@Gargantua:
My only problem…
When do the tokens get counted?
For example, it is likely the Axis will have more tokens in round 4, 5, and 6 than the allies. Even though they momentum may have shifted to the allies.
How do you take that into account? And then the obvious, Japan or Germany move to get 1 or 2 more points, and then say GAME because they have more tokens, without the opportunity for the allies to respond.
That’s a good question G, and one that I don’t think I can answer completely because…
1. Some players play without a time frame, you know… the young cats that play until the sun comes up, or when they’re just too drunk and tired to go on.
2. Some players have the space and ability to keep their games setup over long periods of time, they’re the ones that can truly get a surrender from their opponent on day 3 or 4.
3. Some players can’t leave the game setup, so they start early in the morning and would be lucky to finish 10 rounds before they have to get home to their wife and kids.
The 3rd explanation is more like us, and we only had one play test so far. In that game it took 6 rounds before a token was awarded and it ended up being the only one gained. I have taken a hard stand on this victory condition stuff because quite frankly, I’m sick of all the bickering between players trying to agree on who won the game, so I’m going with this system wether they like it or not. In time I’m sure they will learn how to go after tokens while trying to prevent the enemy from getting theirs, but I’ve made it clear that the only thing that matters at the Bunker from now on is how many tokens your side has at the end of the day, and if you don’t want to lose… better call the wife and kids and tell them you’re not coming home.
I guess if something had to be writen in stone, I would say the side with the most tokens at the end of round 9 wins the game when games can’t continue past 1 day, and adjusted to the end of round 15 for games that can be continued past 1 day.