b44f04c9-f37e-4d94-ba9f-e7cb8f2a2c2f-triplea_42140_1fre.tsvg
dawgoneit Axis, -vs- entek Allies, (The Rising Sun).
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TripleA Turn Summary: Thai round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Thai 1 Transport moved from sz59 to sz58 1 Transport moved from sz58 to sz81 1 Artillery and 1 Infantry moved from Ceram to sz81 1 Artillery and 1 Infantry moved from sz81 to Nayumo 1 T.Boat moved from sz59 to sz58 1 Marine moved from Celebs to sz58 1 Marine moved from sz58 to Halma Thai take Halma from Anzac 3 Artillerys and 5 Infantrys moved from Thailand to Burma 2 Artillerys, 3 Infantrys and 1 Marine moved from Phuket to Thailand Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in Nayumo Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Nayumo, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Nayumo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Nayumo Thai win, taking Nayumo from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Thai : 0.33 Dutch : -0.33 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - British 1 Artillery and 1 Elite moved from Amdanam to sz66 1 Artillery and 1 Elite moved from sz66 to S.A British take S.A from Hisaichi 3 Artillerys and 3 Elites moved from Calcutta to sz63 3 Artillerys, 3 Elites and 3 Transports moved from sz63 to sz56 3 Artillerys and 3 Elites moved from sz56 to Java 2 Fighters moved from sz66 to Java 1 T.Boat moved from sz50 to sz49 1 Transport moved from sz4 to sz6 1 Artillery and 2 Elites moved from Bengal to W.Chunking Purchase Units - British British buy 2 Artillerys, 1 Bunker, 2 Destroyers, 2 Elites, 2 Tankettes and 2 Transports; Remaining resources: 1 PUs; Combat - British Battle in Java British attack with 3 Artillerys, 3 Elites and 2 Fighters Hisaichi defend with 2 Infantrys; Yamamoto defend with 2 Elites British roll dice for 3 Artillerys, 3 Elites and 2 Fighters in Java, round 2 : 4/8 hits, 4.00 expected hits Yamamoto roll dice for 2 Elites and 2 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits 1 Elite owned by the British, 2 Elites owned by the Yamamoto, 1 Artillery owned by the British and 2 Infantrys owned by the Hisaichi lost in Java British win, taking Java from Yamamoto with 2 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery and 1 Elite Casualties for Yamamoto: 2 Elites Casualties for Hisaichi: 2 Infantrys Battle in W.Chunking British attack with 1 Artillery and 2 Elites Hisaichi defend with 2 Tankettes British roll dice for 1 Artillery and 2 Elites in W.Chunking, round 2 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 2 Tankettes in W.Chunking, round 2 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in W.Chunking British roll dice for 1 Artillery and 2 Elites in W.Chunking, round 3 : 0/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Artillery and 2 Elites in W.Chunking, round 4 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tankette in W.Chunking, round 4 : 1/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi and 1 Artillery owned by the British lost in W.Chunking British win, taking W.Chunking from Hisaichi with 2 Elites remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Tankettes Casualties for British: 1 Artillery Non Combat Move - British 4 Artillerys and 4 Elites moved from E.India to Bengal 2 Tankettes moved from Dheli to Nepal 1 Mech.Inf moved from Dheli to Bengal 1 Artillery and 1 Elite moved from Calcutta to C.India 2 Artillerys moved from New Guinea to Moresby 2 Fighters moved from Java to sz66 Place Units - British 2 Destroyers and 2 Transports placed in sz63 2 Artillerys and 2 Elites placed in Calcutta 1 Bunker placed in Bengal 2 Tankettes placed in Dheli Turn Complete - British British collect 59 PUs; end with 60 PUsCombat Hit Differential Summary :
British : -2.50 Hisaichi : 0.33 Yamamoto : 0.67 -
TripleA Turn Summary: Anzac round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Anzac 2 Artillerys and 1 Elite moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz50 to sz56 2 Artillerys, 1 Elite and 1 Infantry moved from sz56 to Sumatra Anzac take Sumatra from Hisaichi 2 Destroyers moved from sz50 to sz56 2 EarlyFighters moved from sz57 to sz81 1 Transport moved from sz57 to sz50 1 Infantry and 1 Marine moved from Derby to sz50 1 Infantry, 1 Marine and 1 Transport moved from sz50 to sz57 1 Infantry and 1 Marine moved from sz57 to Soem 1 Destroyer moved from sz37 to sz50 1 Elite moved from Melbourne to S.W.Australia 3 Elites moved from Darwin to Derby Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Destroyers, 1 Elite and 1 Tank; Remaining resources: 0 PUs; Combat - Anzac Battle in sz81 Anzac attack with 2 EarlyFighters Thai defend with 1 Transport Anzac roll dice for 2 EarlyFighters in sz81, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Transport in sz81, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz81 Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Battle in Soem Anzac attack with 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery and 1 Elite Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 1 Infantry and 1 Marine in Soem, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Soem, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi lost in Soem Anzac roll dice for 1 Infantry and 1 Marine in Soem, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Elite in Soem, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry and 1 Marine in Soem, round 4 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Elite in Soem, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Soem Anzac win, taking Soem from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Artillery and 1 Elite Non Combat Move - Anzac 2 EarlyFighters moved from sz81 to sz57 Place Units - Anzac 2 Artillerys and 1 Elite placed in W.Australia 1 Tank placed in Darwin 2 Destroyers placed in sz37 Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Hisaichi : -1.33 Anzac : 0.17 Thai : -0.17 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Americans 29 Elites, 1 Infantry, 1 Tank and 4 Tankettes moved from Yakutsk to Angarsk 2 Artillerys moved from Alaska to sz4 2 Artillerys and 2 Transports moved from sz4 to sz7 1 Artillery moved from sz7 to Sukhalin Americans take Sukhalin from Masaharu 1 Artillery moved from sz7 to Ostrov Russians take Ostrov from Yamamoto 1 Fighter moved from Magadan to Angarsk 1 Artillery, 8 Elites and 1 Infantry moved from Palana to Magadan 2 Tankettes moved from Palana to Magadan 2 Elites moved from Los Angeles to sz23 2 Elites moved from San Francisco to sz23 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 3 B.Transports and 12 Elites moved from sz23 to sz14 1 Elite moved from Portland to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 5 Elites moved from sz14 to Seattle 7 Elites moved from sz14 to Seattle 1 B.Transport moved from sz21 to sz5 1 B.Transport moved from sz20 to sz21 1 Artillery moved from Midway to sz21 1 Artillery and 1 B.Transport moved from sz21 to sz20 1 Artillery moved from sz20 to Wake 2 Destroyers and 1 Submarine moved from sz25 to sz20 1 Carrier and 2 EarlyFighters moved from sz42 to sz20 2 Fighters moved from Lasap to Wake Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 12 Elites, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in Angarsk Americans attack with 29 Elites, 1 Fighter, 1 Infantry, 1 Tank and 4 Tankettes Masaharu defend with 1 Infantry Americans roll dice for 29 Elites, 1 Fighter, 1 Infantry, 1 Tank and 4 Tankettes in Angarsk, round 2 : 14/36 hits, 17.00 expected hits Yamamoto roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Angarsk Americans win, taking Angarsk from Yamamoto with 29 Elites, 1 Fighter, 1 Tank and 4 Tankettes remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Americans 8 Elites moved from Alaska to sz4 8 Elites moved from sz4 to Palana 1 Fighter moved from Angarsk to Magadan Place Units - Americans 1 Carrier placed in sz25 1 B.Transport placed in sz23 10 Elites placed in San Francisco 2 Elites placed in Los Angeles 2 Transports placed in sz5 2 Infantrys placed in Alaska Turn Complete - Americans Americans collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
Yamamoto : 0.67 Americans : -3.00 -
TripleA Turn Summary: Masaharu round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Masaharu 1 Infantry moved from Vostok to Yakutsk Masaharu take Yakutsk from Russians 7 Artillerys, 3 Elites, 19 Infantrys, 1 Marine, 7 Tanks and 1 Tankette moved from Vostok to Angarsk 2 Destroyers moved from sz72 to sz19 1 Destroyer moved from sz72 to sz19 Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz19 Masaharu attack with 3 Destroyers Americans defend with 1 Destroyer Masaharu roll dice for 3 Destroyers in sz19, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz19 Masaharu win with 2 Destroyers remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Destroyer Casualties for Americans: 1 Destroyer Battle in Angarsk Masaharu attack with 7 Artillerys, 3 Elites, 19 Infantrys, 1 Marine, 7 Tanks and 1 Tankette Americans defend with 29 Elites, 1 Tank and 4 Tankettes Masaharu roll dice for 7 Artillerys, 3 Elites, 19 Infantrys, 1 Marine, 7 Tanks and 1 Tankette in Angarsk, round 2 : 12/38 hits, 12.33 expected hits Russians roll dice for 29 Elites, 1 Tank and 4 Tankettes in Angarsk, round 2 : 9/34 hits, 10.83 expected hits 9 Infantrys owned by the Masaharu, 8 Elites owned by the Americans and 4 Tankettes owned by the Americans lost in Angarsk Masaharu roll dice for 7 Artillerys, 3 Elites, 10 Infantrys, 1 Marine, 7 Tanks and 1 Tankette in Angarsk, round 3 : 10/29 hits, 10.83 expected hits Russians roll dice for 21 Elites and 1 Tank in Angarsk, round 3 : 8/22 hits, 7.50 expected hits 8 Infantrys owned by the Masaharu and 10 Elites owned by the Americans lost in Angarsk Masaharu roll dice for 7 Artillerys, 3 Elites, 2 Infantrys, 1 Marine, 7 Tanks and 1 Tankette in Angarsk, round 4 : 7/21 hits, 9.33 expected hits Russians roll dice for 11 Elites and 1 Tank in Angarsk, round 4 : 4/12 hits, 4.17 expected hits 1 Marine owned by the Masaharu, 2 Infantrys owned by the Masaharu, 7 Elites owned by the Americans and 1 Tankette owned by the Masaharu lost in Angarsk Masaharu roll dice for 7 Artillerys, 3 Elites and 7 Tanks in Angarsk, round 5 : 8/17 hits, 7.83 expected hits Russians roll dice for 4 Elites and 1 Tank in Angarsk, round 5 : 1/5 hits, 1.83 expected hits 4 Elites owned by the Americans, 1 Artillery owned by the Masaharu and 1 Tank owned by the Americans lost in Angarsk Masaharu win, taking Angarsk from Russians with 6 Artillerys, 3 Elites and 7 Tanks remaining. Battle score for attacker is 88 Casualties for Masaharu: 1 Artillery, 19 Infantrys, 1 Marine and 1 Tankette Casualties for Americans: 29 Elites, 1 Tank and 4 Tankettes Non Combat Move - Masaharu 1 Marine moved from Quingdao to Vostok 2 Tanks moved from Hsingan to Vostok 1 Marine moved from Hsingan to Quingdao 2 Transports moved from sz1 to sz15 1 B.Transport moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 B.Transport, 8 Infantrys and 2 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok 1 T.Boat moved from sz1 to sz2 Place Units - Masaharu 1 Artillery and 7 Infantrys placed in Akina Masaharu undo move 1. 2 Artillerys and 6 Infantrys placed in Akina 2 Infantrys and 1 Tank placed in Hsingan Turn Complete - Masaharu Masaharu collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Masaharu : -3.33 Americans : 0.50 Russians : -2.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Russians 3 Infantrys moved from Kaask to Kyzal 1 EarlyFighter moved from Tulun to Kyzal 1 Infantry moved from Kaask to Kyzal 3 Infantrys moved from Bratsk to Ustkut Purchase Units - Russians Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 3 Infantrys Yamamoto defend with 1 Artillery Russians roll dice for 3 Infantrys in Ustkut, round 2 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Ustkut, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 Infantrys in Ustkut, round 3 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Ustkut, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 Infantrys in Ustkut, round 4 : 3/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Ustkut, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Yamamoto lost in Ustkut Russians win, taking Ustkut from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Yamamoto: 1 Artillery Battle in Kyzal Russians attack with 1 EarlyFighter and 4 Infantrys Yamamoto defend with 1 Artillery and 2 Infantrys Russians roll dice for 1 EarlyFighter and 4 Infantrys in Kyzal, round 2 : 1/5 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Kyzal, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kyzal Russians roll dice for 1 EarlyFighter and 2 Infantrys in Kyzal, round 3 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyzal, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Kyzal, round 4 : 2/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyzal, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kyzal Russians win, taking Kyzal from Yamamoto with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 3 Infantrys Casualties for Yamamoto: 1 Artillery and 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Kyzal to Tulun 2 Infantrys moved from Kaask to Tulun 3 Infantrys moved from Krasnoyarsk to Bratsk 1 Mech.Inf moved from Achinsk to Tulun 3 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Yamamoto : 0.67 Russians : 2.17 -
TripleA Turn Summary: Yamamoto round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Research Technology - Yamamoto Combat Move - Yamamoto 2 EarlyFighters moved from sz1 to sz7 1 Transport moved from sz1 to sz15 2 Infantrys moved from Japan to sz15 2 Infantrys and 1 Transport moved from sz15 to sz1 2 Infantrys moved from sz1 to Ostrov 1 Destroyer moved from sz1 to sz7 1 Transport moved from sz1 to sz15 2 Infantrys moved from Japan to sz15 2 Infantrys and 1 Transport moved from sz15 to sz1 2 Infantrys moved from sz1 to Sukhalin 1 Bomber moved from Ulaan Ude to Ostrov 1 B.Transport moved from sz1 to sz15 1 Marine moved from Amursk to sz1 1 Marine moved from sz1 to Sukhalin 1 Infantry moved from Japan to sz15 1 B.Transport and 1 Infantry moved from sz15 to sz1 2 Infantrys moved from Amursk to sz1 10 Infantrys moved from Quingdao to Ulaan Ude 2 Infantrys moved from Ulaan Ude to Ustkut 1 Infantry moved from Ulaan Ude to Ustkut 1 Fighter moved from Ulaan Ude to Ustkut 1 Cruiser and 5 Destroyers moved from sz45 to sz19 8 Destroyers moved from sz18 to sz19 1 B.Transport moved from sz59 to sz70 Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 Destroyer, 2 Fighters, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz7 Yamamoto attack with 1 Destroyer and 2 EarlyFighters Americans defend with 2 Transports Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz7, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 Transports in sz7, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Americans lost in sz7 Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz7, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 Transport in sz7, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz7, round 4 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 Transport in sz7, round 4 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in sz7 Yamamoto win with 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 Transports Battle in Sukhalin Yamamoto attack with 2 Infantrys and 1 Marine Americans defend with 1 Artillery Yamamoto roll dice for 2 Infantrys and 1 Marine in Sukhalin, round 2 : 0/3 hits, 0.67 expected hits Americans roll dice for 1 Artillery in Sukhalin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Sukhalin Yamamoto roll dice for 1 Infantry and 1 Marine in Sukhalin, round 3 : 1/2 hits, 0.50 expected hits Americans roll dice for 1 Artillery in Sukhalin, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Sukhalin Yamamoto win, taking Sukhalin from Americans with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery Battle in Ustkut Yamamoto attack with 1 Fighter and 3 Infantrys Russians defend with 2 Infantrys Yamamoto roll dice for 1 Fighter and 3 Infantrys in Ustkut, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Ustkut, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto lost in Ustkut 1 Infantry retreated to Ulaan Ude Russians win with 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Yamamoto: 2 Infantrys Battle in Ostrov Yamamoto attack with 1 Bomber and 2 Infantrys Americans defend with 1 Artillery Yamamoto roll dice for 1 Bomber and 2 Infantrys in Ostrov, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Ostrov, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber and 2 Infantrys in Ostrov, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Ostrov, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Ostrov Yamamoto win, taking Ostrov from Russians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery Non Combat Move - Yamamoto 1 Bomber moved from Ostrov to Vostok 3 Infantrys moved from sz1 to Vostok 2 EarlyFighters moved from sz7 to sz1 1 Artillery, 1 Elite, 5 Infantrys and 1 Marine moved from Vostok to Quingdao 1 Fighter moved from Ustkut to Ulaan Ude 1 Infantry moved from Ulaan Ude to Irkutsk 6 Infantrys moved from Tokyo to Japan 3 Fighters moved from Davao to sz70 Place Units - Yamamoto 1 B.Carrier and 1 Destroyer placed in sz70 1 Infantry and 1 Marine placed in Davao 3 Infantrys placed in Amursk 2 Fighters and 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Yamamoto : -2.17 Americans : -0.33 Russians : 1.67 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Chinese 2 Infantrys moved from Tsingnan to Sikang 1 EarlyFighter moved from N.Shangsi to Sikang 4 Infantrys moved from Gansu to Szechwan 1 Mech.Inf moved from N.Shangsi to Szechwan 2 Infantrys moved from Gansu to Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 4 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Artillery and 3 Infantrys Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Szechwan, round 2 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 3 Infantrys in Szechwan, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Chinese lost in Szechwan 2 Infantrys and 1 Mech.Inf retreated to Gansu Hisaichi win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Battle in Shangsi Chinese attack with 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 3 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Sikang Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Tank Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 EarlyFighter moved from Sikang to N.Shangsi 4 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Gobi to Tsingnan 4 Infantrys moved from Quyan to Gobi 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan 1 Infantry moved from Gansu to Sikang 1 Infantry moved from Gansu to Sikang 1 Infantry moved from Gansu to Shangsi 1 Infantry moved from Gansu to Shangsi Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Hisaichi : 1.50 Chinese : -0.50 -
TripleA Turn Summary: Hisaichi round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Hisaichi 3 Infantrys moved from Sian to Shangsi 1 Artillery and 3 Infantrys moved from Szechwan to Gansu 2 Tankettes moved from W.Sian to Gansu 1 Tankette moved from Sian to Sikang 1 Tankette moved from W.Sian to Sikang 1 Infantry moved from Shansi to Shangsi 2 Artillerys moved from E.Shansi to Shangsi 5 Artillerys, 1 Elite, 14 Infantrys and 2 Tankettes moved from Burma to Bengal 1 Elite moved from Buru to sz58 2 Infantrys moved from Flores to sz58 2 Transports moved from sz59 to sz60 1 Elite, 2 Infantrys and 2 Transports moved from sz58 to sz59 1 Artillery moved from Bali to sz59 1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from sz59 to sz60 2 Artillerys, 1 Elite and 1 Infantry moved from S.Borneo to sz60 3 Artillerys, 2 Elites and 3 Infantrys moved from sz60 to Sumatra 1 Fighter moved from sz60 to Sumatra 5 Destroyers moved from sz59 to sz60 1 Fighter moved from Malaya to Sumatra 3 Destroyers moved from sz58 to sz60 Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 2 Destroyers, 3 Elites, 12 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 2 Tankettes Chinese defend with 3 Infantrys Hisaichi roll dice for 2 Tankettes in Sikang, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 3 Infantrys in Sikang, round 2 : 3/3 hits, 1.00 expected hits 2 Tankettes owned by the Hisaichi lost in Sikang Chinese win with 3 Infantrys remaining. Battle score for attacker is -8 Casualties for Hisaichi: 2 Tankettes Battle in Shangsi Hisaichi attack with 2 Artillerys and 4 Infantrys Chinese defend with 3 Infantrys Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Shangsi, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 3 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Shangsi, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 3 Infantrys Battle in Sumatra Hisaichi attack with 3 Artillerys, 2 Elites, 2 Fighters and 3 Infantrys Anzac defend with 2 Artillerys, 1 Elite and 1 Infantry Hisaichi roll dice for 3 Artillerys, 2 Elites, 2 Fighters and 3 Infantrys in Sumatra, round 2 : 6/10 hits, 4.00 expected hits Anzac roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Anzac, 2 Artillerys owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi win, taking Sumatra from Anzac with 3 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 12 Casualties for Hisaichi: 1 Infantry Casualties for Anzac: 2 Artillerys, 1 Elite and 1 Infantry Battle in Bengal Hisaichi attack with 5 Artillerys, 1 Elite, 14 Infantrys and 2 Tankettes British defend with 1 AAGun, 6 Artillerys, 2 Bunkers, 6 Elites, 9 Mech.Infs, 1 Tank and 2 Tankettes Hisaichi roll dice for 5 Artillerys, 1 Elite, 14 Infantrys and 2 Tankettes in Bengal, round 2 : 3/22 hits, 6.00 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 6 Artillerys, 2 Bunkers, 6 Elites, 9 Mech.Infs, 1 Tank and 2 Tankettes in Bengal, round 2 : 13/26 hits, 8.83 expected hits 1 Tankette owned by the British and 13 Infantrys owned by the Hisaichi lost in Bengal 5 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes retreated to Burma British win with 6 Artillerys, 2 Bunkers, 6 Elites, 9 Mech.Infs, 1 Tank and 1 Tankette remaining. Battle score for attacker is -22 Casualties for Hisaichi: 13 Infantrys Casualties for British: 1 Tankette Battle in Gansu Hisaichi attack with 1 Artillery, 3 Infantrys and 2 Tankettes Chinese defend with 6 Infantrys and 1 Mech.Inf Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tankettes in Gansu, round 2 : 1/6 hits, 1.67 expected hits Chinese roll dice for 6 Infantrys and 1 Mech.Inf in Gansu, round 2 : 4/7 hits, 2.33 expected hits 1 Tankette owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu 1 Artillery and 1 Tankette retreated to Szechwan Chinese win with 5 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is -8 Casualties for Hisaichi: 3 Infantrys and 1 Tankette Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Tank moved from Malaya to Burma 2 Fighters moved from Sumatra to sz60 2 Infantrys moved from Kiangsi to Hanan 6 Tankettes moved from Kiangsi to Sian 6 Tankettes moved from Hongkong to Kwangsi Place Units - Hisaichi 6 Tankettes placed in Hongkong 2 Destroyers placed in sz60 2 Artillerys and 2 Elites placed in S.Borneo 2 Artillerys, 1 Elite and 1 Infantry placed in Malaya 3 Infantrys placed in Peking 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
Hisaichi : -1.50 British : 4.17 Anzac : -0.33 Chinese : 4.33 -
TripleA Turn Summary: Thai round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Thai 2 Artillerys, 3 Infantrys and 1 Marine moved from Thailand to Burma 2 Artillerys, 3 Infantrys and 1 Tank moved from Phuket to Thailand 1 T.Boat moved from sz58 to sz48 1 Marine moved from Halma to sz48 1 Marine moved from sz48 to N.G Thai take N.G from British 1 Tank moved from Burma to Chunking 2 Tanks moved from Burma to Thailand 1 Tank moved from Burma to Thailand Purchase Units - Thai Thai buy 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - British 2 units repaired. 1 Mech.Inf moved from Bengal to N.Chunking Chinese take N.Chunking from Hisaichi 1 Artillery and 1 Elite moved from S.A to sz66 1 Artillery, 1 Elite and 1 Transport moved from sz66 to sz56 2 Artillerys and 2 Elites moved from Java to Sumatra 1 Artillery and 1 Elite moved from sz56 to Sumatra 2 Artillerys and 2 Elites moved from Calcutta to sz63 2 Artillerys, 2 Elites and 2 Transports moved from sz63 to sz56 3 Transports moved from sz56 to sz63 2 Artillerys and 2 Elites moved from sz56 to Sumatra 2 Tankettes moved from Nepal to Bengal 2 Tankettes moved from Dheli to Nepal 1 Artillery and 1 Elite moved from C.India to sz63 1 Artillery and 1 Elite moved from sz63 to E.India 1 Infantry moved from Moresby to sz49 1 Infantry and 1 T.Boat moved from sz49 to sz50 1 Infantry moved from sz50 to Flores British take Flores from Hisaichi 2 Artillerys and 1 Infantry moved from Moresby to New Guinea 2 Artillerys moved from Moresby to E.G 1 Artillery moved from Moresby to New Guinea 1 Artillery moved from Moresby to E.G 1 Artillery moved from Moresby to E.G 1 Artillery and 1 Infantry moved from Vancouver to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana 2 Infantrys moved from Palana to Magadan 2 Infantrys moved from Magadan to Yakutsk Purchase Units - British British buy 4 Artillerys, 1 Bunker, 2 Destroyers, 3 Elites, 1 Infantry and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Yakutsk British attack with 2 Infantrys Masaharu defend with 1 Infantry British roll dice for 2 Infantrys in Yakutsk, round 2 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yakutsk 1 Infantry retreated to Magadan Masaharu win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in Sumatra British attack with 5 Artillerys and 5 Elites Hisaichi defend with 3 Artillerys, 2 Elites and 2 Infantrys British roll dice for 5 Artillerys and 5 Elites in Sumatra, round 2 : 5/10 hits, 5.00 expected hits Hisaichi roll dice for 3 Artillerys, 2 Elites and 2 Infantrys in Sumatra, round 2 : 2/7 hits, 2.33 expected hits 1 Elite owned by the British, 1 Artillery owned by the British, 2 Infantrys owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Sumatra British roll dice for 4 Artillerys and 4 Elites in Sumatra, round 3 : 5/8 hits, 4.00 expected hits Hisaichi roll dice for 2 Elites in Sumatra, round 3 : 1/2 hits, 0.67 expected hits 2 Elites owned by the Hisaichi and 1 Artillery owned by the British lost in Sumatra British win, taking Sumatra from Hisaichi with 3 Artillerys and 4 Elites remaining. Battle score for attacker is 12 Casualties for British: 2 Artillerys and 1 Elite Casualties for Hisaichi: 3 Artillerys, 2 Elites and 2 Infantrys Non Combat Move - British 2 Destroyers moved from sz63 to sz66 Place Units - British 1 Bunker placed in Bengal 3 Artillerys and 3 Elites placed in Calcutta 2 Mech.Infs placed in Dheli 1 Artillery and 1 Infantry placed in Vancouver 2 Destroyers placed in sz63 Turn Complete - British British collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
British : 0.67 Hisaichi : -0.00 Masaharu : 0.67 -
TripleA Turn Summary: Anzac round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Anzac 1 S.Sub and 2 Transports moved from sz57 to sz50 1 Transport moved from sz56 to sz57 1 Marine moved from Soem to sz57 1 Marine moved from sz57 to Bali Anzac take Bali from Hisaichi 1 Transport moved from sz56 to sz57 1 Infantry moved from Soem to sz57 1 Infantry moved from sz57 to Lambok Anzac take Lambok from Hisaichi 1 Artillery and 1 Elite moved from W.Australia to sz50 1 Artillery and 1 Elite moved from sz50 to Nayumo 1 Elite moved from Derby to sz50 1 Elite and 1 S.Sub moved from sz50 to sz58 1 Elite moved from sz58 to Celebs 2 EarlyFighters moved from sz57 to Celebs 1 Artillery moved from W.Australia to sz50 1 Elite moved from Derby to sz50 1 Artillery, 1 Elite and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Elite moved from sz57 to Java 1 Elite moved from S.W.Australia to W.Australia 1 Tank moved from Darwin to Derby 2 Destroyers moved from sz37 to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; Combat - Anzac Battle in Nayumo Anzac attack with 1 Artillery and 1 Elite Thai defend with 1 Artillery and 1 Infantry Anzac roll dice for 1 Artillery and 1 Elite in Nayumo, round 2 : 0/2 hits, 1.00 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Nayumo, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac lost in Nayumo Anzac roll dice for 1 Elite in Nayumo, round 3 : 0/1 hits, 0.50 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Nayumo, round 3 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Anzac lost in Nayumo Thai win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -8 Casualties for Anzac: 1 Artillery and 1 Elite Battle in Celebs Anzac attack with 2 EarlyFighters and 1 Elite Thai defend with 1 Artillery Anzac roll dice for 2 EarlyFighters and 1 Elite in Celebs, round 2 : 2/3 hits, 1.17 expected hits Thai roll dice for 1 Artillery in Celebs, round 2 : 1/1 hits, 0.33 expected hits 1 EarlyFighter owned by the Anzac and 1 Artillery owned by the Thai lost in Celebs Anzac win, taking Celebs from Thai with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is -4 Casualties for Anzac: 1 EarlyFighter Casualties for Thai: 1 Artillery Non Combat Move - Anzac 1 EarlyFighter moved from Celebs to sz57 Place Units - Anzac 2 Artillerys and 1 Elite placed in W.Australia 3 Infantrys placed in Darwin 1 S.Sub placed in sz37 1 Marine placed in Melbourne Turn Complete - Anzac Anzac collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Anzac : -0.67 Thai : 1.33 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Americans 8 Elites moved from Palana to Magadan 1 Carrier moved from sz25 to sz20 1 B.Transport moved from sz5 to sz4 4 Elites moved from San Francisco to sz23 2 B.Transports moved from sz14 to sz23 2 Elites moved from Los Angeles to sz23 6 Elites moved from San Francisco to sz23 1 B.Transport moved from sz14 to sz6 2 B.Transports and 8 Elites moved from sz23 to sz14 1 B.Transport and 4 Elites moved from sz23 to sz14 12 Elites moved from sz14 to Seattle 2 B.Transports moved from sz5 to sz6 12 Elites moved from Seattle to sz6 1 Elite moved from Seattle to British Columbia 3 B.Transports and 12 Elites moved from sz6 to sz5 12 Elites moved from sz5 to Alaska 2 Tankettes moved from Alaska to sz5 1 Infantry moved from Alaska to sz5 1 Artillery moved from Anchorage to sz5 1 Artillery and 1 Infantry moved from Alaska to sz4 8 Elites moved from Alaska to sz4 1 Artillery, 8 Elites and 1 Infantry moved from sz4 to Palana 1 Artillery, 1 Infantry, 2 Tankettes and 2 Transports moved from sz5 to sz4 1 Artillery, 1 Infantry and 2 Tankettes moved from sz4 to Palana Purchase Units - Americans Americans buy 3 Destroyers, 12 Elites and 1 Factory; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 2 Fighters moved from Wake to sz20 Place Units - Americans 1 Factory placed in Wake 2 Destroyers placed in sz25 1 Destroyer placed in sz25 10 Elites placed in San Francisco 2 Elites placed in Los Angeles Turn Complete - Americans Americans collect 85 PUs; end with 85 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Masaharu round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Masaharu 1 Marine moved from Quingdao to Vostok 2 Infantrys moved from Hsingan to Quingdao 1 Tank moved from Hsingan to Vostok 1 Artillery and 2 Elites moved from Angarsk to Ustkut 2 Transports moved from sz1 to sz15 2 Artillerys moved from Akina to sz15 2 Infantrys moved from Akina to sz15 1 B.Transport moved from sz1 to sz15 4 Infantrys moved from Akina to sz15 2 Artillerys, 1 B.Transport, 6 Infantrys and 2 Transports moved from sz15 to sz1 2 Artillerys and 6 Infantrys moved from sz1 to Vostok 2 Destroyers moved from sz19 to sz18 Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Masaharu Battle in Ustkut Masaharu attack with 1 Artillery and 2 Elites Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery and 2 Elites in Ustkut, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Ustkut, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Artillery owned by the Masaharu lost in Ustkut Masaharu win, taking Ustkut from Russians with 2 Elites remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Artillery Casualties for Russians: 2 Infantrys Non Combat Move - Masaharu 5 Artillerys, 1 Elite and 7 Tanks moved from Angarsk to Vostok Place Units - Masaharu 2 Infantrys and 1 Tank placed in Hsingan 2 Artillerys and 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Masaharu : 1.50 Russians : 0.33 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Russians 3 Infantrys moved from Bratsk to Ustkut 1 EarlyFighter moved from Tulun to Ustkut Purchase Units - Russians Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 EarlyFighter and 3 Infantrys Masaharu defend with 2 Elites Russians roll dice for 1 EarlyFighter and 3 Infantrys in Ustkut, round 2 : 0/4 hits, 0.83 expected hits Masaharu roll dice for 2 Elites in Ustkut, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Ustkut 1 Infantry retreated to Bratsk Masaharu win with 2 Elites remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Ustkut to Tulun 1 Elite and 5 Infantrys moved from Kaask to Tulun 3 Infantrys moved from Krasnoyarsk to Bratsk 1 Mech.Inf moved from Achinsk to Tulun 3 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Masaharu : 1.33 Russians : -0.83 -
TripleA Turn Summary: Yamamoto round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery, 1 Elite, 5 Infantrys and 1 Marine moved from Quingdao to Ulaan Ude 1 Infantry moved from Irkutsk to Ulaan Ude 3 Infantrys moved from Vostok to Irkutsk 1 B.Transport moved from sz1 to sz15 1 Transport moved from sz1 to sz15 6 Infantrys moved from Japan to sz15 1 Infantry and 1 Marine moved from Sukhalin to sz1 1 Infantry moved from Ostrov to sz1 1 Infantry moved from Amursk to sz1 1 Infantry moved from Amursk to sz1 1 B.Transport and 4 Infantrys moved from sz15 to sz1 2 Infantrys and 1 Transport moved from sz15 to sz1 1 Infantry moved from Amursk to Belogorsk 10 Infantrys and 1 Marine moved from sz1 to Vostok 4 Infantrys moved from Tokyo to Japan 1 Infantry and 1 Marine moved from Davao to sz70 1 B.Transport, 1 Infantry and 1 Marine moved from sz70 to sz60 1 Infantry and 1 Marine moved from sz60 to Java 1 Destroyer moved from sz70 to sz58 3 Fighters moved from sz70 to sz58 1 Cruiser and 13 Destroyers moved from sz19 to sz18 1 Destroyer moved from sz7 to sz3 1 Destroyer moved from sz1 to sz7 Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 2 Destroyers, 1 Elite, 3 Infantrys, 1 Marine, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz58 Yamamoto attack with 1 Destroyer and 3 Fighters Anzac defend with 1 S.Sub Anzac roll dice for 1 S.Sub in sz58, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer and 3 Fighters in sz58, round 2 : 3/4 hits, 1.83 expected hits 1 S.Sub owned by the Anzac lost in sz58 Yamamoto win with 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 9 Casualties for Anzac: 1 S.Sub Battle in Java Yamamoto attack with 1 Infantry and 1 Marine Anzac defend with 1 Artillery and 1 Elite Yamamoto roll dice for 1 Infantry and 1 Marine in Java, round 2 : 1/2 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Elite in Java, round 2 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java British win with 1 Elite remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Infantry and 1 Marine Casualties for Anzac: 1 Artillery Non Combat Move - Yamamoto 3 Fighters moved from sz58 to sz18 1 B.Carrier moved from sz70 to sz18 1 Fighter moved from Davao to sz70 2 Fighters moved from Tokyo to sz70 Place Units - Yamamoto 1 B.Carrier and 1 Transport placed in sz70 1 Elite and 1 Marine placed in Davao 2 Destroyers and 1 Submarine placed in sz78 3 Infantrys placed in Amursk Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
British : 1.33 Yamamoto : 1.67 Anzac : -0.17 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Chinese 1 Infantry moved from Sikang to W.Sian Chinese take W.Sian from Hisaichi 2 Infantrys moved from Sikang to Szechwan 1 EarlyFighter moved from N.Shangsi to Szechwan 5 Infantrys and 1 Mech.Inf moved from Gansu to Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Tankette Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Tankette in Szechwan, round 2 : 0/2 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi lost in Szechwan Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 4 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Tankette Casualties for Chinese: 1 Infantry Battle in Shangsi Chinese attack with 5 Infantrys and 1 Mech.Inf Hisaichi defend with 2 Artillerys and 2 Infantrys Chinese roll dice for 5 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 0/6 hits, 1.33 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shangsi, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 4 Infantrys and 1 Mech.Inf in Shangsi, round 4 : 1/5 hits, 1.17 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shangsi, round 4 : 2/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi 2 Infantrys and 1 Mech.Inf retreated to Gansu Hisaichi win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 3 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Mech.Inf moved from Tsingnan to N.Shangsi 1 Elite and 8 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 4 Infantrys moved from Gobi to Tsingnan 1 EarlyFighter moved from Szechwan to N.Shangsi 3 Infantrys moved from Quyan to Gobi 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Hisaichi : -1.17 Chinese : -2.50 -
TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Hisaichi 4 Artillerys, 2 Elites, 63 Infantrys and 5 Tanks moved from E.Shansi to N.Shangsi 6 Tankettes moved from Sian to N.Shangsi 1 Infantry moved from Hanan to Sian 2 Artillerys moved from S.Borneo to sz60 2 Artillerys moved from Malaya to sz60 2 Elites moved from S.Borneo to sz60 1 Elite moved from Malaya to sz60 1 Elite moved from N.S to sz60 1 Artillery moved from sz60 to Java 2 Artillerys, 2 Elites and 2 Transports moved from sz60 to sz59 1 Artillery moved from sz59 to Bali 1 Artillery moved from sz59 to Lambok 1 Elite moved from sz59 to Bali 1 Elite moved from sz59 to Lambok 1 Artillery, 1 Elite and 1 Transport moved from sz60 to sz59 1 Artillery and 1 Elite moved from sz59 to Celebs 1 Elite moved from sz60 to Java 3 Artillerys and 3 Infantrys moved from N.S to Sumatra 2 Fighters moved from sz60 to Sumatra 2 Tankettes moved from Kwangsi to W.Sian 1 Infantry moved from Hanan to W.Sian 3 Tankettes moved from Kwangsi to N.Chunking 1 Artillery and 1 Elite moved from Burma to W.Chunking 2 Artillerys and 2 Infantrys moved from Thailand to Burma 4 Destroyers moved from sz60 to sz59 1 Tankette moved from Kwangsi to W.Chunking 2 Artillerys moved from Shangsi to N.Shangsi Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bunker, 2 Elites, 10 Infantrys and 12 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.Chunking Hisaichi attack with 3 Tankettes British defend with 1 Mech.Inf Hisaichi roll dice for 3 Tankettes in N.Chunking, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Mech.Inf owned by the British lost in N.Chunking Hisaichi win, taking N.Chunking from Chinese with 2 Tankettes remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Tankette Casualties for British: 1 Mech.Inf Battle in W.Sian Hisaichi attack with 1 Infantry and 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 2 Tankettes in W.Sian, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Lambok Hisaichi attack with 1 Artillery and 1 Elite Anzac defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Elite in Lambok, round 2 : 0/2 hits, 1.00 expected hits Anzac roll dice for 1 Infantry in Lambok, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Lambok Hisaichi roll dice for 1 Elite in Lambok, round 3 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in Lambok, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Lambok Anzac win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in N.Shangsi Hisaichi attack with 6 Artillerys, 2 Elites, 63 Infantrys, 5 Tanks and 6 Tankettes Chinese defend with 1 AAGun, 4 Bunkers, 1 EarlyFighter, 29 Infantrys, 7 Mech.Infs and 3 Tanks Hisaichi roll dice for 6 Artillerys, 2 Elites, 63 Infantrys, 5 Tanks and 6 Tankettes in N.Shangsi, round 2 : 17/82 hits, 19.00 expected hits Units damaged: 4 Bunkers owned by the Chinese Chinese roll dice for 4 Bunkers, 1 EarlyFighter, 29 Infantrys, 7 Mech.Infs and 3 Tanks in N.Shangsi, round 2 : 20/44 hits, 16.00 expected hits 20 Infantrys owned by the Hisaichi and 13 Infantrys owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 6 Artillerys, 2 Elites, 43 Infantrys, 5 Tanks and 6 Tankettes in N.Shangsi, round 3 : 20/62 hits, 15.67 expected hits Chinese roll dice for 4 Bunkers, 1 EarlyFighter, 16 Infantrys, 7 Mech.Infs and 3 Tanks in N.Shangsi, round 3 : 12/31 hits, 11.67 expected hits 4 Mech.Infs owned by the Chinese, 12 Infantrys owned by the Hisaichi and 16 Infantrys owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 6 Artillerys, 2 Elites, 31 Infantrys, 5 Tanks and 6 Tankettes in N.Shangsi, round 4 : 11/50 hits, 13.67 expected hits Chinese roll dice for 4 Bunkers, 1 EarlyFighter, 3 Mech.Infs and 3 Tanks in N.Shangsi, round 4 : 6/11 hits, 5.00 expected hits 1 EarlyFighter owned by the Chinese, 3 Mech.Infs owned by the Chinese, 3 Tanks owned by the Chinese, 4 Bunkers owned by the Chinese and 6 Infantrys owned by the Hisaichi lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 6 Artillerys, 2 Elites, 25 Infantrys, 5 Tanks and 6 Tankettes remaining. Battle score for attacker is 64 Casualties for Hisaichi: 38 Infantrys Casualties for Chinese: 4 Bunkers, 1 EarlyFighter, 29 Infantrys, 7 Mech.Infs and 3 Tanks Battle in Celebs Hisaichi attack with 1 Artillery and 1 Elite Anzac defend with 1 Elite Hisaichi roll dice for 1 Artillery and 1 Elite in Celebs, round 2 : 2/2 hits, 1.00 expected hits Anzac roll dice for 1 Elite in Celebs, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in Celebs Hisaichi win, taking Celebs from Anzac with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Elite Battle in Sumatra Hisaichi attack with 3 Artillerys, 2 Fighters and 3 Infantrys British defend with 3 Artillerys and 4 Elites Hisaichi roll dice for 3 Artillerys, 2 Fighters and 3 Infantrys in Sumatra, round 2 : 4/8 hits, 3.00 expected hits British roll dice for 3 Artillerys and 4 Elites in Sumatra, round 2 : 1/7 hits, 2.33 expected hits 1 Elite owned by the British, 3 Artillerys owned by the British and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 3 Artillerys, 2 Fighters and 2 Infantrys in Sumatra, round 3 : 3/7 hits, 2.67 expected hits British roll dice for 3 Elites in Sumatra, round 3 : 1/3 hits, 1.00 expected hits 3 Elites owned by the British and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi win, taking Sumatra from British with 3 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 24 Casualties for Hisaichi: 2 Infantrys Casualties for British: 3 Artillerys and 4 Elites Battle in W.Chunking Hisaichi attack with 1 Artillery, 1 Elite and 1 Tankette British defend with 2 Elites Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tankette in W.Chunking, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 2 Elites in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits 2 Elites owned by the British lost in W.Chunking Hisaichi win, taking W.Chunking from Chinese with 1 Artillery, 1 Elite and 1 Tankette remaining. Battle score for attacker is 8 Casualties for British: 2 Elites Battle in Bali Hisaichi attack with 1 Artillery and 1 Elite Anzac defend with 1 Marine Hisaichi roll dice for 1 Artillery and 1 Elite in Bali, round 2 : 1/2 hits, 1.00 expected hits Anzac roll dice for 1 Marine in Bali, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Bali Hisaichi win, taking Bali from Anzac with 1 Elite remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Artillery Casualties for Anzac: 1 Marine Battle in Java Hisaichi attack with 1 Artillery and 1 Elite Anzac defend with 1 Elite Hisaichi roll dice for 1 Artillery and 1 Elite in Java, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 Elite in Java, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Java, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 Elite in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in Java Hisaichi win, taking Java from British with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Elite Non Combat Move - Hisaichi 5 Destroyers moved from sz60 to sz59 2 Fighters moved from Sumatra to sz60 3 Destroyers moved from sz60 to sz59 1 Destroyer moved from sz60 to sz59 1 Destroyer moved from sz60 to sz59 2 Artillerys and 3 Infantrys moved from Malaya to Thailand 6 Tankettes moved from Hongkong to Kwangsi 6 Infantrys moved from Peking to E.Shansi 8 Infantrys moved from Hopeh to Shansi 6 Infantrys moved from Tientsin to Hopeh 8 Infantrys moved from Korea to Tientsin 15 Infantrys moved from Seoul to Korea Place Units - Hisaichi 1 Bunker placed in N.S 6 Tankettes placed in Malaya 6 Tankettes placed in Hongkong 2 Artillerys and 2 Elites placed in S.Borneo 3 Infantrys placed in Peking 7 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Hisaichi : 2.33 British : -2.00 Anzac : 1.67 Chinese : 5.00 -
TripleA Turn Summary: Thai round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - Thai 2 Artillerys, 3 Infantrys and 4 Tanks moved from Thailand to Burma 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank moved from Phuket to Thailand 1 Tank moved from Thailand to Burma 1 Tank moved from Chunking to Burma 1 Marine moved from N.G to Sarong Thai take Sarong from British 1 T.Boat moved from sz48 to sz70 Purchase Units - Thai Thai buy 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 3 Infantrys and 3 Tanks placed in Phuket Turn Complete - Thai Thai collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 16 Combat Move - British 1 Artillery moved from E.G to N.G British take N.G from Thai 3 Artillerys and 1 Infantry moved from New Guinea to Sarong 3 Artillerys and 3 Elites moved from Calcutta to sz63 3 Infantrys moved from Magadan to Yakutsk 1 Artillery and 1 Infantry moved from Palana to Magadan 1 Transport moved from sz4 to sz6 3 Artillerys, 3 Elites and 3 Transports moved from sz63 to sz61 3 Artillerys and 3 Elites moved from sz61 to Sumatra 2 Fighters moved from sz66 to Sumatra 3 Transports moved from sz56 to sz63 2 Mech.Infs moved from Dheli to Bengal 2 Tankettes moved from Nepal to Bengal 1 Artillery and 1 Elite moved from E.India to Bengal Purchase Units - British British buy 4 Artillerys, 1 Bunker, 1 Destroyer, 3 Elites, 3 Mech.Infs and 1 T.Boat; Remaining resources: 0 PUs; Combat - British Battle in Yakutsk British attack with 3 Infantrys Masaharu defend with 1 Infantry British roll dice for 3 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Yakutsk British win, taking Yakutsk from Masaharu with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Sumatra British attack with 3 Artillerys, 3 Elites and 2 Fighters Hisaichi defend with 3 Artillerys and 1 Infantry British roll dice for 3 Artillerys, 3 Elites and 2 Fighters in Sumatra, round 2 : 5/8 hits, 4.00 expected hits Hisaichi roll dice for 3 Artillerys and 1 Infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the British, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Sumatra British win, taking Sumatra from Hisaichi with 2 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 10 Casualties for British: 1 Artillery Casualties for Hisaichi: 3 Artillerys and 1 Infantry Battle in Sarong British attack with 3 Artillerys and 1 Infantry Thai defend with 1 Marine British roll dice for 3 Artillerys and 1 Infantry in Sarong, round 2 : 0/4 hits, 1.33 expected hits Thai roll dice for 1 Marine in Sarong, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 Artillerys and 1 Infantry in Sarong, round 3 : 0/4 hits, 1.33 expected hits Thai roll dice for 1 Marine in Sarong, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Sarong British roll dice for 3 Artillerys in Sarong, round 4 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Marine in Sarong, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British and 1 Marine owned by the Thai lost in Sarong British win, taking Sarong from Thai with 2 Artillerys remaining. Battle score for attacker is -3 Casualties for British: 1 Artillery and 1 Infantry Casualties for Thai: 1 Marine Non Combat Move - British 2 Fighters moved from Sumatra to sz66 2 Destroyers moved from sz66 to sz61 2 Destroyers moved from sz63 to sz66 Place Units - British 1 Bunker placed in Bengal 3 Artillerys and 3 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 1 T.Boat placed in sz63 1 Destroyer placed in sz49 1 Artillery placed in Vancouver Turn Complete - British British collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
British : -1.17 Hisaichi : -0.33 Masaharu : -0.33 Thai : 1.00





