0% for April

dawgoneit Axis, -vs- entek Allies, (The Rising Sun).

  • 20 19 18 17 16

    TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - British
            1 Artillery moved from E.G to N.G
                  British take N.G from Thai
            3 Artillerys and 1 Infantry moved from New Guinea to Sarong
            3 Artillerys and 3 Elites moved from Calcutta to sz63
            3 Infantrys moved from Magadan to Yakutsk
            1 Artillery and 1 Infantry moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
            3 Artillerys, 3 Elites and 3 Transports moved from sz63 to sz61
            3 Artillerys and 3 Elites moved from sz61 to Sumatra
            2 Fighters moved from sz66 to Sumatra
            3 Transports moved from sz56 to sz63
            2 Mech.Infs moved from Dheli to Bengal
            2 Tankettes moved from Nepal to Bengal
            1 Artillery and 1 Elite moved from E.India to Bengal
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Bunker, 1 Destroyer, 3 Elites, 3 Mech.Infs and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Yakutsk
                British attack with 3 Infantrys
                Masaharu defend with 1 Infantry
                    British roll dice for 3 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Yakutsk
                British win, taking Yakutsk from Masaharu with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Sumatra
                British attack with 3 Artillerys, 3 Elites and 2 Fighters
                Hisaichi defend with 3 Artillerys and 1 Infantry
                    British roll dice for 3 Artillerys, 3 Elites and 2 Fighters in Sumatra, round 2 : 5/8 hits, 4.00 expected hits
                    Hisaichi roll dice for 3 Artillerys and 1 Infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Sumatra
                British win, taking Sumatra from Hisaichi with 2 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 10
                Casualties for British: 1 Artillery
                Casualties for Hisaichi: 3 Artillerys and 1 Infantry
            Battle in Sarong
                British attack with 3 Artillerys and 1 Infantry
                Thai defend with 1 Marine
                    British roll dice for 3 Artillerys and 1 Infantry in Sarong, round 2 : 0/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Marine in Sarong, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Artillerys and 1 Infantry in Sarong, round 3 : 0/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Marine in Sarong, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Sarong
                    British roll dice for 3 Artillerys in Sarong, round 4 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Marine in Sarong, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Marine owned by the Thai lost in Sarong
                British win, taking Sarong from Thai with 2 Artillerys remaining. Battle score for attacker is -3
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Thai: 1 Marine
    
        Non Combat Move - British
            2 Fighters moved from Sumatra to sz66
            2 Destroyers moved from sz66 to sz61
            2 Destroyers moved from sz63 to sz66
    
        Place Units - British
            1 Bunker placed in Bengal
            3 Artillerys and 3 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 T.Boat placed in sz63
            1 Destroyer placed in sz49
            1 Artillery placed in Vancouver
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : -1.17
    Hisaichi : -0.33
    Masaharu : -0.33
    Thai : 1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Anzac
            1 Artillery and 1 Elite moved from W.Australia to sz50
            1 Artillery and 1 Elite moved from sz50 to Nayumo
            3 Transports moved from sz57 to sz50
            1 Artillery and 1 Elite moved from W.Australia to sz50
            1 Elite and 1 Tank moved from Derby to sz50
            1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from sz50 to sz57
            1 Artillery, 2 Elites and 1 Tank moved from sz57 to Java
            1 Marine moved from Melbourne to sz37
            1 Marine and 1 S.Sub moved from sz37 to sz57
            1 Marine moved from sz57 to Bali
            1 EarlyFighter moved from sz57 to Bali
            3 Infantrys moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Fighter and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery, 2 Elites and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Elite
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery, 2 Elites and 1 Tank in Java, round 2 : 1/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 1 Artillery, 2 Elites and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Artillery and 1 Elite
            Battle in Bali
                Anzac attack with 1 EarlyFighter and 1 Marine
                Hisaichi defend with 1 Elite
                    Anzac roll dice for 1 EarlyFighter and 1 Marine in Bali, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite in Bali, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Bali
                Anzac win, taking Bali from Hisaichi with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Elite
            Battle in Nayumo
                Anzac attack with 1 Artillery and 1 Elite
                Thai defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 1 Artillery and 1 Elite in Nayumo, round 2 : 2/2 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Nayumo, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Nayumo
                Anzac win, taking Nayumo from Thai with 1 Artillery and 1 Elite remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Artillery and 1 Infantry
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Bali to sz57
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            1 Fighter and 1 Infantry placed in Darwin
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Anzac : 0.67
    Thai : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Americans
            3 Destroyers moved from sz25 to sz20
            3 B.Transports moved from sz14 to sz23
            2 Elites moved from Los Angeles to sz23
            10 Elites moved from San Francisco to sz23
            3 B.Transports and 12 Elites moved from sz23 to sz14
            3 B.Transports moved from sz5 to sz6
            12 Elites moved from Seattle to sz6
            1 Elite moved from British Columbia to N.Canada
            12 Elites moved from sz14 to Seattle
            3 B.Transports and 12 Elites moved from sz6 to sz5
            12 Elites moved from Alaska to sz4
            1 Artillery, 24 Elites, 1 Fighter, 1 Infantry and 2 Tankettes moved from Magadan to Yakutsk
            1 Tankette moved from Yakutsk to Angarsk
                  Russians take Angarsk from Masaharu
            2 Tankettes moved from Palana to Yakutsk
            2 Artillerys, 8 Elites and 2 Infantrys moved from Palana to Magadan
            12 Elites moved from sz4 to Palana
            12 Elites moved from sz5 to Alaska
            1 Destroyer moved from sz4 to sz3
            2 B29s moved from Wake to sz3
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 Destroyer, 1 EarlyFighter, 12 Elites, 1 Submarine and 2 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 2 B29s and 1 Destroyer
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 B29s and 1 Destroyer in sz3, round 2 : 1/3 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz3
                Americans win with 2 B29s remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            2 B29s moved from sz3 to Wake
    
        Place Units - Americans
            1 Submarine placed in sz20
            2 Artillerys placed in Alaska
            2 Tankettes placed in Anchorage
            1 Destroyer placed in sz25
            1 EarlyFighter placed in Pearl Harbor
            10 Elites placed in San Francisco
            2 Elites placed in Los Angeles
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from sz20: 1 Destroyer
            EDIT: Adding units owned by Americans to sz19: 1 Destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from sz20: 1 Destroyer
            EDIT: Adding units owned by Americans to sz19: 1 Destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Americans : -1.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Masaharu
            1 Infantry moved from Vostok to Angarsk
            2 Infantrys moved from Quingdao to Vostok
            2 Infantrys moved from Hsingan to Quingdao
            1 Tank moved from Hsingan to Vostok
            1 Elite moved from Ustkut to Angarsk
            2 Transports moved from sz1 to sz15
            2 Artillerys moved from Akina to sz15
            2 Infantrys moved from Akina to sz15
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz15 to sz1
            1 B.Transport moved from sz1 to sz15
            4 Infantrys moved from Akina to sz15
            1 B.Transport and 4 Infantrys moved from sz15 to sz1
            2 Artillerys and 6 Infantrys moved from sz1 to Vostok
            2 Destroyers moved from sz18 to sz19
    
        Purchase Units - Masaharu
            Masaharu buy 8 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz19
                Masaharu attack with 2 Destroyers
                Americans defend with 2 Destroyers
                    Masaharu roll dice for 2 Destroyers in sz19, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Destroyers in sz19, round 2 : 0/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans lost in sz19
                    Masaharu roll dice for 2 Destroyers in sz19, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz19, round 3 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 2 Destroyers in sz19, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz19, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz19
                    Masaharu roll dice for 1 Destroyer in sz19, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz19, round 5 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Destroyer in sz19, round 6 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz19, round 6 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz19
                Masaharu win with 1 Destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 2 Destroyers
                Casualties for Masaharu: 1 Destroyer
            Battle in Angarsk
                Masaharu attack with 1 Elite and 1 Infantry
                Americans defend with 1 Tankette
                    Masaharu roll dice for 1 Elite and 1 Infantry in Angarsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tankette in Angarsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Americans lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Tankette
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            3 Tanks placed in Hsingan
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Americans : -2.00
    Russians : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Russians
            2 Infantrys moved from Bratsk to Ustkut
            1 EarlyFighter moved from Tulun to Ustkut
    
        Purchase Units - Russians
            Russians buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Elite
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Elite in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Ustkut, round 3 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Elite in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Ustkut, round 4 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Elite in Ustkut, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                 retreated to Ustkut
                Masaharu win with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Ustkut to Tulun
            2 Infantrys moved from Bratsk to Tulun
            3 Infantrys moved from Krasnoyarsk to Bratsk
            1 Elite and 5 Infantrys moved from Kaask to Tulun
            1 Mech.Inf moved from Achinsk to Tulun
            3 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.00
    Russians : -1.67
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Infantrys moved from Irkutsk to Ulaan Ude
            10 Infantrys and 1 Marine moved from Vostok to Quingdao
            1 Infantry moved from Belogorsk to Quingdao
            2 Transports moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            4 Infantrys and 2 Transports moved from sz15 to sz1
            3 Infantrys moved from Amursk to sz1
            7 Infantrys moved from sz1 to Vostok
            1 Bomber moved from Vostok to Iwo Jima
            1 B.Carrier, 1 Cruiser, 13 Destroyers and 3 Fighters moved from sz18 to sz20
            3 Fighters moved from sz70 to sz20
            1 Elite moved from Davao to sz70
            1 Marine moved from Davao to sz70
            1 Elite, 1 Marine and 1 Transport moved from sz70 to sz59
            1 Elite and 1 Marine moved from sz59 to Lambok
            1 Destroyer moved from sz58 to sz59
            1 Tank moved from E.Shansi to Szechwan
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Destroyers, 8 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lambok
                Yamamoto attack with 1 Elite and 1 Marine
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Elite and 1 Marine in Lambok, round 2 : 2/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lambok
                Yamamoto win, taking Lambok from Anzac with 1 Elite and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Szechwan
                Yamamoto attack with 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz20
                Yamamoto attack with 1 B.Carrier, 1 Cruiser, 13 Destroyers and 6 Fighters
                Americans defend with 1 B.Transport, 2 Carriers, 5 Destroyers, 2 EarlyFighters, 2 Fighters and 2 Submarines
                    Americans roll dice for 2 Submarines in sz20, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Carrier, 1 Cruiser, 13 Destroyers and 6 Fighters in sz20, round 2 : 10/21 hits, 8.00 expected hits
                    Americans roll dice for 1 B.Transport, 2 Carriers, 5 Destroyers, 2 EarlyFighters and 2 Fighters in sz20, round 2 : 7/12 hits, 6.00 expected hits
                    3 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 1 B.Transport owned by the Americans, 2 Carriers owned by the Americans, 2 Destroyers owned by the Yamamoto, 1 B.Carrier owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 3 Fighters owned by the Yamamoto lost in sz20
                    Yamamoto roll dice for 1 Cruiser, 11 Destroyers and 3 Fighters in sz20, round 3 : 9/15 hits, 5.67 expected hits
                    Americans roll dice for 2 Destroyers and 2 Fighters in sz20, round 3 : 0/4 hits, 2.33 expected hits
                    2 Fighters owned by the Americans and 2 Destroyers owned by the Americans lost in sz20
                Yamamoto win with 1 Cruiser, 11 Destroyers and 3 Fighters remaining. Battle score for attacker is 58
                Casualties for Yamamoto: 1 B.Carrier, 2 Destroyers and 3 Fighters
                Casualties for Americans: 1 B.Transport, 2 Carriers, 5 Destroyers, 2 EarlyFighters, 2 Fighters and 2 Submarines
    
        Non Combat Move - Yamamoto
            1 B.Carrier moved from sz70 to sz18
            3 Fighters moved from sz20 to sz18
            1 Destroyer moved from sz78 to sz18
            1 Destroyer moved from sz78 to sz7
            1 Destroyer moved from sz7 to sz3
            1 Submarine moved from sz78 to sz18
            1 B.Transport moved from sz60 to sz70
    
        Place Units - Yamamoto
            3 Infantrys and 1 Marine placed in Davao
            1 Infantry and 2 Tanks placed in Amursk
            4 Infantrys placed in Tokyo
            4 Destroyers placed in sz78
            Yamamoto undo move 4.
            4 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 7.00
    Americans : -1.67
    Anzac : -0.33
    Chinese : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Gansu to Szechwan
            2 Infantrys moved from Gansu to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 EarlyFighter, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Elite and 1 Infantry
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Elite remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Tank
            Battle in Shangsi
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                1 Infantry retreated to Gansu
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            7 Infantrys and 1 Mech.Inf moved from Gansu to Tsingnan
            1 Infantry moved from Tsingnan to Sikang
            5 Infantrys moved from Xining to Tsingnan
            1 Elite moved from Xining to Tsingnan
            3 Infantrys moved from Gobi to Tsingnan
            3 Infantrys moved from Quyan to Ming Jong
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            1 EarlyFighter and 3 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Yamamoto : 0.50
    Chinese : 0.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - Hisaichi
            25 Infantrys moved from N.Shangsi to Gansu
            1 Infantry moved from Shangsi to Szechwan
            1 Infantry moved from Sian to Szechwan
            1 Infantry moved from W.Sian to Sikang
            1 Tankette moved from W.Sian to Sikang
            1 Tankette moved from W.Sian to Sikang
            1 Tank and 1 Tankette moved from N.Shangsi to Szechwan
            6 Artillerys, 2 Elites, 4 Tanks and 5 Tankettes moved from N.Shangsi to Gansu
            6 Infantrys moved from E.Shansi to N.Shangsi
            8 Infantrys moved from Shansi to Shangsi
            6 Infantrys moved from Hopeh to E.Shansi
            3 Infantrys moved from Peking to E.Shansi
            8 Infantrys moved from Tientsin to Hopeh
            15 Infantrys moved from Korea to Tientsin
            7 Infantrys moved from Seoul to Korea
            1 Artillery and 1 Elite moved from W.Chunking to Burma
            2 Tankettes moved from N.Chunking to Burma
            6 Tankettes moved from Kwangsi to Burma
            6 Tankettes moved from Hongkong to Kwangsi
            2 Artillerys and 3 Infantrys moved from Thailand to Burma
            2 Transports moved from sz59 to sz60
            1 Artillery and 1 Elite moved from Celebs to sz59
            1 Artillery and 1 Elite moved from sz59 to Bali
            2 Artillerys and 2 Elites moved from S.Borneo to sz60
            2 Tankettes moved from Malaya to sz60
            2 Artillerys, 2 Elites and 2 Tankettes moved from sz60 to Sumatra
            1 Fighter moved from sz60 to Sumatra
            1 Fighter moved from sz60 to Bali
            3 Destroyers moved from sz59 to sz70
            1 Destroyer moved from sz59 to sz70
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 1 Elite, 14 Infantrys and 12 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 1 Infantry and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sumatra
                Hisaichi attack with 2 Artillerys, 2 Elites, 1 Fighter and 2 Tankettes
                British defend with 2 Artillerys and 3 Elites
                    Hisaichi roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 2 Tankettes in Sumatra, round 2 : 2/7 hits, 3.17 expected hits
                    British roll dice for 2 Artillerys and 3 Elites in Sumatra, round 2 : 3/5 hits, 1.67 expected hits
                    2 Tankettes owned by the Hisaichi, 2 Artillerys owned by the British and 1 Artillery owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 1 Artillery, 2 Elites and 1 Fighter in Sumatra, round 3 : 2/4 hits, 2.00 expected hits
                    British roll dice for 3 Elites in Sumatra, round 3 : 0/3 hits, 1.00 expected hits
                    2 Elites owned by the British lost in Sumatra
                    Hisaichi roll dice for 1 Artillery, 2 Elites and 1 Fighter in Sumatra, round 4 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 Elite in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the British and 1 Artillery owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from British with 2 Elites and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Artillerys and 2 Tankettes
                Casualties for British: 2 Artillerys and 3 Elites
            Battle in Szechwan
                Hisaichi attack with 2 Infantrys, 1 Tank and 1 Tankette
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 2 Infantrys, 1 Tank and 1 Tankette in Szechwan, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 Infantrys, 1 Tank and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Elite
            Battle in Bali
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Fighter
                Anzac defend with 1 Marine
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Fighter in Bali, round 2 : 2/3 hits, 1.50 expected hits
                    Anzac roll dice for 1 Marine in Bali, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac lost in Bali
                Hisaichi win, taking Bali from Anzac with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Marine
            Battle in Gansu
                Hisaichi attack with 6 Artillerys, 2 Elites, 25 Infantrys, 4 Tanks and 5 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 6 Artillerys, 2 Elites, 25 Infantrys, 4 Tanks and 5 Tankettes in Gansu, round 2 : 10/42 hits, 11.83 expected hits
                    Chinese roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 6 Artillerys, 2 Elites, 25 Infantrys, 4 Tanks and 5 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Bali to sz60
            1 Fighter moved from Sumatra to sz60
            4 Tankettes moved from Malaya to Burma
    
        Place Units - Hisaichi
            1 Bunker placed in N.S
            1 Bunker and 6 Tankettes placed in Malaya
            6 Tankettes placed in Hongkong
            1 Elite and 2 Infantrys placed in Peking
            8 Infantrys placed in Seoul
            4 Infantrys placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    British : 1.00
    Anzac : -0.33
    Chinese : -1.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - Thai
            11 Artillerys, 20 Infantrys, 2 Marines and 6 Tanks moved from Burma to Bengal
    
        Purchase Units - Thai
            Thai buy 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bengal
                Thai attack with 11 Artillerys, 20 Infantrys, 2 Marines and 6 Tanks
                British defend with 1 AAGun, 7 Artillerys, 4 Bunkers, 7 Elites, 10 Mech.Infs, 1 Tank and 5 Tankettes
                    Thai roll dice for 11 Artillerys, 20 Infantrys, 2 Marines and 6 Tanks in Bengal, round 2 : 16/39 hits, 12.50 expected hits
                Units damaged: 4 Bunkers owned by the British
                    British roll dice for 7 Artillerys, 4 Bunkers, 7 Elites, 10 Mech.Infs, 1 Tank and 5 Tankettes in Bengal, round 2 : 13/34 hits, 11.33 expected hits
                    13 Infantrys owned by the Thai, 7 Artillerys owned by the British and 5 Tankettes owned by the British lost in Bengal
                    Thai roll dice for 11 Artillerys, 7 Infantrys, 2 Marines and 6 Tanks in Bengal, round 3 : 9/26 hits, 10.00 expected hits
                    British roll dice for 4 Bunkers, 7 Elites, 10 Mech.Infs and 1 Tank in Bengal, round 3 : 10/22 hits, 8.17 expected hits
                    7 Elites owned by the British, 7 Infantrys owned by the Thai, 2 Mech.Infs owned by the British, 1 Artillery owned by the Thai and 2 Marines owned by the Thai lost in Bengal
                    Thai roll dice for 10 Artillerys and 6 Tanks in Bengal, round 4 : 4/16 hits, 6.33 expected hits
                    British roll dice for 4 Bunkers, 8 Mech.Infs and 1 Tank in Bengal, round 4 : 6/13 hits, 5.17 expected hits
                4 Mech.Infs owned by the British and 6 Artillerys owned by the Thai lost in Bengal
                    Thai roll dice for 4 Artillerys and 6 Tanks in Bengal, round 5 : 5/10 hits, 4.33 expected hits
                    British roll dice for 4 Bunkers, 4 Mech.Infs and 1 Tank in Bengal, round 5 : 3/9 hits, 3.83 expected hits
                    1 Tank owned by the British, 4 Mech.Infs owned by the British and 3 Artillerys owned by the Thai lost in Bengal
                    Thai roll dice for 1 Artillery and 6 Tanks in Bengal, round 6 : 3/7 hits, 3.33 expected hits
                    British roll dice for 4 Bunkers in Bengal, round 6 : 1/4 hits, 2.00 expected hits
                    3 Bunkers owned by the British and 1 Artillery owned by the Thai lost in Bengal
                    Thai roll dice for 6 Tanks in Bengal, round 7 : 3/6 hits, 3.00 expected hits
                    British roll dice for 1 Bunker in Bengal, round 7 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Bengal
                Thai win, taking Bengal from British with 6 Tanks remaining. Battle score for attacker is 65
                Casualties for Thai: 11 Artillerys, 20 Infantrys and 2 Marines
                Casualties for British: 7 Artillerys, 4 Bunkers, 7 Elites, 10 Mech.Infs, 1 Tank and 5 Tankettes
    
        Non Combat Move - Thai
            2 Artillerys, 2 Infantrys and 1 Marine moved from Thailand to Burma
            3 Tanks moved from Phuket to Burma
            1 T.Boat moved from sz70 to sz68
    
        Place Units - Thai
            3 Infantrys and 3 Tanks placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    British : 2.00
    Thai : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - British
            3 Artillerys moved from Calcutta to sz63
            3 Elites moved from Calcutta to sz63
            3 Mech.Infs moved from Dheli to Bengal
            3 Artillerys, 3 Elites and 3 Transports moved from sz63 to sz64
            2 Fighters moved from sz66 to Bengal
            3 Artillerys and 3 Elites moved from sz64 to Bengal
            3 Infantrys moved from Yakutsk to Angarsk
            1 Infantry moved from Flores to sz50
            1 Infantry and 1 T.Boat moved from sz50 to sz58
            1 Infantry moved from sz58 to Celebs
                  British take Celebs from Hisaichi
    
        Purchase Units - British
            British buy 4 Artillerys, 3 Elites, 1 Fighter, 1 Marine, 3 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Angarsk
                British attack with 3 Infantrys
                Masaharu defend with 1 Elite and 1 Infantry
                    British roll dice for 3 Infantrys in Angarsk, round 2 : 2/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Elite and 1 Infantry in Angarsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Masaharu and 1 Infantry owned by the Masaharu lost in Angarsk
                British win, taking Angarsk from Masaharu with 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Elite and 1 Infantry
            Battle in Bengal
                British attack with 3 Artillerys, 3 Elites, 2 Fighters and 3 Mech.Infs
                Thai defend with 1 AAGun and 6 Tanks
                    AA fire in Bengal : 0/2 hits, 0.33 expected hits
                    British roll dice for 3 Artillerys, 3 Elites, 2 Fighters and 3 Mech.Infs in Bengal, round 2 : 6/11 hits, 5.00 expected hits
                    Thai roll dice for 6 Tanks in Bengal, round 2 : 3/6 hits, 3.00 expected hits
                    6 Tanks owned by the Thai and 3 Artillerys owned by the British lost in Bengal
                British win, taking Bengal from Thai with 3 Elites, 2 Fighters and 3 Mech.Infs remaining. Battle score for attacker is 18
                Casualties for British: 3 Artillerys
                Casualties for Thai: 6 Tanks
    
        Non Combat Move - British
            2 Fighters moved from Bengal to sz66
            3 Transports moved from sz61 to sz63
            2 Destroyers moved from sz61 to sz64
            1 Artillery and 1 Infantry moved from Vancouver to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
            1 Artillery and 1 Infantry moved from Magadan to Yakutsk
    
        Place Units - British
            3 Artillerys and 3 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Submarine placed in sz49
            1 Artillery, 1 Fighter and 1 Marine placed in Vancouver
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : 2.50
    Masaharu : -0.67
    AA fire in Bengal : : -0.33
    Thai : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - Anzac
            1 Infantry moved from Derby to sz50
            2 Artillerys and 1 Elite moved from W.Australia to sz50
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz50 to sz57
            1 Artillery and 1 Elite moved from sz57 to Bali
            1 Artillery and 1 Infantry moved from sz57 to Lambok
            1 Artillery, 2 Elites and 1 Tank moved from Java to Sumatra
            1 Destroyer moved from sz37 to sz50
            2 Destroyers moved from sz56 to sz57
            1 EarlyFighter moved from sz57 to Bali
            1 S.Sub moved from sz57 to sz50
            1 Elite moved from Nayumo to sz50
            1 Elite and 1 S.Sub moved from sz50 to sz81
            1 Elite moved from sz81 to Ceram
                  Anzac take Ceram from Thai
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 3 Elites, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Bali
                Anzac attack with 1 Artillery, 1 EarlyFighter and 1 Elite
                Hisaichi defend with 1 Artillery and 1 Elite
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Elite in Bali, round 2 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Bali, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Bali
                    Anzac roll dice for 1 EarlyFighter and 1 Elite in Bali, round 3 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Elite in Bali, round 3 : 1/1 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Anzac and 1 Elite owned by the Hisaichi lost in Bali
                Anzac win, taking Bali from Hisaichi with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Anzac: 1 Artillery and 1 EarlyFighter
                Casualties for Hisaichi: 1 Artillery and 1 Elite
            Battle in Sumatra
                Anzac attack with 1 Artillery, 2 Elites and 1 Tank
                Hisaichi defend with 2 Elites
                    Anzac roll dice for 1 Artillery, 2 Elites and 1 Tank in Sumatra, round 2 : 1/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Elites in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Elite owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 2 Elites and 1 Tank in Sumatra, round 3 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Elite in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Hisaichi with 2 Elites and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery
                Casualties for Hisaichi: 2 Elites
            Battle in Lambok
                Anzac attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Elite and 1 Marine
                    Anzac roll dice for 1 Battleship in Lambok, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Lambok, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Marine in Lambok, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Elite owned by the Yamamoto lost in Lambok
                Yamamoto win with no units remaining. Battle score for attacker is 1
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Elite and 1 Marine
    
        Non Combat Move - Anzac
            1 Fighter moved from Darwin to sz57
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Darwin: 1 Infantry
            EDIT: Adding units owned by Anzac to Derby: 1 Infantry
            EDIT: Turning off Edit Mode
            1 Elite, 1 Infantry and 1 Marine placed in Darwin
            1 Destroyer placed in sz37
            1 Elite placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Yamamoto : 1.33
    Anzac : 2.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - Americans
            2 Artillerys, 8 Elites and 2 Infantrys moved from Magadan to Yakutsk
            12 Elites moved from Palana to Magadan
            3 B.Transports moved from sz14 to sz23
            2 Elites moved from Los Angeles to sz23
            10 Elites moved from San Francisco to sz23
            3 B.Transports and 12 Elites moved from sz23 to sz14
            3 B.Transports moved from sz5 to sz6
            12 Elites moved from Seattle to sz6
            3 B.Transports and 12 Elites moved from sz6 to sz5
            1 Transport moved from sz4 to sz5
            1 Elite moved from N.Canada to sz5
            1 Artillery moved from Alaska to sz5
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from Anchorage to sz5
            12 Elites moved from Alaska to sz4
            1 Artillery, 1 Elite, 2 Tankettes and 2 Transports moved from sz5 to sz4
            1 Artillery, 13 Elites and 2 Tankettes moved from sz4 to Palana
            12 Elites moved from sz5 to Alaska
            12 Elites moved from sz14 to Seattle
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 2 Destroyers, 1 EarlyFighter and 12 Elites; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 Destroyer moved from sz25 to sz24
            1 EarlyFighter moved from Pearl Harbor to sz25
    
        Place Units - Americans
            1 Carrier and 1 Destroyer placed in sz25
            1 Destroyer placed in sz25
            1 EarlyFighter placed in sz25
            10 Elites placed in San Francisco
            2 Elites placed in Los Angeles
            Americans undo move 5.
            2 Elites placed in Alaska
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - Masaharu
            1 Artillery, 3 Infantrys and 1 Marine moved from Vostok to Angarsk
            2 Infantrys moved from Quingdao to Vostok
            3 Tanks moved from Hsingan to Vostok
            2 Transports moved from sz1 to sz15
            1 B.Transport moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            1 B.Transport, 8 Infantrys and 2 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
            1 T.Boat moved from sz2 to sz7
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Angarsk
                Masaharu attack with 1 Artillery, 3 Infantrys and 1 Marine
                British defend with 3 Infantrys
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Marine in Angarsk, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 3 Infantrys in Angarsk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Angarsk
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Marine in Angarsk, round 3 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Angarsk, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Angarsk
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Marine in Angarsk, round 4 : 0/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Angarsk
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Angarsk, round 5 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Artillery, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for British: 3 Infantrys
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Tanks placed in Hsingan
            1 Elite placed in Hsingan
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.17
    Russians : -1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 17
    
        Combat Move - Russians
            1 EarlyFighter, 2 Elites, 29 Infantrys, 3 Marines and 16 Mech.Infs moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
    
        Purchase Units - Russians
            Russians buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ulaan Ude
                Russians attack with 1 EarlyFighter, 2 Elites, 30 Infantrys, 3 Marines and 16 Mech.Infs
                Yamamoto defend with 1 AAGun, 3 Artillerys, 1 Elite, 1 Fighter, 28 Infantrys, 1 Marine, 3 Mech.Infs and 9 Tanks
                    AA fire in Ulaan Ude : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 EarlyFighter, 2 Elites, 30 Infantrys, 3 Marines and 16 Mech.Infs in Ulaan Ude, round 2 : 15/52 hits, 15.33 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 Elite, 1 Fighter, 28 Infantrys, 1 Marine, 3 Mech.Infs and 9 Tanks in Ulaan Ude, round 2 : 10/46 hits, 17.17 expected hits
                    10 Infantrys owned by the Russians and 15 Infantrys owned by the Yamamoto lost in Ulaan Ude
                    Russians roll dice for 1 EarlyFighter, 2 Elites, 20 Infantrys, 3 Marines and 16 Mech.Infs in Ulaan Ude, round 3 : 17/42 hits, 13.67 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 Elite, 1 Fighter, 13 Infantrys, 1 Marine, 3 Mech.Infs and 9 Tanks in Ulaan Ude, round 3 : 12/31 hits, 12.17 expected hits
                    12 Infantrys owned by the Russians, 1 Marine owned by the Yamamoto, 3 Artillerys owned by the Yamamoto and 13 Infantrys owned by the Yamamoto lost in Ulaan Ude
                    Russians roll dice for 1 EarlyFighter, 2 Elites, 8 Infantrys, 3 Marines and 16 Mech.Infs in Ulaan Ude, round 4 : 11/30 hits, 11.17 expected hits
                    Yamamoto roll dice for 1 Elite, 1 Fighter, 3 Mech.Infs and 9 Tanks in Ulaan Ude, round 4 : 7/14 hits, 6.50 expected hits
                    7 Infantrys owned by the Russians, 1 Elite owned by the Yamamoto, 7 Tanks owned by the Yamamoto and 3 Mech.Infs owned by the Yamamoto lost in Ulaan Ude
                    Russians roll dice for 1 EarlyFighter, 2 Elites, 1 Infantry, 3 Marines and 16 Mech.Infs in Ulaan Ude, round 5 : 8/23 hits, 8.83 expected hits
                    Yamamoto roll dice for 1 Fighter and 2 Tanks in Ulaan Ude, round 5 : 1/3 hits, 1.67 expected hits
                    1 Infantry owned by the Russians, 2 Tanks owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Ulaan Ude
                Russians win, taking Ulaan Ude from Yamamoto with 1 EarlyFighter, 2 Elites, 3 Marines and 16 Mech.Infs remaining. Battle score for attacker is 85
                Casualties for Russians: 30 Infantrys
                Casualties for Yamamoto: 3 Artillerys, 1 Elite, 1 Fighter, 28 Infantrys, 1 Marine, 3 Mech.Infs and 9 Tanks
    
        Non Combat Move - Russians
            3 Infantrys moved from Bratsk to Tulun
            5 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kaask to Tulun
            3 Infantrys moved from Krasnoyarsk to Bratsk
            1 Mech.Inf moved from Achinsk to Tulun
            3 Infantrys moved from Achinsk to Krasnoyarsk
            1 EarlyFighter moved from Ulaan Ude to Tulun
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    AA fire in Ulaan Ude : : -0.17
    Yamamoto : -7.50
    Russians : 2.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Infantrys and 1 Marine moved from Davao to sz70
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz70 to sz60
            3 Infantrys and 1 Marine moved from sz60 to Sumatra
            1 Transport moved from sz59 to sz68
            1 B.Carrier, 1 Destroyer, 3 Fighters and 1 Submarine moved from sz18 to sz8
            1 Cruiser and 11 Destroyers moved from sz20 to sz9
            2 Destroyers moved from sz9 to sz3
            1 Destroyer moved from sz7 to sz3
            1 Carrier and 2 EarlyFighters moved from sz1 to sz7
            1 Infantry moved from Quingdao to Jinan
            7 Infantrys moved from Vostok to Quingdao
            4 Infantrys moved from Tokyo to Japan
            1 Destroyer moved from sz78 to sz8
            1 Destroyer moved from sz78 to sz8
            1 Destroyer moved from sz78 to sz7
            1 Destroyer moved from sz78 to sz8
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 3 Destroyers, 3 Elites, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Sumatra
                Yamamoto attack with 3 Infantrys and 1 Marine
                Anzac defend with 2 Elites and 1 Tank
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in Sumatra, round 2 : 3/4 hits, 0.83 expected hits
                    Anzac roll dice for 2 Elites and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
                    1 Tank owned by the Anzac, 2 Elites owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sumatra
                Yamamoto win, taking Sumatra from Anzac with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 2 Elites and 1 Tank
    
        Non Combat Move - Yamamoto
            2 Tanks moved from Amursk to Quingdao
            1 Infantry moved from Amursk to sz1
            1 Infantry moved from sz1 to Vostok
    
        Place Units - Yamamoto
            1 B.Transport placed in sz70
            3 Elites placed in Davao
            3 Tanks placed in Amursk
            2 Infantrys placed in Tokyo
            3 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.17
    Anzac : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Chinese
            1 Elite and 2 Infantrys moved from Tsingnan to Sikang
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 Elite and 2 Infantrys
                Hisaichi defend with 1 Infantry and 2 Tankettes
                    Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 2 : 0/3 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi lost in Sikang
                    Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Sikang, round 3 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Sikang, round 4 : 0/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Sikang
                    Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 5 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Elite in Sikang, round 6 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Elite remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry and 2 Tankettes
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Elite, 20 Infantrys and 3 Mech.Infs moved from Tsingnan to Xining
            3 Infantrys moved from Ming Jong to Xining
            3 Infantrys moved from Quyan to Ming Jong
            1 EarlyFighter moved from Urumal to Xining
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : -0.50
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Hisaichi
            2 Infantrys moved from Szechwan to Sikang
            1 Tankette moved from Szechwan to Sikang
            6 Artillerys, 2 Elites, 25 Infantrys, 4 Tanks and 5 Tankettes moved from Gansu to Tsingnan
            1 Tank moved from Szechwan to Tsingnan
            6 Infantrys moved from N.Shangsi to Gansu
            8 Infantrys moved from Shangsi to Gansu
            9 Infantrys moved from E.Shansi to Shangsi
            8 Infantrys moved from Hopeh to E.Shansi
            1 Elite and 2 Infantrys moved from Peking to E.Shansi
            15 Infantrys moved from Tientsin to Hopeh
            7 Infantrys moved from Korea to Tientsin
            8 Infantrys moved from Seoul to Korea
            1 Tankette moved from W.Chunking to Bengal
            9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 14 Tankettes moved from Burma to Bengal
            6 Tankettes moved from Kwangsi to Burma
            6 Tankettes moved from Hongkong to Kwangsi
            2 Tankettes moved from Malaya to sz60
            1 Tankette moved from Malaya to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Tankette moved from Malaya to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Transport moved from sz59 to sz60
            2 Infantrys moved from S.Borneo to sz60
            1 Destroyer moved from sz70 to sz48
            1 Infantry, 1 Tankette and 1 Transport moved from sz60 to sz58
            2 Destroyers moved from sz59 to sz58
            1 Infantry and 1 Tankette moved from sz58 to Flores
            1 Infantry, 1 Tankette and 1 Transport moved from sz60 to sz58
            1 Infantry and 1 Tankette moved from sz58 to Celebs
            2 Tankettes and 1 Transport moved from sz60 to sz59
            2 Tankettes moved from sz59 to Bali
            2 Infantrys moved from sz60 to Java
                  Hisaichi take Java from Anzac
            2 Fighters moved from sz60 to sz81
            2 Tankettes moved from Malaya to Burma
            3 Destroyers moved from sz59 to sz60
            1 Carrier moved from sz60 to sz58
            1 Destroyer moved from sz59 to sz58
            1 Destroyer moved from sz59 to sz60
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Elite, 8 Infantrys, 1 Marine, 3 Mech.Infs and 12 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 2 Infantrys and 1 Tankette
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Elite
            Battle in sz58
                Hisaichi attack with 1 Carrier, 3 Destroyers and 2 Transports
                British defend with 1 T.Boat
                    Hisaichi roll dice for 1 Carrier, 3 Destroyers and 2 Transports in sz58, round 2 : 0/4 hits, 1.17 expected hits
                    British roll dice for 1 T.Boat in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Carrier, 3 Destroyers and 2 Transports in sz58, round 3 : 2/4 hits, 1.17 expected hits
                    British roll dice for 1 T.Boat in sz58, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in sz58
                Hisaichi win with 1 Carrier, 3 Destroyers and 2 Transports remaining. Battle score for attacker is 5
                Casualties for British: 1 T.Boat
            Battle in sz81
                Hisaichi attack with 2 Fighters
                Anzac defend with 1 S.Sub
                    Hisaichi roll dice for 2 Fighters in sz81, round 2 : 1/2 hits, 1.00 expected hits
                1 S.Sub owned by the Anzac lost in sz81
                Hisaichi win with 2 Fighters remaining. Battle score for attacker is 9
                Casualties for Anzac: 1 S.Sub
            Battle in Flores
            Battle in Celebs
                Hisaichi attack with 1 Infantry and 1 Tankette
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Celebs, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Celebs, round 3 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Celebs, round 4 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Celebs, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Celebs, round 5 : 2/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Celebs, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Celebs
                Hisaichi win, taking Flores from British, taking Celebs from British with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Bengal
                Hisaichi attack with 9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 15 Tankettes
                British defend with 1 AAGun, 3 Elites and 3 Mech.Infs
                    Hisaichi roll dice for 9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 15 Tankettes in Bengal, round 2 : 17/32 hits, 11.17 expected hits
                    British roll dice for 3 Elites and 3 Mech.Infs in Bengal, round 2 : 0/6 hits, 2.00 expected hits
                    3 Elites owned by the British and 3 Mech.Infs owned by the British lost in Bengal
                Hisaichi win, taking Bengal from British with 9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 15 Tankettes remaining. Battle score for attacker is 27
                Casualties for British: 3 Elites and 3 Mech.Infs
            Battle in Bali
                Hisaichi attack with 2 Tankettes
                Anzac defend with 1 Elite
                    Hisaichi roll dice for 2 Tankettes in Bali, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Elite in Bali, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Bali
                    Hisaichi roll dice for 1 Tankette in Bali, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Elite in Bali, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Bali
                Anzac win with 1 Elite remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 Tankettes
            Battle in Tsingnan
                Hisaichi attack with 6 Artillerys, 2 Elites, 25 Infantrys, 5 Tanks and 5 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 6 Artillerys, 2 Elites, 25 Infantrys, 5 Tanks and 5 Tankettes in Tsingnan, round 2 : 11/43 hits, 12.33 expected hits
                    Chinese roll dice for 1 Infantry in Tsingnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Tsingnan
                Hisaichi win, taking Tsingnan from Chinese with 6 Artillerys, 2 Elites, 24 Infantrys, 5 Tanks and 5 Tankettes remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Fighters moved from sz81 to sz58
            1 Destroyer moved from sz70 to sz60
            1 Destroyer moved from sz60 to sz58
            1 Destroyer moved from sz59 to sz58
    
        Place Units - Hisaichi
            6 Tankettes placed in Malaya
            6 Tankettes placed in Hongkong
            2 Artillerys, 1 Elite and 1 Marine placed in S.Borneo
            8 Infantrys placed in Seoul
            3 Mech.Infs placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.50
    British : -3.67
    Anzac : 1.33
    Chinese : 1.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Thai
            1 Tank moved from Burma to Nepal
                  Thai take Nepal from British
            1 Tank moved from Burma to E.India
                  Thai take E.India from British
            3 Tanks moved from Phuket to Burma
            1 T.Boat moved from sz68 to sz60
    
        Purchase Units - Thai
            Thai buy 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Infantrys and 2 Tanks placed in Phuket
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Palana to Magadan
            1 Fighter moved from Vancouver to sz4
            2 Artillerys moved from Vancouver to British Columbia
            1 Marine moved from Vancouver to British Columbia
            3 Artillerys and 3 Elites moved from Calcutta to sz63
            3 Artillerys and 3 Elites moved from sz63 to E.India
            1 Mech.Inf moved from Dheli to Nepal
            2 Fighters moved from sz66 to Nepal
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Bunkers, 4 Elites, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.India
                British attack with 3 Artillerys and 3 Elites
                Thai defend with 1 Tank
                    British roll dice for 3 Artillerys and 3 Elites in E.India, round 2 : 3/6 hits, 3.00 expected hits
                    Thai roll dice for 1 Tank in E.India, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in E.India
                British win, taking E.India from Thai with 3 Artillerys and 3 Elites remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Tank
            Battle in Nepal
                British attack with 2 Fighters and 1 Mech.Inf
                Thai defend with 1 Tank
                    British roll dice for 2 Fighters and 1 Mech.Inf in Nepal, round 2 : 1/3 hits, 1.33 expected hits
                    Thai roll dice for 1 Tank in Nepal, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in Nepal
                British win, taking Nepal from Thai with 2 Fighters and 1 Mech.Inf remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Tank
    
        Non Combat Move - British
            2 Fighters moved from Nepal to Bhopa
            2 Mech.Infs moved from Dheli to E.India
    
        Place Units - British
            4 Artillerys, 1 Bunker and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Bunker placed in Dheli
            1 Marine placed in Vancouver
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Thai : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Anzac
            1 Transport moved from sz57 to sz50
            1 Artillery and 1 Elite moved from W.Australia to sz50
            1 Artillery and 1 Elite moved from sz50 to Flores
            1 Fighter moved from sz57 to Flores
            1 Destroyer moved from sz37 to sz50
            1 Elite moved from Bali to Lambok
                  Anzac take Lambok from Yamamoto
            1 Transport moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Transport moved from sz57 to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery moved from Nayumo to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Fighter, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in Flores
                Anzac attack with 1 Artillery, 1 Elite and 1 Fighter
                Hisaichi defend with 1 Infantry and 1 Tankette
                    Anzac roll dice for 1 Artillery, 1 Elite and 1 Fighter in Flores, round 2 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Flores, round 2 : 1/2 hits, 0.50 expected hits
                    1 Artillery owned by the Anzac, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Flores
                Anzac win, taking Flores from Hisaichi with 1 Elite and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Artillery
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
    
        Non Combat Move - Anzac
            1 Fighter moved from Flores to sz57
            1 Infantry moved from Darwin to Derby
            1 Elite moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
    
        Place Units - Anzac
            1 Artillery and 1 Marine placed in W.Australia
            3 Infantrys placed in Darwin
            1 Artillery placed in W.Australia
            1 Fighter placed in Melbourne
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Anzac : -0.50
    

    Savegame

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