dawgoneit (Axis) v entek Allies WAW


  • TripleA Turn Summary: Finns round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Finns
            1 Infantry moved from Tampere to Oulu
                  Finns take Oulu from British
            1 Mech.Inf moved from Helsinki to Lapland
                  Finns take Lapland from British
            2 Artillerys, 4 Elites and 3 Infantrys moved from Tampere to Oulu
            2 Mech.Infs moved from Helsinki to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Romanians
            4 Artillerys and 19 Infantrys moved from Donetsk to Rostov
            3 Infantrys moved from Kiev to Kursk
            10 Infantrys moved from Vinnytsia to Krakow
            5 Infantrys moved from E.Romania to W.Romania
            2 Infantrys moved from Bucharest to W.Romania
    
        Purchase Units - Romanians
            Romanians buy 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Rostov
                Romanians attack with 4 Artillerys and 19 Infantrys
                British defend with 2 ArmoredCars and 5 Tanks; Russians defend with 7 Infantrys
                    Romanians roll dice for 4 Artillerys and 19 Infantrys in Rostov, round 2 : 3/23 hits, 5.17 expected hits
                    Russians roll dice for 2 ArmoredCars, 7 Infantrys and 5 Tanks in Rostov, round 2 : 5/14 hits, 5.17 expected hits
                    2 ArmoredCars owned by the British, 1 Infantry owned by the Russians and 5 Infantrys owned by the Romanians lost in Rostov
                    Romanians roll dice for 4 Artillerys and 14 Infantrys in Rostov, round 3 : 6/18 hits, 4.33 expected hits
                    Russians roll dice for 6 Infantrys and 5 Tanks in Rostov, round 3 : 5/11 hits, 4.50 expected hits
                    6 Infantrys owned by the Russians and 5 Infantrys owned by the Romanians lost in Rostov
                    Romanians roll dice for 4 Artillerys and 9 Infantrys in Rostov, round 4 : 4/13 hits, 3.50 expected hits
                    Russians roll dice for 5 Tanks in Rostov, round 4 : 1/5 hits, 2.50 expected hits
                    4 Tanks owned by the British and 1 Infantry owned by the Romanians lost in Rostov
                    Romanians roll dice for 4 Artillerys and 8 Infantrys in Rostov, round 5 : 1/12 hits, 3.33 expected hits
                    Russians roll dice for 1 Tank in Rostov, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Rostov
                Romanians win, taking Rostov from Russians with 4 Artillerys and 8 Infantrys remaining. Battle score for attacker is 25
                Casualties for Romanians: 11 Infantrys
                Casualties for British: 2 ArmoredCars and 5 Tanks
                Casualties for Russians: 7 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            3 Infantrys placed in E.Romania
            4 Infantrys placed in Vinnytsia
            1 Infantry placed in Kiev
    
        Turn Complete - Romanians
            Romanians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -2.33
    Russians regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Thai round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Thai
            1 ArmoredCar moved from Bangkok to Burma
            2 Infantrys moved from S.Thailand to Burma
            2 ArmoredCars, 8 Infantrys, 1 Marine and 1 Tank moved from S.Thailand to S.French Indochina
            1 ArmoredCar moved from Bangkok to S.French Indochina
    
        Purchase Units - Thai
            Thai buy 2 Artillerys and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.French Indochina
                Thai attack with 3 ArmoredCars, 8 Infantrys, 1 Marine and 1 Tank
                Anzac defend with 4 Artillerys, 2 Elites and 2 Marines
                    Thai roll dice for 3 ArmoredCars, 8 Infantrys, 1 Marine and 1 Tank in S.French Indochina, round 2 : 4/13 hits, 3.33 expected hits
                    French roll dice for 4 Artillerys, 2 Elites and 2 Marines in S.French Indochina, round 2 : 3/8 hits, 2.67 expected hits
                    2 Artillerys owned by the Anzac, 3 Infantrys owned by the Thai and 2 Elites owned by the Anzac lost in S.French Indochina
                    Thai roll dice for 3 ArmoredCars, 5 Infantrys, 1 Marine and 1 Tank in S.French Indochina, round 3 : 5/10 hits, 2.83 expected hits
                    French roll dice for 2 Artillerys and 2 Marines in S.French Indochina, round 3 : 0/4 hits, 1.33 expected hits
                    2 Artillerys owned by the Anzac and 2 Marines owned by the Anzac lost in S.French Indochina
                Thai win, taking S.French Indochina from French with 3 ArmoredCars, 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 24
                Casualties for Thai: 3 Infantrys
                Casualties for Anzac: 4 Artillerys, 2 Elites and 2 Marines
            Battle in Burma
                Thai attack with 1 ArmoredCar and 2 Infantrys
                British defend with 1 Artillery
                    Thai roll dice for 1 ArmoredCar and 2 Infantrys in Burma, round 2 : 2/3 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Burma
                Thai win, taking Burma from British with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
            1 AAGun, 16 Infantrys and 1 Marine moved from Bangkok to S.Thailand
            5 Infantrys moved from Malaya to Bangkok
            2 Infantrys moved from Malaya to Bangkok
    
        Place Units - Thai
            2 Artillerys placed in Malaya
            6 Infantrys placed in Bangkok
            4 Infantrys placed in Malaya
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.00
    Thai regular : 4.17
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Americans
            1 Marine moved from Kamchatka to 72 Sea Zone
            1 Marine and 1 S.Submarine moved from 72 Sea Zone to 84 Sea Zone
            1 Marine moved from 84 Sea Zone to Changchun
            2 S.Bombers moved from Minamitori to Changchun
            1 Destroyer and 1 Submarine moved from 87 Sea Zone to 86 Sea Zone
            1 Destroyer and 1 Submarine moved from 77 Sea Zone to 95 Sea Zone
            1 Submarine moved from 88 Sea Zone to 95 Sea Zone
            3 Submarines moved from 91 Sea Zone to 88 Sea Zone
            1 Submarine moved from 83 Sea Zone to 89 Sea Zone
            2 Elites moved from E.Morocco to 41 Sea Zone
            2 Transports moved from 41 Sea Zone to 42 Sea Zone
            2 Elites and 1 Transport moved from 41 Sea Zone to 42 Sea Zone
            4 Elites moved from N.Algeria to 42 Sea Zone
            6 Elites and 3 Transports moved from 42 Sea Zone to 45 Sea Zone
            6 Elites moved from 45 Sea Zone to N.Tunisia
            4 Elites moved from N.Algeria to N.Tunisia
            1 Carrier and 1 Submarine moved from 41 Sea Zone to 45 Sea Zone
            3 Submarines moved from 31 Sea Zone to 42 Sea Zone
            1 Artillery and 4 Elites moved from Tripoli to S.Tunisia
            4 Elites and 2 Infantrys moved from Mauritania to W.Morocco
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 Battleship, 1 Factory, 1 Fighter, 3 Infantrys, 1 Marine, 1 S.Bomber, 1 S.Submarine and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 1 Destroyer and 1 Submarine
                Hisaichi defend with 1 Transport
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in 86 Sea Zone
                Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Transport
            Battle in 95 Sea Zone
                Americans attack with 1 Destroyer and 2 Submarines
                Hisaichi defend with 2 Destroyers
                    Americans roll dice for 2 Submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Destroyers in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Hisaichi lost in 95 Sea Zone
                Americans win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 2 Destroyers
            Battle in Changchun
                Americans attack with 1 Marine and 2 S.Bombers
                Hisaichi defend with 1 AAGun, 1 Factory and 2 Infantrys
                    Hisaichi roll AA dice in Changchun : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Marine and 2 S.Bombers in Changchun, round 2 : 2/3 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Changchun, round 2 : 1/2 hits, 0.67 expected hits
                1 S.Bomber owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Changchun
                Americans captures 150PUs while taking Hisaichi capital
                Americans win, taking Changchun from Hisaichi with 1 Marine and 1 S.Bomber remaining. Battle score for attacker is -14
                Casualties for Americans: 1 S.Bomber
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Yap from Yamamoto to Americans
            EDIT: Adding units owned by Americans to Yap: 2 Infantrys
            EDIT: Removing units owned by Americans from Ulithi: 2 Infantrys
            EDIT: Turning off Edit Mode
            1 S.Bomber moved from Changchun to Iwo Jima
            4 Artillerys moved from Midway to 89 Sea Zone
            2 Infantrys moved from Midway to 89 Sea Zone
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from 89 Sea Zone to 95 Sea Zone
            4 Artillerys and 2 Infantrys moved from 95 Sea Zone to Minamitori
            2 Artillerys and 1 Infantry moved from Truk to 109 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 109 Sea Zone to 86 Sea Zone
            2 Artillerys and 1 Infantry moved from 86 Sea Zone to Iwo Jima
            1 Infantry moved from Kermandec to 121 Sea Zone
            1 Infantry moved from New Caledonia to 121 Sea Zone
            2 Infantrys and 1 Transport moved from 121 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 Elite moved from South Central USA to South Atlantic USA
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            2 Fighters moved from Salvador to W.Morocco
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            3 Elites moved from Bahia to 35 Sea Zone
            1 Elite moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            4 Elites moved from 36 Sea Zone to Mauritania
    
        Place Units - Americans
            1 Factory placed in El Agheila
            2 Submarines placed in 95 Sea Zone
            1 Battleship and 1 Submarine placed in 95 Sea Zone
            1 B.Carrier placed in 91 Sea Zone
            1 S.Submarine placed in 91 Sea Zone
            1 Marine placed in Pearl Harbor
            1 Fighter and 1 S.Bomber placed in San Francisco
            3 Infantrys placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 131 PUs; end with 281 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Hisaichi AA : -0.33
    Hisaichi regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Germans
            1 Infantry moved from Smolensk to Yaroslavl
            1 Infantry moved from Kursk to Tula
            1 Artillery moved from Kursk to Tula
            1 Artillery moved from Kursk to Yaroslavl
            1 Infantry moved from Kursk to Tula
            2 Mech.Infs moved from Kursk to Yaroslavl
            2 Mech.Infs moved from Kursk to Tula
            1 Adv.Fighter moved from Kiev to Yaroslavl
            2 Adv.Fighters moved from Kiev to Tula
            2 Bombers moved from Kiev to Tula
            2 Stukas moved from Kiev to Yaroslavl
            3 Mech.Infs moved from Tuscany to Rome
            1 HeavyTank moved from Venetia to Rome
            3 Mech.Infs moved from Bavaria to Rome
            1 Tank moved from Bohemia to Venetia
            1 Elite and 3 Infantrys moved from Bohemia to Austria
            3 Infantrys moved from Krakow to Hungary
            2 Artillerys and 1 Elite moved from Pomerania to Danzig
            2 Artillerys moved from East Prussia to Latvia
            3 Infantrys moved from Berlin to Brandenburg
            5 Infantrys moved from Vinnytsia to Kiev
            2 Mech.Infs moved from Leningrad to Arkhangelsk
            15 Infantrys moved from Vyborg to N.Karelia
            2 Mech.Infs moved from Leningrad to Vologda
            1 Mech.Inf moved from Kotka to Murmansk
            1 Mech.Inf moved from Kotka to Murmansk
            1 Mech.Inf moved from Kotka to Arkhangelsk
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Bunker, 3 HeavyTanks, 5 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Mech.Infs in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Arkhangelsk
                Germans attack with 3 Mech.Infs
                French defend with 1 Tank; Russians defend with 1 AAGun and 1 Factory
                    Germans roll dice for 3 Mech.Infs in Arkhangelsk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Tank in Arkhangelsk, round 2 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Germans lost in Arkhangelsk
                    Germans roll dice for 2 Mech.Infs in Arkhangelsk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Arkhangelsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the French and 1 Mech.Inf owned by the Germans lost in Arkhangelsk
                Germans win, taking Arkhangelsk from Russians with 1 Mech.Inf remaining. Battle score for attacker is -7
                Casualties for Germans: 2 Mech.Infs
                Casualties for French: 1 Tank
            Battle in Yaroslavl
                Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry, 2 Mech.Infs and 2 Stukas
                Russians defend with 5 Infantrys
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry, 2 Mech.Infs and 2 Stukas in Yaroslavl, round 2 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 5 Infantrys in Yaroslavl, round 2 : 1/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Yaroslavl
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Mech.Infs and 2 Stukas in Yaroslavl, round 3 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 3 Infantrys in Yaroslavl, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Yaroslavl
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Mech.Infs and 2 Stukas in Yaroslavl, round 4 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 2 Infantrys in Yaroslavl, round 4 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 1 Adv.Fighter, 2 Mech.Infs and 2 Stukas remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery and 1 Infantry
                Casualties for Russians: 5 Infantrys
            Battle in N.Karelia
                Germans attack with 15 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 15 Infantrys in N.Karelia, round 2 : 2/15 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in N.Karelia
                Germans win, taking N.Karelia from Russians with 14 Infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Murmansk
                Germans attack with 2 Mech.Infs
                British defend with 1 Infantry
                    Germans roll dice for 2 Mech.Infs in Murmansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Murmansk
                Germans win, taking Murmansk from Russians with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Germans: 1 Mech.Inf
                Casualties for British: 1 Infantry
            Battle in Tula
                Germans attack with 2 Adv.Fighters, 1 Artillery, 2 Bombers, 2 Infantrys and 2 Mech.Infs
                Russians defend with 10 Infantrys
                    Germans roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers, 2 Infantrys and 2 Mech.Infs in Tula, round 2 : 4/9 hits, 4.00 expected hits
                    Russians roll dice for 10 Infantrys in Tula, round 2 : 5/10 hits, 3.33 expected hits
                    4 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 2 Infantrys owned by the Germans and 2 Mech.Infs owned by the Germans lost in Tula
                2 Adv.Fighters owned by the Germans and 2 Bombers owned by the Germans retreated
                Russians win with 6 Infantrys remaining. Battle score for attacker is -12
                Casualties for Germans: 1 Artillery, 2 Infantrys and 2 Mech.Infs
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Germans
            2 Adv.Fighters and 2 Bombers moved from Tula to Kursk
            1 Adv.Fighter moved from Yaroslavl to Kursk
            2 Stukas moved from Yaroslavl to Kursk
    
        Place Units - Germans
            1 Artillery, 1 Bunker, 1 HeavyTank, 1 Infantry and 1 Tank placed in Leningrad
            3 Mech.Infs placed in Bavaria
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Warsaw: 4 Mech.Infs
            EDIT: Adding units owned by Germans to Kursk: 4 Mech.Infs
            EDIT: Turning off Edit Mode
            2 HeavyTanks and 1 Tank placed in Kursk
            2 Adv.Fighters placed in Bohemia
            2 ArmoredCars, 1 Infantry and 1 Tank placed in Warsaw
            1 Artillery and 2 Infantrys placed in Bohemia
            1 Infantry placed in Rhine
    
        Turn Complete - Germans
            Germans collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Russians
            1 Infantry moved from Kirov to Gorky
            7 Infantrys moved from Kirov to Arkhangelsk
            1 Infantry moved from Komi to Kirov
            2 Infantrys moved from Kuybyshev to Saratov
            2 Infantrys moved from Kuybyshev to Penza
            2 Infantrys moved from Novosibirsk to Karaganda
            2 Infantrys moved from Novosibirsk to Krasnoyarsk
            3 Infantrys moved from Sverdlovsk to Ufa
            3 Infantrys moved from Tula to Yaroslavl
            1 Infantry moved from Moscow to Yaroslavl
    
        Combat - Russians
            Battle in Arkhangelsk
                Russians attack with 7 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 1 Mech.Inf
                    Russians roll dice for 7 Infantrys in Arkhangelsk, round 2 : 1/7 hits, 1.17 expected hits
                    Germans roll dice for 1 Mech.Inf in Arkhangelsk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Arkhangelsk
                Russians win, taking Arkhangelsk from Germans with 7 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
            Battle in Yaroslavl
                Russians attack with 4 Infantrys
                Germans defend with 2 Mech.Infs
                    Russians roll dice for 4 Infantrys in Yaroslavl, round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 2 Mech.Infs in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Yaroslavl
                    Russians roll dice for 3 Infantrys in Yaroslavl, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 Mech.Inf in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yaroslavl
                    Russians roll dice for 2 Infantrys in Yaroslavl, round 4 : 2/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Yaroslavl, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Yaroslavl
                Russians win, taking Yaroslavl from Germans with 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 2 Mech.Infs
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 1 Elite and 24 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            1 Elite and 9 Infantrys placed in Rome
            4 Infantrys placed in Tunis
            5 Infantrys placed in Lombardy
            4 Infantrys placed in Provence
            2 Infantrys placed in Greece
    
        Turn Complete - Italians
            Italians collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - French
            4 ArmoredCars moved from E.Morocco to N.Tunisia
            2 Infantrys moved from E.Morocco to N.Algeria
            1 ArmoredCar moved from Ontario to Quebec
            1 Infantry moved from Canadian Prairies to Ontario
            1 Transport moved from 17 Sea Zone to 8 Sea Zone
            2 Tanks moved from Adana to Georgia
            1 Mech.Inf moved from Adana to Georgia
            2 Mech.Infs moved from Syria to Georgia
            2 Destroyers moved from 48 Sea Zone to 46 Sea Zone
    
        Purchase Units - French
            French buy 4 ArmoredCars and 2 Mech.Infs; Remaining resources: 1 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            4 ArmoredCars placed in E.Morocco
            2 Mech.Infs placed in Syria
    
        Turn Complete - French
            French collect 27 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Karaganda: 1 Infantry
            EDIT: Adding units owned by Russians to Novosibirsk: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Yamamoto
            8 Destroyers moved from 85 Sea Zone to 106 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 ArmoredCars, 2 Bunkers and 6 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 106 Sea Zone
                Yamamoto attack with 8 Destroyers
                Anzac defend with 1 Battleship, 1 Destroyer and 4 Transports
                    Yamamoto roll dice for 8 Destroyers in 106 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
                    Anzac roll dice for 1 Battleship, 1 Destroyer and 4 Transports in 106 Sea Zone, round 2 : 2/6 hits, 1.67 expected hits
                    3 Transports owned by the Anzac and 2 Destroyers owned by the Yamamoto lost in 106 Sea Zone
                    Yamamoto roll dice for 6 Destroyers in 106 Sea Zone, round 3 : 1/6 hits, 2.00 expected hits
                    Anzac roll dice for 1 Battleship, 1 Destroyer and 1 Transport in 106 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
                    1 Transport owned by the Anzac and 2 Destroyers owned by the Yamamoto lost in 106 Sea Zone
                    Yamamoto roll dice for 4 Destroyers in 106 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Battleship and 1 Destroyer in 106 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    1 Battleship owned by the Anzac, 1 Destroyer owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 106 Sea Zone
                Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 5 Destroyers
                Casualties for Anzac: 1 Battleship, 1 Destroyer and 4 Transports
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Bunker placed in Hong Kong
            4 ArmoredCars placed in Hong Kong
            1 Bunker placed in Tokyo
            6 Destroyers placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Anzac regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Hisaichi
            1 unit repaired.
            4 Mech.Infs moved from Hsining to Szechwan
            1 Mech.Inf moved from Anhwei to Kweichow
            1 Mech.Inf moved from Anhwei to N.French Indochina
            1 Mech.Inf moved from Anhwei to N.Thailand
            1 Mech.Inf moved from Anhwei to Liaoning
            1 Tank moved from Hsining to Ningsia
            5 Bombers moved from C.Sinkiang to Chita
            11 Mech.Infs moved from Bratsk to Chita
            1 Artillery and 3 Infantrys moved from Irkutsk to Krasnoyarsk
            2 ArmoredCars moved from Semipalatinsk to Alma Ata
            2 ArmoredCars moved from Semipalatinsk to Alma Ata
            1 Marine moved from Hsining to W.Qinghai
            5 Mech.Infs moved from Sibirsky to Yeniseysk
            4 Mech.Infs moved from Sibirsky to Bratsk
            4 Mech.Infs moved from Bratsk to Krasnoyarsk
            10 Mech.Infs moved from Sibirsky to N.Buryat Mongolia
            1 Battleship moved from 107 Sea Zone to 110 Sea Zone
            1 Adv.Fighter moved from Davao to 110 Sea Zone
    
        Combat - Hisaichi
            Battle in 110 Sea Zone
                Hisaichi attack with 1 Adv.Fighter and 1 Battleship
                Dutch defend with 1 Destroyer and 2 Transports
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Battleship in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Dutch roll dice for 1 Destroyer and 2 Transports in 110 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    1 Transport owned by the Dutch lost in 110 Sea Zone
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Battleship in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    1 Transport owned by the Dutch lost in 110 Sea Zone
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Battleship in 110 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Hisaichi and 1 Destroyer owned by the Dutch lost in 110 Sea Zone
                Hisaichi win with 1 Battleship remaining. Battle score for attacker is 10
                Casualties for Dutch: 1 Destroyer and 2 Transports
                Casualties for Hisaichi: 1 Adv.Fighter
            Battle in Alma Ata
                Hisaichi attack with 4 ArmoredCars
                British defend with 1 Mech.Inf
                    Hisaichi roll dice for 4 ArmoredCars in Alma Ata, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Alma Ata
                Hisaichi win, taking Alma Ata from Russians with 4 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in Yeniseysk
                Hisaichi attack with 5 Mech.Infs
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 5 Mech.Infs in Yeniseysk, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Yeniseysk
                Hisaichi win, taking Yeniseysk from Russians with 4 Mech.Infs remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
            Battle in Krasnoyarsk
                Hisaichi attack with 1 Artillery, 3 Infantrys and 4 Mech.Infs
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 4 Mech.Infs in Krasnoyarsk, round 2 : 6/8 hits, 2.67 expected hits
                    Russians roll dice for 2 Infantrys in Krasnoyarsk, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Krasnoyarsk
                Hisaichi win, taking Krasnoyarsk from Russians with 1 Artillery, 3 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Hisaichi
    
        Turn Complete - Hisaichi
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Dutch regular : 0.50
    Hisaichi regular : 4.83
    

    Savegame


  • @dawgoneit I can’t believe I’m so stupid!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - British
            1 unit repaired.
            2 Artillerys and 1 Infantry moved from Manchester to 21 Sea Zone
            2 Artillerys, 1 Infantry and 2 Transports moved from 21 Sea Zone to 22 Sea Zone
            2 Artillerys and 1 Infantry moved from 22 Sea Zone to Oslo
            4 Infantrys moved from Oslo to 22 Sea Zone
            4 Infantrys and 2 Transports moved from 22 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from Stockholm to 24 Sea Zone
            1 Artillery moved from Upper Norrland to Lapland
            1 Artillery moved from Finnmark to Lapland
            3 Artillerys moved from Upper Norrland to 24 Sea Zone
            4 Artillerys, 5 Fighters and 5 Infantrys moved from 24 Sea Zone to Oulu
            1 Bomber moved from Stockholm to Oulu
            3 Mech.Infs moved from Erzurum to Stalingrad
            1 Mech.Inf moved from Adana to Georgia
            4 Mech.Infs moved from Uzbekistan to Chimkent
            2 Fighters moved from Delhi to Alma Ata
            1 Adv.Fighter, 1 Fighter and 1 Mech.Inf moved from Baluchistan to Alma Ata
            2 Artillerys and 5 Infantrys moved from Bihar to Assam
            1 ArmoredCar moved from Delhi to Assam
            1 Mech.Inf and 6 Tanks moved from Yunnan to Assam
            2 Infantrys moved from Delhi to Bihar
            2 Artillerys moved from Hyderabad to Calcutta
            2 ArmoredCars moved from Rajputana to Bihar
    
        Purchase Units - British
            British buy 2 ArmoredCars, 8 Artillerys, 1 Bunker, 3 Elites, 14 Infantrys, 3 Mech.Infs, 2 Submarines, 1 Tank and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Alma Ata
                British attack with 1 Adv.Fighter, 3 Fighters and 1 Mech.Inf
                Hisaichi defend with 4 ArmoredCars
                    British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Mech.Inf in Alma Ata, round 2 : 2/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 4 ArmoredCars in Alma Ata, round 2 : 1/4 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Alma Ata
                    British roll dice for 1 Adv.Fighter and 3 Fighters in Alma Ata, round 3 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Alma Ata, round 3 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in Alma Ata
                British win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 10
                Casualties for British: 1 Mech.Inf
                Casualties for Hisaichi: 4 ArmoredCars
            Battle in Oulu
                British attack with 4 Artillerys, 1 Bomber, 5 Fighters and 5 Infantrys
                Finns defend with 2 ArmoredCars, 2 Artillerys, 4 Elites, 4 Infantrys and 2 Mech.Infs
                    British roll dice for 1 Battleship in Oulu, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 4 Artillerys, 1 Bomber, 5 Fighters and 5 Infantrys in Oulu, round 2 : 3/15 hits, 5.17 expected hits
                    Finns roll dice for 2 ArmoredCars, 2 Artillerys, 4 Elites, 4 Infantrys and 2 Mech.Infs in Oulu, round 2 : 7/14 hits, 4.33 expected hits
                    2 Infantrys owned by the Finns, 2 ArmoredCars owned by the Finns, 2 Artillerys owned by the British and 5 Infantrys owned by the British lost in Oulu
                    British roll dice for 2 Artillerys, 1 Bomber and 5 Fighters in Oulu, round 3 : 2/8 hits, 3.00 expected hits
                    Finns roll dice for 2 Artillerys, 4 Elites, 2 Infantrys and 2 Mech.Infs in Oulu, round 3 : 2/10 hits, 3.33 expected hits
                    2 Infantrys owned by the Finns and 2 Artillerys owned by the British lost in Oulu
                1 Bomber owned by the British and 5 Fighters owned by the British retreated
                Finns win with 2 Artillerys, 4 Elites and 2 Mech.Infs remaining. Battle score for attacker is -10
                Casualties for British: 4 Artillerys and 5 Infantrys
                Casualties for Finns: 2 ArmoredCars and 4 Infantrys
            Battle in Lapland
                British attack with 2 Artillerys
                Finns defend with 1 Mech.Inf
                    British roll dice for 2 Artillerys in Lapland, round 2 : 1/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Mech.Inf in Lapland, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns and 1 Artillery owned by the British lost in Lapland
                British win, taking Lapland from Finns with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for British: 1 Artillery
                Casualties for Finns: 1 Mech.Inf
            Battle in Chimkent
                British attack with 4 Mech.Infs
                Hisaichi defend with 1 ArmoredCar and 2 Tanks
                    British roll dice for 4 Mech.Infs in Chimkent, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Chimkent, round 2 : 1/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Chimkent
                    British roll dice for 3 Mech.Infs in Chimkent, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Chimkent, round 3 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the British lost in Chimkent
                    British roll dice for 2 Mech.Infs in Chimkent, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Chimkent, round 4 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the British lost in Chimkent
                    British roll dice for 1 Mech.Inf in Chimkent, round 5 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Chimkent, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Chimkent
                British win, taking Chimkent from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for British: 3 Mech.Infs
                Casualties for Hisaichi: 1 ArmoredCar and 2 Tanks
    
        Non Combat Move - British
            1 Adv.Fighter and 1 Fighter moved from Alma Ata to Punjab
            2 Fighters moved from Alma Ata to Baluchistan
            1 Destroyer and 1 Transport moved from 61 Sea Zone to 60 Sea Zone
            1 Bomber moved from London to Stockholm
            1 Bomber moved from Oulu to Stockholm
            5 Fighters moved from Oulu to 24 Sea Zone
            3 Infantrys moved from Hun to Tripoli
            2 Fighters moved from 46 Sea Zone to Campania
            6 Mech.Infs moved from Cairo to Syria
    
        Place Units - British
            1 Artillery, 1 Bunker and 2 Infantrys placed in Campania
            2 Submarines and 2 Transports placed in 56 Sea Zone
            1 Artillery and 1 Infantry placed in Cairo
            Turning on Edit Mode
            EDIT: Adding units owned by British to Astrakhan: 1 ArmoredCar and 2 Tanks
            EDIT: Removing units owned by British from W.Iran: 1 ArmoredCar and 2 Tanks
            EDIT: Turning off Edit Mode
            3 Mech.Infs placed in W.Iran
            2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
            2 Artillerys, 1 Elite and 2 Infantrys placed in Madras
            2 ArmoredCars placed in Bombay
            1 Artillery, 1 Elite and 1 Infantry placed in Hun
            1 Infantry and 1 Tank placed in Stockholm
            1 Artillery and 1 Infantry placed in Vancouver
            4 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 127 PUs; end with 128 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 2.00
    British regular : -2.17
    Hisaichi regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Anzac
            2 Artillerys and 2 Infantrys moved from Broome to 67 Sea Zone
            2 Artillerys and 2 Infantrys moved from 67 Sea Zone to Java
            2 Infantrys moved from Port Moresby to West Papua
            1 Artillery and 2 Infantrys moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Battleship and 2 Transports placed in 67 Sea Zone
            Anzac undo move 1.
            2 Transports placed in 67 Sea Zone
            1 Battleship placed in 67 Sea Zone
            2 Infantrys placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from E.Morocco to N.Algeria
            2 Elites and 2 Infantrys moved from Hun to Tripoli
            1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Artillery and 1 Infantry moved from 34 Sea Zone to Mauritania
            1 Transport moved from 33 Sea Zone to 32 Sea Zone
            1 Elite and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 32 Sea Zone to 33 Sea Zone
            1 Elite and 1 Infantry moved from 33 Sea Zone to Cape Verde
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 2 Fighters and 1 Infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Artillerys and 1 Infantry placed in Suriname
            2 Fighters placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit I had to try it!


  • TripleA Turn Summary: Romanians round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Romanians
            1 Infantry moved from Kiev to Donetsk
            4 Artillerys and 8 Infantrys moved from Rostov to Donetsk
            3 Infantrys moved from Kursk to Donetsk
            4 Infantrys moved from Vinnytsia to Donetsk
            10 Infantrys moved from Krakow to Hungary
            4 Infantrys moved from Bucharest to W.Romania
            3 Infantrys moved from E.Romania to W.Romania
    
        Purchase Units - Romanians
            Romanians buy 13 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Infantrys placed in Kiev
            4 Infantrys placed in Vinnytsia
            3 Infantrys placed in E.Romania
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Thai
            1 ArmoredCar moved from Burma to S.Thailand
            1 Infantry moved from Burma to Yunnan
                  Thai take Yunnan from British
            3 ArmoredCars, 5 Infantrys, 1 Marine and 1 Tank moved from S.French Indochina to S.Thailand
            3 Infantrys moved from Bangkok to S.Thailand
            2 Artillerys and 7 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Bangkok
            4 Infantrys placed in Malaya
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Americans
            2 Artillerys and 1 Elite moved from Minamitori to 95 Sea Zone
            2 Artillerys and 1 Infantry moved from Minamitori to 95 Sea Zone
            2 Artillerys and 1 Infantry moved from Minamitori to 86 Sea Zone
            4 Artillerys, 2 B.Transports, 1 Battleship, 1 Destroyer, 1 Elite, 1 Infantry and 5 Submarines moved from 95 Sea Zone to 85 Sea Zone
            1 S.Bomber moved from Iwo Jima to 85 Sea Zone
            2 Artillerys, 1 B.Transport, 1 Destroyer, 1 Infantry and 1 Submarine moved from 86 Sea Zone to 85 Sea Zone
            6 Artillerys, 1 Elite and 2 Infantrys moved from 85 Sea Zone to Tokyo
            2 Infantrys moved from Woleai to 109 Sea Zone
            2 Infantrys and 1 Transport moved from 109 Sea Zone to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
            3 Submarines moved from 88 Sea Zone to 86 Sea Zone
            1 Submarine moved from 89 Sea Zone to 87 Sea Zone
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Marine and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
            1 B.Carrier moved from 91 Sea Zone to 88 Sea Zone
            1 Fighter moved from San Francisco to 88 Sea Zone
            1 S.Bomber moved from San Francisco to 85 Sea Zone
            1 Artillery and 4 Elites moved from S.Tunisia to Tunis
            24 Elites and 7 Tanks moved from N.Tunisia to Tunis
            2 Infantrys moved from Sardinia to 45 Sea Zone
            1 Carrier, 2 Infantrys, 1 Submarine and 3 Transports moved from 45 Sea Zone to 46 Sea Zone
            2 Infantrys moved from 46 Sea Zone to Tuscany
                  Americans take Tuscany from Italians
            3 Submarines moved from 42 Sea Zone to 46 Sea Zone
            4 Elites and 2 Infantrys moved from W.Morocco to E.Morocco
            2 Fighters moved from W.Morocco to 46 Sea Zone
            4 Elites moved from Mauritania to W.Morocco
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            4 Elites moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            1 Elite and 3 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport, 1 Elite and 3 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            1 Elite and 3 Infantrys moved from 32 Sea Zone to Bahia
            1 Marine moved from Changchun to 84 Sea Zone
            1 Marine moved from 84 Sea Zone to Peking
                  Americans take Peking from Hisaichi
    
        Purchase Units - Americans
            Americans buy 10 Adv.Fighters, 4 Artillerys, 4 B.Transports, 1 Bunker, 4 Destroyers, 8 Elites, 1 Factory, 3 Infantrys, 1 Marine, 1 S.Bomber, 1 S.Submarine, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Tunis
                Americans attack with 1 Artillery, 28 Elites and 7 Tanks
                Italians defend with 1 AAGun, 5 Artillerys, 6 Bunkers, 2 Elites, 1 Factory, 4 HeavyTanks, 12 Infantrys and 4 Tanks
                    Americans roll dice for 1 Artillery, 28 Elites and 7 Tanks in Tunis, round 2 : 9/36 hits, 13.33 expected hits
                Units damaged: 6 Bunkers owned by the Italians
                    Italians roll dice for 5 Artillerys, 6 Bunkers, 2 Elites, 4 HeavyTanks, 12 Infantrys and 4 Tanks in Tunis, round 2 : 18/33 hits, 14.00 expected hits
                    18 Elites owned by the Americans and 3 Infantrys owned by the Italians lost in Tunis
                    Americans roll dice for 1 Artillery, 10 Elites and 7 Tanks in Tunis, round 3 : 12/18 hits, 7.33 expected hits
                    Italians roll dice for 5 Artillerys, 6 Bunkers, 2 Elites, 4 HeavyTanks, 9 Infantrys and 4 Tanks in Tunis, round 3 : 9/30 hits, 13.00 expected hits
                    2 Elites owned by the Italians, 9 Elites owned by the Americans, 1 Artillery owned by the Italians and 9 Infantrys owned by the Italians lost in Tunis
                    Americans roll dice for 1 Artillery, 1 Elite and 7 Tanks in Tunis, round 4 : 7/9 hits, 4.33 expected hits
                    Italians roll dice for 4 Artillerys, 6 Bunkers, 4 HeavyTanks and 4 Tanks in Tunis, round 4 : 13/18 hits, 9.00 expected hits
                    3 Tanks owned by the Italians, 1 Elite owned by the Americans, 1 Artillery owned by the Americans, 4 Artillerys owned by the Italians and 7 Tanks owned by the Americans lost in Tunis
                Italians win with 6 Bunkers, 4 HeavyTanks and 1 Tank remaining. Battle score for attacker is -58
                Casualties for Americans: 1 Artillery, 28 Elites and 7 Tanks
                Casualties for Italians: 5 Artillerys, 2 Elites, 12 Infantrys and 3 Tanks
            Battle in 85 Sea Zone
                Americans attack with 3 B.Transports, 1 Battleship, 2 Destroyers, 2 S.Bombers and 6 Submarines
                Yamamoto defend with 6 Destroyers
                    Americans roll dice for 6 Submarines in 85 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Americans roll dice for 3 B.Transports, 1 Battleship, 2 Destroyers and 2 S.Bombers in 85 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
                    Yamamoto roll dice for 6 Destroyers in 85 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    6 Destroyers owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 3 B.Transports, 1 Battleship, 2 Destroyers, 2 S.Bombers and 6 Submarines remaining. Battle score for attacker is 48
                Casualties for Yamamoto: 6 Destroyers
            Battle in Tokyo
                Americans attack with 6 Artillerys, 1 Elite and 2 Infantrys
                Yamamoto defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    Americans roll dice for 6 Artillerys, 1 Elite and 2 Infantrys in Tokyo, round 2 : 6/9 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Bunker and 2 Infantrys in Tokyo, round 2 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Bunker owned by the Yamamoto lost in Tokyo
                Americans captures 69PUs while taking Yamamoto capital
                Americans win, taking Tokyo from Yamamoto with 6 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Bunker and 2 Infantrys
    
        Non Combat Move - Americans
            2 S.Bombers moved from 85 Sea Zone to Iwo Jima
            1 Marine moved from 95 Sea Zone to Minamitori
    
        Place Units - Americans
            1 Transport placed in 48 Sea Zone
            1 Artillery placed in El Agheila
            2 Adv.Fighters placed in 88 Sea Zone
            8 Adv.Fighters and 1 Bunker placed in Changchun
            1 Factory placed in Iwo Jima
            2 B.Transports placed in 86 Sea Zone
            1 S.Submarine placed in 91 Sea Zone
            1 Marine placed in Pearl Harbor
            2 B.Transports placed in 83 Sea Zone
            3 Artillerys and 1 Elite placed in San Francisco
            3 Destroyers placed in 31 Sea Zone
            1 Destroyer and 1 Submarine placed in 35 Sea Zone
            1 Submarine placed in 83 Sea Zone
            3 Elites placed in South Atlantic USA
            1 Elite and 3 Infantrys placed in South Central USA
            3 Elites and 1 S.Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 146 PUs; end with 215 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.17
    Americans regular : 6.83
    Italians regular : 4.00
    

    Savegame


  • @entek ya this 1 is over also.
    we’re going to start all 3 new.
    witch side do you want

  • '20 '19 '18 '17 '16

    @dawgoneit Do you have a preference?

Suggested Topics

  • 3
  • 6
  • 3
  • 12
  • 15
  • 33
  • 84
  • 76
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.8k

Users

40.5k

Topics

1.8m

Posts