dawgoneit Axis, -vs- entek Allies, (The Rising Sun).


  • TripleA Turn Summary: Thai round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - Thai
            11 Artillerys, 20 Infantrys, 2 Marines and 6 Tanks moved from Burma to Bengal
    
        Purchase Units - Thai
            Thai buy 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bengal
                Thai attack with 11 Artillerys, 20 Infantrys, 2 Marines and 6 Tanks
                British defend with 1 AAGun, 7 Artillerys, 4 Bunkers, 7 Elites, 10 Mech.Infs, 1 Tank and 5 Tankettes
                    Thai roll dice for 11 Artillerys, 20 Infantrys, 2 Marines and 6 Tanks in Bengal, round 2 : 16/39 hits, 12.50 expected hits
                Units damaged: 4 Bunkers owned by the British
                    British roll dice for 7 Artillerys, 4 Bunkers, 7 Elites, 10 Mech.Infs, 1 Tank and 5 Tankettes in Bengal, round 2 : 13/34 hits, 11.33 expected hits
                    13 Infantrys owned by the Thai, 7 Artillerys owned by the British and 5 Tankettes owned by the British lost in Bengal
                    Thai roll dice for 11 Artillerys, 7 Infantrys, 2 Marines and 6 Tanks in Bengal, round 3 : 9/26 hits, 10.00 expected hits
                    British roll dice for 4 Bunkers, 7 Elites, 10 Mech.Infs and 1 Tank in Bengal, round 3 : 10/22 hits, 8.17 expected hits
                    7 Elites owned by the British, 7 Infantrys owned by the Thai, 2 Mech.Infs owned by the British, 1 Artillery owned by the Thai and 2 Marines owned by the Thai lost in Bengal
                    Thai roll dice for 10 Artillerys and 6 Tanks in Bengal, round 4 : 4/16 hits, 6.33 expected hits
                    British roll dice for 4 Bunkers, 8 Mech.Infs and 1 Tank in Bengal, round 4 : 6/13 hits, 5.17 expected hits
                4 Mech.Infs owned by the British and 6 Artillerys owned by the Thai lost in Bengal
                    Thai roll dice for 4 Artillerys and 6 Tanks in Bengal, round 5 : 5/10 hits, 4.33 expected hits
                    British roll dice for 4 Bunkers, 4 Mech.Infs and 1 Tank in Bengal, round 5 : 3/9 hits, 3.83 expected hits
                    1 Tank owned by the British, 4 Mech.Infs owned by the British and 3 Artillerys owned by the Thai lost in Bengal
                    Thai roll dice for 1 Artillery and 6 Tanks in Bengal, round 6 : 3/7 hits, 3.33 expected hits
                    British roll dice for 4 Bunkers in Bengal, round 6 : 1/4 hits, 2.00 expected hits
                    3 Bunkers owned by the British and 1 Artillery owned by the Thai lost in Bengal
                    Thai roll dice for 6 Tanks in Bengal, round 7 : 3/6 hits, 3.00 expected hits
                    British roll dice for 1 Bunker in Bengal, round 7 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Bengal
                Thai win, taking Bengal from British with 6 Tanks remaining. Battle score for attacker is 65
                Casualties for Thai: 11 Artillerys, 20 Infantrys and 2 Marines
                Casualties for British: 7 Artillerys, 4 Bunkers, 7 Elites, 10 Mech.Infs, 1 Tank and 5 Tankettes
    
        Non Combat Move - Thai
            2 Artillerys, 2 Infantrys and 1 Marine moved from Thailand to Burma
            3 Tanks moved from Phuket to Burma
            1 T.Boat moved from sz70 to sz68
    
        Place Units - Thai
            3 Infantrys and 3 Tanks placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    British : 2.00
    Thai : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - British
            3 Artillerys moved from Calcutta to sz63
            3 Elites moved from Calcutta to sz63
            3 Mech.Infs moved from Dheli to Bengal
            3 Artillerys, 3 Elites and 3 Transports moved from sz63 to sz64
            2 Fighters moved from sz66 to Bengal
            3 Artillerys and 3 Elites moved from sz64 to Bengal
            3 Infantrys moved from Yakutsk to Angarsk
            1 Infantry moved from Flores to sz50
            1 Infantry and 1 T.Boat moved from sz50 to sz58
            1 Infantry moved from sz58 to Celebs
                  British take Celebs from Hisaichi
    
        Purchase Units - British
            British buy 4 Artillerys, 3 Elites, 1 Fighter, 1 Marine, 3 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Angarsk
                British attack with 3 Infantrys
                Masaharu defend with 1 Elite and 1 Infantry
                    British roll dice for 3 Infantrys in Angarsk, round 2 : 2/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Elite and 1 Infantry in Angarsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Masaharu and 1 Infantry owned by the Masaharu lost in Angarsk
                British win, taking Angarsk from Masaharu with 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Elite and 1 Infantry
            Battle in Bengal
                British attack with 3 Artillerys, 3 Elites, 2 Fighters and 3 Mech.Infs
                Thai defend with 1 AAGun and 6 Tanks
                    AA fire in Bengal : 0/2 hits, 0.33 expected hits
                    British roll dice for 3 Artillerys, 3 Elites, 2 Fighters and 3 Mech.Infs in Bengal, round 2 : 6/11 hits, 5.00 expected hits
                    Thai roll dice for 6 Tanks in Bengal, round 2 : 3/6 hits, 3.00 expected hits
                    6 Tanks owned by the Thai and 3 Artillerys owned by the British lost in Bengal
                British win, taking Bengal from Thai with 3 Elites, 2 Fighters and 3 Mech.Infs remaining. Battle score for attacker is 18
                Casualties for British: 3 Artillerys
                Casualties for Thai: 6 Tanks
    
        Non Combat Move - British
            2 Fighters moved from Bengal to sz66
            3 Transports moved from sz61 to sz63
            2 Destroyers moved from sz61 to sz64
            1 Artillery and 1 Infantry moved from Vancouver to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
            1 Artillery and 1 Infantry moved from Magadan to Yakutsk
    
        Place Units - British
            3 Artillerys and 3 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Submarine placed in sz49
            1 Artillery, 1 Fighter and 1 Marine placed in Vancouver
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : 2.50
    Masaharu : -0.67
    AA fire in Bengal : : -0.33
    Thai : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - Anzac
            1 Infantry moved from Derby to sz50
            2 Artillerys and 1 Elite moved from W.Australia to sz50
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz50 to sz57
            1 Artillery and 1 Elite moved from sz57 to Bali
            1 Artillery and 1 Infantry moved from sz57 to Lambok
            1 Artillery, 2 Elites and 1 Tank moved from Java to Sumatra
            1 Destroyer moved from sz37 to sz50
            2 Destroyers moved from sz56 to sz57
            1 EarlyFighter moved from sz57 to Bali
            1 S.Sub moved from sz57 to sz50
            1 Elite moved from Nayumo to sz50
            1 Elite and 1 S.Sub moved from sz50 to sz81
            1 Elite moved from sz81 to Ceram
                  Anzac take Ceram from Thai
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 3 Elites, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Bali
                Anzac attack with 1 Artillery, 1 EarlyFighter and 1 Elite
                Hisaichi defend with 1 Artillery and 1 Elite
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Elite in Bali, round 2 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Bali, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Bali
                    Anzac roll dice for 1 EarlyFighter and 1 Elite in Bali, round 3 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Elite in Bali, round 3 : 1/1 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Anzac and 1 Elite owned by the Hisaichi lost in Bali
                Anzac win, taking Bali from Hisaichi with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Anzac: 1 Artillery and 1 EarlyFighter
                Casualties for Hisaichi: 1 Artillery and 1 Elite
            Battle in Sumatra
                Anzac attack with 1 Artillery, 2 Elites and 1 Tank
                Hisaichi defend with 2 Elites
                    Anzac roll dice for 1 Artillery, 2 Elites and 1 Tank in Sumatra, round 2 : 1/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Elites in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Elite owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 2 Elites and 1 Tank in Sumatra, round 3 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Elite in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Hisaichi with 2 Elites and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery
                Casualties for Hisaichi: 2 Elites
            Battle in Lambok
                Anzac attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Elite and 1 Marine
                    Anzac roll dice for 1 Battleship in Lambok, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Lambok, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Marine in Lambok, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Elite owned by the Yamamoto lost in Lambok
                Yamamoto win with no units remaining. Battle score for attacker is 1
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Elite and 1 Marine
    
        Non Combat Move - Anzac
            1 Fighter moved from Darwin to sz57
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Darwin: 1 Infantry
            EDIT: Adding units owned by Anzac to Derby: 1 Infantry
            EDIT: Turning off Edit Mode
            1 Elite, 1 Infantry and 1 Marine placed in Darwin
            1 Destroyer placed in sz37
            1 Elite placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Yamamoto : 1.33
    Anzac : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - Americans
            2 Artillerys, 8 Elites and 2 Infantrys moved from Magadan to Yakutsk
            12 Elites moved from Palana to Magadan
            3 B.Transports moved from sz14 to sz23
            2 Elites moved from Los Angeles to sz23
            10 Elites moved from San Francisco to sz23
            3 B.Transports and 12 Elites moved from sz23 to sz14
            3 B.Transports moved from sz5 to sz6
            12 Elites moved from Seattle to sz6
            3 B.Transports and 12 Elites moved from sz6 to sz5
            1 Transport moved from sz4 to sz5
            1 Elite moved from N.Canada to sz5
            1 Artillery moved from Alaska to sz5
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from Anchorage to sz5
            12 Elites moved from Alaska to sz4
            1 Artillery, 1 Elite, 2 Tankettes and 2 Transports moved from sz5 to sz4
            1 Artillery, 13 Elites and 2 Tankettes moved from sz4 to Palana
            12 Elites moved from sz5 to Alaska
            12 Elites moved from sz14 to Seattle
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 2 Destroyers, 1 EarlyFighter and 12 Elites; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 Destroyer moved from sz25 to sz24
            1 EarlyFighter moved from Pearl Harbor to sz25
    
        Place Units - Americans
            1 Carrier and 1 Destroyer placed in sz25
            1 Destroyer placed in sz25
            1 EarlyFighter placed in sz25
            10 Elites placed in San Francisco
            2 Elites placed in Los Angeles
            Americans undo move 5.
            2 Elites placed in Alaska
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - Masaharu
            1 Artillery, 3 Infantrys and 1 Marine moved from Vostok to Angarsk
            2 Infantrys moved from Quingdao to Vostok
            3 Tanks moved from Hsingan to Vostok
            2 Transports moved from sz1 to sz15
            1 B.Transport moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            1 B.Transport, 8 Infantrys and 2 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
            1 T.Boat moved from sz2 to sz7
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Angarsk
                Masaharu attack with 1 Artillery, 3 Infantrys and 1 Marine
                British defend with 3 Infantrys
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Marine in Angarsk, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 3 Infantrys in Angarsk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Angarsk
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Marine in Angarsk, round 3 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Angarsk, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Angarsk
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Marine in Angarsk, round 4 : 0/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Angarsk
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Angarsk, round 5 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Artillery, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for British: 3 Infantrys
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Tanks placed in Hsingan
            1 Elite placed in Hsingan
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.17
    Russians : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - Russians
            1 EarlyFighter, 2 Elites, 29 Infantrys, 3 Marines and 16 Mech.Infs moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
    
        Purchase Units - Russians
            Russians buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ulaan Ude
                Russians attack with 1 EarlyFighter, 2 Elites, 30 Infantrys, 3 Marines and 16 Mech.Infs
                Yamamoto defend with 1 AAGun, 3 Artillerys, 1 Elite, 1 Fighter, 28 Infantrys, 1 Marine, 3 Mech.Infs and 9 Tanks
                    AA fire in Ulaan Ude : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 EarlyFighter, 2 Elites, 30 Infantrys, 3 Marines and 16 Mech.Infs in Ulaan Ude, round 2 : 15/52 hits, 15.33 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 Elite, 1 Fighter, 28 Infantrys, 1 Marine, 3 Mech.Infs and 9 Tanks in Ulaan Ude, round 2 : 10/46 hits, 17.17 expected hits
                    10 Infantrys owned by the Russians and 15 Infantrys owned by the Yamamoto lost in Ulaan Ude
                    Russians roll dice for 1 EarlyFighter, 2 Elites, 20 Infantrys, 3 Marines and 16 Mech.Infs in Ulaan Ude, round 3 : 17/42 hits, 13.67 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 Elite, 1 Fighter, 13 Infantrys, 1 Marine, 3 Mech.Infs and 9 Tanks in Ulaan Ude, round 3 : 12/31 hits, 12.17 expected hits
                    12 Infantrys owned by the Russians, 1 Marine owned by the Yamamoto, 3 Artillerys owned by the Yamamoto and 13 Infantrys owned by the Yamamoto lost in Ulaan Ude
                    Russians roll dice for 1 EarlyFighter, 2 Elites, 8 Infantrys, 3 Marines and 16 Mech.Infs in Ulaan Ude, round 4 : 11/30 hits, 11.17 expected hits
                    Yamamoto roll dice for 1 Elite, 1 Fighter, 3 Mech.Infs and 9 Tanks in Ulaan Ude, round 4 : 7/14 hits, 6.50 expected hits
                    7 Infantrys owned by the Russians, 1 Elite owned by the Yamamoto, 7 Tanks owned by the Yamamoto and 3 Mech.Infs owned by the Yamamoto lost in Ulaan Ude
                    Russians roll dice for 1 EarlyFighter, 2 Elites, 1 Infantry, 3 Marines and 16 Mech.Infs in Ulaan Ude, round 5 : 8/23 hits, 8.83 expected hits
                    Yamamoto roll dice for 1 Fighter and 2 Tanks in Ulaan Ude, round 5 : 1/3 hits, 1.67 expected hits
                    1 Infantry owned by the Russians, 2 Tanks owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Ulaan Ude
                Russians win, taking Ulaan Ude from Yamamoto with 1 EarlyFighter, 2 Elites, 3 Marines and 16 Mech.Infs remaining. Battle score for attacker is 85
                Casualties for Russians: 30 Infantrys
                Casualties for Yamamoto: 3 Artillerys, 1 Elite, 1 Fighter, 28 Infantrys, 1 Marine, 3 Mech.Infs and 9 Tanks
    
        Non Combat Move - Russians
            3 Infantrys moved from Bratsk to Tulun
            5 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kaask to Tulun
            3 Infantrys moved from Krasnoyarsk to Bratsk
            1 Mech.Inf moved from Achinsk to Tulun
            3 Infantrys moved from Achinsk to Krasnoyarsk
            1 EarlyFighter moved from Ulaan Ude to Tulun
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    AA fire in Ulaan Ude : : -0.17
    Yamamoto : -7.50
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Infantrys and 1 Marine moved from Davao to sz70
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz70 to sz60
            3 Infantrys and 1 Marine moved from sz60 to Sumatra
            1 Transport moved from sz59 to sz68
            1 B.Carrier, 1 Destroyer, 3 Fighters and 1 Submarine moved from sz18 to sz8
            1 Cruiser and 11 Destroyers moved from sz20 to sz9
            2 Destroyers moved from sz9 to sz3
            1 Destroyer moved from sz7 to sz3
            1 Carrier and 2 EarlyFighters moved from sz1 to sz7
            1 Infantry moved from Quingdao to Jinan
            7 Infantrys moved from Vostok to Quingdao
            4 Infantrys moved from Tokyo to Japan
            1 Destroyer moved from sz78 to sz8
            1 Destroyer moved from sz78 to sz8
            1 Destroyer moved from sz78 to sz7
            1 Destroyer moved from sz78 to sz8
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 3 Destroyers, 3 Elites, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Sumatra
                Yamamoto attack with 3 Infantrys and 1 Marine
                Anzac defend with 2 Elites and 1 Tank
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in Sumatra, round 2 : 3/4 hits, 0.83 expected hits
                    Anzac roll dice for 2 Elites and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
                    1 Tank owned by the Anzac, 2 Elites owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sumatra
                Yamamoto win, taking Sumatra from Anzac with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 2 Elites and 1 Tank
    
        Non Combat Move - Yamamoto
            2 Tanks moved from Amursk to Quingdao
            1 Infantry moved from Amursk to sz1
            1 Infantry moved from sz1 to Vostok
    
        Place Units - Yamamoto
            1 B.Transport placed in sz70
            3 Elites placed in Davao
            3 Tanks placed in Amursk
            2 Infantrys placed in Tokyo
            3 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.17
    Anzac : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Chinese
            1 Elite and 2 Infantrys moved from Tsingnan to Sikang
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 Elite and 2 Infantrys
                Hisaichi defend with 1 Infantry and 2 Tankettes
                    Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 2 : 0/3 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi lost in Sikang
                    Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Sikang, round 3 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Sikang, round 4 : 0/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Sikang
                    Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 5 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Elite in Sikang, round 6 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Elite remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry and 2 Tankettes
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Elite, 20 Infantrys and 3 Mech.Infs moved from Tsingnan to Xining
            3 Infantrys moved from Ming Jong to Xining
            3 Infantrys moved from Quyan to Ming Jong
            1 EarlyFighter moved from Urumal to Xining
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : -0.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Hisaichi
            2 Infantrys moved from Szechwan to Sikang
            1 Tankette moved from Szechwan to Sikang
            6 Artillerys, 2 Elites, 25 Infantrys, 4 Tanks and 5 Tankettes moved from Gansu to Tsingnan
            1 Tank moved from Szechwan to Tsingnan
            6 Infantrys moved from N.Shangsi to Gansu
            8 Infantrys moved from Shangsi to Gansu
            9 Infantrys moved from E.Shansi to Shangsi
            8 Infantrys moved from Hopeh to E.Shansi
            1 Elite and 2 Infantrys moved from Peking to E.Shansi
            15 Infantrys moved from Tientsin to Hopeh
            7 Infantrys moved from Korea to Tientsin
            8 Infantrys moved from Seoul to Korea
            1 Tankette moved from W.Chunking to Bengal
            9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 14 Tankettes moved from Burma to Bengal
            6 Tankettes moved from Kwangsi to Burma
            6 Tankettes moved from Hongkong to Kwangsi
            2 Tankettes moved from Malaya to sz60
            1 Tankette moved from Malaya to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Tankette moved from Malaya to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Transport moved from sz59 to sz60
            2 Infantrys moved from S.Borneo to sz60
            1 Destroyer moved from sz70 to sz48
            1 Infantry, 1 Tankette and 1 Transport moved from sz60 to sz58
            2 Destroyers moved from sz59 to sz58
            1 Infantry and 1 Tankette moved from sz58 to Flores
            1 Infantry, 1 Tankette and 1 Transport moved from sz60 to sz58
            1 Infantry and 1 Tankette moved from sz58 to Celebs
            2 Tankettes and 1 Transport moved from sz60 to sz59
            2 Tankettes moved from sz59 to Bali
            2 Infantrys moved from sz60 to Java
                  Hisaichi take Java from Anzac
            2 Fighters moved from sz60 to sz81
            2 Tankettes moved from Malaya to Burma
            3 Destroyers moved from sz59 to sz60
            1 Carrier moved from sz60 to sz58
            1 Destroyer moved from sz59 to sz58
            1 Destroyer moved from sz59 to sz60
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Elite, 8 Infantrys, 1 Marine, 3 Mech.Infs and 12 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 2 Infantrys and 1 Tankette
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Elite
            Battle in sz58
                Hisaichi attack with 1 Carrier, 3 Destroyers and 2 Transports
                British defend with 1 T.Boat
                    Hisaichi roll dice for 1 Carrier, 3 Destroyers and 2 Transports in sz58, round 2 : 0/4 hits, 1.17 expected hits
                    British roll dice for 1 T.Boat in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Carrier, 3 Destroyers and 2 Transports in sz58, round 3 : 2/4 hits, 1.17 expected hits
                    British roll dice for 1 T.Boat in sz58, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in sz58
                Hisaichi win with 1 Carrier, 3 Destroyers and 2 Transports remaining. Battle score for attacker is 5
                Casualties for British: 1 T.Boat
            Battle in sz81
                Hisaichi attack with 2 Fighters
                Anzac defend with 1 S.Sub
                    Hisaichi roll dice for 2 Fighters in sz81, round 2 : 1/2 hits, 1.00 expected hits
                1 S.Sub owned by the Anzac lost in sz81
                Hisaichi win with 2 Fighters remaining. Battle score for attacker is 9
                Casualties for Anzac: 1 S.Sub
            Battle in Flores
            Battle in Celebs
                Hisaichi attack with 1 Infantry and 1 Tankette
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Celebs, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Celebs, round 3 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Celebs, round 4 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Celebs, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Celebs, round 5 : 2/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Celebs, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Celebs
                Hisaichi win, taking Flores from British, taking Celebs from British with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Bengal
                Hisaichi attack with 9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 15 Tankettes
                British defend with 1 AAGun, 3 Elites and 3 Mech.Infs
                    Hisaichi roll dice for 9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 15 Tankettes in Bengal, round 2 : 17/32 hits, 11.17 expected hits
                    British roll dice for 3 Elites and 3 Mech.Infs in Bengal, round 2 : 0/6 hits, 2.00 expected hits
                    3 Elites owned by the British and 3 Mech.Infs owned by the British lost in Bengal
                Hisaichi win, taking Bengal from British with 9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 15 Tankettes remaining. Battle score for attacker is 27
                Casualties for British: 3 Elites and 3 Mech.Infs
            Battle in Bali
                Hisaichi attack with 2 Tankettes
                Anzac defend with 1 Elite
                    Hisaichi roll dice for 2 Tankettes in Bali, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Elite in Bali, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Bali
                    Hisaichi roll dice for 1 Tankette in Bali, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Elite in Bali, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Bali
                Anzac win with 1 Elite remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 Tankettes
            Battle in Tsingnan
                Hisaichi attack with 6 Artillerys, 2 Elites, 25 Infantrys, 5 Tanks and 5 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 6 Artillerys, 2 Elites, 25 Infantrys, 5 Tanks and 5 Tankettes in Tsingnan, round 2 : 11/43 hits, 12.33 expected hits
                    Chinese roll dice for 1 Infantry in Tsingnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Tsingnan
                Hisaichi win, taking Tsingnan from Chinese with 6 Artillerys, 2 Elites, 24 Infantrys, 5 Tanks and 5 Tankettes remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Fighters moved from sz81 to sz58
            1 Destroyer moved from sz70 to sz60
            1 Destroyer moved from sz60 to sz58
            1 Destroyer moved from sz59 to sz58
    
        Place Units - Hisaichi
            6 Tankettes placed in Malaya
            6 Tankettes placed in Hongkong
            2 Artillerys, 1 Elite and 1 Marine placed in S.Borneo
            8 Infantrys placed in Seoul
            3 Mech.Infs placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.50
    British : -3.67
    Anzac : 1.33
    Chinese : 1.33
    

    Savegame


  • TripleA Turn Summary: Thai round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Thai
            1 Tank moved from Burma to Nepal
                  Thai take Nepal from British
            1 Tank moved from Burma to E.India
                  Thai take E.India from British
            3 Tanks moved from Phuket to Burma
            1 T.Boat moved from sz68 to sz60
    
        Purchase Units - Thai
            Thai buy 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Infantrys and 2 Tanks placed in Phuket
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Palana to Magadan
            1 Fighter moved from Vancouver to sz4
            2 Artillerys moved from Vancouver to British Columbia
            1 Marine moved from Vancouver to British Columbia
            3 Artillerys and 3 Elites moved from Calcutta to sz63
            3 Artillerys and 3 Elites moved from sz63 to E.India
            1 Mech.Inf moved from Dheli to Nepal
            2 Fighters moved from sz66 to Nepal
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Bunkers, 4 Elites, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.India
                British attack with 3 Artillerys and 3 Elites
                Thai defend with 1 Tank
                    British roll dice for 3 Artillerys and 3 Elites in E.India, round 2 : 3/6 hits, 3.00 expected hits
                    Thai roll dice for 1 Tank in E.India, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in E.India
                British win, taking E.India from Thai with 3 Artillerys and 3 Elites remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Tank
            Battle in Nepal
                British attack with 2 Fighters and 1 Mech.Inf
                Thai defend with 1 Tank
                    British roll dice for 2 Fighters and 1 Mech.Inf in Nepal, round 2 : 1/3 hits, 1.33 expected hits
                    Thai roll dice for 1 Tank in Nepal, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in Nepal
                British win, taking Nepal from Thai with 2 Fighters and 1 Mech.Inf remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Tank
    
        Non Combat Move - British
            2 Fighters moved from Nepal to Bhopa
            2 Mech.Infs moved from Dheli to E.India
    
        Place Units - British
            4 Artillerys, 1 Bunker and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Bunker placed in Dheli
            1 Marine placed in Vancouver
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Thai : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Anzac
            1 Transport moved from sz57 to sz50
            1 Artillery and 1 Elite moved from W.Australia to sz50
            1 Artillery and 1 Elite moved from sz50 to Flores
            1 Fighter moved from sz57 to Flores
            1 Destroyer moved from sz37 to sz50
            1 Elite moved from Bali to Lambok
                  Anzac take Lambok from Yamamoto
            1 Transport moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Transport moved from sz57 to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery moved from Nayumo to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Fighter, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in Flores
                Anzac attack with 1 Artillery, 1 Elite and 1 Fighter
                Hisaichi defend with 1 Infantry and 1 Tankette
                    Anzac roll dice for 1 Artillery, 1 Elite and 1 Fighter in Flores, round 2 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Flores, round 2 : 1/2 hits, 0.50 expected hits
                    1 Artillery owned by the Anzac, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Flores
                Anzac win, taking Flores from Hisaichi with 1 Elite and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Artillery
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
    
        Non Combat Move - Anzac
            1 Fighter moved from Flores to sz57
            1 Infantry moved from Darwin to Derby
            1 Elite moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
    
        Place Units - Anzac
            1 Artillery and 1 Marine placed in W.Australia
            3 Infantrys placed in Darwin
            1 Artillery placed in W.Australia
            1 Fighter placed in Melbourne
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Anzac : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Americans
            2 B29s moved from Wake to sz3
            2 Destroyers moved from sz4 to sz3
            2 EarlyFighters moved from sz25 to sz4
            1 Fighter moved from Yakutsk to sz3
            12 Elites moved from Magadan to Yakutsk
            2 Tankettes moved from Palana to Yakutsk
            1 Artillery and 13 Elites moved from Palana to Magadan
            3 B.Transports moved from sz14 to sz23
            10 Elites moved from San Francisco to sz23
            3 B.Transports and 10 Elites moved from sz23 to sz14
            3 B.Transports moved from sz5 to sz6
            12 Elites moved from Seattle to sz6
            3 B.Transports and 12 Elites moved from sz6 to sz5
            10 Elites moved from sz14 to Seattle
            1 Artillery and 14 Elites moved from Alaska to sz4
            1 Artillery and 14 Elites moved from sz4 to Palana
    
        Purchase Units - Americans
            Americans buy 3 Destroyers, 12 Elites and 1 Fighter; Remaining resources: 3 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 2 B29s, 2 Destroyers and 1 Fighter
                Yamamoto defend with 4 Destroyers
                    Americans roll dice for 2 B29s, 2 Destroyers and 1 Fighter in sz3, round 2 : 3/5 hits, 2.83 expected hits
                    Yamamoto roll dice for 4 Destroyers in sz3, round 2 : 4/4 hits, 2.00 expected hits
                    1 Fighter owned by the Americans, 2 Destroyers owned by the Americans, 1 B29 owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz3
                 retreated to sz3
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -20
                Casualties for Americans: 1 B29, 2 Destroyers and 1 Fighter
                Casualties for Yamamoto: 3 Destroyers
    
        Non Combat Move - Americans
            1 B29 moved from sz3 to Yakutsk
            1 Destroyer moved from sz24 to sz11
            2 Destroyers moved from sz25 to sz11
            1 Carrier moved from sz25 to sz12
            12 Elites moved from sz5 to Alaska
    
        Place Units - Americans
            1 Destroyer and 1 Fighter placed in sz4
            2 Destroyers placed in sz5
            10 Elites placed in San Francisco
            2 Elites placed in Los Angeles
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.00
    Americans : 0.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Masaharu
            1 Infantry moved from Angarsk to Irkutsk
            2 Tanks moved from Vostok to Quingdao
            2 Tanks moved from Hsingan to Quingdao
            1 Elite moved from Hsingan to Quingdao
            1 B.Transport and 2 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            1 B.Transport, 8 Infantrys and 2 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
            5 Infantrys moved from Vostok to Quingdao
            2 Tanks moved from Vostok to Quingdao
            1 Infantry moved from Vostok to Quingdao
            1 Marine moved from Vostok to Quingdao
            1 Elite moved from Vostok to Quingdao
            5 Artillerys moved from Vostok to Quingdao
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Elite and 2 Tanks placed in Hsingan
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Russians
            3 Infantrys moved from Bratsk to Ustkut
            1 Elite and 1 Marine moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Tulun to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 3 Infantrys
                Masaharu defend with 1 Elite
                    Russians roll dice for 3 Infantrys in Ustkut, round 2 : 0/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Elite in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                    Russians roll dice for 2 Infantrys in Ustkut, round 3 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Elite in Ustkut, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                1 Infantry retreated to Bratsk
                Masaharu win with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
            Battle in Jinan
                Russians attack with 1 EarlyFighter, 1 Elite and 1 Marine
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Marine in Jinan, round 2 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Russians lost in Jinan
                    Russians roll dice for 1 EarlyFighter and 1 Elite in Jinan, round 3 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Elite in Jinan, round 4 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Elite in Jinan, round 5 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 5 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Jinan
                 retreated to Jinan
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 Elite and 1 Marine
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            9 Infantrys and 1 Mech.Inf moved from Tulun to Ulaan Ude
            5 Infantrys and 1 Marine moved from Kaask to Tulun
            3 Infantrys moved from Krasnoyarsk to Bratsk
            1 Mech.Inf moved from Achinsk to Tulun
            3 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Elite, 2 Infantrys and 1 Mech.Inf placed in Achinsk
            Russians undo move 2.
            Russians undo move 1.
            1 Elite and 5 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.33
    Yamamoto : 0.67
    Russians : -4.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 19

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 19
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz7 to sz4
            1 Destroyer moved from sz3 to sz4
            1 B.Carrier, 4 Destroyers, 3 Fighters and 1 Submarine moved from sz8 to sz4
            1 Cruiser and 9 Destroyers moved from sz9 to sz4
            3 Elites moved from Davao to sz70
            1 B.Transport and 3 Elites moved from sz70 to sz59
            3 Elites moved from sz59 to Java
            1 Infantry moved from Sumatra to Java
            1 Infantry and 1 Marine moved from Sumatra to sz60
            1 B.Transport, 1 Infantry and 1 Marine moved from sz60 to sz58
            1 Infantry and 1 Marine moved from sz58 to Flores
            1 Transport moved from sz68 to sz70
            1 Infantry moved from Vostok to Quingdao
            3 Tanks moved from Amursk to Quingdao
            2 Transports moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            4 Infantrys and 2 Transports moved from sz15 to sz1
            4 Infantrys moved from sz1 to Vostok
            2 Infantrys moved from Tokyo to Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Destroyers, 2 Elites, 1 Factory, 6 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 1 Infantry and 1 Marine
                Anzac defend with 1 Elite
                    Yamamoto roll dice for 1 Infantry and 1 Marine in Flores, round 2 : 0/2 hits, 0.50 expected hits
                    Anzac roll dice for 1 Elite in Flores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 1 Marine in Flores, round 3 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Elite in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Anzac with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Elite
            Battle in sz4
                Yamamoto attack with 1 B.Carrier, 1 Carrier, 1 Cruiser, 15 Destroyers, 2 EarlyFighters, 3 Fighters and 1 Submarine
                British defend with 1 Fighter and 1 Transport; Americans defend with 3 B.Transports, 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 1 Fighter and 2 Transports
                    Yamamoto roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Carrier, 1 Carrier, 1 Cruiser, 15 Destroyers, 2 EarlyFighters and 3 Fighters in sz4, round 2 : 10/23 hits, 8.00 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 3 B.Transports, 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 2 Fighters and 3 Transports in sz4, round 2 : 6/14 hits, 5.50 expected hits
                3 B.Transports owned by the Americans, 1 Carrier owned by the Americans, 1 Transport owned by the British, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 2 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz4
                    Yamamoto roll dice for 1 B.Carrier, 1 Cruiser, 13 Destroyers and 3 Fighters in sz4, round 3 : 5/18 hits, 6.50 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in sz4, round 3 : 4/5 hits, 3.00 expected hits
                    1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Fighter owned by the British, 1 Carrier owned by the Americans, 1 Battleship owned by the Americans and 4 Destroyers owned by the Yamamoto lost in sz4
                Yamamoto win with 1 B.Carrier, 1 Cruiser, 9 Destroyers and 3 Fighters remaining. Battle score for attacker is 50
                Casualties for Yamamoto: 1 Carrier, 6 Destroyers, 2 EarlyFighters and 1 Submarine
                Casualties for Americans: 3 B.Transports, 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 1 Fighter and 2 Transports
                Casualties for British: 1 Fighter and 1 Transport
            Battle in Java
                Yamamoto attack with 3 Elites and 1 Infantry
                Anzac defend with 2 Artillerys and 1 Infantry
                    Yamamoto roll dice for 3 Elites and 1 Infantry in Java, round 2 : 0/4 hits, 1.67 expected hits
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Elites in Java, round 3 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Elites in Java, round 4 : 2/2 hits, 1.00 expected hits
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 4 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 1 Elite in Java, round 5 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto lost in Java
                Anzac win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 3 Elites and 1 Infantry
                Casualties for Anzac: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            3 Destroyers moved from sz78 to sz68
            1 Bomber moved from Iwo Jima to Amursk
    
        Place Units - Yamamoto
            1 Tank and 2 Tankettes placed in Amursk
            2 Elites placed in Davao
            1 Factory placed in Japan
            2 Destroyers placed in sz78
            6 Infantrys placed in Tokyo
            Yamamoto undo move 4.
            2 Destroyers placed in sz70
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.83
    Americans : 1.50
    Anzac : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 19
    
        Combat Move - Chinese
            1 EarlyFighter, 2 Elites, 34 Infantrys and 3 Mech.Infs moved from Xining to Tsingnan
            3 Infantrys moved from Ming Jong to Tsingnan
            3 Infantrys moved from Quyan to Ming Jong
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Tsingnan
                Chinese attack with 1 EarlyFighter, 2 Elites, 37 Infantrys and 4 Mech.Infs
                Hisaichi defend with 6 Artillerys, 2 Elites, 24 Infantrys, 5 Tanks and 5 Tankettes
                    Chinese roll dice for 1 EarlyFighter, 2 Elites, 37 Infantrys and 4 Mech.Infs in Tsingnan, round 2 : 5/44 hits, 9.50 expected hits
                    Hisaichi roll dice for 6 Artillerys, 2 Elites, 24 Infantrys, 5 Tanks and 5 Tankettes in Tsingnan, round 2 : 18/42 hits, 14.00 expected hits
                    5 Tankettes owned by the Hisaichi and 18 Infantrys owned by the Chinese lost in Tsingnan
                2 Elites, 19 Infantrys and 4 Mech.Infs retreated to Xining
                Hisaichi win with 6 Artillerys, 2 Elites, 24 Infantrys and 5 Tanks remaining. Battle score for attacker is -16
                Casualties for Chinese: 18 Infantrys
                Casualties for Hisaichi: 5 Tankettes
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Ming Jong: 1 Infantry
            EDIT: Adding units owned by Chinese to Gobi: 1 Infantry
            EDIT: Turning off Edit Mode
            1 EarlyFighter moved from Tsingnan to Xining
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 4.00
    Chinese : -4.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 19

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 19
    
        Combat Move - Hisaichi
            6 Artillerys, 2 Elites, 24 Infantrys and 5 Tanks moved from Tsingnan to Xining
            1 Tankette moved from Sikang to Nancheng
                  Hisaichi take Nancheng from Chinese
            1 Tankette moved from Nancheng to Xining
            2 Tankettes moved from Malaya to sz60
            2 Tankettes moved from sz60 to Java
            1 Transport moved from sz59 to sz60
            1 Elite moved from S.Borneo to sz60
            1 Artillery moved from S.Borneo to sz60
            1 Artillery, 1 Elite and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Elite moved from sz59 to Lambok
            1 Tankette moved from Celebs to sz58
            1 Tankette and 1 Transport moved from sz58 to sz59
            1 Tankette moved from sz59 to Soem
                  Hisaichi take Soem from Anzac
            1 Infantry moved from Celebs to sz58
            1 Infantry and 1 Transport moved from sz58 to sz59
            1 Infantry moved from sz59 to Bali
                  Hisaichi take Bali from Anzac
            1 Destroyer moved from sz48 to sz58
            1 Destroyer moved from sz70 to sz58
            1 Destroyer moved from sz70 to sz58
            1 Destroyer moved from sz58 to sz59
            1 Destroyer moved from sz58 to sz59
            1 Destroyer moved from sz58 to sz59
            9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 15 Tankettes moved from Bengal to E.India
            3 Tankettes moved from Burma to Nepal
            5 Tankettes moved from Burma to E.India
            6 Tankettes moved from Kwangsi to W.Chunking
            6 Tankettes moved from Hongkong to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 EarlyFighter, 9 Infantrys, 3 Mech.Infs and 12 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Nepal
                Hisaichi attack with 3 Tankettes
                British defend with 1 Mech.Inf
                    Hisaichi roll dice for 3 Tankettes in Nepal, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Nepal, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in Nepal, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Nepal, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in Nepal, round 4 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Nepal, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Nepal
                Hisaichi win, taking Nepal from British with 3 Tankettes remaining. Battle score for attacker is 5
                Casualties for British: 1 Mech.Inf
            Battle in Lambok
                Hisaichi attack with 1 Artillery and 1 Elite
                Anzac defend with 1 Elite
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Lambok, round 2 : 2/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Elite in Lambok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Lambok
                Hisaichi win, taking Lambok from Anzac with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Artillery
                Casualties for Anzac: 1 Elite
            Battle in E.India
                Hisaichi attack with 9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 20 Tankettes
                British defend with 3 Artillerys, 3 Elites and 2 Mech.Infs
                    Hisaichi roll dice for 9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 20 Tankettes in E.India, round 2 : 16/37 hits, 12.83 expected hits
                    British roll dice for 3 Artillerys, 3 Elites and 2 Mech.Infs in E.India, round 2 : 0/8 hits, 2.67 expected hits
                    3 Elites owned by the British, 3 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in E.India
                Hisaichi win, taking E.India from British with 9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 20 Tankettes remaining. Battle score for attacker is 34
                Casualties for British: 3 Artillerys, 3 Elites and 2 Mech.Infs
            Battle in Java
                Hisaichi attack with 2 Tankettes
                Anzac defend with 1 Artillery
                    Hisaichi roll dice for 2 Tankettes in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Java, round 4 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 1 Tankette in Java, round 5 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Java
                Anzac win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 Tankettes
            Battle in Xining
                Hisaichi attack with 6 Artillerys, 2 Elites, 24 Infantrys, 5 Tanks and 1 Tankette
                Chinese defend with 1 AAGun, 1 EarlyFighter, 2 Elites, 1 Factory, 25 Infantrys and 4 Mech.Infs
                    Hisaichi roll dice for 6 Artillerys, 2 Elites, 24 Infantrys, 5 Tanks and 1 Tankette in Xining, round 2 : 13/38 hits, 10.83 expected hits
                    Chinese roll dice for 1 EarlyFighter, 2 Elites, 25 Infantrys and 4 Mech.Infs in Xining, round 2 : 10/32 hits, 10.83 expected hits
                    10 Infantrys owned by the Hisaichi and 13 Infantrys owned by the Chinese lost in Xining
                    Hisaichi roll dice for 6 Artillerys, 2 Elites, 14 Infantrys, 5 Tanks and 1 Tankette in Xining, round 3 : 10/28 hits, 9.17 expected hits
                    Chinese roll dice for 1 EarlyFighter, 2 Elites, 12 Infantrys and 4 Mech.Infs in Xining, round 3 : 10/19 hits, 6.50 expected hits
                    10 Infantrys owned by the Hisaichi and 10 Infantrys owned by the Chinese lost in Xining
                    Hisaichi roll dice for 6 Artillerys, 2 Elites, 4 Infantrys, 5 Tanks and 1 Tankette in Xining, round 4 : 7/18 hits, 7.50 expected hits
                    Chinese roll dice for 1 EarlyFighter, 2 Elites, 2 Infantrys and 4 Mech.Infs in Xining, round 4 : 3/9 hits, 3.17 expected hits
                3 Mech.Infs owned by the Chinese, 2 Elites owned by the Chinese, 3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Xining
                    Hisaichi roll dice for 6 Artillerys, 2 Elites, 1 Infantry, 5 Tanks and 1 Tankette in Xining, round 5 : 5/15 hits, 6.50 expected hits
                    Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in Xining, round 5 : 1/2 hits, 0.83 expected hits
                    1 EarlyFighter owned by the Chinese, 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Xining
                Hisaichi captures 20PUs while taking Chinese capital
                Hisaichi win, taking Xining from Chinese with 6 Artillerys, 2 Elites, 5 Tanks and 1 Tankette remaining. Battle score for attacker is 38
                Casualties for Hisaichi: 24 Infantrys
                Casualties for Chinese: 1 EarlyFighter, 2 Elites, 25 Infantrys and 4 Mech.Infs
    
        Non Combat Move - Hisaichi
            14 Infantrys moved from Gansu to Tsingnan
            1 Infantry moved from Sikang to Tsingnan
            9 Infantrys moved from Shangsi to Gansu
            3 Mech.Infs moved from Peking to Quingdao
            7 Infantrys moved from Tientsin to Hsingan
            8 Infantrys moved from Korea to Manchuria
            15 Infantrys moved from Hopeh to Tientsin
            1 Elite and 10 Infantrys moved from E.Shansi to N.Shangsi
            1 Artillery and 1 Marine moved from S.Borneo to E.Borneo
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Tankettes placed in Malaya
            6 Tankettes placed in Hongkong
            3 Mech.Infs placed in Peking
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Seoul: 8 Infantrys
            EDIT: Adding units owned by Hisaichi to Manchuria: 8 Infantrys
            EDIT: Turning off Edit Mode
            1 EarlyFighter and 7 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 99 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    British : -3.67
    Anzac : 1.33
    Chinese : 2.67
    

    Savegame


  • TripleA Turn Summary: Thai round 19

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 19
    
        Combat Move - Thai
            1 Infantry moved from N.S to sz60
            1 Infantry moved from sz60 to Java
            4 Tanks moved from Burma to E.India
            2 Tanks moved from Phuket to Burma
            10 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Java
                Thai attack with 1 Infantry
                Anzac defend with 1 Artillery
                    Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Java
                Thai win, taking Java from Anzac with 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Transport placed in sz73
            2 Artillerys and 2 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.67
    Thai : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    GG. I think with China gone it’s time to call this one. It was close!

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