Wizmark (X) vs Dawgoneit (L) BM3 G4


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Novgorod to Belarus
            3 infantry moved from Karelia to Novgorod
            1 artillery and 10 infantry moved from Belarus to Bryansk
            2 aaGuns, 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
            1 artillery and 4 infantry moved from Russia to Bryansk
            2 aaGuns moved from Belarus to Bryansk
            1 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            1 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
            1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            2 bombers moved from Kwangsi to India
            2 artilleries moved from Kwangsi to 36 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
            1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            2 bombers moved from Kwangsi to India
            2 artilleries moved from Kwangsi to 36 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
                Bombing raid in India causes 8 damage total. 
            Battle in Borneo
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Java
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.50 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            2 bombers moved from India to Kwangsi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry moved from Siberia to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery and 3 infantry moved from Jehol to Shantung
            1 fighter moved from Manchuria to Japan
            1 fighter moved from Kwangsi to 20 Sea Zone
            1 tactical_bomber moved from Kwangsi to 20 Sea Zone
            1 battleship and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Kwangsi to Shantung
            2 tactical_bombers moved from Kwangsi to Shantung
            1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from 45 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 artillery and 1 fighter placed in Japan
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    AA fire in India : : -0.33
    Russians : 0.67
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 mech_infantry moved from 25 Sea Zone to Midway
            2 infantry moved from 25 Sea Zone to Midway
            1 bomber moved from Eastern United States to Midway
            1 bomber moved from Eastern United States to Midway
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 destroyer placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 13 infantry moved from Kweichow to Yunnan
            1 fighter moved from Tsinghai to Burma
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 13 infantry in Yunnan, round 2 : 2/16 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 mech_infantry moved from 25 Sea Zone to Midway
            2 infantry moved from 25 Sea Zone to Midway
            1 bomber moved from Eastern United States to Midway
            1 bomber moved from Eastern United States to Midway
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 destroyer placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 13 infantry moved from Kweichow to Yunnan
            1 fighter moved from Tsinghai to Burma
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 13 infantry in Yunnan, round 2 : 2/16 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 15 PUs; 
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Iraq to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Iraq to Trans-Jordan
            2 infantry moved from Persia to Iraq
            1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from Gibraltar to 81 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Anglo Egyptian Sudan
            2 armour moved from Union of South Africa to Belgian Congo
            1 bomber moved from United Kingdom to Nigeria
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Kweichow to Shensi
            4 infantry moved from Shan State to Yunnan
            1 artillery moved from Shan State to Yunnan
            3 aaGuns, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Burma to Yunnan
            1 artillery and 2 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 armour and 1 mech_infantry placed in Union of South Africa
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,4,4,6,6
            British collect 29 PUs (1 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    British : 1.50
    Italians : 0.33
    Chinese : -1.67
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to Anglo Egyptian Sudan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 infantry moved from Greece to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to Anglo Egyptian Sudan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 infantry moved from Greece to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 armour
                    Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
            Battle in Trans-Jordan
                Italians attack with 1 armour, 3 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery and 1 mech_infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from Romania to Egypt
            2 aaGuns, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland
            1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Tunisia to Libya
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
                  French take Normandy Bordeaux from Germans
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from France to Southern France
                  Germans take Southern France from French
            2 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 bomber moved from Western Germany to Karelia
            1 bomber moved from Germany to Karelia
            9 infantry moved from Finland to Karelia
            3 infantry moved from Baltic States to Novgorod
            4 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 armour and 2 mech_infantrys moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Western Ukraine
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
            11 artilleries and 16 infantry moved from Eastern Poland to Belarus
            8 armour and 9 mech_infantrys moved from Baltic States to Belarus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from France to Southern France
                  Germans take Southern France from French
            2 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 bomber moved from Western Germany to Karelia
            1 bomber moved from Germany to Karelia
            9 infantry moved from Finland to Karelia
            3 infantry moved from Baltic States to Novgorod
            4 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 armour and 2 mech_infantrys moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Western Ukraine
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
            11 artilleries and 16 infantry moved from Eastern Poland to Belarus
            8 armour and 9 mech_infantrys moved from Baltic States to Belarus
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Iraq
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Iraq
                Germans win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 2 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser and 1 destroyer
                Russians defend with 1 cruiser
                    Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Western Ukraine
                Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Karelia
                Germans attack with 2 bombers and 9 infantry
                Russians defend with 6 infantry
                    Germans roll dice for 2 bombers and 9 infantry in Karelia, round 2 : 3/11 hits, 2.83 expected hits
                    Russians roll dice for 6 infantry in Karelia, round 2 : 2/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 2 bombers and 7 infantry in Karelia, round 3 : 1/9 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Karelia
                    Germans roll dice for 2 bombers and 7 infantry in Karelia, round 4 : 3/9 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 2 bombers and 7 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for Russians: 6 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/6 hits, 2.83 expected hits
                    French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the French and 2 artilleries owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for French: 2 artilleries and 2 infantry
            Battle in Novgorod
                Germans attack with 2 armour, 3 infantry and 2 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/7 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 8 armour, 11 artilleries, 16 infantry and 9 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 8 armour, 11 artilleries, 16 infantry and 9 mech_infantrys in Belarus, round 2 : 17/44 hits, 13.67 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 8 armour, 11 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            2 bombers moved from Karelia to Baltic States
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Iraq to Egypt
            1 infantry moved from Bulgaria to Greece
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
            1 aaGun moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Germany to Baltic States
            1 aaGun moved from Eastern Poland to Belarus
            1 aaGun moved from Baltic States to Belarus
            8 mech_infantrys moved from Germany to Baltic States
            1 transport moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            3 armour and 3 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
            1 infantry placed in Germany
            2 infantry placed in France
            Germans undo move 4.
            1 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.17
    British : 0.33
    French : 0.67
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Bryansk to Archangel
            2 armour, 8 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
            EDIT: Adding units owned by Russians to Vologda: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Volgograd
            Russians undo move 2.
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 armour and 1 mech_infantry moved from Dzavhan to Yenisey
            1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
            1 submarine moved from 20 Sea Zone to 42 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
            1 battleship moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            2 bombers moved from Kwangsi to Kweichow
            1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from Kwangsi to Kweichow
            3 fighters moved from Kwangsi to Kweichow
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 armour and 1 mech_infantry moved from Dzavhan to Yenisey
            1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
            1 submarine moved from 20 Sea Zone to 42 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
            1 battleship moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            2 bombers moved from Kwangsi to Kweichow
            1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from Kwangsi to Kweichow
            3 fighters moved from Kwangsi to Kweichow
    
        Combat - Japanese
            Battle in Guam
            Battle in Celebes
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kweichow
                Japanese attack with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/9 hits, 5.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Yenisey
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from Kwangsi to Kiangsi
            2 bombers moved from Kweichow to Shantung
            3 fighters and 3 tactical_bombers moved from Kweichow to Shantung
            1 armour and 1 mech_infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Shantung to Kiangsu
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            1 aaGun moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 bomber and 1 fighter placed in Japan
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in Shantung
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -0.33
    Russians : -0.33
    Japanese : 2.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Burma to Hopei
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
            2 artilleries and 9 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 bombers moved from Western United States to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to 106 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 25 Sea Zone to 24 Sea Zone
            2 fighters moved from 25 Sea Zone to 24 Sea Zone
            1 tactical_bomber moved from Midway to 24 Sea Zone
            3 fighters moved from Midway to 16 Sea Zone
            1 bomber moved from Midway to 54 Sea Zone
            4 bombers moved from Midway to Eastern United States
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 106 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking Morocco from Neutral_Axis, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 24 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 54 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 54 Sea Zone to New South Wales
            2 fighters and 1 tactical_bomber moved from 24 Sea Zone to Midway
            2 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 fighter moved from 16 Sea Zone to Midway
            1 bomber moved from 106 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            6 bombers and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Burma to Hopei
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
            2 artilleries and 9 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 armour moved from Yunnan to Kiangsi
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Nigeria to 98 Sea Zone
            2 fighters moved from Gibraltar to 98 Sea Zone
    
        Combat - British
            Battle in Kiangsi
                British attack with 1 armour
                Japanese defend with 1 artillery
                    British roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in Kiangsi
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Japanese: 1 artillery
            Battle in Anglo Egyptian Sudan
                British attack with 2 armour and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 98 Sea Zone
                British attack with 1 bomber, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 2 transports
                2 submarines owned by the Italians Submerged
                    British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the British, 1 bomber owned by the British and 2 fighters owned by the British lost in 98 Sea Zone
                 retreated to 98 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -43
                Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
    
        Non Combat Move - British
            1 fighter moved from 98 Sea Zone to 81 Sea Zone
            1 fighter moved from Gibraltar to 81 Sea Zone
            3 aaGuns, 2 artilleries and 9 infantry moved from Yunnan to Kwangsi
    
        Place Units - British
            3 armour placed in Iraq
            1 infantry and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.67
    Italians : 2.67
    Americans : -0.50
    Chinese : -1.67
    Japanese : 0.33
    

    Savegame


  • @dawgoneit man i hate this “FN” game. not just our game every game.

  • '20 '19

    TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            2 armour moved from Eastern Poland to Bryansk
            1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            2 armour moved from Eastern Poland to Bryansk
            1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Cyprus
            Battle in Bryansk
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 4 aaGuns and 1 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 4 aaGuns and 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Bryansk
                    Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 3 aaGuns and 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    2 aaGuns owned by the Russians lost in Bryansk
                    Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 4 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
                Italians win, taking Cyprus from British, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 23
                Casualties for Russians: 4 aaGuns and 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 2 armour and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 3.00 expected hits
                    British roll dice for 2 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 3/6 hits, 2.83 expected hits
                    British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 infantry
                Casualties for British: 2 armour and 1 infantry
            Battle in Malta
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Trans-Jordan to Syria
                  Italians take Syria from Neutral_Axis
            1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Northern Italy to Romania
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Algeria to Tunisia
            1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 bomber moved from Egypt to Southern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            2 artilleries and 1 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -1.83
    Russians : -1.00
    

    Savegame

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