Sea Zone to Minamitori 2 Artillerys and 1 Infantry moved from Truk to 109 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 109 Sea Zone to 86 Sea Zone 2 Artillerys and 1 Infantry moved from 86 Sea Zone to Iwo Jima 1 Infantry moved from Kermandec to 121 Sea Zone 1 Infantry moved from New Caledonia to 121 Sea Zone 2 Infantrys and 1 Transport moved from 121 Sea Zone to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Woleai 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 Elite moved from South Central USA to South Atlantic USA 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia 2 Fighters moved from Salvador to W.Morocco 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 3 Elites moved from Bahia to 35 Sea Zone 1 Elite moved from Bahia to 35 Sea Zone 1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone 4 Elites moved from 36 Sea Zone to Mauritania Place Units - Americans 1 Factory placed in El Agheila 2 Submarines placed in 95 Sea Zone 1 Battleship and 1 Submarine placed in 95 Sea Zone 1 B.Carrier placed in 91 Sea Zone 1 S.Submarine placed in 91 Sea Zone 1 Marine placed in Pearl Harbor 1 Fighter and 1 S.Bomber placed in San Francisco 3 Infantrys placed in South Atlantic USA Turn Complete - Americans Americans collect 131 PUs; end with 281 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Hisaichi AA : -0.33 Hisaichi regular : -0.50 -
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Germans 1 Infantry moved from Smolensk to Yaroslavl 1 Infantry moved from Kursk to Tula 1 Artillery moved from Kursk to Tula 1 Artillery moved from Kursk to Yaroslavl 1 Infantry moved from Kursk to Tula 2 Mech.Infs moved from Kursk to Yaroslavl 2 Mech.Infs moved from Kursk to Tula 1 Adv.Fighter moved from Kiev to Yaroslavl 2 Adv.Fighters moved from Kiev to Tula 2 Bombers moved from Kiev to Tula 2 Stukas moved from Kiev to Yaroslavl 3 Mech.Infs moved from Tuscany to Rome 1 HeavyTank moved from Venetia to Rome 3 Mech.Infs moved from Bavaria to Rome 1 Tank moved from Bohemia to Venetia 1 Elite and 3 Infantrys moved from Bohemia to Austria 3 Infantrys moved from Krakow to Hungary 2 Artillerys and 1 Elite moved from Pomerania to Danzig 2 Artillerys moved from East Prussia to Latvia 3 Infantrys moved from Berlin to Brandenburg 5 Infantrys moved from Vinnytsia to Kiev 2 Mech.Infs moved from Leningrad to Arkhangelsk 15 Infantrys moved from Vyborg to N.Karelia 2 Mech.Infs moved from Leningrad to Vologda 1 Mech.Inf moved from Kotka to Murmansk 1 Mech.Inf moved from Kotka to Murmansk 1 Mech.Inf moved from Kotka to Arkhangelsk Purchase Units - Germans Germans buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Bunker, 3 HeavyTanks, 5 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Vologda Germans attack with 2 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 2 Mech.Infs in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Arkhangelsk Germans attack with 3 Mech.Infs French defend with 1 Tank; Russians defend with 1 AAGun and 1 Factory Germans roll dice for 3 Mech.Infs in Arkhangelsk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Tank in Arkhangelsk, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Germans lost in Arkhangelsk Germans roll dice for 2 Mech.Infs in Arkhangelsk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Tank in Arkhangelsk, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the French and 1 Mech.Inf owned by the Germans lost in Arkhangelsk Germans win, taking Arkhangelsk from Russians with 1 Mech.Inf remaining. Battle score for attacker is -7 Casualties for Germans: 2 Mech.Infs Casualties for French: 1 Tank Battle in Yaroslavl Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry, 2 Mech.Infs and 2 Stukas Russians defend with 5 Infantrys Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry, 2 Mech.Infs and 2 Stukas in Yaroslavl, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 5 Infantrys in Yaroslavl, round 2 : 1/5 hits, 1.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Yaroslavl Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Mech.Infs and 2 Stukas in Yaroslavl, round 3 : 1/6 hits, 2.50 expected hits Russians roll dice for 3 Infantrys in Yaroslavl, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Yaroslavl Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Mech.Infs and 2 Stukas in Yaroslavl, round 4 : 4/6 hits, 2.50 expected hits Russians roll dice for 2 Infantrys in Yaroslavl, round 4 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 1 Adv.Fighter, 2 Mech.Infs and 2 Stukas remaining. Battle score for attacker is 4 Casualties for Germans: 1 Artillery and 1 Infantry Casualties for Russians: 5 Infantrys Battle in N.Karelia Germans attack with 15 Infantrys British defend with 1 Infantry Germans roll dice for 15 Infantrys in N.Karelia, round 2 : 2/15 hits, 2.50 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in N.Karelia Germans win, taking N.Karelia from Russians with 14 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Battle in Murmansk Germans attack with 2 Mech.Infs British defend with 1 Infantry Germans roll dice for 2 Mech.Infs in Murmansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Murmansk Germans win, taking Murmansk from Russians with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for Germans: 1 Mech.Inf Casualties for British: 1 Infantry Battle in Tula Germans attack with 2 Adv.Fighters, 1 Artillery, 2 Bombers, 2 Infantrys and 2 Mech.Infs Russians defend with 10 Infantrys Germans roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers, 2 Infantrys and 2 Mech.Infs in Tula, round 2 : 4/9 hits, 4.00 expected hits Russians roll dice for 10 Infantrys in Tula, round 2 : 5/10 hits, 3.33 expected hits 4 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 2 Infantrys owned by the Germans and 2 Mech.Infs owned by the Germans lost in Tula 2 Adv.Fighters owned by the Germans and 2 Bombers owned by the Germans retreated Russians win with 6 Infantrys remaining. Battle score for attacker is -12 Casualties for Germans: 1 Artillery, 2 Infantrys and 2 Mech.Infs Casualties for Russians: 4 Infantrys Non Combat Move - Germans 2 Adv.Fighters and 2 Bombers moved from Tula to Kursk 1 Adv.Fighter moved from Yaroslavl to Kursk 2 Stukas moved from Yaroslavl to Kursk Place Units - Germans 1 Artillery, 1 Bunker, 1 HeavyTank, 1 Infantry and 1 Tank placed in Leningrad 3 Mech.Infs placed in Bavaria Turning on Edit Mode EDIT: Removing units owned by Germans from Warsaw: 4 Mech.Infs EDIT: Adding units owned by Germans to Kursk: 4 Mech.Infs EDIT: Turning off Edit Mode 2 HeavyTanks and 1 Tank placed in Kursk 2 Adv.Fighters placed in Bohemia 2 ArmoredCars, 1 Infantry and 1 Tank placed in Warsaw 1 Artillery and 2 Infantrys placed in Bohemia 1 Infantry placed in Rhine Turn Complete - Germans Germans collect 110 PUs; end with 110 PUsCombat Hit Differential Summary :
Russians regular : 2.33 Germans regular : -1.33 -
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Russians 1 Infantry moved from Kirov to Gorky 7 Infantrys moved from Kirov to Arkhangelsk 1 Infantry moved from Komi to Kirov 2 Infantrys moved from Kuybyshev to Saratov 2 Infantrys moved from Kuybyshev to Penza 2 Infantrys moved from Novosibirsk to Karaganda 2 Infantrys moved from Novosibirsk to Krasnoyarsk 3 Infantrys moved from Sverdlovsk to Ufa 3 Infantrys moved from Tula to Yaroslavl 1 Infantry moved from Moscow to Yaroslavl Combat - Russians Battle in Arkhangelsk Russians attack with 7 Infantrys Germans defend with 1 AAGun, 1 Factory and 1 Mech.Inf Russians roll dice for 7 Infantrys in Arkhangelsk, round 2 : 1/7 hits, 1.17 expected hits Germans roll dice for 1 Mech.Inf in Arkhangelsk, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Arkhangelsk Russians win, taking Arkhangelsk from Germans with 7 Infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 Mech.Inf Battle in Yaroslavl Russians attack with 4 Infantrys Germans defend with 2 Mech.Infs Russians roll dice for 4 Infantrys in Yaroslavl, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 2 Mech.Infs in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Yaroslavl Russians roll dice for 3 Infantrys in Yaroslavl, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 Mech.Inf in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yaroslavl Russians roll dice for 2 Infantrys in Yaroslavl, round 4 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in Yaroslavl, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 Infantrys Casualties for Germans: 2 Mech.Infs Non Combat Move - Russians Turn Complete - Russians Russians collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.33 -
TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Purchase Units - Italians Italians buy 1 Elite and 24 Infantrys; Remaining resources: 0 PUs; Place Units - Italians 1 Elite and 9 Infantrys placed in Rome 4 Infantrys placed in Tunis 5 Infantrys placed in Lombardy 4 Infantrys placed in Provence 2 Infantrys placed in Greece Turn Complete - Italians Italians collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - French 4 ArmoredCars moved from E.Morocco to N.Tunisia 2 Infantrys moved from E.Morocco to N.Algeria 1 ArmoredCar moved from Ontario to Quebec 1 Infantry moved from Canadian Prairies to Ontario 1 Transport moved from 17 Sea Zone to 8 Sea Zone 2 Tanks moved from Adana to Georgia 1 Mech.Inf moved from Adana to Georgia 2 Mech.Infs moved from Syria to Georgia 2 Destroyers moved from 48 Sea Zone to 46 Sea Zone Purchase Units - French French buy 4 ArmoredCars and 2 Mech.Infs; Remaining resources: 1 PUs; Non Combat Move - French Place Units - French 4 ArmoredCars placed in E.Morocco 2 Mech.Infs placed in Syria Turn Complete - French French collect 27 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Karaganda: 1 Infantry EDIT: Adding units owned by Russians to Novosibirsk: 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Yamamoto 8 Destroyers moved from 85 Sea Zone to 106 Sea Zone Purchase Units - Yamamoto Yamamoto buy 4 ArmoredCars, 2 Bunkers and 6 Destroyers; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 106 Sea Zone Yamamoto attack with 8 Destroyers Anzac defend with 1 Battleship, 1 Destroyer and 4 Transports Yamamoto roll dice for 8 Destroyers in 106 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits Anzac roll dice for 1 Battleship, 1 Destroyer and 4 Transports in 106 Sea Zone, round 2 : 2/6 hits, 1.67 expected hits 3 Transports owned by the Anzac and 2 Destroyers owned by the Yamamoto lost in 106 Sea Zone Yamamoto roll dice for 6 Destroyers in 106 Sea Zone, round 3 : 1/6 hits, 2.00 expected hits Anzac roll dice for 1 Battleship, 1 Destroyer and 1 Transport in 106 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits 1 Transport owned by the Anzac and 2 Destroyers owned by the Yamamoto lost in 106 Sea Zone Yamamoto roll dice for 4 Destroyers in 106 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits Anzac roll dice for 1 Battleship and 1 Destroyer in 106 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 Battleship owned by the Anzac, 1 Destroyer owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 106 Sea Zone Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 12 Casualties for Yamamoto: 5 Destroyers Casualties for Anzac: 1 Battleship, 1 Destroyer and 4 Transports Non Combat Move - Yamamoto Place Units - Yamamoto 1 Bunker placed in Hong Kong 4 ArmoredCars placed in Hong Kong 1 Bunker placed in Tokyo 6 Destroyers placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Anzac regular : 1.17 -
TripleA Turn Summary: Hisaichi round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Hisaichi 1 unit repaired. 4 Mech.Infs moved from Hsining to Szechwan 1 Mech.Inf moved from Anhwei to Kweichow 1 Mech.Inf moved from Anhwei to N.French Indochina 1 Mech.Inf moved from Anhwei to N.Thailand 1 Mech.Inf moved from Anhwei to Liaoning 1 Tank moved from Hsining to Ningsia 5 Bombers moved from C.Sinkiang to Chita 11 Mech.Infs moved from Bratsk to Chita 1 Artillery and 3 Infantrys moved from Irkutsk to Krasnoyarsk 2 ArmoredCars moved from Semipalatinsk to Alma Ata 2 ArmoredCars moved from Semipalatinsk to Alma Ata 1 Marine moved from Hsining to W.Qinghai 5 Mech.Infs moved from Sibirsky to Yeniseysk 4 Mech.Infs moved from Sibirsky to Bratsk 4 Mech.Infs moved from Bratsk to Krasnoyarsk 10 Mech.Infs moved from Sibirsky to N.Buryat Mongolia 1 Battleship moved from 107 Sea Zone to 110 Sea Zone 1 Adv.Fighter moved from Davao to 110 Sea Zone Combat - Hisaichi Battle in 110 Sea Zone Hisaichi attack with 1 Adv.Fighter and 1 Battleship Dutch defend with 1 Destroyer and 2 Transports Hisaichi roll dice for 1 Adv.Fighter and 1 Battleship in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Dutch roll dice for 1 Destroyer and 2 Transports in 110 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 Transport owned by the Dutch lost in 110 Sea Zone Hisaichi roll dice for 1 Adv.Fighter and 1 Battleship in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Hisaichi 1 Transport owned by the Dutch lost in 110 Sea Zone Hisaichi roll dice for 1 Adv.Fighter and 1 Battleship in 110 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Adv.Fighter owned by the Hisaichi and 1 Destroyer owned by the Dutch lost in 110 Sea Zone Hisaichi win with 1 Battleship remaining. Battle score for attacker is 10 Casualties for Dutch: 1 Destroyer and 2 Transports Casualties for Hisaichi: 1 Adv.Fighter Battle in Alma Ata Hisaichi attack with 4 ArmoredCars British defend with 1 Mech.Inf Hisaichi roll dice for 4 ArmoredCars in Alma Ata, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Mech.Inf in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Alma Ata Hisaichi win, taking Alma Ata from Russians with 4 ArmoredCars remaining. Battle score for attacker is 6 Casualties for British: 1 Mech.Inf Battle in Yeniseysk Hisaichi attack with 5 Mech.Infs Russians defend with 1 Infantry Hisaichi roll dice for 5 Mech.Infs in Yeniseysk, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Yeniseysk Hisaichi win, taking Yeniseysk from Russians with 4 Mech.Infs remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Mech.Inf Casualties for Russians: 1 Infantry Battle in Krasnoyarsk Hisaichi attack with 1 Artillery, 3 Infantrys and 4 Mech.Infs Russians defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 3 Infantrys and 4 Mech.Infs in Krasnoyarsk, round 2 : 6/8 hits, 2.67 expected hits Russians roll dice for 2 Infantrys in Krasnoyarsk, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Krasnoyarsk Hisaichi win, taking Krasnoyarsk from Russians with 1 Artillery, 3 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Hisaichi Turn Complete - HisaichiCombat Hit Differential Summary :
Russians regular : -0.33 Dutch regular : 0.50 Hisaichi regular : 4.83 -
@dawgoneit I can’t believe I’m so stupid!
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TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - British 1 unit repaired. 2 Artillerys and 1 Infantry moved from Manchester to 21 Sea Zone 2 Artillerys, 1 Infantry and 2 Transports moved from 21 Sea Zone to 22 Sea Zone 2 Artillerys and 1 Infantry moved from 22 Sea Zone to Oslo 4 Infantrys moved from Oslo to 22 Sea Zone 4 Infantrys and 2 Transports moved from 22 Sea Zone to 24 Sea Zone 1 Artillery and 1 Infantry moved from Stockholm to 24 Sea Zone 1 Artillery moved from Upper Norrland to Lapland 1 Artillery moved from Finnmark to Lapland 3 Artillerys moved from Upper Norrland to 24 Sea Zone 4 Artillerys, 5 Fighters and 5 Infantrys moved from 24 Sea Zone to Oulu 1 Bomber moved from Stockholm to Oulu 3 Mech.Infs moved from Erzurum to Stalingrad 1 Mech.Inf moved from Adana to Georgia 4 Mech.Infs moved from Uzbekistan to Chimkent 2 Fighters moved from Delhi to Alma Ata 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf moved from Baluchistan to Alma Ata 2 Artillerys and 5 Infantrys moved from Bihar to Assam 1 ArmoredCar moved from Delhi to Assam 1 Mech.Inf and 6 Tanks moved from Yunnan to Assam 2 Infantrys moved from Delhi to Bihar 2 Artillerys moved from Hyderabad to Calcutta 2 ArmoredCars moved from Rajputana to Bihar Purchase Units - British British buy 2 ArmoredCars, 8 Artillerys, 1 Bunker, 3 Elites, 14 Infantrys, 3 Mech.Infs, 2 Submarines, 1 Tank and 2 Transports; Remaining resources: 1 PUs; Combat - British Battle in Alma Ata British attack with 1 Adv.Fighter, 3 Fighters and 1 Mech.Inf Hisaichi defend with 4 ArmoredCars British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Mech.Inf in Alma Ata, round 2 : 2/5 hits, 1.83 expected hits Hisaichi roll dice for 4 ArmoredCars in Alma Ata, round 2 : 1/4 hits, 0.67 expected hits 2 ArmoredCars owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Alma Ata British roll dice for 1 Adv.Fighter and 3 Fighters in Alma Ata, round 3 : 2/4 hits, 1.50 expected hits Hisaichi roll dice for 2 ArmoredCars in Alma Ata, round 3 : 0/2 hits, 0.33 expected hits 2 ArmoredCars owned by the Hisaichi lost in Alma Ata British win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 10 Casualties for British: 1 Mech.Inf Casualties for Hisaichi: 4 ArmoredCars Battle in Oulu British attack with 4 Artillerys, 1 Bomber, 5 Fighters and 5 Infantrys Finns defend with 2 ArmoredCars, 2 Artillerys, 4 Elites, 4 Infantrys and 2 Mech.Infs British roll dice for 1 Battleship in Oulu, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 4 Artillerys, 1 Bomber, 5 Fighters and 5 Infantrys in Oulu, round 2 : 3/15 hits, 5.17 expected hits Finns roll dice for 2 ArmoredCars, 2 Artillerys, 4 Elites, 4 Infantrys and 2 Mech.Infs in Oulu, round 2 : 7/14 hits, 4.33 expected hits 2 Infantrys owned by the Finns, 2 ArmoredCars owned by the Finns, 2 Artillerys owned by the British and 5 Infantrys owned by the British lost in Oulu British roll dice for 2 Artillerys, 1 Bomber and 5 Fighters in Oulu, round 3 : 2/8 hits, 3.00 expected hits Finns roll dice for 2 Artillerys, 4 Elites, 2 Infantrys and 2 Mech.Infs in Oulu, round 3 : 2/10 hits, 3.33 expected hits 2 Infantrys owned by the Finns and 2 Artillerys owned by the British lost in Oulu 1 Bomber owned by the British and 5 Fighters owned by the British retreated Finns win with 2 Artillerys, 4 Elites and 2 Mech.Infs remaining. Battle score for attacker is -10 Casualties for British: 4 Artillerys and 5 Infantrys Casualties for Finns: 2 ArmoredCars and 4 Infantrys Battle in Lapland British attack with 2 Artillerys Finns defend with 1 Mech.Inf British roll dice for 2 Artillerys in Lapland, round 2 : 1/2 hits, 0.67 expected hits Finns roll dice for 1 Mech.Inf in Lapland, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Finns and 1 Artillery owned by the British lost in Lapland British win, taking Lapland from Finns with 1 Artillery remaining. Battle score for attacker is 2 Casualties for British: 1 Artillery Casualties for Finns: 1 Mech.Inf Battle in Chimkent British attack with 4 Mech.Infs Hisaichi defend with 1 ArmoredCar and 2 Tanks British roll dice for 4 Mech.Infs in Chimkent, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Chimkent, round 2 : 1/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Chimkent British roll dice for 3 Mech.Infs in Chimkent, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Chimkent, round 3 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the British lost in Chimkent British roll dice for 2 Mech.Infs in Chimkent, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Chimkent, round 4 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the British lost in Chimkent British roll dice for 1 Mech.Inf in Chimkent, round 5 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Chimkent, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Chimkent British win, taking Chimkent from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for British: 3 Mech.Infs Casualties for Hisaichi: 1 ArmoredCar and 2 Tanks Non Combat Move - British 1 Adv.Fighter and 1 Fighter moved from Alma Ata to Punjab 2 Fighters moved from Alma Ata to Baluchistan 1 Destroyer and 1 Transport moved from 61 Sea Zone to 60 Sea Zone 1 Bomber moved from London to Stockholm 1 Bomber moved from Oulu to Stockholm 5 Fighters moved from Oulu to 24 Sea Zone 3 Infantrys moved from Hun to Tripoli 2 Fighters moved from 46 Sea Zone to Campania 6 Mech.Infs moved from Cairo to Syria Place Units - British 1 Artillery, 1 Bunker and 2 Infantrys placed in Campania 2 Submarines and 2 Transports placed in 56 Sea Zone 1 Artillery and 1 Infantry placed in Cairo Turning on Edit Mode EDIT: Adding units owned by British to Astrakhan: 1 ArmoredCar and 2 Tanks EDIT: Removing units owned by British from W.Iran: 1 ArmoredCar and 2 Tanks EDIT: Turning off Edit Mode 3 Mech.Infs placed in W.Iran 2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi 2 Artillerys, 1 Elite and 2 Infantrys placed in Madras 2 ArmoredCars placed in Bombay 1 Artillery, 1 Elite and 1 Infantry placed in Hun 1 Infantry and 1 Tank placed in Stockholm 1 Artillery and 1 Infantry placed in Vancouver 4 Infantrys placed in Manchester Turn Complete - British British collect 127 PUs; end with 128 PUsCombat Hit Differential Summary :
Finns regular : 2.00 British regular : -2.17 Hisaichi regular : 0.33 -
TripleA Turn Summary: Anzac round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Anzac 2 Artillerys and 2 Infantrys moved from Broome to 67 Sea Zone 2 Artillerys and 2 Infantrys moved from 67 Sea Zone to Java 2 Infantrys moved from Port Moresby to West Papua 1 Artillery and 2 Infantrys moved from Townsville to Northern Territory Purchase Units - Anzac Anzac buy 1 Battleship, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Battleship and 2 Transports placed in 67 Sea Zone Anzac undo move 1. 2 Transports placed in 67 Sea Zone 1 Battleship placed in 67 Sea Zone 2 Infantrys placed in Broome Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Dutch 1 Infantry and 1 Tank moved from E.Morocco to N.Algeria 2 Elites and 2 Infantrys moved from Hun to Tripoli 1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Artillery and 1 Infantry moved from 34 Sea Zone to Mauritania 1 Transport moved from 33 Sea Zone to 32 Sea Zone 1 Elite and 1 Infantry moved from Suriname to 32 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 32 Sea Zone to 33 Sea Zone 1 Elite and 1 Infantry moved from 33 Sea Zone to Cape Verde Purchase Units - Dutch Dutch buy 2 Artillerys, 2 Fighters and 1 Infantry; Remaining resources: 1 PUs; Non Combat Move - Dutch Place Units - Dutch 2 Artillerys and 1 Infantry placed in Suriname 2 Fighters placed in Banjarmasin Turn Complete - Dutch Dutch collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
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@dawgoneit I had to try it!
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TripleA Turn Summary: Romanians round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Romanians 1 Infantry moved from Kiev to Donetsk 4 Artillerys and 8 Infantrys moved from Rostov to Donetsk 3 Infantrys moved from Kursk to Donetsk 4 Infantrys moved from Vinnytsia to Donetsk 10 Infantrys moved from Krakow to Hungary 4 Infantrys moved from Bucharest to W.Romania 3 Infantrys moved from E.Romania to W.Romania Purchase Units - Romanians Romanians buy 13 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Romanians Place Units - Romanians 3 Infantrys placed in Kiev 4 Infantrys placed in Vinnytsia 3 Infantrys placed in E.Romania 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Thai 1 ArmoredCar moved from Burma to S.Thailand 1 Infantry moved from Burma to Yunnan Thai take Yunnan from British 3 ArmoredCars, 5 Infantrys, 1 Marine and 1 Tank moved from S.French Indochina to S.Thailand 3 Infantrys moved from Bangkok to S.Thailand 2 Artillerys and 7 Infantrys moved from Malaya to S.Thailand Purchase Units - Thai Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 1 Elite and 5 Infantrys placed in Bangkok 4 Infantrys placed in Malaya Turn Complete - Thai Thai collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Americans 2 Artillerys and 1 Elite moved from Minamitori to 95 Sea Zone 2 Artillerys and 1 Infantry moved from Minamitori to 95 Sea Zone 2 Artillerys and 1 Infantry moved from Minamitori to 86 Sea Zone 4 Artillerys, 2 B.Transports, 1 Battleship, 1 Destroyer, 1 Elite, 1 Infantry and 5 Submarines moved from 95 Sea Zone to 85 Sea Zone 1 S.Bomber moved from Iwo Jima to 85 Sea Zone 2 Artillerys, 1 B.Transport, 1 Destroyer, 1 Infantry and 1 Submarine moved from 86 Sea Zone to 85 Sea Zone 6 Artillerys, 1 Elite and 2 Infantrys moved from 85 Sea Zone to Tokyo 2 Infantrys moved from Woleai to 109 Sea Zone 2 Infantrys and 1 Transport moved from 109 Sea Zone to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Mindanao Americans take Mindanao from Yamamoto 3 Submarines moved from 88 Sea Zone to 86 Sea Zone 1 Submarine moved from 89 Sea Zone to 87 Sea Zone 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Marine and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone 1 B.Carrier moved from 91 Sea Zone to 88 Sea Zone 1 Fighter moved from San Francisco to 88 Sea Zone 1 S.Bomber moved from San Francisco to 85 Sea Zone 1 Artillery and 4 Elites moved from S.Tunisia to Tunis 24 Elites and 7 Tanks moved from N.Tunisia to Tunis 2 Infantrys moved from Sardinia to 45 Sea Zone 1 Carrier, 2 Infantrys, 1 Submarine and 3 Transports moved from 45 Sea Zone to 46 Sea Zone 2 Infantrys moved from 46 Sea Zone to Tuscany Americans take Tuscany from Italians 3 Submarines moved from 42 Sea Zone to 46 Sea Zone 4 Elites and 2 Infantrys moved from W.Morocco to E.Morocco 2 Fighters moved from W.Morocco to 46 Sea Zone 4 Elites moved from Mauritania to W.Morocco 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 4 Elites moved from Bahia to 35 Sea Zone 1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone 4 Elites moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 1 Elite and 3 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport, 1 Elite and 3 Infantrys moved from 26 Sea Zone to 32 Sea Zone 1 Elite and 3 Infantrys moved from 32 Sea Zone to Bahia 1 Marine moved from Changchun to 84 Sea Zone 1 Marine moved from 84 Sea Zone to Peking Americans take Peking from Hisaichi Purchase Units - Americans Americans buy 10 Adv.Fighters, 4 Artillerys, 4 B.Transports, 1 Bunker, 4 Destroyers, 8 Elites, 1 Factory, 3 Infantrys, 1 Marine, 1 S.Bomber, 1 S.Submarine, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Tunis Americans attack with 1 Artillery, 28 Elites and 7 Tanks Italians defend with 1 AAGun, 5 Artillerys, 6 Bunkers, 2 Elites, 1 Factory, 4 HeavyTanks, 12 Infantrys and 4 Tanks Americans roll dice for 1 Artillery, 28 Elites and 7 Tanks in Tunis, round 2 : 9/36 hits, 13.33 expected hits Units damaged: 6 Bunkers owned by the Italians Italians roll dice for 5 Artillerys, 6 Bunkers, 2 Elites, 4 HeavyTanks, 12 Infantrys and 4 Tanks in Tunis, round 2 : 18/33 hits, 14.00 expected hits 18 Elites owned by the Americans and 3 Infantrys owned by the Italians lost in Tunis Americans roll dice for 1 Artillery, 10 Elites and 7 Tanks in Tunis, round 3 : 12/18 hits, 7.33 expected hits Italians roll dice for 5 Artillerys, 6 Bunkers, 2 Elites, 4 HeavyTanks, 9 Infantrys and 4 Tanks in Tunis, round 3 : 9/30 hits, 13.00 expected hits 2 Elites owned by the Italians, 9 Elites owned by the Americans, 1 Artillery owned by the Italians and 9 Infantrys owned by the Italians lost in Tunis Americans roll dice for 1 Artillery, 1 Elite and 7 Tanks in Tunis, round 4 : 7/9 hits, 4.33 expected hits Italians roll dice for 4 Artillerys, 6 Bunkers, 4 HeavyTanks and 4 Tanks in Tunis, round 4 : 13/18 hits, 9.00 expected hits 3 Tanks owned by the Italians, 1 Elite owned by the Americans, 1 Artillery owned by the Americans, 4 Artillerys owned by the Italians and 7 Tanks owned by the Americans lost in Tunis Italians win with 6 Bunkers, 4 HeavyTanks and 1 Tank remaining. Battle score for attacker is -58 Casualties for Americans: 1 Artillery, 28 Elites and 7 Tanks Casualties for Italians: 5 Artillerys, 2 Elites, 12 Infantrys and 3 Tanks Battle in 85 Sea Zone Americans attack with 3 B.Transports, 1 Battleship, 2 Destroyers, 2 S.Bombers and 6 Submarines Yamamoto defend with 6 Destroyers Americans roll dice for 6 Submarines in 85 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 3 B.Transports, 1 Battleship, 2 Destroyers and 2 S.Bombers in 85 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Yamamoto roll dice for 6 Destroyers in 85 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 Battleship owned by the Americans 6 Destroyers owned by the Yamamoto lost in 85 Sea Zone Americans win with 3 B.Transports, 1 Battleship, 2 Destroyers, 2 S.Bombers and 6 Submarines remaining. Battle score for attacker is 48 Casualties for Yamamoto: 6 Destroyers Battle in Tokyo Americans attack with 6 Artillerys, 1 Elite and 2 Infantrys Yamamoto defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys Americans roll dice for 6 Artillerys, 1 Elite and 2 Infantrys in Tokyo, round 2 : 6/9 hits, 3.17 expected hits Yamamoto roll dice for 1 Bunker and 2 Infantrys in Tokyo, round 2 : 1/3 hits, 1.17 expected hits 2 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Bunker owned by the Yamamoto lost in Tokyo Americans captures 69PUs while taking Yamamoto capital Americans win, taking Tokyo from Yamamoto with 6 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Bunker and 2 Infantrys Non Combat Move - Americans 2 S.Bombers moved from 85 Sea Zone to Iwo Jima 1 Marine moved from 95 Sea Zone to Minamitori Place Units - Americans 1 Transport placed in 48 Sea Zone 1 Artillery placed in El Agheila 2 Adv.Fighters placed in 88 Sea Zone 8 Adv.Fighters and 1 Bunker placed in Changchun 1 Factory placed in Iwo Jima 2 B.Transports placed in 86 Sea Zone 1 S.Submarine placed in 91 Sea Zone 1 Marine placed in Pearl Harbor 2 B.Transports placed in 83 Sea Zone 3 Artillerys and 1 Elite placed in San Francisco 3 Destroyers placed in 31 Sea Zone 1 Destroyer and 1 Submarine placed in 35 Sea Zone 1 Submarine placed in 83 Sea Zone 3 Elites placed in South Atlantic USA 1 Elite and 3 Infantrys placed in South Central USA 3 Elites and 1 S.Bomber placed in San Francisco Turn Complete - Americans Americans collect 146 PUs; end with 215 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.17 Americans regular : 6.83 Italians regular : 4.00 -
@entek ya this 1 is over also.
we’re going to start all 3 new.
witch side do you want -
@dawgoneit Do you have a preference?





