@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 cruiser moved from 62 Sea Zone to 42 Sea Zone
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
        3 fighters moved from Queensland to 42 Sea Zone
    Combat - ANZAC
        Battle in 42 Sea Zone
            ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
            Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits
                Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
            ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 33
            Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
            Casualties for ANZAC: 1 destroyer
    Non Combat Move - ANZAC
        3 fighters moved from 42 Sea Zone to Malaya
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
        2 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 artillery moved from New South Wales to Queensland
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 cruiser moved from 62 Sea Zone to 42 Sea Zone
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
        3 fighters moved from Queensland to 42 Sea Zone
    Combat - ANZAC
        Battle in 42 Sea Zone
            ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
            Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits
                Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
            ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 33
            Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
            Casualties for ANZAC: 1 destroyer
    Non Combat Move - ANZAC
        3 fighters moved from 42 Sea Zone to Malaya
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
        2 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 artillery moved from New South Wales to Queensland
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.67
ANZAC regular : -1.00
@freh sorry for the delay. the game didn’t go to my notifications
@dawgoneit that’s odd! No problem though! :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - Germans
        1 bomber moved from Western Germany to 91 Sea Zone
        2 infantry moved from Vyborg to Karelia
        4 infantry moved from Vyborg to Novgorod
        3 armour, 5 artilleries and 10 infantry moved from Bessarabia to Ukraine
              Germans take Ukraine from Russians
        8 armour moved from Eastern Poland to Ukraine
        1 infantry moved from Eastern Poland to Western Ukraine
        1 artillery moved from Eastern Poland to Western Ukraine
        4 mech_infantrys moved from Eastern Poland to Ukraine
        1 bomber moved from Norway to Karelia
        1 tactical_bomber moved from Vyborg to Novgorod
        1 fighter moved from Eastern Poland to Novgorod
        1 tactical_bomber moved from Eastern Poland to Belarus
        2 infantry moved from Eastern Poland to Belarus
        1 infantry moved from Eastern Poland to Western Ukraine
        1 infantry moved from Vyborg to Karelia
    Combat - Germans
        Battle in 91 Sea Zone
            Germans attack with 1 bomber
            British defend with 2 transports
                2 transports owned by the British lost in 91 Sea Zone
            Germans win with 1 bomber remaining. Battle score for attacker is 14
            Casualties for British: 2 transports
        Battle in Novgorod
            Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
            Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 1.83 expected hits
                Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
            Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 2 infantry
            Casualties for Russians: 3 infantry
        Battle in Karelia
            Germans attack with 1 bomber and 3 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 3 infantry in Karelia, round 2 : 2/4 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Karelia
            Germans win, taking Karelia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Belarus
            Germans attack with 2 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Belarus
            Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Western Ukraine
            Germans attack with 1 artillery and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 bomber moved from Karelia to Western Germany
        1 tactical_bomber moved from Novgorod to Eastern Poland
        1 fighter moved from Novgorod to Eastern Poland
        1 tactical_bomber moved from Belarus to Eastern Poland
        1 aaGun moved from Poland to Eastern Poland
        2 aaGuns moved from Bessarabia to Ukraine
        8 mech_infantrys moved from Germany to Eastern Poland
        1 mech_infantry moved from Germany to Eastern Poland
        2 mech_infantrys moved from Baltic States to Eastern Poland
        1 armour moved from Baltic States to Eastern Poland
        1 armour moved from Western Germany to Poland
        1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
        1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
        1 fighter and 2 tactical_bombers moved from Algeria to Egypt
        1 fighter moved from Western Germany to Egypt
        1 bomber moved from 91 Sea Zone to Tunisia
        1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
        2 submarines moved from 110 Sea Zone to 112 Sea Zone
    Place Units - Germans
        2 fighters placed in Western Germany
        2 armour and 5 mech_infantrys placed in Germany
        Germans undo move 2.
        1 mech_infantry placed in Western Germany
        2 armour and 4 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 51 PUs; end with 52 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Bryansk to Rostov
        2 infantry moved from Bryansk to Western Ukraine
        2 fighters moved from Bryansk to Western Ukraine
        3 infantry moved from Bryansk to Belarus
        1 fighter moved from Bryansk to Belarus
        1 tactical_bomber moved from Bryansk to Belarus
        1 artillery moved from Bryansk to Western Ukraine
        3 infantry moved from Archangel to Novgorod
        1 fighter moved from Russia to Novgorod
        1 infantry moved from Korea to Amur
    Combat - Russians
        Battle in Belarus
            Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
            Germans defend with 2 infantry
                Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
                Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Germans lost in Belarus
                Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 3/5 hits, 1.67 expected hits
                Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
            Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 2 infantry
            Casualties for Russians: 1 infantry
        Battle in Western Ukraine
            Russians attack with 1 artillery, 2 fighters and 2 infantry
            Germans defend with 1 artillery and 2 infantry
                Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Western Ukraine, round 3 : 2/4 hits, 1.67 expected hits
                Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
            Russians win, taking Western Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
            Casualties for Russians: 2 infantry
            Casualties for Germans: 1 artillery and 2 infantry
        Battle in Novgorod
            Russians attack with 1 fighter and 3 infantry
            Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
                Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Novgorod
                Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 5 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 6 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Novgorod
            Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 2 infantry
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        1 fighter moved from Novgorod to Vologda
        1 fighter and 1 tactical_bomber moved from Belarus to Russia
        2 fighters moved from Western Ukraine to Russia
        4 aaGuns, 5 artilleries and 15 infantry moved from Bryansk to Russia
    Place Units - Russians
        1 artillery and 9 infantry placed in Russia
        1 fighter and 1 infantry placed in Volgograd
        Russians undo move 1.
        Russians undo move 1.
        2 infantry placed in Volgograd
        1 artillery, 1 fighter and 8 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,1
        Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Japanese
        Japanese buy 1 armour, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 41 Sea Zone to 42 Sea Zone
        1 artillery moved from Sumatra to 41 Sea Zone
        1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
        1 artillery moved from 37 Sea Zone to Malaya
        1 artillery and 1 infantry moved from Shan State to Malaya
        1 submarine moved from 5 Sea Zone to 16 Sea Zone
        1 armour moved from Manchuria to Korea
              Japanese take Korea from Russians
        1 armour moved from Korea to Amur
        2 bombers moved from Kiangsu to Kansu
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Sikang to Tsinghai
              Japanese take Tsinghai from Chinese
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
        1 fighter moved from 35 Sea Zone to 45 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
        2 infantry moved from 21 Sea Zone to Guam
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 mech_infantry moved from Japan to 6 Sea Zone
        1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 mech_infantry moved from Japan to 6 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
        1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
        1 tactical_bomber moved from Kiangsu to Amur
        1 infantry moved from Philippines to 35 Sea Zone
        1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        1 destroyer moved from 25 Sea Zone to 16 Sea Zone
        1 tactical_bomber moved from Kiangsu to 16 Sea Zone
        1 fighter moved from 6 Sea Zone to 16 Sea Zone
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to Malaya
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
        1 destroyer moved from 37 Sea Zone to 42 Sea Zone
        4 fighters and 2 tactical_bombers moved from Kwangsi to Malaya
        1 mech_infantry moved from Japan to 6 Sea Zone
        1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
        1 mech_infantry moved from 5 Sea Zone to Soviet Far East
        1 mech_infantry moved from 5 Sea Zone to Siberia
    Combat - Japanese
        Battle in Borneo
        Battle in Soviet Far East
        Battle in Siberia
        Battle in Guam
        Battle in 45 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win, taking Borneo from UK_Pacific, taking Soviet Far East from Russians, taking Siberia from Russians, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Kansu
            Japanese attack with 2 bombers
            Chinese defend with 1 fighter
                Japanese roll dice for 2 bombers in Kansu, round 2 : 0/2 hits, 1.33 expected hits
                Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0.67 expected hits
                Japanese roll dice for 2 bombers in Kansu, round 3 : 2/2 hits, 1.33 expected hits
                Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits, 0.67 expected hits
                1 fighter owned by the Chinese lost in Kansu
            Japanese win with 2 bombers remaining. Battle score for attacker is 10
            Casualties for Chinese: 1 fighter
        Battle in Malaya
            Japanese attack with 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers
            British defend with 2 infantry; ANZAC defend with 3 fighters and 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
                Japanese roll dice for 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers in Malaya, round 2 : 6/12 hits, 6.17 expected hits
                UK_Pacific roll dice for 3 fighters and 3 infantry in Malaya, round 2 : 4/6 hits, 3.00 expected hits
                2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 3 fighters owned by the ANZAC and 2 infantry owned by the British lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
            Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
            Casualties for ANZAC: 3 fighters and 1 infantry
            Casualties for British: 2 infantry
        Battle in 42 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
            ANZAC defend with 1 cruiser
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the ANZAC lost in 42 Sea Zone
            Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for ANZAC: 1 cruiser
        Battle in 16 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
            Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in Amur
            Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
            Japanese win, taking Amur from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Malaya: 1 fighter and 1 tactical_bomber
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
        EDIT: Turning off Edit Mode
        1 tactical_bomber moved from Amur to Manchuria
        1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
        2 carriers moved from 35 Sea Zone to 37 Sea Zone
        1 fighter moved from 6 Sea Zone to French Indo China
        3 tactical_bombers moved from Malaya to 37 Sea Zone
        2 fighters moved from Malaya to 37 Sea Zone
        1 tactical_bomber moved from 42 Sea Zone to Java
        1 fighter moved from 42 Sea Zone to Java
        1 fighter moved from 45 Sea Zone to Java
        1 artillery moved from Kwangtung to Kwangsi
        1 infantry moved from Szechwan to Sikang
        1 infantry moved from Kweichow to Szechwan
        1 infantry moved from Anhwe to Chahar
        3 infantry moved from Anhwe to Kweichow
        1 artillery moved from Anhwe to Kweichow
        2 mech_infantrys moved from Shantung to Kweichow
        1 mech_infantry moved from Shantung to Anhwe
        1 fighter and 1 tactical_bomber moved from Jehol to Hunan
        1 aaGun moved from Jehol to Anhwe
        1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
        2 bombers moved from Kansu to Chahar
    Place Units - Japanese
        1 armour, 1 infantry and 1 mech_infantry placed in Shantung
        1 factory_minor placed in French Indo China
        1 fighter placed in Japan
        1 carrier placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 62 PUs; end with 62 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 0.67
Japanese regular : -1.67
ANZAC regular : -0.50
UK_Pacific regular : 1.00
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 106 Sea Zone to 91 Sea Zone
        1 artillery, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
        1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone
        1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
        2 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
    Combat - Americans
        Battle in Morocco
    Non Combat Move - Americans
        3 fighters moved from Hawaiian Islands to Queensland
        1 armour moved from 54 Sea Zone to Queensland
        1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
    Place Units - Americans
        2 destroyers and 2 transports placed in 101 Sea Zone
        1 armour, 1 artillery and 2 infantry placed in Eastern United States
        1 carrier and 1 transport placed in 10 Sea Zone
        2 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 51 PUs; end with 51 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        7 infantry moved from Shensi to Tsinghai
        6 infantry moved from Shensi to Tsinghai
    Combat - Chinese
        Battle in Tsinghai
            Chinese attack with 13 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 13 infantry in Tsinghai, round 2 : 1/13 hits, 2.17 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 106 Sea Zone to 91 Sea Zone
        1 artillery, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
        1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone
        1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
        2 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
    Combat - Americans
        Battle in Morocco
    Non Combat Move - Americans
        3 fighters moved from Hawaiian Islands to Queensland
        1 armour moved from 54 Sea Zone to Queensland
        1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
    Place Units - Americans
        2 destroyers and 2 transports placed in 101 Sea Zone
        1 armour, 1 artillery and 2 infantry placed in Eastern United States
        1 carrier and 1 transport placed in 10 Sea Zone
        2 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 51 PUs; end with 51 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        7 infantry moved from Shensi to Tsinghai
        6 infantry moved from Shensi to Tsinghai
    Combat - Chinese
        Battle in Tsinghai
            Chinese attack with 13 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 13 infantry in Tsinghai, round 2 : 1/13 hits, 2.17 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 5 PUs
    Purchase Units - British
        British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Burma to Shan State
              UK_Pacific take Shan State from Japanese
        1 artillery and 1 infantry moved from Burma to Yunnan
        1 infantry moved from Iraq to Trans-Jordan
        1 infantry moved from Iraq to Trans-Jordan
        2 fighters and 1 tactical_bomber moved from Iraq to 98 Sea Zone
        1 mech_infantry moved from Italian Somaliland to Belgian Congo
        1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
        1 battleship moved from 76 Sea Zone to 71 Sea Zone
        3 armour moved from Union of South Africa to Belgian Congo
        1 artillery moved from Syria to Trans-Jordan
        1 destroyer moved from 108 Sea Zone to 110 Sea Zone
        1 destroyer moved from 108 Sea Zone to 91 Sea Zone
    Combat - British
        Battle in Trans-Jordan
            British attack with 1 artillery and 2 infantry
            Italians defend with 1 infantry
                British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
            British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Italians: 1 infantry
        Battle in 98 Sea Zone
            British attack with 2 fighters and 1 tactical_bomber
            Germans defend with 1 transport; Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
            Units damaged: 1 battleship owned by the Italians
                Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                1 destroyer owned by the Italians, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in 98 Sea Zone
            Italians win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -23
            Casualties for British: 2 fighters and 1 tactical_bomber
            Casualties for Italians: 1 destroyer
        Battle in Yunnan
            British attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 armour moved from Syria to Iraq
    Place Units - British
        1 artillery and 2 infantry placed in Iraq
        3 armour placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
        British collect 32 PUs; end with 32 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    Place Units - UK_Pacific
        1 artillery and 3 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,4,4,3,3,4,4,3,5
        UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Italians regular : 2.17
Japanese regular : -1.00
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 unit repaired.
        1 infantry moved from Egypt to Anglo Egyptian Sudan
        1 bomber moved from Alexandria to Anglo Egyptian Sudan
        2 infantry moved from Northern Italy to 95 Sea Zone
        1 armour moved from Egypt to Trans-Jordan
        1 marine moved from Egypt to 98 Sea Zone
        1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone
        1 marine moved from 99 Sea Zone to Crete
        2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
        2 infantry moved from 99 Sea Zone to Cyprus
        1 transport moved from 98 Sea Zone to 96 Sea Zone
        1 infantry moved from Libya to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
        1 infantry moved from 98 Sea Zone to Syria
        1 artillery and 1 infantry moved from Malta to 96 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
        1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
        1 marine moved from Egypt to Anglo Egyptian Sudan
        1 fighter moved from Alexandria to Trans-Jordan
        1 fighter moved from Southern Italy to Trans-Jordan
        1 cruiser moved from 98 Sea Zone to 92 Sea Zone
    Combat - Italians
        Battle in Crete
        Battle in Cyprus
        Battle in Syria
        Battle in Trans-Jordan
            Italians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
            British defend with 1 artillery and 1 infantry
                Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 4/5 hits, 2.17 expected hits
                British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
            Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Syria from British, taking Trans-Jordan from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0
            Casualties for Italians: 1 artillery and 1 infantry
            Casualties for British: 1 artillery and 1 infantry
        Battle in Anglo Egyptian Sudan
            Italians attack with 1 bomber, 1 infantry and 1 marine
            British defend with 1 infantry
                Italians roll dice for 1 bomber, 1 infantry and 1 marine in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
                British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 bomber, 1 infantry and 1 marine in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.00 expected hits
                British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 marine remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Anglo Egyptian Sudan to Egypt
        2 fighters moved from Trans-Jordan to Egypt
        1 carrier moved from 95 Sea Zone to 97 Sea Zone
        2 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
        1 carrier moved from 97 Sea Zone to 98 Sea Zone
        2 artilleries moved from Alexandria to Egypt
        1 mech_infantry moved from Tobruk to Egypt
        2 infantry moved from Tobruk to Alexandria
        1 infantry moved from Libya to Tobruk
        1 infantry moved from Tunisia to Libya
    Place Units - Italians
        2 destroyers placed in 95 Sea Zone
        1 carrier placed in 95 Sea Zone
        Italians undo move 2.
        Italians undo move 1.
        1 carrier and 2 destroyers placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 18 PUs; end with 18 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 62 Sea Zone to 55 Sea Zone
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 artillery moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    Combat - ANZAC
        Battle in Caroline Islands
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.67 expected hits
                ANZAC roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 infantry in Caroline Islands, round 8 : 1/2 hits, 0.67 expected hits
                1 artillery owned by the ANZAC lost in Caroline Islands
            Japanese win with 2 infantry remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 aaGun
            Casualties for ANZAC: 1 artillery and 1 infantry
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 artillery placed in New South Wales
        1 destroyer and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67
ANZAC regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 62 Sea Zone to 55 Sea Zone
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 artillery moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    Combat - ANZAC
        Battle in Caroline Islands
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.67 expected hits
                ANZAC roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 infantry in Caroline Islands, round 8 : 1/2 hits, 0.67 expected hits
                1 artillery owned by the ANZAC lost in Caroline Islands
            Japanese win with 2 infantry remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 aaGun
            Casualties for ANZAC: 1 artillery and 1 infantry
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 artillery placed in New South Wales
        1 destroyer and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2.67
ANZAC regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 artilleries, 1 carrier, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - Germans
        2 infantry moved from Karelia to Novgorod
        1 armour moved from Poland to Novgorod
        1 tactical_bomber moved from Eastern Poland to Belarus
        1 fighter moved from Eastern Poland to Belarus
        1 infantry moved from Eastern Poland to Belarus
        1 mech_infantry moved from Eastern Poland to Belarus
        1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
        2 infantry moved from Ukraine to Bryansk
        1 bomber moved from Western Germany to Belarus
        1 tactical_bomber moved from Eastern Poland to Bryansk
        4 artilleries moved from Ukraine to Rostov
        11 armour moved from Ukraine to Rostov
        1 infantry moved from Ukraine to Rostov
        1 mech_infantry moved from Ukraine to Western Ukraine
        2 mech_infantrys moved from Ukraine to Rostov
        2 fighters moved from Western Germany to 110 Sea Zone
        1 submarine moved from 112 Sea Zone to 110 Sea Zone
        1 artillery moved from Eastern Poland to Belarus
        1 tactical_bomber moved from Belarus to Novgorod
    Combat - Germans
        Battle in Novgorod
            Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
            Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
            Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Belarus
            Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
            Russians defend with 2 infantry
                Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/5 hits, 2.00 expected hits
                Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Belarus
                Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 3 : 1/5 hits, 2.00 expected hits
                Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Belarus
            Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in Bryansk
            Germans attack with 2 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bryansk
            Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Western Ukraine
            Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
            Russians defend with 1 artillery
                Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits
                Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Western Ukraine
                Germans roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 4 : 0/3 hits, 0.83 expected hits
                Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 5 : 3/3 hits, 0.83 expected hits
                Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Russians lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 1
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 artillery
        Battle in Rostov
            Germans attack with 11 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 11 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 9/18 hits, 7.83 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Rostov
            Germans win, taking Rostov from Russians with 11 armour, 4 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in 110 Sea Zone
            Germans attack with 2 fighters and 1 submarine
            British defend with 1 destroyer
                Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
            Germans win with 2 fighters remaining. Battle score for attacker is 2
            Casualties for Germans: 1 submarine
            Casualties for British: 1 destroyer
    Non Combat Move - Germans
        Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
        Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
        Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
        2 fighters moved from 110 Sea Zone to Western Germany
        1 fighter moved from Egypt to Southern Italy
        1 artillery, 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
        1 transport moved from 98 Sea Zone to 99 Sea Zone
        2 infantry moved from Greece to 99 Sea Zone
        2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
        2 infantry moved from 98 Sea Zone to Trans-Jordan
        1 tactical_bomber moved from Egypt to Trans-Jordan
        1 bomber moved from Tunisia to Western Germany
        1 mech_infantry moved from Western Germany to Southern France
              Germans take Southern France from Neutral_Axis
        1 fighter moved from Belarus to Ukraine
        1 tactical_bomber moved from Bryansk to Eastern Poland
        1 tactical_bomber moved from Novgorod to Eastern Poland
        1 bomber moved from Belarus to Ukraine
        4 infantry moved from Ukraine to Rostov
        1 aaGun moved from Eastern Poland to Western Ukraine
        1 aaGun moved from Eastern Poland to Western Ukraine
        4 mech_infantrys moved from Germany to Eastern Poland
        2 armour moved from Germany to Eastern Poland
        1 destroyer moved from 112 Sea Zone to 104 Sea Zone
    Place Units - Germans
        2 mech_infantrys placed in Western Germany
        3 artilleries placed in Ukraine
        1 fighter placed in Western Germany
        1 carrier placed in 112 Sea Zone
        5 mech_infantrys placed in Germany
        Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
        Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    Turn Complete - Germans
        Germans collect 57 PUs; end with 58 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : 1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Volgograd to Caucasus
        1 infantry moved from Russia to Tambov
        3 infantry moved from Russia to Bryansk
        1 infantry moved from Russia to Smolensk
        1 armour and 1 mech_infantry moved from Archangel to Urals
        1 armour moved from Archangel to Russia
        1 mech_infantry moved from Archangel to Urals
        1 armour moved from Archangel to Russia
        1 fighter moved from Vologda to Bryansk
        4 fighters moved from Russia to Bryansk
        1 tactical_bomber moved from Russia to Bryansk
    Combat - Russians
        Battle in Bryansk
            Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
            Germans defend with 2 infantry
                Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/9 hits, 3.67 expected hits
                Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
            Russians win, taking Bryansk from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        5 fighters and 1 tactical_bomber moved from Bryansk to Russia
    Place Units - Russians
        1 fighter and 9 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 22 PUs; end with 22 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 transport moved from 37 Sea Zone to 42 Sea Zone
        1 infantry moved from Java to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
        1 infantry moved from Borneo to 43 Sea Zone
        2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
        2 infantry moved from 44 Sea Zone to Celebes
        2 fighters and 1 tactical_bomber moved from Java to 55 Sea Zone
        1 submarine moved from 42 Sea Zone to 55 Sea Zone
        2 fighters moved from 37 Sea Zone to 55 Sea Zone
        1 infantry moved from French Indo China to Shan State
        1 artillery moved from Malaya to Shan State
        4 artilleries, 6 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
        1 infantry moved from Hopei to Shensi
              Japanese take Shensi from Chinese
        1 artillery moved from Kwangsi to Yunnan
        1 mech_infantry moved from Soviet Far East to Sakha
              Japanese take Sakha from Russians
        1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
              Japanese take Buryatia from Russians
              Japanese take Yakut S.S.R. from Russians
        1 mech_infantry moved from Siberia to Buryatia
        1 destroyer moved from 16 Sea Zone to 25 Sea Zone
        1 fighter moved from 6 Sea Zone to 25 Sea Zone
        1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
        2 bombers moved from Chahar to Caucasus
        1 fighter moved from Japan to 33 Sea Zone
        1 tactical_bomber moved from Hunan to Shan State
        1 tactical_bomber moved from 37 Sea Zone to Shan State
        1 tactical_bomber moved from French Indo China to Shan State
        1 fighter moved from Hunan to Shan State
        1 mech_infantry moved from Anhwe to Yunnan
    Combat - Japanese
        Battle in 33 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 33 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Celebes
        Battle in 55 Sea Zone
            Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 55 Sea Zone
            Japanese win, taking Celebes from Dutch with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in 25 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 25 Sea Zone
            Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Yunnan
            Japanese attack with 5 artilleries, 6 infantry and 3 mech_infantrys
            British defend with 1 artillery and 1 infantry
                Japanese roll dice for 5 artilleries, 6 infantry and 3 mech_infantrys in Yunnan, round 2 : 5/14 hits, 4.00 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 artillery and 1 infantry
        Battle in Shan State
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
            British defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/6 hits, 2.83 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Caucasus
            Japanese attack with 2 bombers
            Russians defend with 1 infantry
                Japanese roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Caucasus
            Japanese win with 2 bombers remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Japanese
        2 bombers moved from Caucasus to Rostov
        1 infantry moved from Kweichow to Hopei
        1 aaGun moved from Anhwe to Kweichow
        1 armour moved from Shantung to Kweichow
        1 infantry moved from Shantung to Anhwe
        1 infantry moved from Hunan to Yunnan
        1 mech_infantry moved from Shantung to Hunan
        1 tactical_bomber moved from Manchuria to Philippines
        1 fighter moved from 33 Sea Zone to Caroline Islands
        1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
        3 transports moved from 5 Sea Zone to 6 Sea Zone
        1 armour moved from Japan to 6 Sea Zone
        1 armour moved from 6 Sea Zone to Korea
        2 infantry moved from Guam to 21 Sea Zone
        2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
        2 infantry moved from 36 Sea Zone to French Indo China
        1 transport moved from 43 Sea Zone to 36 Sea Zone
        4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
        1 battleship and 3 carriers moved from 37 Sea Zone to 42 Sea Zone
        1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
        1 fighter moved from Shan State to 42 Sea Zone
        2 fighters moved from French Indo China to Philippines
        2 tactical_bombers moved from 37 Sea Zone to Philippines
        3 tactical_bombers moved from Shan State to French Indo China
    Place Units - Japanese
        1 armour, 1 infantry and 1 mech_infantry placed in Shantung
        3 infantry placed in French Indo China
        1 artillery and 3 infantry placed in Japan
        5 submarines placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 68 PUs; end with 68 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : 2.00
UK_Pacific regular : -0.33
ANZAC regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 101 Sea Zone to 104 Sea Zone
        2 bombers moved from United Kingdom to 104 Sea Zone
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
        1 infantry moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
        2 fighters moved from 54 Sea Zone to 55 Sea Zone
    Combat - Americans
        Battle in 104 Sea Zone
            Americans attack with 2 bombers and 1 destroyer
            Germans defend with 1 destroyer
                Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans lost in 104 Sea Zone
            Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
        Battle in 55 Sea Zone
            Americans attack with 1 destroyer and 2 fighters
            Japanese defend with 1 submarine
                Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is -2
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 submarine
        Battle in 92 Sea Zone
            Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
            Italians defend with 1 cruiser
                Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the Italians lost in 92 Sea Zone
            Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for Italians: 1 cruiser
    Non Combat Move - Americans
        3 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
        3 infantry, 4 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone
        3 infantry and 4 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
        3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
        2 bombers moved from 104 Sea Zone to United Kingdom
        1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
        1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
        2 fighters moved from 55 Sea Zone to Queensland
        3 fighters moved from Queensland to 26 Sea Zone
        1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
        2 transports moved from 54 Sea Zone to 26 Sea Zone
        2 infantry moved from Western United States to 10 Sea Zone
        1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 cruiser and 2 destroyers moved from 91 Sea Zone to 82 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
        1 destroyer and 2 transports placed in 101 Sea Zone
        1 artillery and 3 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2.50
Italians regular : -0.50
Japanese regular : 0.83
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        2 infantry moved from Tsinghai to Shensi
        1 infantry moved from Tsinghai to Kansu
        11 infantry moved from Tsinghai to Sikang
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            1 infantry owned by the Chinese retreated to Tsinghai
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
        Battle in Sikang
            Chinese attack with 11 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 11 infantry in Sikang, round 2 : 2/11 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
            Chinese win, taking Sikang from Japanese with 10 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 101 Sea Zone to 104 Sea Zone
        2 bombers moved from United Kingdom to 104 Sea Zone
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
        1 infantry moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
        2 fighters moved from 54 Sea Zone to 55 Sea Zone
    Combat - Americans
        Battle in 104 Sea Zone
            Americans attack with 2 bombers and 1 destroyer
            Germans defend with 1 destroyer
                Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans lost in 104 Sea Zone
            Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
        Battle in 55 Sea Zone
            Americans attack with 1 destroyer and 2 fighters
            Japanese defend with 1 submarine
                Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is -2
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 submarine
        Battle in 92 Sea Zone
            Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
            Italians defend with 1 cruiser
                Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the Italians lost in 92 Sea Zone
            Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for Italians: 1 cruiser
    Non Combat Move - Americans
        3 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
        3 infantry, 4 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone
        3 infantry and 4 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
        3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
        2 bombers moved from 104 Sea Zone to United Kingdom
        1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
        1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
        2 fighters moved from 55 Sea Zone to Queensland
        3 fighters moved from Queensland to 26 Sea Zone
        1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
        2 transports moved from 54 Sea Zone to 26 Sea Zone
        2 infantry moved from Western United States to 10 Sea Zone
        1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 cruiser and 2 destroyers moved from 91 Sea Zone to 82 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
        1 destroyer and 2 transports placed in 101 Sea Zone
        1 artillery and 3 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        2 infantry moved from Tsinghai to Shensi
        1 infantry moved from Tsinghai to Kansu
        11 infantry moved from Tsinghai to Sikang
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            1 infantry owned by the Chinese retreated to Tsinghai
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
        Battle in Sikang
            Chinese attack with 11 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 11 infantry in Sikang, round 2 : 2/11 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
            Chinese win, taking Sikang from Japanese with 10 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 5 PUs
    Purchase Units - British
        British buy 4 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        4 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
        3 armour moved from Union of South Africa to Belgian Congo
        1 battleship moved from 71 Sea Zone to 82 Sea Zone
        3 artilleries and 6 infantry moved from Burma to India
    Combat - British
        Battle in Anglo Egyptian Sudan
            British attack with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys
            Italians defend with 1 marine
                British roll dice for 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/9 hits, 3.17 expected hits
                Italians roll dice for 1 marine in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                1 marine owned by the Italians lost in Anglo Egyptian Sudan
            British win, taking Anglo Egyptian Sudan from Italians with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
            Casualties for Italians: 1 marine
    Non Combat Move - British
    Place Units - British
        1 armour, 1 artillery and 1 infantry placed in Iraq
        3 armour placed in Union of South Africa
        1 artillery placed in United Kingdom
    Turn Complete - British
        British collect 30 PUs; end with 30 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 2.50
Italians regular : -0.83
Japanese regular : 2.17
Germans regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 submarine moved from 95 Sea Zone to 92 Sea Zone
        1 destroyer moved from 97 Sea Zone to 92 Sea Zone
        1 submarine moved from 95 Sea Zone to 81 Sea Zone
        1 armour and 1 infantry moved from Greece to 99 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
        1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
        2 artilleries moved from Egypt to Anglo Egyptian Sudan
        1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
        1 marine moved from Crete to 99 Sea Zone
        1 battleship and 1 marine moved from 99 Sea Zone to 81 Sea Zone
        1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan
        1 transport moved from 98 Sea Zone to 99 Sea Zone
        1 armour and 1 infantry moved from Greece to 99 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
        2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
        2 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
        1 transport moved from 98 Sea Zone to 99 Sea Zone
        2 infantry moved from Cyprus to 99 Sea Zone
        2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
        2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
        2 fighters moved from Egypt to Anglo Egyptian Sudan
        1 bomber moved from Egypt to Anglo Egyptian Sudan
        1 submarine moved from 95 Sea Zone to 92 Sea Zone
    Combat - Italians
        Battle in 92 Sea Zone
            Italians attack with 1 destroyer and 2 submarines
            Americans defend with 1 destroyer
                Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 92 Sea Zone
            Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 81 Sea Zone
            Italians attack with 1 battleship, 1 submarine and 3 transports
            French defend with 1 destroyer
                Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 battleship and 3 transports in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the French lost in 81 Sea Zone
            Italians win with 1 battleship, 1 submarine and 3 transports remaining. Battle score for attacker is 8
            Casualties for French: 1 destroyer
        Battle in Anglo Egyptian Sudan
            Italians attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
            British defend with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/14 hits, 5.33 expected hits
                British roll dice for 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/9 hits, 3.67 expected hits
                3 mech_infantrys owned by the British, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 3/11 hits, 4.83 expected hits
                British roll dice for 4 armour and 1 artillery in Anglo Egyptian Sudan, round 3 : 1/5 hits, 2.33 expected hits
                1 artillery owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
                Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 4/10 hits, 4.50 expected hits
                British roll dice for 2 armour in Anglo Egyptian Sudan, round 4 : 2/2 hits, 1.00 expected hits
                1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
            Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 1 artillery, 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 23
            Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
            Casualties for British: 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys
    Non Combat Move - Italians
        2 fighters moved from Anglo Egyptian Sudan to Egypt
        1 bomber moved from Anglo Egyptian Sudan to Southern Italy
        1 infantry moved from Syria to Trans-Jordan
        2 infantry moved from Alexandria to Egypt
        1 infantry moved from Tobruk to Alexandria
        1 infantry moved from Libya to Tobruk
        1 infantry moved from Tunisia to Libya
        1 infantry moved from Albania to Greece
        2 aaGuns, 1 artillery and 2 infantry moved from Ukraine to Rostov
    Place Units - Italians
        2 infantry placed in Southern Italy
        1 factory_minor placed in Egypt
        1 submarine and 1 transport placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 17 PUs; end with 17 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
French regular : -0.33
Italians regular : -4.67
British regular : -1.00