@elche GLHV. The scramble paid off in Normandy.
T2 Playoff JWW vs wheatbeer BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Yunnan
1 armour moved from Kweichow to Szechwan
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 marine moved from Borneo to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 marine moved from Borneo to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 fighters moved from 43 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Dutch New Guinea
1 bomber moved from French Indo China to Kansu
1 bomber moved from French Indo China to Shensi
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to SiamPurchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 1/5 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Siam
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry
AA fire in Siam : 0/1 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Siam, round 2 : 1/4 hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Siam
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siam, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 artillery
AA fire in Yunnan : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/4 hits
Chinese roll dice for 1 aaGun and 1 artillery in Yunnan, round 2 : 0/1 hits
1 aaGun owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 artillery
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kansu, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 carrier moved from 43 Sea Zone to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Siam to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
2 destroyers moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Szechwan to Hunan
1 fighter moved from Szechwan to Hunan
2 mech_infantrys moved from Manchuria to Anhwe
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 bomber moved from Kansu to Chahar
1 bomber moved from Shensi to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Jehol : 1 flag, 1 aaGun and 1 infantry
Siam : 1 artillery and 1 infantry
Manchuria : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 aaGun, 2 fighters and 1 tactical_bomber
Kansu : 1 flag, 1 infantry and 1 mech_infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 armour
Chahar : 1 flag, 1 bomber, 1 infantry and 1 mech_infantry
Anhwe : 1 flag, 1 infantry and 2 mech_infantrys
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 marine
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 3 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 infantry and 1 marine
Dutch New Guinea : 1 flag, 1 artillery, 1 infantry and 1 marine
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transport
45 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Olgiy : 1 flag, 1 infantry
35 Sea Zone : 1 transport
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 57 / 81
Russians : 6 / 16
Japanese : 69 / 77
Americans : 52 / 92
Chinese : 3 / 5
British : 33 / 36
UK_Pacific : 6 / 11
Italians : 20 / 15
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Everytime I come back and look at the map, I see no plausible recovery.
The Americans could sink SZ6 and get one turn of convoy on Japan. That’s my best idea, but it wouldn’t really help me accomplish anything strategically. It would guarantee you’d keep a bunch of NOs and you could force me out any time you wanted.
I’m in no position to stop the Axis on either side of the map. :lol:
I surrender. Well played sir.
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Everytime I come back and look at the map, I see no plausible recovery.
The Americans could sink SZ6 and get one turn of convoy on Japan. That’s my best idea, but it wouldn’t really help me accomplish anything strategically. It would guarantee you’d keep a bunch of NOs and you could force me out any time you wanted.
I’m in no position to stop the Axis on either side of the map. :lol:
I surrender. Well played sir.
wow, wasn’t expecting this…thank you.
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You’re welcome … you played this really well … most of my Allied games, I’ve relied heavily on China to keep Japan in check. That went right out the window … I normally don’t retreat the Soviet Pacific forces to Moscow, but I got spooked by the G1 mobile buy and thought I’d need every unit (which maybe I did?).
Do you have time for a rematch, flipped sides?
(can be low luck, pure luck, or pure luck with reroll system, whatever you prefer)
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Alright JWW, you ready to enter the Terror Drome?
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You’re welcome … you played this really well … most of my Allied games, I’ve relied heavily on China to keep Japan in check. That went right out the window … I normally don’t retreat the Soviet Pacific forces to Moscow, but I got spooked by the G1 mobile buy and thought I’d need every unit (which maybe I did?).
Do you have time for a rematch, flipped sides?
(can be low luck, pure luck, or pure luck with reroll system, whatever you prefer)
I would be happy to play another. My moves might not so quick as I have already broken my promise to myself to play fewer games……I like luck and I like your re-roll system although I haven’t taken the time to wrap my head around the rules, I have a heard enough time remembering all the rules of this game! So I won’t employ it but I trust you and am happy to use it playing you as you can facilitate its use. So please get started whenever you would like.
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Alright JWW, you ready to enter the Terror Drome?
is that fortress Europe I am looking at Karl? I don’t think we have played in a long time….I am happy to begin…I will take the axis plus 9 in B.M.3
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@JWW:
I would be happy to play another. My moves might not so quick as I have already broken my promise to myself to play fewer games……I like luck and I like your re-roll system although I haven’t taken the time to wrap my head around the rules, I have a heard enough time remembering all the rules of this game! So I won’t employ it but I trust you and am happy to use it playing you as you can facilitate its use. So please get started whenever you would like.
Slow play is fine with me … I’m keeping busy with some World at War TripleA games (which are pretty fun … although I have no clue if it’s balanced).
I’ll get a thread started this afternoon and post a link when it’s ready for scramble.
Hope you and Karl have a good match :-D … curious to see what bid you two settle on
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https://www.axisandallies.org/forums/index.php?topic=41705.0
thread’s up :-)
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+9? hmmm……
ok, I guess. So far I am not sure how effective the bids have been for the Axis player. An extra sub in the Atlantic can make some difference and an extra man makes it that much easier to trigger Vichy.
Axis yours.
PM me when ready.