T2 Playoff JWW vs wheatbeer BM


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Combat Move - Germans
                1 bomber moved from Novgorod to Russia
                1 bomber moved from Ukraine to Russia
                1 fighter moved from Novgorod to Russia
                3 fighters moved from Ukraine to Russia
                2 tactical_bombers moved from Ukraine to Volgograd
                3 armour and 15 mech_infantrys moved from Ukraine to Volgograd
                1 mech_infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour moved from Vologda to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Vologda to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Vologda to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Samara
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 1 factory_minor, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in Volgograd
                    Germans attack with 3 armour, 15 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 3 armour, 15 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 :  4/20 hits
                        Russians roll dice for 1 artillery in Volgograd, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 armour, 15 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber and 4 fighters moved from Russia to Rostov
                2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 aaGun, 4 armour, 3 artilleries, 6 infantry and 2 tactical_bombers moved from Ukraine to Rostov
                3 infantry moved from Bessarabia to Ukraine
                1 armour moved from Romania to Ukraine
                8 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Vologda to Urals
                2 aaGuns, 2 artilleries and 10 infantry moved from Vologda to Archangel
                2 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Novgorod to Belarus
                2 fighters moved from Norway to Western Germany
                3 infantry moved from Norway to Finland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                10 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to Southern Italy
                1 aaGun, 1 artillery and 3 infantry moved from Normandy Bordeaux to France
                1 tactical_bomber moved from Volgograd to Rostov
                1 tactical_bomber moved from Volgograd to Caucasus

    Place Units - Germans
                1 factory_minor placed in Caucasus
                2 armour and 1 bomber placed in Novgorod
                1 infantry and 9 mech_infantrys placed in Germany
                Germans undo move 2.
                Germans undo move 2.
                1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
                1 armour, 1 infantry and 8 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,6,4,1,4,2
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 122 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_41257_Ger6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Russians
                2 infantry moved from Novosibirsk to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                17 infantry moved from Novosibirsk to Samara
                4 artilleries moved from Russia to Samara
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 20 PUs;
                Russians buy 6 infantry; Remaining resources: 2 PUs;

    Combat - Russians
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 4 artilleries and 17 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 artilleries and 17 infantry in Samara, round 2 :  4/21 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 4 artilleries and 16 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 4 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Kazakhstan to Russia
                2 aaGuns moved from Novosibirsk to Samara
                1 aaGun moved from Russia to Samara
                10 infantry moved from Russia to Samara
                6 infantry moved from Russia to Samara
                5 infantry moved from Russia to Samara
                2 infantry moved from Russia to Samara

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 9 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 7 / 16
        Japanese : 55 / 61
        Americans : 56 / 92
        Chinese : 6 / 5
        British : 33 / 36
        UK_Pacific : 8 / 11
        Italians : 20 / 15
        ANZAC : 14 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41257_Rus6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I am waiting to take on the winner of this one!

    Come on!  KILL!  KILL KILL KILL!

    :mrgreen:

  • '17

    I am pretty sure JWW is going to crush me.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @wheatbeer:

    I am pretty sure JWW is going to crush me.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I shall avenge you Wheat!

  • '17

    “To the last, I grapple with thee; from hell’s heart, I stab at thee”

    I just learned Khan was quoting Moby Dick  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Japanese
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Hopei to Kansu
                1 mech_infantry moved from Anhwe to Shensi
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery and 2 infantry moved from French Indo China to Siam
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 armour moved from Kweichow to Szechwan
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 infantry moved from Dzavhan to Olgiy
                      Japanese take Olgiy from Russians
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 marine moved from Borneo to 43 Sea Zone
                1 battleship and 1 marine moved from 43 Sea Zone to 45 Sea Zone
                1 marine moved from 45 Sea Zone to Dutch New Guinea
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 marine moved from Borneo to 43 Sea Zone
                1 battleship and 1 marine moved from 43 Sea Zone to 42 Sea Zone
                1 marine moved from 42 Sea Zone to Java
                2 fighters moved from 43 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to Dutch New Guinea
                1 bomber moved from French Indo China to Kansu
                1 bomber moved from French Indo China to Shensi
                1 tactical_bomber moved from French Indo China to Szechwan
                1 fighter moved from Kweichow to Szechwan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Siam

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Dutch New Guinea, round 2 :  2/4 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Java
                    Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                    ANZAC defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 battleship in Java, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 2 :  1/5 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Sumatra, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Sumatra
                    Japanese win, taking Sumatra from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Siam
                    Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    British defend with 1 aaGun and 1 infantry
                        AA fire in Siam :  0/1 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Siam, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 aaGun and 1 infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Siam
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siam, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 aaGun and 1 artillery
                        AA fire in Yunnan :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/4 hits
                        Chinese roll dice for 1 aaGun and 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 aaGun owned by the British and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 1 aaGun and 1 artillery
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kansu
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Kansu
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kansu, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 carrier moved from 43 Sea Zone to 45 Sea Zone
                1 fighter moved from Dutch New Guinea to 45 Sea Zone
                1 tactical_bomber moved from Siam to 45 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 41 Sea Zone
                2 fighters moved from Sumatra to 41 Sea Zone
                2 destroyers moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from French Indo China to Kweichow
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Manchuria to Chahar
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Anhwe to Hopei
                1 tactical_bomber moved from Szechwan to Hunan
                1 fighter moved from Szechwan to Hunan
                2 mech_infantrys moved from Manchuria to Anhwe
                1 aaGun and 1 infantry moved from Manchuria to Jehol
                1 bomber moved from Kansu to Chahar
                1 bomber moved from Shensi to French Indo China
                1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Manchuria
                3 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag, 1 aaGun and 1 infantry
        Siam : 1 artillery and 1 infantry
        Manchuria : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 1 aaGun, 2 fighters and 1 tactical_bomber
        Kansu : 1 flag, 1 infantry and 1 mech_infantry
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 armour
        Chahar : 1 flag, 1 bomber, 1 infantry and 1 mech_infantry
        Anhwe : 1 flag, 1 infantry and 2 mech_infantrys
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 marine
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 3 infantry and 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag, 1 infantry and 1 marine
        Dutch New Guinea : 1 flag, 1 artillery, 1 infantry and 1 marine
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        41 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transport
        45 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        Olgiy : 1 flag, 1 infantry
        35 Sea Zone : 1 transport
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 1 infantry
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 6 / 16
        Japanese : 69 / 77
        Americans : 52 / 92
        Chinese : 3 / 5
        British : 33 / 36
        UK_Pacific : 6 / 11
        Italians : 20 / 15
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41257_Jap6.tsvg

  • '17

    Everytime I come back and look at the map, I see no plausible recovery.

    The Americans could sink SZ6 and get one turn of convoy on Japan. That’s my best idea, but it wouldn’t really help me accomplish anything strategically. It would guarantee you’d keep a bunch of NOs and you could force me out any time you wanted.

    I’m in no position to stop the Axis on either side of the map.  :lol:

    I surrender. Well played sir.


  • @wheatbeer:

    Everytime I come back and look at the map, I see no plausible recovery.

    The Americans could sink SZ6 and get one turn of convoy on Japan. That’s my best idea, but it wouldn’t really help me accomplish anything strategically. It would guarantee you’d keep a bunch of NOs and you could force me out any time you wanted.

    I’m in no position to stop the Axis on either side of the map.  :lol:

    I surrender. Well played sir.

    wow, wasn’t expecting this…thank you.

  • '17

    You’re welcome … you played this really well … most of my Allied games, I’ve relied heavily on China to keep Japan in check. That went right out the window … I normally don’t retreat the Soviet Pacific forces to Moscow, but I got spooked by the G1 mobile buy and thought I’d need every unit (which maybe I did?).

    Do you have time for a rematch, flipped sides?

    (can be low luck, pure luck, or pure luck with reroll system, whatever you prefer)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Alright JWW, you ready to enter the Terror Drome?


  • @wheatbeer:

    You’re welcome … you played this really well … most of my Allied games, I’ve relied heavily on China to keep Japan in check. That went right out the window … I normally don’t retreat the Soviet Pacific forces to Moscow, but I got spooked by the G1 mobile buy and thought I’d need every unit (which maybe I did?).

    Do you have time for a rematch, flipped sides?

    (can be low luck, pure luck, or pure luck with reroll system, whatever you prefer)

    I would be happy to play another. My moves might not so quick as I have already broken my promise to myself to play fewer games……I like luck and I like your re-roll system although I haven’t taken the time to wrap my head around the rules, I have a heard enough time remembering all the rules of this game! So I won’t employ it but I trust you and am happy to use it playing you as you can facilitate its use. So please get started whenever you would like.


  • @Karl7:

    Alright JWW, you ready to enter the Terror Drome?

    is that fortress Europe I am looking at Karl? I don’t think we have played in a long time….I am happy to begin…I will take the axis plus 9 in B.M.3

  • '17

    @JWW:

    I would be happy to play another. My moves might not so quick as I have already broken my promise to myself to play fewer games……I like luck and I like your re-roll system although I haven’t taken the time to wrap my head around the rules, I have a heard enough time remembering all the rules of this game! So I won’t employ it but I trust you and am happy to use it playing you as you can facilitate its use. So please get started whenever you would like.

    Slow play is fine with me … I’m keeping busy with some World at War TripleA games (which are pretty fun … although I have no clue if it’s balanced).

    I’ll get a thread started this afternoon and post a link when it’s ready for scramble.

    Hope you and Karl have a good match  :-D … curious to see what bid you two settle on

  • '17

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    +9?  hmmm……

    ok, I guess.  So far I am not sure how effective the bids have been for the Axis player.  An extra sub in the Atlantic can make some difference and an extra man makes it that much easier to trigger Vichy.

    Axis yours.

    kjrunft@yahoo.com

    PM me when ready.

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