2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
Wizmark (X) vs Dawgoneit (L) BM3 G4
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Novgorod to Belarus 3 infantry moved from Karelia to Novgorod 1 artillery and 10 infantry moved from Belarus to Bryansk 2 aaGuns, 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber moved from Ukraine to Bryansk 1 artillery and 4 infantry moved from Russia to Bryansk 2 aaGuns moved from Belarus to Bryansk 1 infantry moved from Yenisey to Timguska Place Units - Russians 3 artilleries and 7 infantry placed in Russia 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 2 bombers moved from Kwangsi to India 2 artilleries moved from Kwangsi to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 2 bombers moved from Kwangsi to India 2 artilleries moved from Kwangsi to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 cruiser moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Borneo Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Java Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.50 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 bombers moved from India to Kwangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 artillery and 3 infantry moved from Jehol to Shantung 1 fighter moved from Manchuria to Japan 1 fighter moved from Kwangsi to 20 Sea Zone 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 battleship and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Kwangsi to Shantung 2 tactical_bombers moved from Kwangsi to Shantung 1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone Place Units - Japanese 1 artillery and 1 fighter placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 AA fire in India : : -0.33 Russians : 0.67 Japanese : 0.50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 mech_infantry moved from 25 Sea Zone to Midway 2 infantry moved from 25 Sea Zone to Midway 1 bomber moved from Eastern United States to Midway 1 bomber moved from Eastern United States to Midway 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 bombers placed in Western United States 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 13 infantry moved from Kweichow to Yunnan 1 fighter moved from Tsinghai to Burma Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 13 infantry in Yunnan, round 2 : 2/16 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1.67 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 mech_infantry moved from 25 Sea Zone to Midway 2 infantry moved from 25 Sea Zone to Midway 1 bomber moved from Eastern United States to Midway 1 bomber moved from Eastern United States to Midway 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 2 bombers placed in Western United States 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 13 infantry moved from Kweichow to Yunnan 1 fighter moved from Tsinghai to Burma Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 13 infantry in Yunnan, round 2 : 2/16 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 armour, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 15 PUs; UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 2 infantry moved from Persia to Iraq 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from Gibraltar to 81 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour moved from Kenya to Anglo Egyptian Sudan 2 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from United Kingdom to Nigeria Combat - British Battle in Trans-Jordan British attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Kweichow to Shensi 4 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 3 aaGuns, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Burma to Yunnan 1 artillery and 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia Place Units - British 1 factory_minor placed in Iraq 2 armour and 1 mech_infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,4,4,6,6 British collect 29 PUs (1 lost to blockades); end with 29 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
British : 1.50 Italians : 0.33 Chinese : -1.67 Japanese : 0.67
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from Greece to 99 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Anglo Egyptian Sudan
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from Greece to 99 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 2 infantry British defend with 1 armour Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in Trans-Jordan Italians attack with 1 armour, 3 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Romania to Egypt 2 aaGuns, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Tunisia to Libya 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 factory_minor placed in Egypt 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : 0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux French take Normandy Bordeaux from Germans Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from France to Southern France Germans take Southern France from French 2 artilleries and 1 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Western Germany to Karelia 1 bomber moved from Germany to Karelia 9 infantry moved from Finland to Karelia 3 infantry moved from Baltic States to Novgorod 4 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Western Ukraine 1 submarine moved from 123 Sea Zone to 106 Sea Zone 11 artilleries and 16 infantry moved from Eastern Poland to Belarus 8 armour and 9 mech_infantrys moved from Baltic States to Belarus
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from France to Southern France Germans take Southern France from French 2 artilleries and 1 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Western Germany to Karelia 1 bomber moved from Germany to Karelia 9 infantry moved from Finland to Karelia 3 infantry moved from Baltic States to Novgorod 4 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Western Ukraine 1 submarine moved from 123 Sea Zone to 106 Sea Zone 11 artilleries and 16 infantry moved from Eastern Poland to Belarus 8 armour and 9 mech_infantrys moved from Baltic States to Belarus Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Iraq Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Iraq Germans win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for British: 2 infantry Battle in 114 Sea Zone Germans attack with 1 cruiser and 1 destroyer Russians defend with 1 cruiser Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Western Ukraine Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits, 2.00 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Karelia Germans attack with 2 bombers and 9 infantry Russians defend with 6 infantry Germans roll dice for 2 bombers and 9 infantry in Karelia, round 2 : 3/11 hits, 2.83 expected hits Russians roll dice for 6 infantry in Karelia, round 2 : 2/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans roll dice for 2 bombers and 7 infantry in Karelia, round 3 : 1/9 hits, 2.50 expected hits Russians roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Karelia Germans roll dice for 2 bombers and 7 infantry in Karelia, round 4 : 3/9 hits, 2.50 expected hits Russians roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 bombers and 7 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Russians: 6 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/6 hits, 2.83 expected hits French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the French and 2 artilleries owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Casualties for French: 2 artilleries and 2 infantry Battle in Novgorod Germans attack with 2 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/7 hits, 1.83 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 3/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 8 armour, 11 artilleries, 16 infantry and 9 mech_infantrys Russians defend with 3 infantry Germans roll dice for 8 armour, 11 artilleries, 16 infantry and 9 mech_infantrys in Belarus, round 2 : 17/44 hits, 13.67 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 11 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 2 bombers moved from Karelia to Baltic States 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Iraq to Egypt 1 infantry moved from Bulgaria to Greece 1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States 1 aaGun moved from Eastern Poland to Belarus 2 mech_infantrys moved from Germany to Baltic States 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Baltic States to Belarus 8 mech_infantrys moved from Germany to Baltic States 1 transport moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 3 armour and 3 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 infantry placed in Germany 2 infantry placed in France Germans undo move 4. 1 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 6.17 British : 0.33 French : 0.67 Russians : -1.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Archangel 2 armour, 8 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 mech_infantry EDIT: Adding units owned by Russians to Vologda: 1 mech_infantry EDIT: Turning off Edit Mode Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Russians undo move 2. 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 armour and 1 mech_infantry moved from Dzavhan to Yenisey 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 submarine moved from 20 Sea Zone to 42 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Anhwe to Kweichow 2 bombers moved from Kwangsi to Kweichow 1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from Kwangsi to Kweichow 3 fighters moved from Kwangsi to Kweichow
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 armour and 1 mech_infantry moved from Dzavhan to Yenisey 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 submarine moved from 20 Sea Zone to 42 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Anhwe to Kweichow 2 bombers moved from Kwangsi to Kweichow 1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from Kwangsi to Kweichow 3 fighters moved from Kwangsi to Kweichow Combat - Japanese Battle in Guam Battle in Celebes Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 54 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kweichow Japanese attack with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/9 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Yenisey Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from Kwangsi to Kiangsi 2 bombers moved from Kweichow to Shantung 3 fighters and 3 tactical_bombers moved from Kweichow to Shantung 1 armour and 1 mech_infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Shantung to Kiangsu 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 bomber and 1 fighter placed in Japan 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -0.33 Russians : -0.33 Japanese : 2.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 fighter moved from Burma to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 2 artilleries and 9 infantry moved from Yunnan to Kwangsi Place Units - Chinese 1 infantry placed in Suiyuyan 1 artillery and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1.67 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 6 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 bombers moved from Western United States to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to 106 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 24 Sea Zone 2 fighters moved from 25 Sea Zone to 24 Sea Zone 1 tactical_bomber moved from Midway to 24 Sea Zone 3 fighters moved from Midway to 16 Sea Zone 1 bomber moved from Midway to 54 Sea Zone 4 bombers moved from Midway to Eastern United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Morocco Battle in 106 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking Morocco from Neutral_Axis, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 24 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 54 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 54 Sea Zone to New South Wales 2 fighters and 1 tactical_bomber moved from 24 Sea Zone to Midway 2 fighters moved from 16 Sea Zone to 25 Sea Zone 1 fighter moved from 16 Sea Zone to Midway 1 bomber moved from 106 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 6 bombers and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 fighter moved from Burma to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 2 artilleries and 9 infantry moved from Yunnan to Kwangsi Place Units - Chinese 1 infantry placed in Suiyuyan 1 artillery and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 armour moved from Yunnan to Kiangsi 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from Nigeria to 98 Sea Zone 2 fighters moved from Gibraltar to 98 Sea Zone Combat - British Battle in Kiangsi British attack with 1 armour Japanese defend with 1 artillery British roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in Kiangsi Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 artillery Battle in Anglo Egyptian Sudan British attack with 2 armour and 2 infantry Italians defend with 1 infantry British roll dice for 2 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 98 Sea Zone British attack with 1 bomber, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 2 transports 2 submarines owned by the Italians Submerged British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits 1 tactical_bomber owned by the British, 1 bomber owned by the British and 2 fighters owned by the British lost in 98 Sea Zone retreated to 98 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -43 Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber Non Combat Move - British 1 fighter moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Gibraltar to 81 Sea Zone 3 aaGuns, 2 artilleries and 9 infantry moved from Yunnan to Kwangsi Place Units - British 3 armour placed in Iraq 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 British : -1.67 Italians : 2.67 Americans : -0.50 Chinese : -1.67 Japanese : 0.33
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@dawgoneit man i hate this “FN” game. not just our game every game.
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 2 armour moved from Eastern Poland to Bryansk 1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 2 armour moved from Eastern Poland to Bryansk 1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Cyprus Battle in Bryansk Italians attack with 3 armour and 1 mech_infantry Russians defend with 4 aaGuns and 1 infantry Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 4 aaGuns and 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians lost in Bryansk Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 3 aaGuns and 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 2 aaGuns owned by the Russians lost in Bryansk Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 4 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk Italians win, taking Cyprus from British, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 23 Casualties for Russians: 4 aaGuns and 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry British defend with 2 armour and 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 3.00 expected hits British roll dice for 2 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 3/6 hits, 2.83 expected hits British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for British: 2 armour and 1 infantry Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery and 1 infantry in Malta, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 infantry moved from Trans-Jordan to Syria Italians take Syria from Neutral_Axis 1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Northern Italy to Romania 2 aaGuns, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Algeria to Tunisia 1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Egypt to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 2 artilleries and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -1.83 Russians : -1.00