entek -VS-dawgoneit in the T.R.S. series.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Thai
            1 unit repaired.
            9 Artillerys, 2 Elites, 1 Fighter, 1 Infantry, 3 Marines and 4 Tanks moved from Phuket to Malaya
            1 Marine moved from Thailand to Malaya
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 9 Artillerys, 2 Elites, 1 Fighter, 1 Infantry, 4 Marines and 4 Tanks
                British defend with 4 Artillerys, 6 Bunkers, 1 Factory, 6 Fighters, 6 Infantrys and 2 Tanks
                    Thai roll dice for 9 Artillerys, 2 Elites, 1 Fighter, 1 Infantry, 4 Marines and 4 Tanks in Malaya, round 2 : 13/21 hits, 9.17 expected hits
                    British roll dice for 4 Artillerys, 6 Bunkers, 6 Fighters, 6 Infantrys and 2 Tanks in Malaya, round 2 : 15/24 hits, 11.33 expected hits
                    1 Infantry owned by the Thai, 1 Bunker owned by the British, 1 Elite owned by the Thai, 2 Tanks owned by the British, 4 Artillerys owned by the British, 6 Infantrys owned by the British, 9 Artillerys owned by the Thai and 4 Marines owned by the Thai lost in Malaya
                    Thai roll dice for 1 Elite, 1 Fighter and 4 Tanks in Malaya, round 3 : 2/6 hits, 3.00 expected hits
                    British roll dice for 5 Bunkers and 6 Fighters in Malaya, round 3 : 5/11 hits, 6.50 expected hits
                    2 Bunkers owned by the British, 1 Elite owned by the Thai and 4 Tanks owned by the Thai lost in Malaya
                 retreated to Malaya
                British win with 3 Bunkers and 6 Fighters remaining. Battle score for attacker is -22
                Casualties for Thai: 9 Artillerys, 2 Elites, 1 Infantry, 4 Marines and 4 Tanks
                Casualties for British: 4 Artillerys, 3 Bunkers, 6 Infantrys and 2 Tanks
    
        Non Combat Move - Thai
            1 Fighter moved from Malaya to Phuket
    
        Place Units - Thai
            1 Bunker, 5 Infantrys and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    British : 2.17
    Thai : 2.83
    

    Savegame


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - British
            3 units repaired.
            2 B.Transports moved from sz61 to sz63
            5 Infantrys and 1 Marine moved from Calcutta to sz63
            2 B.Transports, 5 Infantrys and 1 Marine moved from sz63 to sz61
            6 Fighters moved from Malaya to sz67
            5 Infantrys and 1 Marine moved from sz61 to Sumatra
            2 Tankettes moved from Yakutsk to Belogorsk
            1 Tankette moved from Belogorsk to Hsingan
                  British take Hsingan from Masaharu
            3 Tankettes moved from Belogorsk to Vladivostok
            2 Tankettes moved from Palana to Yakutsk
            2 Tankettes moved from Alaska to sz4
            2 Tankettes moved from sz4 to Palana
            1 Infantry moved from Anchorage to Alaska
            1 Infantry and 3 Tankettes moved from N.Canada to Anchorage
            3 Tankettes moved from Anchorage to Alaska
            1 Mech.Inf moved from Bengal to Chunking
                  Chinese take Chunking from Hisaichi
            1 Mech.Inf moved from Chunking to N.French I.
                  British take N.French I. from Yamamoto
            2 Mech.Infs moved from Bengal to Burma
            3 EarlyFighters moved from Bengal to Burma
    
        Purchase Units - British
            British buy 4 Artillerys, 5 Infantrys, 3 Mech.Infs and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz67
                British attack with 6 Fighters
                Yamamoto defend with 1 B.Transport and 2 Transports
                    British roll dice for 6 Fighters in sz67, round 2 : 2/6 hits, 3.00 expected hits
                    Yamamoto roll dice for 1 B.Transport and 2 Transports in sz67, round 2 : 0/3 hits, 0.50 expected hits
                    2 Transports owned by the Yamamoto lost in sz67
                    British roll dice for 6 Fighters in sz67, round 3 : 3/6 hits, 3.00 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz67, round 3 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in sz67
                British win with 6 Fighters remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 B.Transport and 2 Transports
            Battle in Burma
                British attack with 3 EarlyFighters and 2 Mech.Infs
                Yamamoto defend with 1 Artillery and 1 Infantry
                    British roll dice for 3 EarlyFighters and 2 Mech.Infs in Burma, round 2 : 3/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Burma
                British win, taking Burma from Yamamoto with 3 EarlyFighters and 1 Mech.Inf remaining. Battle score for attacker is 1
                Casualties for British: 1 Mech.Inf
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Vladivostok
                British attack with 3 Tankettes
                Masaharu defend with 2 Infantrys
                    British roll dice for 3 Tankettes in Vladivostok, round 2 : 1/3 hits, 1.00 expected hits
                    Masaharu roll dice for 2 Infantrys in Vladivostok, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Vladivostok
                    British roll dice for 3 Tankettes in Vladivostok, round 3 : 1/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Infantry in Vladivostok, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 Tankette owned by the British lost in Vladivostok
                British win, taking Vladivostok from Masaharu with 2 Tankettes remaining. Battle score for attacker is 0
                Casualties for Masaharu: 2 Infantrys
                Casualties for British: 1 Tankette
            Battle in Sumatra
                British attack with 5 Infantrys and 1 Marine
                Yamamoto defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 5 Infantrys and 1 Marine in Sumatra, round 2 : 1/6 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Sumatra
                    British roll dice for 4 Infantrys and 1 Marine in Sumatra, round 3 : 1/5 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Sumatra
                British win, taking Sumatra from Yamamoto with 4 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - British
            1 B.Transport moved from sz61 to sz66
            1 Destroyer moved from sz66 to sz61
            4 Transports moved from sz66 to sz63
            3 EarlyFighters moved from Burma to Malaya
            6 Fighters moved from sz67 to Malaya
    
        Place Units - British
            6 Tanks placed in Malaya
            4 Artillerys and 4 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Masaharu : 0.00
    Yamamoto : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Anzac
            2 Transports moved from sz50 to sz51
            2 Artillerys, 6 Infantrys and 1 Marine moved from W.Australia to sz50
            3 Infantrys moved from Derby to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz57
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Artillery, 3 Infantrys and 2 Transports moved from sz50 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Bali
            2 Infantrys and 1 Transport moved from sz50 to sz57
            2 Infantrys moved from sz57 to Java
            1 Infantry, 1 Marine and 1 Transport moved from sz50 to sz57
            1 Infantry and 1 Marine moved from sz57 to Bali
            1 Battleship, 1 Carrier, 1 EarlyFighter and 3 Submarines moved from sz50 to sz57
            6 Infantrys moved from Melbourne to sz37
            6 Infantrys and 3 Transports moved from sz37 to sz50
            6 Infantrys moved from sz50 to Soem
            2 Transports moved from sz51 to sz37
            3 Infantrys moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz57
                Anzac attack with 1 Battleship, 1 Carrier, 1 EarlyFighter, 3 Submarines and 6 Transports
                Hisaichi defend with 1 Destroyer and 3 Submarines
                    Anzac roll dice for 3 Submarines in sz57, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 Submarines in sz57, round 2 : 0/3 hits, 0.50 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier, 1 EarlyFighter and 6 Transports in sz57, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz57, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    1 Submarine owned by the Hisaichi lost in sz57
                    Anzac roll dice for 3 Submarines in sz57, round 3 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Submarines in sz57, round 3 : 1/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier, 1 EarlyFighter and 6 Transports in sz57, round 3 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz57, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi, 2 Submarines owned by the Anzac and 2 Submarines owned by the Hisaichi lost in sz57
                Anzac win with 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Submarine and 6 Transports remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 1 Destroyer and 3 Submarines
                Casualties for Anzac: 2 Submarines
            Battle in Soem
                Anzac attack with 6 Infantrys
                Hisaichi defend with 1 Artillery
                    Anzac roll dice for 6 Infantrys in Soem, round 2 : 2/6 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Soem, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Soem
                Anzac win, taking Soem from Hisaichi with 6 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Bali
                Anzac attack with 1 Artillery, 4 Infantrys and 1 Marine
                Hisaichi defend with 2 Artillerys
                    Anzac roll dice for 1 Artillery, 4 Infantrys and 1 Marine in Bali, round 2 : 3/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Artillerys in Bali, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Hisaichi lost in Bali
                Anzac win, taking Bali from Hisaichi with 1 Artillery, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Artillerys
            Battle in Java
                Anzac attack with 1 Artillery and 5 Infantrys
                Hisaichi defend with 2 Artillerys
                    Anzac roll dice for 1 Artillery and 5 Infantrys in Java, round 2 : 1/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Artillerys in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in Java
                    Anzac roll dice for 1 Artillery and 5 Infantrys in Java, round 3 : 1/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Artillerys
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Artillerys placed in W.Australia
            1 Artillery, 2 Infantrys and 1 Marine placed in Melbourne
            3 Infantrys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Anzac : 1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Americans
            1 B.Transport, 2 Cruisers, 5 Destroyers, 2 Submarines and 1 Transport moved from sz25 to sz20
            1 Destroyer moved from sz20 to sz40
            3 Bombers moved from Midway to sz9
            12 Fighters moved from sz20 to sz9
            1 Destroyer moved from sz20 to sz9
            4 Destroyers moved from sz23 to sz25
            6 Tanks moved from Amursk to Manchuria
            2 Tanks moved from Quingdao to Manchuria
            3 Bombers moved from sz9 to sz3
    
        Purchase Units - Americans
            Americans buy 2 B.Carriers, 1 Destroyer, 3 Fighters and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 3 Bombers
                Yamamoto defend with 1 S.Sub
                    Americans roll dice for 3 Bombers in sz3, round 2 : 1/3 hits, 2.00 expected hits
                1 S.Sub owned by the Yamamoto lost in sz3
                Americans win with 3 Bombers remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 S.Sub
            Battle in sz9
                Americans attack with 1 Destroyer and 12 Fighters
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer and 12 Fighters in sz9, round 2 : 7/13 hits, 6.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz9
                Americans win with 12 Fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
            Battle in Manchuria
                Americans attack with 8 Tanks
                Masaharu defend with 1 Factory and 6 Infantrys
                    Americans roll dice for 8 Tanks in Manchuria, round 2 : 3/8 hits, 4.00 expected hits
                    Masaharu roll dice for 6 Infantrys in Manchuria, round 2 : 4/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Masaharu and 4 Tanks owned by the Americans lost in Manchuria
                    Americans roll dice for 4 Tanks in Manchuria, round 3 : 3/4 hits, 2.00 expected hits
                    Masaharu roll dice for 3 Infantrys in Manchuria, round 3 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Masaharu and 1 Tank owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Masaharu with 3 Tanks remaining. Battle score for attacker is -13
                Casualties for Americans: 5 Tanks
                Casualties for Masaharu: 6 Infantrys
    
        Non Combat Move - Americans
            3 Artillerys and 10 Infantrys moved from Vostok to Belogorsk
            2 Infantrys moved from Quingdao to Belogorsk
            2 Artillerys, 7 Infantrys and 2 Tanks moved from Yakutsk to Vostok
            2 Tanks moved from Vostok to Belogorsk
            3 Infantrys and 1 Marine moved from Magadan to Yakutsk
            1 Infantry, 2 Tanks and 2 Tankettes moved from Palana to Magadan
            2 Tanks and 2 Tankettes moved from Magadan to Yakutsk
            2 Transports moved from sz4 to sz5
            2 Tanks moved from Anchorage to sz5
            2 Tankettes moved from Alaska to sz5
            2 Tanks, 2 Tankettes and 2 Transports moved from sz5 to sz4
            2 Tanks and 2 Tankettes moved from sz4 to Palana
            3 Bombers moved from sz3 to Belogorsk
            12 Fighters moved from sz9 to sz20
    
        Place Units - Americans
            1 B.Carrier placed in sz25
            2 Fighters placed in sz25
            1 Fighter placed in sz25
            1 B.Carrier, 1 Destroyer and 1 Submarine placed in sz23
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 2.00
    Yamamoto : 0.50
    Americans : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Masaharu
            2 Infantrys moved from Akina to sz15
            2 Infantrys and 1 Transport moved from sz15 to sz79
            2 Infantrys moved from sz79 to Manchuria
    
        Purchase Units - Masaharu
            Masaharu buy 1 Destroyer, 1 EarlyFighter and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Manchuria
                Masaharu attack with 2 Infantrys
                Americans defend with 1 Factory and 3 Tanks
                    Masaharu roll dice for 2 Infantrys in Manchuria, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 3 Tanks in Manchuria, round 2 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Masaharu lost in Manchuria
                    Masaharu roll dice for 1 Infantry in Manchuria, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 Tanks in Manchuria, round 3 : 2/3 hits, 1.50 expected hits
                    1 Infantry owned by the Masaharu lost in Manchuria
                Americans win with 3 Tanks remaining. Battle score for attacker is -4
                Casualties for Masaharu: 2 Infantrys
    
        Non Combat Move - Masaharu
            2 Destroyers moved from sz15 to sz79
            1 Destroyer moved from sz8 to sz3
    
        Place Units - Masaharu
            1 Destroyer placed in sz16
            1 EarlyFighter and 4 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.50
    Americans : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Russians
            1 Mech.Inf moved from Quingdao to Korea
                  Russians take Korea from Hisaichi
            1 Mech.Inf moved from Quingdao to Hopeh
                  Russians take Tientsin from Hisaichi
                  Russians take Hopeh from Hisaichi
            2 Fighters moved from Belogorsk to sz79
            1 Mech.Inf moved from Quingdao to Amursk
            2 Artillerys, 1 Infantry and 1 Marine moved from Quingdao to Hsingan
            2 Infantrys moved from Ulaan Ude to Jinan
            2 Infantrys moved from Kyzal to Ulaan Ude
            1 Fighter moved from Kaask to Hsingan
            2 Mech.Infs moved from Kaask to Quingdao
            1 Tank moved from Kaask to Ulaan Ude
            2 Infantrys moved from Kaask to Kyzal
            3 Infantrys moved from Ming Jong to Nancheng
            4 Infantrys moved from Quyan to Ming Jong
            4 Infantrys moved from Haixi to Quyan
            4 Infantrys moved from Kyzyl to Haixi
            4 Infantrys moved from Achinsk to Kyzyl
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Bunker, 1 Elite, 8 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in sz79
                Russians attack with 2 Fighters
                Masaharu defend with 2 Destroyers and 1 Transport
                    Russians roll dice for 2 Fighters in sz79, round 2 : 1/2 hits, 1.00 expected hits
                    Masaharu roll dice for 2 Destroyers and 1 Transport in sz79, round 2 : 1/3 hits, 1.17 expected hits
                    1 Fighter owned by the Russians and 1 Destroyer owned by the Masaharu lost in sz79
                    Russians roll dice for 1 Fighter in sz79, round 3 : 1/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Destroyer and 1 Transport in sz79, round 3 : 1/2 hits, 0.67 expected hits
                    1 Fighter owned by the Russians and 1 Destroyer owned by the Masaharu lost in sz79
                Masaharu win with 1 Transport remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Fighters
                Casualties for Masaharu: 2 Destroyers
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Artillery, 1 Bunker, 1 Elite and 1 Infantry placed in Amursk
            4 Infantrys placed in Achinsk
            1 Artillery, 3 Infantrys and 2 Tankettes placed in Kaask
    
        Turn Complete - Russians
            Russians collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.17
    Russians : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    I think it’s time to give up the ghost on this one. I’m basically kicked out of the mainland at this point.


  • @Entek WEW! thought america was in trouble.
    another?
    and do you want to plat an additional game or just stick with 1?

  • '20 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:46:47 AM
    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Totally down for more. Can we get one started and then start the second so they staggered a bit?


  • @Entek sure

  • '20 '19 '18 '17 '16

    @dawgoneit Same game, something different, or same game and something different?


  • @Entek same.

  • '20 '19 '18 '17 '16

    @dawgoneit I’ll go ahead and get another of these started with me as the Axis.

  • '20 '19 '18 '17 '16

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