Congratulations to Mr. Prewitt. It should be noted, however, that France’s highest order of merit is called the Legion of Honour (Légion d’honneur), not the Legion of Armour, and also that France doesn’t actually have knighthoods in the same sense as Britain does. “Chevalier” (knight) is indeed one of the Legion of Honour’s five levels, and the name is a holdover from the days when France still had an aristocracy, but the French nobility system went out the window with the French Revolution. I once saw a series of amusing cartoons depicting what life in France would be like today if the Bourbon monarchy hadn’t fallen, and one of them showed an irate air traveler standing at the ticket counter of “Royal Air France” and telling the ticket agent “But I’m a baron and I have a confirmed reservation!” The agent replies, “I’m sorry, sir, but the Duke of So-and-so has precedence over you, so we gave him your seat.” In fairness, the same sort of thing actually happens in real-life republican France. A few years ago, there was scandal involving one of the major D-Day anniversaries (I think it was the 50th one), when the French government contacted various hotels in Normany and appropriated some of their existing reservations so that various French officials could have rooms for the event. Some of those rooms, however, had been reserved by foreign veterans of the D-Day invasion. When the story broke on the front page of French newspapers (under such headlines as “Our Liberators Insulted!”), public opinion was outraged and the French government beat a hasty retreat. The prevailing editorial opinion over this affair was: Do this to our own citizens if you want, but don’t do this to the heroes who ended the occupation of France.
On a side note, the Tlingit’s were/are badasses. They kicked ass on the russians and were hired to pack 200lb packs up the chilkoot trail. They all seem to be naturally strong. Probably weeded out the weak genes long ago : )
I saw something similar in a 1950s US Army film about the Korean War, part of which showed UN troops employing locals as porters to haul impressively large loads of supplies and equipment up steep trails to hilltop positions.
Another example of a simple-yet-sophisticated solution which the Americans used to address a WWII problem was the Marston Mat, which was conceptually similar to those Meccano construction sets for kids. It required heavy industry to manufacture it in the required huge quantities, but the device itself was mechanically straightforward: standardized sheets of steel mesh which could be laid down in an interlocking pattern, at whatever length and width was desired, to construct runways for aircraft in places where they were needed in a hurry, or in remote locations like Alaska and the Pacific Islands. The Marston Mat, combined with the use of heavy equipment like backhoes and bulldozers – which were commonplace in the US civilian construction industry – and chainsaws, allowed the Navy’s SeaBees (in the Pacific) and the Army’s Corps of Engineers (in Alaska) to turn an area of wilderness into an operational runway in just a few days.
Perhaps the greatest A&A gameplay weakness is that tanks and aircraft don’t take attrition losses.Â Historically, even very successful attacks severely depleted these forces.Â Examples would be heavy losses in Poland and France as well as pilot/aircraft losses in several of the major early war IJN/USN encounters.Â
Aircraft were particularly prone to heavy attrition just operating.Â And they were easy to target in suprise attacks at the outbreak of war.Â But since the game allows them to be chosen last they don’t attrit.Â Plus they can be held away from the front.Â This is why the USSR’s air force is almost completely absent in the initial placement.
Perhaps the greatest A&A gameplay weakness is that tanks and aircraft don’t take attrition losses.
They do in my rules set!Â 8-) Every round of ground or naval combat begins with the dogfight phase. In the dogfight phase, all units present fire at their air combat values. Any hits you receive must be applied to air units. Once you have applied a single anti-air hit to one of your air units, you must apply additional hits to that same unit until it’s dead, or until combat ends. (The same is true if you apply an anti-land hit to one of your land units, an anti-naval hit to one of your ships, or an anti-sub hit to one of your submarines.)
There are other ways aircraft can be destroyed as well. In strategic bombing raids, there is one round of dogfight phase, followed by strategic bombers attacking their targets using their strategic bombing values. Strategic bombing raids do permanent damage. For every ten points of damage a production facility experiences in a strategic bombing raid, it is reduced by one level. While nations receive some money from territory income, most of their late game production will come from production facilities. A sufficiently powerful strategic bombing offensive can destroy all those facilities; as well as the underlying cities in which they would exist. The correct defense against a strategic bombing offensive is to build air superiority planes; such as piston fighters or jet fighters.
There is a second way of defending oneself from strategic bombing raids: airfield attacks. To initiate an airfield attack, send your planes to a space with enemy aircraft, and declare an airfield attack. There will be two rounds of dogfight phase. Any of your planes which survived that dogfight may launch one attack against enemy aircraft, using their land combat values.
Interesting. At one time I had an idea for a variant of A&A where unit placement was at the start of your turn and the purchase phase was at the end. The units purchased were considered “in production” and set aside until placement at the beginning of the next turn. While the units are in production the enemy can strategic bomb them before they even get deployed.
By doing this the intention was to make strategic bombing more important and more costly. The other difference was that interceptors defended at full combat value and escorts attacked at full combat value for one round. I have never play-tested this so it might be a game breaker. It seems kind of fun to me though.
Here’s an odd item I came across. During WWII, the narrow-gauge Romney, Hythe and Dymchurch Railway (located in Kent) operated a miniature armoured train, which it used to patrol the coast in case of invasion. It carried two Boys anti-tank rifles and four Lewis machine guns, and was manned by the 6th Battalion, Somerset Light Infantry. It supposedly shot down a Messerschmitt Bf 109, a Heinkel He 111 and a Dornier Do 17. There are two pictures of it here:
Build Your Own WWII Army, is basically what most of us read and did Kurt Godel7, maybe. I did! Â 😄
If it really would have come down to build my own Army I would have gone for a small one.
Something like a Platoon is consisting of 7 Peps.(has also a dedicated armoured/personnel carrier.
One Platoon leader ,1 MG 42 man,1 Radioman, 1 Engineer (handy w. explosives and such) 3 Reg. Inf. men.
3 Platoons a Group , 3-4 Groups a Brigade.
7 Tanks a Platoon ,3 platoons a group ,3-4 Groups a Brigade.
Platton consisting of 1 Command Tank, but diffrent in design ( More Armour no heavy Gun, 2cm maybe for defence)
2Heavy tanks such Tiger or Panther,JS I or equivalent, 2 Med Tanks like P IV class or Sherman and 2 Tank Hunter like StuG, Hetzer (whatever fits Best).
Each Tank Platoon gets 3-4 dedicated Selfpropelled Artillery Guns w. Ammo carriers.(Wasp,Priest etc. 10.5 cm o.e. shells)
Each Tank Platoon gets 3 Fighters and 4 Bombers wich they can be called upon any given time via Liason officers who are on board the Command Tank.
I just wanted shorter Communication ways and the combined best of everything, my thoughts behind the build your Army.
I think less is most of the times better then to much.
The most important equipment of course would have been the Radio then.
These Brigades combined with Reg Inf. and Tank Divisions as rearguard Divisions would have done any Job they would have been asked for, whereby the Reg Division would have taken the part to secure and hold the gain Positions and Terretories conquered.
Finish off HMS Prince of Whales and head back to port WITH DKM Prinz Eugen, not alone.
The military term of that is to strengthen a sure loss. As if it was not enough to lose Bismarck, you would make sure to lose Prinz Eugen too ? I know you are anti Nazi and all, but the question was to make a better result, not a worse. Letting Prinz Eugen go was a correct decision, save the ship to fight another day. Trying to catch up Prince of Whales whit your damaged ship and with no rudder would be borderline ridiculous. Your only rational decision would be to head back to port, but don’t tell Churchill about it, like Lutjens did. Keep the radio silence, and you just may have a fighting change.