dawgoneit Axis, -vs- entek Allies, (The Rising Sun).

  • 20 19 18 17 16

    TripleA Turn Summary: British round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Palana to Magadan
            1 Fighter moved from Vancouver to sz4
            2 Artillerys moved from Vancouver to British Columbia
            1 Marine moved from Vancouver to British Columbia
            3 Artillerys and 3 Elites moved from Calcutta to sz63
            3 Artillerys and 3 Elites moved from sz63 to E.India
            1 Mech.Inf moved from Dheli to Nepal
            2 Fighters moved from sz66 to Nepal
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Bunkers, 4 Elites, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.India
                British attack with 3 Artillerys and 3 Elites
                Thai defend with 1 Tank
                    British roll dice for 3 Artillerys and 3 Elites in E.India, round 2 : 3/6 hits, 3.00 expected hits
                    Thai roll dice for 1 Tank in E.India, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in E.India
                British win, taking E.India from Thai with 3 Artillerys and 3 Elites remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Tank
            Battle in Nepal
                British attack with 2 Fighters and 1 Mech.Inf
                Thai defend with 1 Tank
                    British roll dice for 2 Fighters and 1 Mech.Inf in Nepal, round 2 : 1/3 hits, 1.33 expected hits
                    Thai roll dice for 1 Tank in Nepal, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in Nepal
                British win, taking Nepal from Thai with 2 Fighters and 1 Mech.Inf remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Tank
    
        Non Combat Move - British
            2 Fighters moved from Nepal to Bhopa
            2 Mech.Infs moved from Dheli to E.India
    
        Place Units - British
            4 Artillerys, 1 Bunker and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Bunker placed in Dheli
            1 Marine placed in Vancouver
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Thai : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Anzac
            1 Transport moved from sz57 to sz50
            1 Artillery and 1 Elite moved from W.Australia to sz50
            1 Artillery and 1 Elite moved from sz50 to Flores
            1 Fighter moved from sz57 to Flores
            1 Destroyer moved from sz37 to sz50
            1 Elite moved from Bali to Lambok
                  Anzac take Lambok from Yamamoto
            1 Transport moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Transport moved from sz57 to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery moved from Nayumo to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Fighter, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in Flores
                Anzac attack with 1 Artillery, 1 Elite and 1 Fighter
                Hisaichi defend with 1 Infantry and 1 Tankette
                    Anzac roll dice for 1 Artillery, 1 Elite and 1 Fighter in Flores, round 2 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Flores, round 2 : 1/2 hits, 0.50 expected hits
                    1 Artillery owned by the Anzac, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Flores
                Anzac win, taking Flores from Hisaichi with 1 Elite and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Artillery
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
    
        Non Combat Move - Anzac
            1 Fighter moved from Flores to sz57
            1 Infantry moved from Darwin to Derby
            1 Elite moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
    
        Place Units - Anzac
            1 Artillery and 1 Marine placed in W.Australia
            3 Infantrys placed in Darwin
            1 Artillery placed in W.Australia
            1 Fighter placed in Melbourne
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Anzac : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Americans
            2 B29s moved from Wake to sz3
            2 Destroyers moved from sz4 to sz3
            2 EarlyFighters moved from sz25 to sz4
            1 Fighter moved from Yakutsk to sz3
            12 Elites moved from Magadan to Yakutsk
            2 Tankettes moved from Palana to Yakutsk
            1 Artillery and 13 Elites moved from Palana to Magadan
            3 B.Transports moved from sz14 to sz23
            10 Elites moved from San Francisco to sz23
            3 B.Transports and 10 Elites moved from sz23 to sz14
            3 B.Transports moved from sz5 to sz6
            12 Elites moved from Seattle to sz6
            3 B.Transports and 12 Elites moved from sz6 to sz5
            10 Elites moved from sz14 to Seattle
            1 Artillery and 14 Elites moved from Alaska to sz4
            1 Artillery and 14 Elites moved from sz4 to Palana
    
        Purchase Units - Americans
            Americans buy 3 Destroyers, 12 Elites and 1 Fighter; Remaining resources: 3 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 2 B29s, 2 Destroyers and 1 Fighter
                Yamamoto defend with 4 Destroyers
                    Americans roll dice for 2 B29s, 2 Destroyers and 1 Fighter in sz3, round 2 : 3/5 hits, 2.83 expected hits
                    Yamamoto roll dice for 4 Destroyers in sz3, round 2 : 4/4 hits, 2.00 expected hits
                    1 Fighter owned by the Americans, 2 Destroyers owned by the Americans, 1 B29 owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz3
                 retreated to sz3
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -20
                Casualties for Americans: 1 B29, 2 Destroyers and 1 Fighter
                Casualties for Yamamoto: 3 Destroyers
    
        Non Combat Move - Americans
            1 B29 moved from sz3 to Yakutsk
            1 Destroyer moved from sz24 to sz11
            2 Destroyers moved from sz25 to sz11
            1 Carrier moved from sz25 to sz12
            12 Elites moved from sz5 to Alaska
    
        Place Units - Americans
            1 Destroyer and 1 Fighter placed in sz4
            2 Destroyers placed in sz5
            10 Elites placed in San Francisco
            2 Elites placed in Los Angeles
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.00
    Americans : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Masaharu
            1 Infantry moved from Angarsk to Irkutsk
            2 Tanks moved from Vostok to Quingdao
            2 Tanks moved from Hsingan to Quingdao
            1 Elite moved from Hsingan to Quingdao
            1 B.Transport and 2 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            1 B.Transport, 8 Infantrys and 2 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
            5 Infantrys moved from Vostok to Quingdao
            2 Tanks moved from Vostok to Quingdao
            1 Infantry moved from Vostok to Quingdao
            1 Marine moved from Vostok to Quingdao
            1 Elite moved from Vostok to Quingdao
            5 Artillerys moved from Vostok to Quingdao
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Elite and 2 Tanks placed in Hsingan
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 18
    
        Combat Move - Russians
            3 Infantrys moved from Bratsk to Ustkut
            1 Elite and 1 Marine moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Tulun to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 3 Infantrys
                Masaharu defend with 1 Elite
                    Russians roll dice for 3 Infantrys in Ustkut, round 2 : 0/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Elite in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                    Russians roll dice for 2 Infantrys in Ustkut, round 3 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Elite in Ustkut, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                1 Infantry retreated to Bratsk
                Masaharu win with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
            Battle in Jinan
                Russians attack with 1 EarlyFighter, 1 Elite and 1 Marine
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Marine in Jinan, round 2 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Russians lost in Jinan
                    Russians roll dice for 1 EarlyFighter and 1 Elite in Jinan, round 3 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Elite in Jinan, round 4 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Elite in Jinan, round 5 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 5 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Jinan
                 retreated to Jinan
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 Elite and 1 Marine
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            9 Infantrys and 1 Mech.Inf moved from Tulun to Ulaan Ude
            5 Infantrys and 1 Marine moved from Kaask to Tulun
            3 Infantrys moved from Krasnoyarsk to Bratsk
            1 Mech.Inf moved from Achinsk to Tulun
            3 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Elite, 2 Infantrys and 1 Mech.Inf placed in Achinsk
            Russians undo move 2.
            Russians undo move 1.
            1 Elite and 5 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.33
    Yamamoto : 0.67
    Russians : -4.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 19

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 19
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz7 to sz4
            1 Destroyer moved from sz3 to sz4
            1 B.Carrier, 4 Destroyers, 3 Fighters and 1 Submarine moved from sz8 to sz4
            1 Cruiser and 9 Destroyers moved from sz9 to sz4
            3 Elites moved from Davao to sz70
            1 B.Transport and 3 Elites moved from sz70 to sz59
            3 Elites moved from sz59 to Java
            1 Infantry moved from Sumatra to Java
            1 Infantry and 1 Marine moved from Sumatra to sz60
            1 B.Transport, 1 Infantry and 1 Marine moved from sz60 to sz58
            1 Infantry and 1 Marine moved from sz58 to Flores
            1 Transport moved from sz68 to sz70
            1 Infantry moved from Vostok to Quingdao
            3 Tanks moved from Amursk to Quingdao
            2 Transports moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            4 Infantrys and 2 Transports moved from sz15 to sz1
            4 Infantrys moved from sz1 to Vostok
            2 Infantrys moved from Tokyo to Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Destroyers, 2 Elites, 1 Factory, 6 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 1 Infantry and 1 Marine
                Anzac defend with 1 Elite
                    Yamamoto roll dice for 1 Infantry and 1 Marine in Flores, round 2 : 0/2 hits, 0.50 expected hits
                    Anzac roll dice for 1 Elite in Flores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 1 Marine in Flores, round 3 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Elite in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Anzac with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Elite
            Battle in sz4
                Yamamoto attack with 1 B.Carrier, 1 Carrier, 1 Cruiser, 15 Destroyers, 2 EarlyFighters, 3 Fighters and 1 Submarine
                British defend with 1 Fighter and 1 Transport; Americans defend with 3 B.Transports, 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 1 Fighter and 2 Transports
                    Yamamoto roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Carrier, 1 Carrier, 1 Cruiser, 15 Destroyers, 2 EarlyFighters and 3 Fighters in sz4, round 2 : 10/23 hits, 8.00 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 3 B.Transports, 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 2 Fighters and 3 Transports in sz4, round 2 : 6/14 hits, 5.50 expected hits
                3 B.Transports owned by the Americans, 1 Carrier owned by the Americans, 1 Transport owned by the British, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 2 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz4
                    Yamamoto roll dice for 1 B.Carrier, 1 Cruiser, 13 Destroyers and 3 Fighters in sz4, round 3 : 5/18 hits, 6.50 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in sz4, round 3 : 4/5 hits, 3.00 expected hits
                    1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Fighter owned by the British, 1 Carrier owned by the Americans, 1 Battleship owned by the Americans and 4 Destroyers owned by the Yamamoto lost in sz4
                Yamamoto win with 1 B.Carrier, 1 Cruiser, 9 Destroyers and 3 Fighters remaining. Battle score for attacker is 50
                Casualties for Yamamoto: 1 Carrier, 6 Destroyers, 2 EarlyFighters and 1 Submarine
                Casualties for Americans: 3 B.Transports, 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 1 Fighter and 2 Transports
                Casualties for British: 1 Fighter and 1 Transport
            Battle in Java
                Yamamoto attack with 3 Elites and 1 Infantry
                Anzac defend with 2 Artillerys and 1 Infantry
                    Yamamoto roll dice for 3 Elites and 1 Infantry in Java, round 2 : 0/4 hits, 1.67 expected hits
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Elites in Java, round 3 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Elites in Java, round 4 : 2/2 hits, 1.00 expected hits
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 4 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 1 Elite in Java, round 5 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto lost in Java
                Anzac win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 3 Elites and 1 Infantry
                Casualties for Anzac: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            3 Destroyers moved from sz78 to sz68
            1 Bomber moved from Iwo Jima to Amursk
    
        Place Units - Yamamoto
            1 Tank and 2 Tankettes placed in Amursk
            2 Elites placed in Davao
            1 Factory placed in Japan
            2 Destroyers placed in sz78
            6 Infantrys placed in Tokyo
            Yamamoto undo move 4.
            2 Destroyers placed in sz70
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.83
    Americans : 1.50
    Anzac : 1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 19
    
        Combat Move - Chinese
            1 EarlyFighter, 2 Elites, 34 Infantrys and 3 Mech.Infs moved from Xining to Tsingnan
            3 Infantrys moved from Ming Jong to Tsingnan
            3 Infantrys moved from Quyan to Ming Jong
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Tsingnan
                Chinese attack with 1 EarlyFighter, 2 Elites, 37 Infantrys and 4 Mech.Infs
                Hisaichi defend with 6 Artillerys, 2 Elites, 24 Infantrys, 5 Tanks and 5 Tankettes
                    Chinese roll dice for 1 EarlyFighter, 2 Elites, 37 Infantrys and 4 Mech.Infs in Tsingnan, round 2 : 5/44 hits, 9.50 expected hits
                    Hisaichi roll dice for 6 Artillerys, 2 Elites, 24 Infantrys, 5 Tanks and 5 Tankettes in Tsingnan, round 2 : 18/42 hits, 14.00 expected hits
                    5 Tankettes owned by the Hisaichi and 18 Infantrys owned by the Chinese lost in Tsingnan
                2 Elites, 19 Infantrys and 4 Mech.Infs retreated to Xining
                Hisaichi win with 6 Artillerys, 2 Elites, 24 Infantrys and 5 Tanks remaining. Battle score for attacker is -16
                Casualties for Chinese: 18 Infantrys
                Casualties for Hisaichi: 5 Tankettes
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Ming Jong: 1 Infantry
            EDIT: Adding units owned by Chinese to Gobi: 1 Infantry
            EDIT: Turning off Edit Mode
            1 EarlyFighter moved from Tsingnan to Xining
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 4.00
    Chinese : -4.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 19

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 19
    
        Combat Move - Hisaichi
            6 Artillerys, 2 Elites, 24 Infantrys and 5 Tanks moved from Tsingnan to Xining
            1 Tankette moved from Sikang to Nancheng
                  Hisaichi take Nancheng from Chinese
            1 Tankette moved from Nancheng to Xining
            2 Tankettes moved from Malaya to sz60
            2 Tankettes moved from sz60 to Java
            1 Transport moved from sz59 to sz60
            1 Elite moved from S.Borneo to sz60
            1 Artillery moved from S.Borneo to sz60
            1 Artillery, 1 Elite and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Elite moved from sz59 to Lambok
            1 Tankette moved from Celebs to sz58
            1 Tankette and 1 Transport moved from sz58 to sz59
            1 Tankette moved from sz59 to Soem
                  Hisaichi take Soem from Anzac
            1 Infantry moved from Celebs to sz58
            1 Infantry and 1 Transport moved from sz58 to sz59
            1 Infantry moved from sz59 to Bali
                  Hisaichi take Bali from Anzac
            1 Destroyer moved from sz48 to sz58
            1 Destroyer moved from sz70 to sz58
            1 Destroyer moved from sz70 to sz58
            1 Destroyer moved from sz58 to sz59
            1 Destroyer moved from sz58 to sz59
            1 Destroyer moved from sz58 to sz59
            9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 15 Tankettes moved from Bengal to E.India
            3 Tankettes moved from Burma to Nepal
            5 Tankettes moved from Burma to E.India
            6 Tankettes moved from Kwangsi to W.Chunking
            6 Tankettes moved from Hongkong to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 EarlyFighter, 9 Infantrys, 3 Mech.Infs and 12 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Nepal
                Hisaichi attack with 3 Tankettes
                British defend with 1 Mech.Inf
                    Hisaichi roll dice for 3 Tankettes in Nepal, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Nepal, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in Nepal, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Nepal, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in Nepal, round 4 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Nepal, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Nepal
                Hisaichi win, taking Nepal from British with 3 Tankettes remaining. Battle score for attacker is 5
                Casualties for British: 1 Mech.Inf
            Battle in Lambok
                Hisaichi attack with 1 Artillery and 1 Elite
                Anzac defend with 1 Elite
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Lambok, round 2 : 2/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Elite in Lambok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Lambok
                Hisaichi win, taking Lambok from Anzac with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Artillery
                Casualties for Anzac: 1 Elite
            Battle in E.India
                Hisaichi attack with 9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 20 Tankettes
                British defend with 3 Artillerys, 3 Elites and 2 Mech.Infs
                    Hisaichi roll dice for 9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 20 Tankettes in E.India, round 2 : 16/37 hits, 12.83 expected hits
                    British roll dice for 3 Artillerys, 3 Elites and 2 Mech.Infs in E.India, round 2 : 0/8 hits, 2.67 expected hits
                    3 Elites owned by the British, 3 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in E.India
                Hisaichi win, taking E.India from British with 9 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 20 Tankettes remaining. Battle score for attacker is 34
                Casualties for British: 3 Artillerys, 3 Elites and 2 Mech.Infs
            Battle in Java
                Hisaichi attack with 2 Tankettes
                Anzac defend with 1 Artillery
                    Hisaichi roll dice for 2 Tankettes in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Java, round 4 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 1 Tankette in Java, round 5 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Java
                Anzac win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 Tankettes
            Battle in Xining
                Hisaichi attack with 6 Artillerys, 2 Elites, 24 Infantrys, 5 Tanks and 1 Tankette
                Chinese defend with 1 AAGun, 1 EarlyFighter, 2 Elites, 1 Factory, 25 Infantrys and 4 Mech.Infs
                    Hisaichi roll dice for 6 Artillerys, 2 Elites, 24 Infantrys, 5 Tanks and 1 Tankette in Xining, round 2 : 13/38 hits, 10.83 expected hits
                    Chinese roll dice for 1 EarlyFighter, 2 Elites, 25 Infantrys and 4 Mech.Infs in Xining, round 2 : 10/32 hits, 10.83 expected hits
                    10 Infantrys owned by the Hisaichi and 13 Infantrys owned by the Chinese lost in Xining
                    Hisaichi roll dice for 6 Artillerys, 2 Elites, 14 Infantrys, 5 Tanks and 1 Tankette in Xining, round 3 : 10/28 hits, 9.17 expected hits
                    Chinese roll dice for 1 EarlyFighter, 2 Elites, 12 Infantrys and 4 Mech.Infs in Xining, round 3 : 10/19 hits, 6.50 expected hits
                    10 Infantrys owned by the Hisaichi and 10 Infantrys owned by the Chinese lost in Xining
                    Hisaichi roll dice for 6 Artillerys, 2 Elites, 4 Infantrys, 5 Tanks and 1 Tankette in Xining, round 4 : 7/18 hits, 7.50 expected hits
                    Chinese roll dice for 1 EarlyFighter, 2 Elites, 2 Infantrys and 4 Mech.Infs in Xining, round 4 : 3/9 hits, 3.17 expected hits
                3 Mech.Infs owned by the Chinese, 2 Elites owned by the Chinese, 3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Xining
                    Hisaichi roll dice for 6 Artillerys, 2 Elites, 1 Infantry, 5 Tanks and 1 Tankette in Xining, round 5 : 5/15 hits, 6.50 expected hits
                    Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in Xining, round 5 : 1/2 hits, 0.83 expected hits
                    1 EarlyFighter owned by the Chinese, 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Xining
                Hisaichi captures 20PUs while taking Chinese capital
                Hisaichi win, taking Xining from Chinese with 6 Artillerys, 2 Elites, 5 Tanks and 1 Tankette remaining. Battle score for attacker is 38
                Casualties for Hisaichi: 24 Infantrys
                Casualties for Chinese: 1 EarlyFighter, 2 Elites, 25 Infantrys and 4 Mech.Infs
    
        Non Combat Move - Hisaichi
            14 Infantrys moved from Gansu to Tsingnan
            1 Infantry moved from Sikang to Tsingnan
            9 Infantrys moved from Shangsi to Gansu
            3 Mech.Infs moved from Peking to Quingdao
            7 Infantrys moved from Tientsin to Hsingan
            8 Infantrys moved from Korea to Manchuria
            15 Infantrys moved from Hopeh to Tientsin
            1 Elite and 10 Infantrys moved from E.Shansi to N.Shangsi
            1 Artillery and 1 Marine moved from S.Borneo to E.Borneo
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Tankettes placed in Malaya
            6 Tankettes placed in Hongkong
            3 Mech.Infs placed in Peking
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Seoul: 8 Infantrys
            EDIT: Adding units owned by Hisaichi to Manchuria: 8 Infantrys
            EDIT: Turning off Edit Mode
            1 EarlyFighter and 7 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 99 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    British : -3.67
    Anzac : 1.33
    Chinese : 2.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 19

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 19
    
        Combat Move - Thai
            1 Infantry moved from N.S to sz60
            1 Infantry moved from sz60 to Java
            4 Tanks moved from Burma to E.India
            2 Tanks moved from Phuket to Burma
            10 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Java
                Thai attack with 1 Infantry
                Anzac defend with 1 Artillery
                    Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Java
                Thai win, taking Java from Anzac with 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Transport placed in sz73
            2 Artillerys and 2 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.67
    Thai : 0.67
    

    Savegame

  • 20 19 18 17 16

    GG. I think with China gone it’s time to call this one. It was close!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek another?

  • 20 19 18 17 16

    @dawgoneit Of course. Same sides?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek sure. Ill set it up in a few.

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