Axis basically lost in the first two turns

  • '20 '19 '18 '16 '15 '11 '10

    Sounds like a reasonable solution. Or over part thereof.

    If the U.S. get’s in earlier, as they sometimes do, it may not be optimal.

    Maybe there is a way to build better AA defenses for ICs? Fortifying, better AA, better interceptors,….


  • All the suggestions are good - but the game already has too many little rules that are easy to miss.

    The game needs to be simpler or have an index because even though we’ve played 15 - 20 games total someone always forgets something. Then every new edition adds on top of something else and sometimes there can be some different arguments on what the rules mean.

    Simpler is better unless it’s laid out better. IMO


  • @Tigerman77:

    @Ben_D:

    The Dutch are pro-allied.  The Germans should never be able to get the Dutch navy under any circumstances.  All things Dutch get absorbed by the other allies when Holland falls.

    Yes!!!  This only applies to Strict Neutrals……and of course the Vichy rule.

    Does this mean the Greek navy doesn’t get scuttled/captured if Greece falls without being activated by UK?


  • Take Greece with UK on first turn and ships are UK’s. If you dont take Greece first turn the axis can take it and ships are theres.


  • Play testin game with 1 fort per territory only and the no ally of Russia can take strict neutrals. The new lend lease rule I’m not to fond of yet so not using that rule. Waiting for peoples comments on that without being played yet.


  • @SS:

    Take Greece with UK on first turn and ships are UK’s. If you dont take Greece first turn the axis can take it and ships are theres.

    This statement is inaccurate.  Refer to page 29 of the rules in the .pdf file of version 7.0 (the most recently published set of rules).


  • We been playing all games where if you take a pro  neutral you get land and ships and can move troops and non capital ships. If a strict,  land stays and roll for ships and either can’t move. I’m going to look at 7.1 rule.

    Same rule.

    Tigerman what is the correct rule? The one on page 29?

    sophiedog, sorry if incorrect answer. If it is then we been playing it wrong.


  • This is what i’ve been told so far.

    Pro ships go to activating player.
    Strict neutral ships are rolled for.
    If the pro neutral is attacked and capital falls, the fleet is rolled for by the occuping power.
    Pro neutral ground troops can’t move until activated by player.


  • It specifically states that if the country’s capital tt is taken by force, whether it is either pro-one side or strict neutral, all of the remaining land units may only defend and cannot move or attack.  All of the country’s ships are then rolled for to see what happens to them.  This is in the 12th part (called Strict Neutrals) of the 4th section of the rules, on page 29.  Exceptions are described in other parts under the same section.

    So yeah, you have it right there SS in your last post.

  • '20 '19 '18 '16 '15 '11 '10

    Yep, he’s right.

    For instance, even if Warsaw falls to the Germans, Polish forces in E and W Poland do not move only defend.

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