@Jacob16 No scramble
15L axis-dominion (axis) vs Karl7 (allies +22) - take 2
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What! That is insane. Axis D, you can turn it around. Plus you got an LL you can use on Moscow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
2 bombers moved from French Indo China to Hopei
2 infantry moved from Shensi to Hopei
1 armour moved from Shensi to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Celebes to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to Philippines
2 bombers moved from Hopei to French Indo China
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to French Indo China
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Hopei
1 infantry moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Sikang
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 45 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 17 Sea Zone
1 bomber moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 17 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 9 Sea Zone
2 fighters moved from 9 Sea Zone to 26 Sea Zone
4 bombers moved from Western United States to 26 Sea Zone
4 bombers moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
5 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
brits?
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Ya, sorry, had to go out with family for a spell. Family… outrageous they’d interfere with A&A! Ha.
Brits within the next hour.
GO TIME!
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Ya, sorry, had to go out with family for a spell. Family… outrageous they’d interfere with A&A! Ha.
Brits within the next hour.
GO TIME!
haha figured you got pulled away by the, WIFE
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OK, back. Got stuck with dinner duty. Blah!
UK… NOW!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kenya to Ethiopia
1 fighter moved from Egypt to Ethiopia
2 infantry moved from Kenya to Italian Somaliland
2 infantry moved from British Somaliland to Italian Somaliland
1 tactical_bomber moved from Egypt to Italian Somaliland
1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 battleship, 2 destroyers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from India to French Indo ChinaCombat - British
Battle in Ethiopia
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Italian Somaliland
British attack with 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Italian Somaliland from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from Italian Somaliland to British Somaliland
1 fighter moved from Ethiopia to 80 Sea Zone
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
2 artilleries moved from Tobruk to Alexandria
2 aaGuns, 4 artilleries and 10 infantry moved from India to Burma
4 infantry moved from India to Burma
1 fighter moved from India to 80 Sea Zone
1 tactical_bomber moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 bomber moved from French Indo China to IndiaPlace Units - British
1 carrier placed in 80 Sea Zone
1 submarine placed in 81 Sea Zone
1 fighter and 1 mech_infantry placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,2,1,6,1,3,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
4 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to United Kingdom
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour and 4 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.Non Combat Move - Italians
1 bomber moved from United Kingdom to Holland Belgium
1 aaGun, 1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Kansu to BurmaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Rostov
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Belarus to Rostov
2 bombers moved from Western Germany to United Kingdom
2 armour moved from Belarus to Ukraine
1 armour moved from Belarus to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Belarus to Rostov
1 tactical_bomber moved from Western Germany to United KingdomCombat - Germans
Battle in Ukraine
Germans attack with 4 armour, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 4 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from Southern Italy to Yugoslavia
2 bombers moved from Rostov to Southern Italy
1 armour moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
3 aaGuns, 5 artilleries and 27 infantry moved from Belarus to Bryansk
12 armour moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
4 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Rostov to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Romania to Bulgaria
1 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 aaGun moved from Western Germany to France
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Finland to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Finland to Norway
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
2 fighters and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
2 fighters placed in Western Germany
2 mech_infantrys placed in Novgorod
1 infantry placed in Novgorod
1 artillery placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Smolensk
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Russians take 93 Sea Zone from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
1 aaGun, 1 artillery and 4 infantry moved from Vologda to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
1 artillery and 7 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,6,1,1,3,3,3,5,2,5,6,1,5,6,6,3,6,3,2,1
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 62 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
1 infantry moved from Kweichow to Shensi
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Shensi
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
2 infantry moved from Jehol to Manchuria
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter moved from Philippines to Japan
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 artilleries moved from Dutch New Guinea to 45 Sea Zone
2 artilleries and 2 transports moved from 45 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to French Indo China
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 battleship moved from 45 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Shensi to French Indo China
1 bomber moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Hopei to Kweichow
1 armour and 1 mech_infantry moved from Sikang to Kweichow
1 artillery and 2 infantry moved from Sikang to SzechwanPlace Units - Japanese
1 harbour placed in Hainan
1 transport placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
2 artilleries placed in Malaya
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Battle in New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
5 bombers moved from Hawaiian Islands to 48 Sea Zone
5 bombers moved from 48 Sea Zone to Queensland
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Battle in New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
5 bombers moved from Hawaiian Islands to 48 Sea Zone
5 bombers moved from 48 Sea Zone to Queensland
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
2 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 33 PUs;
British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 bomber moved from India to Malaya
1 fighter moved from India to Yunnan
1 artillery and 1 infantry moved from Burma to Shan StateCombat - British
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Malaya causes 4 damage total.
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 fighters moved from Gibraltar to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to India
2 aaGuns, 3 artilleries and 8 infantry moved from Burma to India
1 bomber moved from Malaya to India
1 tactical_bomber moved from British Somaliland to 39 Sea Zone
1 fighter moved from Persia to Russia
2 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
1 mech_infantry moved from Persia to West India
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Persia
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 infantry moved from Suriname to British Guiana
3 infantry moved from Italian Somaliland to Kenya
1 fighter moved from 39 Sea Zone to IndiaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
2 mech_infantrys placed in Persia
1 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
British collect 33 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,2,4,6,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery -
off to bed
:-)