15L G40 AeV (Axis) vs oysteilo (Allies +18)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport

    Non Combat Move - ANZAC
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from 92 Sea Zone to 96 Sea Zone

    Combat - French
                French creates battle in territory 39 Sea Zone
                Battle in 96 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 39 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 submarine
                    French win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from 96 Sea Zone to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Eastern Poland to Ukraine
                3 infantry moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Ukraine
                1 bomber moved from Novgorod to Bryansk
                4 infantry moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Archangel
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 infantry moved from Belarus to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 bomber and 4 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 2 :  1/5 hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 3 :  1/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 4 :  1/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Ukraine
                    Germans attack with 1 bomber and 4 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 1 bomber and 4 mech_infantrys in Ukraine, round 2 :  2/5 hits
                        Russians roll dice for 3 infantry in Ukraine, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Archangel
                    Germans attack with 1 fighter and 4 infantry
                    Russians defend with 3 mech_infantrys
                        Germans roll dice for 1 fighter and 4 infantry in Archangel, round 2 :  1/5 hits
                        Russians roll dice for 3 mech_infantrys in Archangel, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                        Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 :  1/3 hits
                        Russians roll dice for 2 mech_infantrys in Archangel, round 3 :  2/2 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                    retreated to Archangel
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Germans
                1 fighter moved from Archangel to Novgorod
                2 mech_infantrys moved from Novgorod to Belarus
                5 mech_infantrys moved from Eastern Poland to Belarus
                1 bomber moved from Bryansk to Novgorod
                1 bomber moved from Ukraine to Novgorod
                3 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Algeria to Western Germany
                2 bombers moved from Algeria to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                1 tactical_bomber moved from 112 Sea Zone to Novgorod
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to France
                2 infantry moved from Denmark to Western Germany
                1 artillery and 1 infantry moved from Northern Italy to France
                1 aaGun moved from Belarus to Bryansk

    Place Units - Germans
                2 bombers placed in Western Germany
                3 armour placed in Novgorod
                1 infantry placed in Western Germany
                1 infantry placed in Western Germany
                1 infantry placed in Normandy Bordeaux
                Germans undo move 3.
                1 infantry placed in Normandy Bordeaux
                Germans undo move 5.
                Germans undo move 4.
                1 infantry placed in Western Germany
                1 infantry placed in France
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 6 bombers, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Germany : 1 aaGun and 1 factory_major
        Southern Italy : 1 fighter
        Belarus : 2 aaGuns, 11 armour, 4 artilleries, 12 infantry and 19 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun and 3 infantry
        Vyborg : 1 flag
        Eastern Poland : 3 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 2 mech_infantrys
        Vologda : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        112 Sea Zone : 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 flag


  • Game is paused for ten to twelve days by osteilo.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 artillery and 4 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                2 fighters and 2 tactical_bombers moved from Russia to Western Ukraine
                1 artillery moved from Russia to Vologda
                8 infantry moved from Samara to Vologda
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 artilleries and 5 infantry
                    Germans defend with 1 aaGun and 3 infantry
                    Russians win, taking Bryansk from Germans with 2 artilleries remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 aaGun and 3 infantry
                    Casualties for Russians: 5 infantry
                Battle in Western Ukraine
                    Russians attack with 2 fighters and 2 tactical_bombers
                    Italians defend with 1 armour
                    Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Smolensk
                    Russians attack with 1 artillery and 3 infantry
                    Italians defend with 1 aaGun and 1 infantry
                    Russians win, taking Smolensk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 8 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Samara to Archangel
                1 mech_infantry moved from Samara to Archangel
                1 aaGun moved from Samara to Russia
                2 artilleries and 8 infantry moved from Volgograd to Rostov
                2 infantry moved from Amur to Sakha
                1 infantry moved from Buryatia to Sakha
                4 infantry moved from Tsinghai to Shensi
                1 artillery moved from Tsinghai to Shensi
                1 aaGun moved from Tsinghai to Shensi
                1 armour moved from Volgograd to Rostov
                1 armour and 1 mech_infantry moved from Samara to Rostov
                1 fighter moved from Western Ukraine to Rostov
                1 fighter moved from Western Ukraine to Russia
                1 tactical_bomber moved from Western Ukraine to Rostov
                1 tactical_bomber moved from Western Ukraine to Russia

    Place Units - Russians
                10 infantry placed in Russia
                1 armour, 1 fighter and 1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 46 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Siberia to Sakha
                1 tactical_bomber moved from Korea to Sakha
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from Malaya to 36 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 bomber moved from Philippines to 42 Sea Zone
                1 bomber moved from Philippines to 36 Sea Zone

    Combat - Japanese
                Battle in Sakha
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Sakha, round 2 :  2/3 hits
                        Russians roll dice for 3 infantry in Sakha, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Sakha, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Sakha, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in Burma
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Burma, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    retreated to Burma
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 36 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 bomber moved from 36 Sea Zone to Philippines
                1 bomber moved from 42 Sea Zone to Philippines
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Burma to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                2 mech_infantrys moved from Malaya to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Suiyuyan to Hopei
                1 armour and 1 mech_infantry moved from Chahar to Hopei
                1 tactical_bomber moved from Sakha to Korea
                1 aaGun moved from Manchuria to Jehol
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 37 Sea Zone
                1 destroyer placed in 6 Sea Zone
                2 fighters placed in Japan
                1 armour and 2 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 3 infantry and 1 tactical_bomber
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag, 1 aaGun
        Manchuria : 1 flag, 4 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 4 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 bombers, 1 fighter, 1 harbour and 4 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag, 1 infantry
        Siberia : 1 flag
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 infantry
        Celebes : 1 flag
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 destroyer
        37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        36 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 5 tactical_bombers and 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 42 Sea Zone to Queensland
                2 carriers, 3 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Western United States to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                2 submarines moved from 92 Sea Zone to 91 Sea Zone
                4 fighters moved from 92 Sea Zone to 91 Sea Zone
                5 transports moved from 89 Sea Zone to 91 Sea Zone
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 105 Sea Zone

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                1 carrier and 2 transports placed in 10 Sea Zone
                1 armour, 1 artillery, 1 fighter and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                8 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 8 infantry
                    Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 8 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 airfield, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 5 PUs;

    Combat Move - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 1 infantry
                EDIT: Changing ownership of Shan State from Japanese to UK_Pacific
                EDIT: Adding units owned by UK_Pacific to Shan State: 1 infantry
                EDIT: Turning off Edit Mode
                2 infantry moved from Alexandria to Tobruk
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Egypt to Tobruk
                2 armour moved from Egypt to Tobruk
                2 fighters moved from Egypt to Tobruk
                1 tactical_bomber moved from Egypt to Tobruk
                1 tactical_bomber moved from 81 Sea Zone to Tobruk
                1 mech_infantry moved from Eastern Persia to India
                1 artillery and 1 infantry moved from Eastern Persia to West India
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from India to Burma

    Place Units - British
                1 airfield and 1 fighter placed in Egypt
                1 mech_infantry placed in Egypt
                1 destroyer placed in 98 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,1,5,6,4
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 11 PUs total
                Some Units in Shan State change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 fighter moved from 95 Sea Zone to 94 Sea Zone
                1 fighter moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Eastern Poland to 94 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                    Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 bomber moved from 94 Sea Zone to Algeria
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total

    Territory Summary for Italians :

    Malta : 1 flag
        Algeria : 1 flag, 1 bomber
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 4 infantry
        Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Belarus : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
        94 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag, 1 destroyer
        Greece : 1 flag


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 bomber moved from New South Wales to Queensland
                1 artillery and 3 infantry moved from Queensland to South Australia
                1 fighter moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                2 infantry moved from Belarus to Smolensk
                2 mech_infantrys moved from Ukraine to Bryansk
                2 bombers moved from Western Germany to Bryansk
                1 tactical_bomber moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Smolensk
                1 bomber moved from Novgorod to Smolensk
                4 bombers moved from Western Germany to 104 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 2 artilleries
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Bryansk, round 2 :  3/4 hits
                        Russians roll dice for 2 artilleries in Bryansk, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 artilleries
                Battle in Archangel
                    Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Russians defend with 3 mech_infantrys
                        Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 3 mech_infantrys in Archangel, round 2 :  0/3 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                        Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 3 :  0/4 hits
                        Russians roll dice for 2 mech_infantrys in Archangel, round 3 :  0/2 hits
                        Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 4 :  2/4 hits
                        Russians roll dice for 2 mech_infantrys in Archangel, round 4 :  1/2 hits
                        1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 mech_infantrys
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Smolensk, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    retreated to Smolensk
                    Russians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in 104 Sea Zone
                    Germans attack with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                4 bombers moved from 104 Sea Zone to Western Germany
                1 bomber and 1 tactical_bomber moved from Archangel to Novgorod
                1 bomber and 1 fighter moved from Smolensk to Novgorod
                2 bombers moved from Bryansk to Novgorod
                3 armour moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Western Germany to Belarus

    Place Units - Germans
                1 factory_minor placed in Romania
                2 bombers placed in Western Germany
                1 fighter and 2 mech_infantrys placed in Novgorod
                2 infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 6 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Romania : 1 factory_minor
        Germany : 1 aaGun and 1 factory_major
        Southern Italy : 1 fighter
        Belarus : 2 aaGuns, 14 armour, 4 artilleries, 11 infantry, 19 mech_infantrys and 1 tactical_bomber
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 3 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 airfield, 4 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 flag


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour moved from Rostov to Ukraine
                1 tactical_bomber moved from Rostov to Ukraine
                1 artillery and 4 infantry moved from Rostov to Ukraine
                2 infantry moved from Rostov to Bryansk
                2 infantry moved from Rostov to Ukraine
                1 fighter moved from Rostov to Bryansk
                1 fighter moved from Volgograd to Bryansk
                2 infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 mech_infantry moved from Tobruk to Libya
                      Russians take Libya from Italians

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 armour, 1 artillery, 6 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Bryansk to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Archangel to Russia
                1 infantry moved from Volgograd to Samara
                1 armour moved from Volgograd to Samara
                1 artillery moved from Vologda to Samara
                1 artillery moved from Smolensk to Vologda
                1 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Archangel to Russia
                1 armour and 1 mech_infantry moved from Rostov to Ukraine
                1 artillery moved from Rostov to Ukraine
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                4 infantry moved from Shensi to Hopei
                1 artillery moved from Shensi to Hopei
                1 aaGun moved from Shensi to Hopei
                1 armour moved from Russia to Vologda
                1 infantry moved from Russia to Samara

    Place Units - Russians
                10 infantry placed in Russia
                1 fighter and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Manchuria to Amur
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Yunnan to Szechwan
                1 bomber moved from Philippines to Szechwan
                2 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 bomber moved from Philippines to Kweichow
                1 armour moved from Yunnan to Kweichow
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 armour moved from French Indo China to 36 Sea Zone
                1 armour and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Shan State
                5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 tactical_bomber moved from Korea to 16 Sea Zone
                1 artillery moved from Yunnan to Szechwan

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 :  9/11 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
                1 bomber moved from Kweichow to Yunnan
                1 bomber moved from Szechwan to Yunnan
                2 infantry moved from Korea to Manchuria
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
                5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                3 artilleries moved from Yunnan to Shan State

    Place Units - Japanese
                1 cruiser and 1 submarine placed in 37 Sea Zone
                1 destroyer placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery, 1 bomber and 1 infantry placed in French Indo China
                1 bomber placed in Malaya

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Jehol : 1 flag, 1 aaGun and 2 infantry
        Manchuria : 1 flag, 3 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 3 armour, 2 bombers and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 armour, 3 artilleries and 1 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Amur : 1 flag, 2 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        36 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer and 8 submarines; Remaining resources: 5 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Algeria
                2 mech_infantrys moved from 92 Sea Zone to Algeria
                1 armour moved from 92 Sea Zone to Algeria
                6 infantry moved from 92 Sea Zone to Algeria
                1 tactical_bomber moved from Gibraltar to Algeria
                1 bomber moved from Gibraltar to Algeria
                4 fighters moved from 91 Sea Zone to Algeria

    Combat - Americans
                Americans creates battle in territory 105 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 105 Sea Zone from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Algeria
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry; Italians defend with 1 bomber
                    Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 5 infantry

    Non Combat Move - Americans
                1 bomber moved from Algeria to Egypt
                2 carriers moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Algeria to Gibraltar
                4 fighters moved from Algeria to 92 Sea Zone
                1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 armour moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 2 submarines placed in 101 Sea Zone
                1 destroyer and 6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                7 infantry moved from Hopei to Chahar

    Place Units - Chinese
                1 infantry placed in Kweichow
                2 infantry placed in Chahar
                Chinese undo move 1.
                Chinese undo move 1.
                1 infantry placed in Kweichow
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 infantry moved from India to Burma
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India
                1 artillery and 1 infantry moved from West India to India
                1 artillery and 2 infantry moved from Eastern Persia to West India
                1 artillery and 1 infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                2 armour moved from Tobruk to Libya
                1 mech_infantry moved from Tobruk to Libya
                2 infantry moved from Tobruk to Libya
                2 fighters and 2 tactical_bombers moved from Tobruk to Libya
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Egypt to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Place Units - British
                1 destroyer and 1 transport placed in 81 Sea Zone
                British undo move 1.
                1 destroyer placed in 98 Sea Zone
                1 transport placed in 81 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
                3 artilleries and 3 infantry moved from 94 Sea Zone to Algeria
                1 submarine moved from 94 Sea Zone to 95 Sea Zone
                2 fighters moved from 95 Sea Zone to Algeria
                1 fighter moved from Southern Italy to Algeria

    Combat - Italians
                Battle in Algeria
                    Italians attack with 3 artilleries, 3 fighters and 3 infantry
                    Americans defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                        Italians roll dice for 3 artilleries, 3 fighters and 3 infantry in Algeria, round 2 :  3/9 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 2 :  5/5 hits
                        2 mech_infantrys owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Algeria
                        Italians roll dice for 1 artillery and 3 fighters in Algeria, round 3 :  3/4 hits
                        Americans roll dice for 1 armour and 1 artillery in Algeria, round 3 :  1/2 hits
                        1 armour owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Algeria
                    Italians win, taking Algeria from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 artilleries, 1 fighter and 3 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                2 fighters moved from Algeria to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 cruiser and 1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total

    Territory Summary for Italians :

    Malta : 1 flag
        Algeria : 1 flag, 1 artillery
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Belarus : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        95 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
        94 Sea Zone : 1 destroyer and 3 transports
        93 Sea Zone : 1 flag, 1 destroyer
        Greece : 1 flag
        Yugoslavia : 1 aaGun and 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Queensland to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 bomber moved from Java to Western Australia
                1 infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

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