with the india transport and the sea zone 98 transport you have 2 transports which can move things to either A: SA to Persia and delay for a turn (building a fighter in the 1 turn lull period) or B South africa to transjordan and back again.Assuming you do option 1, and transport stuff from south africa to persia over and over. You also may have the canadian transport and the sea zone 109 transport survive, if both survive it may be worthwhile to have those invade norway and transport UK proper forces from scotland into norway/finland, you can also try to put troops from brazil. You start with 2 transports already, so building union of south africa forces really entails no additional effort expended on the part of the UK player.
Something like number in {} = IPC at end of turn
UK1 Factory egypt+5 infantry London (move union of south africa infantry to Rhodesia) {37}
UK2 2x infantry+artillery union of south africa 3x mech infantry Egypt+Minor industrial complex Persia (move transports to Sea zones 71 and 72) {34}
Uk3 Transport Troops to persia walk infantry to rhodesia Build 3x mech infantry egypt 2x artillery 1x infantry Persia 2x mech infantry 1x infantry South africa {31}
UK4 Transports move to sea zone 72, walk union of south african forces to Tanzika (except for the inf that goes to rhodesia) Build 3x mech infantry egypt 3x Mech infantry Persia 1x infantry south africa 1x artillery south africa {31}
UK5 Uk transports move to sea zone 80 dropping off troops from tanzika and walk the south african forces to Rhodesia Build 3x artillery (persia) 2x mech infantry 1x armour(egypt) 1x mech infantry (south africa) {32}
On UK5 we have the following forces able to defend the caucuses
6 Mech infantry from egypt factory
3 infantry from south africa+1 artillery
3 infantry that started in persia
2 artillery from persia
1 infantry from persia factory
3 mech infantry from persia factory
for a total of 18 troops in caucusus UK5
You get the point. You’re basically using the 2 transports you start the game with as an additional minor industrial complex that is as far away as egypt from russia.
ok so my math indicates that with a pure land unit purchase on G1, Germany can in the worst case scenario have 72IPC to build transports, and in the best case scenario 68 IPC’s (in best case scenario they do not invade Normandy and in worst case scenario they do and build 7 artillery and 0 infantry rather than 2 inf 6 artillery)
From here there are 2 scenarios to consider
The best case scenario is that you have the canadian transport
the worst case scenario is that you don’t (germany put 2 submarines in the seazone to prevent you from defending it.)
For now we’ll assume the worst case scenario for both occurs, because that is the most probable result.
For germany to counter your threat of 3 fighters a bomber and a destroyer destroying their transport fleet, they will need a single aircraft carrier in sea zone 112 stopping this because if they go to sea zone 113, you can block them with a single destroyer blocker. They also will need to hold back with some air due to the possibility of a 3 fighter scramble messing up the invasion.
Thus the G3 sealion vs turn 1
This means that their transport fleet is going to be 56/7 or 8 transports, giving them 8 infantry and 8 armor along with 2 bombers 3 fighters and 4 tactical bombers, 2 of their fighters is held up defending against a possible 3 fighter scramble as mentioned earlier.
London’s defense is
22 infantry (5 initial+2 from scotland+5 from UK1+10 from UK2)
4 Fighters
1 bomber
5 AA guns
Vs
8 infantry
8 armour
4 Tactical bombers
3 Fighters
2 Bombers
1 cruiser
Which according to my simulation the UK wins 93% of the time
While UK will fall to a G4 sealion that starts in scotland and then walks an army from scotland to the UK, at that point we have the united states of america to back us up with fighters flying in from iceland. The UK is much less likely to fall in that scenario with reasonable usa assistance.
(wow it’s so frustrating to go through global games trying to actually do the math properly by actually playing the dang game)
Would you like to play a game of global to challenge my idea?