G40 Victory Objectives & Victory Tokens


  • 2019 2015 '14

    Right now everything listed works for 1942.2 and AA50 and older games. How easy some of them are to achieve might be debatable. The objective to take Washington for example, is fairly impossible on any board. But seems like it’s worth having just for completeness. I’m not sure there is necessarily a hard limit to the number of potential objectives/tokens, probably the question becomes whether one side or the other can consistently get more tokens in the average session time. If that proves the case, then I would just add more potential conditions over time. Proof of concept, and if it works go from there.



  • Modifications made today due to our playtest…


  • Liaison TripleA '11 '10

    My only problem…

    When do the tokens get counted?

    For example, it is likely the Axis will have more tokens in round 4, 5, and 6 than the allies.  Even though they momentum may have shifted to the allies.

    How do you take that into account?  And then the obvious, Japan or Germany move to get 1 or 2 more points, and then say GAME because they have more tokens, without the opportunity for the allies to respond.



  • @Gargantua:

    My only problem…

    When do the tokens get counted?

    For example, it is likely the Axis will have more tokens in round 4, 5, and 6 than the allies. Even though they momentum may have shifted to the allies.

    How do you take that into account? And then the obvious, Japan or Germany move to get 1 or 2 more points, and then say GAME because they have more tokens, without the opportunity for the allies to respond.

    That’s a good question G, and one that I don’t think I can answer completely because…

    1. Some players play without a time frame, you know… the young cats that play until the sun comes up, or when they’re just too drunk and tired to go on.

    2. Some players have the space and ability to keep their games setup over long periods of time, they’re the ones that can truly get a surrender from their opponent on day 3 or 4.

    3. Some players can’t leave the game setup, so they start early in the morning and would be lucky to finish 10 rounds before they have to get home to their wife and kids.

    The 3rd explanation is more like us, and we only had one play test so far. In that game it took 6 rounds before a token was awarded and it ended up being the only one gained. I have taken a hard stand on this victory condition stuff because quite frankly, I’m sick of all the bickering between players trying to agree on who won the game, so I’m going with this system wether they like it or not. In time I’m sure they will learn how to go after tokens while trying to prevent the enemy from getting theirs, but I’ve made it clear that the only thing that matters at the Bunker from now on is how many tokens your side has at the end of the day, and if you don’t want to lose… better call the wife and kids and tell them you’re not coming home.

    I guess if something had to be writen in stone, I would say the side with the most tokens at the end of round 9 wins the game when games can’t continue past 1 day, and adjusted to the end of round 15 for games that can be continued past 1 day.


  • Liaison TripleA '11 '10

    If you drive out to Fredericton in May we can play test this face to face. 🙂



  • @Gargantua:

    If you drive out to Fredericton in May we can play test this face to face. 🙂

    As much as I appreciate those that travel to visit members from this site, I unfortunately live a life in which it is impossible to spend a single night away from my home, as I have 9 animals (7 of them rescues) that need me every day. If you come to the FMG CON in September, I will devote my entire weekend to playing A&A with you, suprise attack, Vance, and any others from A&A.org that wish to attend. In the meantime, my groups are play testing these victory condition rules twice a month.



  • Post #1 Updated


  • 2017 2016 2015

    Looks like you’ve got it tuned in pretty good to me YG. Those all look good and equally obtainable for each side. Good work!



  • @barney:

    Looks like you’ve got it tuned in pretty good to me YG. Those all look good and equally obtainable for each side. Good work!

    Thanks Barney… I agree, a couple are easy for both sides but they get really hard after that. Using it tomorrow in a game where it’s the only house rule.


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