bid:
Fighters in Moscow, Volgograd, Scotland (30), subs in 91 and 98 (42), Mech in Caucasus (46), Infantry in Belarus, Western Ukraine, Yunnan (55). Goold Luck have fun!
hf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to Hopei
1 bomber moved from Korea to Kweichow
1 bomber moved from Korea to Hunan
1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 32 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
Combat - Americans
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Hopei, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Hopei, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 5 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 5 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 6 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Hopei to Kansu
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Morocco: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 artilleries and 11 infantry moved from India to Burma
3 artilleries and 3 infantry moved from Persia to Iraq
2 armour and 1 fighter moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Iraq
British attack with 3 artilleries and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 3 artilleries and 3 infantry in Iraq, round 2 : 2/6 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 3 artilleries and 1 infantry in Iraq, round 3 : 1/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 artilleries remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 6 artilleries and 11 infantry
Japanese defend with 2 armour and 3 mech_infantrys
British roll dice for 6 artilleries and 11 infantry in Burma, round 2 : 5/17 hits, 4.83 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Burma, round 2 : 3/5 hits, 2.00 expected hits
3 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 3 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Japanese: 2 armour and 3 mech_infantrys
Non Combat Move - British
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
3 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns
EDIT: Adding units owned by British to Burma: 3 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.17
Americans : -2.67
Neutral_Axis : 1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 3 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 armour and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber and 2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 bomber, 1 fighter and 5 infantry
British defend with 2 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 5 infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 2.50 expected hits
British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 aaGun, 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
Turn Complete - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@DizzKneeLand33 i totally messed this game up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
6 bombers and 2 fighters moved from Algeria to Morocco
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Morocco
Germans attack with 6 bombers and 2 fighters
Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 6 bombers and 2 fighters in Morocco, round 2 : 4/8 hits, 5.00 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
2 fighters owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Morocco
Germans win with 6 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 2 fighters
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Bessarabia to Eastern Poland
1 artillery and 3 infantry moved from Ukraine to Bessarabia
2 fighters moved from Egypt to Bessarabia
2 aaGuns, 6 armour, 5 artilleries and 4 mech_infantrys moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Karelia
1 infantry moved from Finland to Karelia
1 artillery moved from Novgorod to Vyborg
1 armour and 4 mech_infantrys moved from Novgorod to Eastern Poland
1 armour and 3 mech_infantrys moved from Poland to Eastern Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
6 bombers moved from Morocco to Western Germany
Place Units - Germans
2 bombers placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 49 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -3.33
Americans : 0.67
Russians : -0.67
@dawgoneit said in dawgoneit (A+8) vs DizzKneeLand33 (X) BM3 L20:
@DizzKneeLand33 i totally messed this game up.
Well, if I can hang on here you can always get me in the rematch. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
3 infantry moved from Belarus to Baltic States
3 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Rostov to Western Ukraine
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
10 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Baltic States, round 3 : 2/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Jehol
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Jehol, round 2 : 1/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
5 artilleries and 5 infantry moved from Russia to Bryansk
1 armour, 2 artilleries and 5 infantry moved from Belarus to Archangel
7 infantry moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
3 aaGuns, 1 armour, 2 artilleries, 26 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,2,5,3,2,4,6,3
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 3 fighters, 8 infantry and 1 marine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 49 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
1 cruiser moved from 62 Sea Zone to 61 Sea Zone
1 marine moved from South Australia to 61 Sea Zone
1 cruiser and 1 marine moved from 61 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 armour and 2 artilleries moved from Anhwe to Hunan
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 armour, 3 bombers, 6 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Burma
Combat - Japanese
Battle in New Zealand
Battle in Hunan
Japanese attack with 1 armour and 2 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 artilleries in Hunan, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking New Zealand from ANZAC, taking Hunan from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 1 artillery, 3 bombers, 6 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 6 artilleries and 8 infantry
AA fire in Burma : 2/9 hits, 1.50 expected hits
2 fighters owned by the Japanese lost in Burma
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 4 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 9/19 hits, 8.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 6 artilleries and 8 infantry in Burma, round 2 : 3/14 hits, 4.67 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 6 infantry owned by the British lost in Burma
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Burma, round 3 : 8/16 hits, 8.00 expected hits
UK_Pacific roll dice for 6 artilleries and 2 infantry in Burma, round 3 : 2/8 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 6 artilleries owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 1 artillery, 3 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 3 fighters, 2 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns, 6 artilleries and 8 infantry
Battle in 30 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 aaGun moved from French Indo China to Yunnan
3 bombers, 3 fighters and 3 tactical_bombers moved from Burma to Yunnan
1 infantry moved from Chahar to Anhwe
1 marine moved from Victoria to 62 Sea Zone
1 battleship and 1 marine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 destroyer moved from 49 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 marine placed in Malaya
3 armour placed in French Indo China
3 fighters and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Burma : : 0.50
Americans : 0.33
Chinese : -0.33
UK_Pacific : -2.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Algeria
Combat - Americans
Battle in Algeria
Americans attack with 3 fighters and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Algeria, round 2 : 1/4 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Algeria
Americans roll dice for 3 fighters and 1 tactical_bomber in Algeria, round 3 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Algeria to 91 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 6 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
5 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
3 infantry moved from Kansu to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 3 bombers, 3 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 3 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.00 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Chahar
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 3 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 4 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Chinese undo move 1.
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Algeria
Combat - Americans
Battle in Algeria
Americans attack with 3 fighters and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Algeria, round 2 : 1/4 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Algeria
Americans roll dice for 3 fighters and 1 tactical_bomber in Algeria, round 3 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Algeria to 91 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 6 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
5 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
3 infantry moved from Kansu to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 3 bombers, 3 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 3 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.00 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Chahar
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 3 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 4 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Chinese undo move 1.
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery moved from Iraq to Syria
British take Syria from Neutral_Axis
1 artillery moved from Iraq to Persia
2 armour and 1 fighter moved from Belgian Congo to Union of South Africa
Combat - British
Non Combat Move - British
1 armour moved from Persia to West India
Place Units - British
2 armour and 1 fighter placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -1.00
Americans : -1.33
Chinese : -1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 artillery moved from Egypt to 81 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to Persia
1 artillery, 2 fighters and 3 infantry moved from 80 Sea Zone to Persia
Combat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
British defend with 2 armour, 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Persia, round 2 : 2/7 hits, 2.67 expected hits
British roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in Persia, round 2 : 0/6 hits, 2.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Persia
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Persia, round 3 : 3/7 hits, 2.67 expected hits
British roll dice for 2 armour, 1 artillery and 1 fighter in Persia, round 3 : 1/4 hits, 2.00 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Persia
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Persia, round 4 : 2/6 hits, 2.50 expected hits
British roll dice for 1 fighter in Persia, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Persia
Italians win, taking Persia from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 30
Casualties for British: 2 armour, 2 artilleries, 1 fighter and 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 3 infantry
British defend with 1 artillery
Italians roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Persia to 80 Sea Zone
1 bomber moved from Persia to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : -4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Turn Complete - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 artillery, 2 infantry and 4 mech_infantrys moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
2 fighters moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Vyborg to Novgorod
8 bombers moved from Western Germany to Novgorod
1 bomber moved from Eastern Poland to Novgorod
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 2 artilleries, 9 bombers and 3 infantry
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
AA fire in Novgorod : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries, 8 bombers and 3 infantry in Novgorod, round 2 : 6/13 hits, 6.83 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 8 infantry in Novgorod, round 2 : 1/10 hits, 3.33 expected hits
5 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 8 bombers and 2 infantry in Novgorod, round 3 : 2/12 hits, 6.67 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Novgorod, round 3 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries, 8 bombers and 1 infantry in Novgorod, round 4 : 8/11 hits, 6.33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 8 bombers and 1 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 bomber and 2 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 8 infantry
Battle in Ukraine
Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 5 infantry
Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 5 infantry in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Ukraine, round 3 : 1/6 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Ukraine, round 4 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 4 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 2/8 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Baltic States, round 3 : 3/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
8 bombers moved from Novgorod to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
2 fighters moved from Ukraine to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
7 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
2 bombers placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -2.83
Russians : -3.33
AA fire in Novgorod : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
5 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Anhwe
4 infantry moved from Jehol to Shantung
1 artillery and 4 infantry moved from Archangel to Novgorod
3 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Anhwe
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Anhwe, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 4 infantry in Ukraine, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter and 4 infantry in Ukraine, round 3 : 4/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/7 hits, 2.33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians winGermans win with no units remaining, taking Novgorod from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Volgograd to Caucasus
1 armour moved from Bryansk to Caucasus
1 fighter moved from Ukraine to Caucasus
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : 2.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 4 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 bombers moved from Yunnan to West India
2 armour, 1 artillery and 2 mech_infantrys moved from Burma to India
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 armour and 2 artilleries moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
3 fighters moved from Japan to Anhwe
1 marine moved from New Zealand to 63 Sea Zone
1 cruiser and 1 marine moved from 63 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
Combat - Japanese
Battle in Johnston Island
Battle in West India
Japanese attack with 3 bombers
British defend with 1 armour
Japanese roll dice for 3 bombers in West India, round 2 : 3/3 hits, 2.00 expected hits
UK_Pacific roll dice for 1 armour in West India, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Japanese and 1 armour owned by the British lost in West India
Japanese win, taking Johnston Island from Americans with 2 bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for British: 1 armour
Battle in Anhwe
Japanese attack with 1 armour, 2 artilleries, 5 fighters and 2 tactical_bombers
Russians defend with 6 infantry
Japanese roll dice for 1 armour, 2 artilleries, 5 fighters and 2 tactical_bombers in Anhwe, round 2 : 8/10 hits, 5.00 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 1/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery
Casualties for Russians: 6 infantry
Battle in India
Japanese attack with 2 armour, 1 artillery, 2 fighters, 1 marine, 2 mech_infantrys and 2 tactical_bombers
British defend with 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 1 marine, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 6/10 hits, 4.50 expected hits
UK_Pacific roll dice for 6 infantry in India, round 2 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Japanese and 6 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 1 artillery, 2 fighters, 1 marine, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 mech_infantry
Casualties for British: 6 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from West India to Yunnan
3 armour moved from French Indo China to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Yunnan
5 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
3 fighters moved from Caroline Islands to Kiangsu
1 aaGun and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 marine, 4 submarines, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 aaGun, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 infantry moved from Malaya to Shan State
1 artillery and 1 marine moved from Malaya to Shan State
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour, 4 fighters, 1 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese : -1.00
UK_Pacific : -0.50
Japanese : 4.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Norway
Battle in Southern France
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Northern Italy from Italians, taking Norway from Germans, taking Southern France from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 9 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 cruiser
Americans roll dice for 3 submarines in 30 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 9 fighters, 1 tactical_bomber and 1 transport in 30 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits
Japanese roll dice for 1 cruiser in 30 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 30 Sea Zone
Americans win with 9 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Johnston Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Johnston Island, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Johnston Island, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Johnston Island, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Johnston Island, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Johnston Island, round 6 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Johnston Island
Americans win, taking Johnston Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
8 fighters moved from 30 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : -3.50
Japanese : -2.83